History VideoGame / ChivalryMedievalWarfare

1st Jan '16 12:03:53 PM CalamityRaven26
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a trail of bodies in his wake.
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a trail of bodies in his wake.death toll that would make [[FireEmblemAwakening Vaike proud.]]

* ExcusePlot: The Masons are pissed at the Agathans, for...reasons! Who cares; let's chop off some heads!
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* ExcusePlot: The Masons are pissed at the Agathans, for... reasons! Who cares; let's chop off some heads!
1st Jan '16 12:00:08 PM CalamityRaven26
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Added DiffLines:
** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a trail of bodies in his wake.
26th Dec '15 8:21:48 PM Theriocephalus
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]] Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]] Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
26th Dec '15 8:20:06 AM Mhazard
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a fastest one, a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one, one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
2nd Oct '15 8:29:12 PM mlsmithca
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Lets Play is not a trope.
* LetsPlay: By many a user, including ones mentioned earlier and many, many more on Youtube. Although with the nature of the game, it generally (and quickly) turns into a slugfest more then a typical story driven LP, but that's what makes the game fun.
23rd Sep '15 3:36:29 PM HighCrate
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
to:
Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], one, a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
10th Sep '15 7:57:51 PM KD
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This used to be true, but was removed a few patches ago.
* BackStab: Archer melee attacks deal 150% damage from the back.
31st Jul '15 6:05:45 PM Sullytofu
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Added DiffLines:
* DirtyCoward: Running away from battles to heal may ''sound'' like a good idea, but it's actually punished with the "Chase" mechanic- sprinting towards enemies that are running away makes you go faster.
8th Jun '15 10:33:58 AM Willbyr
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* LargeHam: ''[[WorldOfHam Everyone, all the time.]]'' Every taunt is gloriously overacted, and even the objectives are screamed out in a manner that would make a [[{{Warhammer40000}} Commissar]] proud. Most telling is the fact that there is a key bound to making your character issue an enraged scream that lasts about fifteen seconds.
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* LargeHam: ''[[WorldOfHam Everyone, all the time.]]'' Every taunt is gloriously overacted, and even the objectives are screamed out in a manner that would make a [[{{Warhammer40000}} [[TabletopGame/{{Warhammer 40000}} Commissar]] proud. Most telling is the fact that there is a key bound to making your character issue an enraged scream that lasts about fifteen seconds.
3rd Jun '15 12:36:50 PM Micah
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Pass The Popcorn is about eating food while watching things, not just about being callous
* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a single misunderstanding may cascade into the entire team killing each other. Unless of course [[PassThePopcorn it's happening to the other team]].
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* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a single misunderstanding may cascade into the entire team killing each other. Unless of course [[PassThePopcorn it's happening to the other team]].team.
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