History VideoGame / ChivalryMedievalWarfare

30th Mar '17 9:41:04 PM jormis29
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in a ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.

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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in a an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
30th Mar '17 8:07:00 PM jormis29
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.

to:

Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.abilities in a ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
21st Mar '17 12:16:51 PM KD
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Torn Banner Studios later released ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.

to:

Torn Banner Studios later released has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.abilities. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
18th Mar '17 1:53:02 AM jormis29
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Torn Banner Studios later released ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.
22nd Feb '17 12:38:53 AM Theriocephalus
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* '''FriendOrFoe: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and the term "preventing" is used very loosely here - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms: Erm..ehhh...The blue looked red!

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* '''FriendOrFoe: The Game''' FriendOrFoe: '''The Game'''. It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - -- and the term "preventing" is used very loosely here - -- is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms: Erm..ehhh...The Erm... ehhh... the blue looked red!
18th Feb '17 9:49:58 PM Shadeblade11
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.

Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.

Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].

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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, battleaxes, war hammers, and other heavy weapons potentially along with heavier shields.

Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed combined together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.

Weapons are differentiated by their damage values, reach, animation-times animation times and type. Blunt weapons are most effective against plate-armored opponents, opponents while stabbing attacks are best against chainmail; slashing does the least damage to both, both but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].



* AbsurdlySharpBlade: It is possible to dismember or behead someone with any bladed weapon, but the tiny shiv knives are the most hilarious.

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* AbsurdlySharpBlade: It is possible to dismember or behead someone with any bladed weapon, but the tiny shiv knives shivs are the most hilarious.



** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historically accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.

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** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historically accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate teammate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.



* CriticalExistenceFailure: Running low on health causes a bit of red-tint and muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.

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* CriticalExistenceFailure: Running low on health causes a bit of red-tint red tint and muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.



** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a large death toll.

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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter axe fighter leaves a large death toll.



** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblisse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."

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** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblisse noblesse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."



* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person combat, which each combatant wanting the other two to go kill each other for him.

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* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person three-person combat, which each combatant wanting the other two to go kill each other for him.



** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly at an enemy going your way. While the death animation goes on, go towards him, switch to your secondary weapon(knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.

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** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly successfully at an enemy going your way. While the death animation goes on, go towards him, switch to your secondary weapon(knife weapon (knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.



** LadyLooksLikeADude: Based on the killfeeds, one of them is the Queen, though they all use the same male peasant model.

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** LadyLooksLikeADude: Based on the killfeeds, kill feeds, one of them is the Queen, though they all use the same male peasant model.



* ShownTheirWork: For a game that's primarily a Multiplayer Death matches and Assault battles, the dev's have done a fairly good job incorporating how weapons deal what type of damage, and what each type of armor does.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a few are cases Generic (I.E. Fire), with some in combination, and some by how you swing the weapon, (example, thrusting with a sword does Piercing damage). Additionally, weapons have logical limits to how much damage they can do. Thrusting with the blunt top of a hand axe for example will do some blunt damage... just not much.

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* ShownTheirWork: For a game that's primarily a Multiplayer Death matches Deathmatches and Assault battles, the dev's have done a fairly good job incorporating how weapons deal what type of damage, and what each type of armor does.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a few are rare cases Generic (I.E. Fire), with some in combination, and some by how you swing the weapon, (example, thrusting with a sword does Piercing damage). Additionally, weapons have logical limits to how much damage they can do. Thrusting with the blunt top of a hand axe for example will do some blunt damage... just not much.



* WarIsHell: Toyed with. Beautiful environments quickly devolve into bloodied and corpse-riddled no-man's-lands after a couple of minutes of fighting.

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* WarIsHell: Toyed with. Beautiful environments quickly devolve into bloodied and corpse-riddled no-man's-lands no-man's-land after a couple of minutes of fighting.



* AnnoyingArrows: Only Samurais carry bows, and with limited ammo. They do inflict some damage, but not enough for outright kills aside from headshots. The Knight also carries a cross bow, which is slightly stronger.

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* AnnoyingArrows: Only Samurais carry bows, and with limited ammo. They do inflict some damage, but not enough for outright kills aside from headshots. The Knight also carries a cross bow, crossbow, which is slightly stronger.



* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks speed. As they can also dual wield weapons, it's very common for a viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For the vikings, this is their only real means of ranged attack, and is pretty effective too against anyone not expecting to have someone throw their entire arsenal at them, or a fleeing foe.

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* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks speed. As they can also dual wield weapons, it's very common for a viking Viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For the vikings, Vikings, this is their only real means of ranged attack, attack and is pretty effective too against anyone not expecting to have someone throw their entire arsenal at them, or a fleeing foe.
11th Nov '16 4:55:00 PM ImperialMajestyXO
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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using. I's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.

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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using. I's It's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.
10th Nov '16 5:43:06 PM ImperialMajestyXO
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* DirtyCommunists: The Mason Order certainly gives off this vibe, with its populist goals, violent means, and association with the color red.
1st Oct '16 8:07:21 PM DimensionalShambler
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* WorldOfPun: One of the more popular [=PvE=] dungeon crawlers gives lines to the skeleton enemies, who offer such lines as "WHAT DO YOU MEAN 'I'M NOT ''HUMERUS'' ENOUGH TO BE A COMEDIAN'????"
6th Jul '16 7:14:43 PM Karxrida
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a death toll that would make [[FireEmblemAwakening Vaike proud.]]

to:

** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a large death toll that would make [[FireEmblemAwakening Vaike proud.]]toll.
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