Fantasy Axis of Evil

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Any fan of fantasy, Heroic, High or Low (or otherwise) knows the usual Tolkien mould of heroic races — elves, dwarves, halflings, gnomes, and whatever else. (Oh, and humans too.) But of course the Always Chaotic Evil races often come in certain varieties themselves, in something of an Evil Counterpart trope of the Five Races.

  • Savage (Orc, Ogre, occasionally Troll or Giant): Big, tough, and usually not particularly bright, these lot are generally a race of The Brute. May have a Proud Warrior Race or Noble Savage bent if cast sympathetically. Counterpart to the Stout. When present in Science Fiction settings, the Savage is usually a hostile alien Proud Warrior Race or a population technologically backwards primitives, whether aliens or a Lost Colony.
  • Eldritch (Demon, Undead): Powerful, dangerous and inherently magical, these are often the most frightening and inhuman race. They may have the most variety within them. Counterpart to the Fairy. In Science Fiction settings, this role is usually taken by hostile Starfish Aliens or the local Horde of Alien Locusts.
  • Humanoid (Hobgoblin, Beast Man, sometimes orcs): Effectively humans, with a similar society and capabilities, but stranger looking and often foreign. Sometimes just humans themselves. Counterpart to Mundane.
  • Fallen (Dark Elf): Good looking, manipulative backstabbing jerks who are downright proud of it. Usually live underground or in some other well-hidden area, specialise in stealth, sneakiness and ruthlessness. Dark mirror of the High Men. Like High Men, they're the most likely to be absent from the Fantasy Axis of Evil. An alternate depiction of the Fallen is as propagandists and diplomats of the Axis, whose mission is depicting the Dark Lord "with a human face" to unsuspecting schmucks (it's, of course, patently untrue, because the Fallen are still conniving, lying bastards).
  • Crafty (Goblin, sometimes Rat Man): Small, numerous and often smart and cunning, otherwise they wouldn't still be around. These buggers are usually the most technically inclined group, with trap-filled lairs and warren-like fortresses but still tend to use Zerg Rush tactics. Often Ugly Cute. Counterpart to the Cute, of course.

Unlike the usual Five Races they are not always allied, and are as prone to getting in fights with each other as they are with the 'heroic' groups. It's common for Evil Overlords to unite them yet other times they'll work together without a real leader. There will almost always be at least one good member of at least one race, and sometimes the story will make efforts to either show that they're not necessarily inherently evil, or find a way to justify it through magic, circumstances or whatever else.


Examples:

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    Film 
  • Star Wars:
    • Savage: Tusken Raiders. Vicious and warlike desert barbarians, they never show any inclination to talk or negotiate and will mindlessly attack anyone who they encounter.
    • Eldritch: Yuuzhan Vong: Essentially a humanoid Swarm Of Alien Locusts, the Vong are both very powerful (they overran most of the inhabited galaxy with chilling ease) and very alien, coming out of literally nowhere, using highly advanced Organic Technology (distressingly often made out of defeated enemies), and following a culture based around pathological hatred of regular technology and rampant masochism.
    • Humanoid: The Empire and the First Order: Evil humans (in fact, only humans) who manage to be just as evil as the other races, but in distinctly human ways (racism, military oppression, petty cruelty, etc.), often in ways eerily reminiscent of actual human factions.
    • Fallen: The Sith, evil Force users descended from a sect of fallen Jedi. They specialize in deceit and stealth, hiding in plain sight or in the depths of unexplored space until the best time to strike. They make arts of Klingon Promotion and of deceit and manipulation, and are always looking for Light-siders to corrupt and recruit.
    • Crafty: Hutts: Not the usual fit, being very large and fairly solitary, but the Hutts fit by living in dark, maze-like fortresses surrounded by hordes of disposable goons who do the dying for them and using their wits to thrive in the criminal underworld.

    Literature 
  • The Lord of the Rings:
    • Savage: The Trolls, huge and brutish beings of low intelligence (most are barely above animal intellect), easily outwitted but very dangerous up close.
    • Eldritch: The Nazgûl are the closest thing to a "magic" race on the evil side, though they're closer to Elite Mook or Co-Dragons status, being only nine. It works better if you count the Barrow-Wights and other undead that the Witch-King commands as a single "race", together with whatever you get turned into if you get stabbed by a Morgul-blade and don't receive treatment in time.
    • Humanoid: Evil humans such as the Corsairs, Haradrim and Easterlings. Also the Orcs, especially the (possibly half-human) Uruk-Hai, generally lacking the strength, low intelligence and disorganization that qualifies Orcs as Savage in other works.
    • Fallen: Black Númenóreans, descended from evil men of Númenór who escaped its death and threw in their lot with Sauron. Assorted fallen Maiar such as Sauron, the balrogs, or the first dragons, might also count, with some Eldritch elements.
    • Crafty: The Goblins of the deep tunnels and warrens beneath the Misty Mountains, generally responsible for a good deal of the bad guys’ technology—Tolkien describes them as making “no beautiful things, but many clever ones”—notably averting the Evil Is Sterile employed elsewhere in the series.
  • Memory, Sorrow and Thorn has four evil races; the "humanoid" role is played by the actual humans fighting on the side of evil.
    • Savage: Hunën, Giant Mooks from the mountains.
    • Eldritch: The Red Hand, Ineluki's most powerful undead minions.
    • Fallen: The Norns, evil counterparts of the Sithi.
    • Crafty: Bukken, tiny diggers, tend to play the role of Goddamned Bats.
  • In Harry Potter, although there is overlap with the Five Races because very few races have a set alignment in the Potterverse, we could have:
    • Giants as the Savage race.
    • Dementors and Inferi as the demonic and undead varieties of Eldritch, respectively
    • Most Dark wizards as the Humanoids
    • Extremely powerful and twisted Dark wizards (Voldemort, although there have been other possible candidates such as Grindelwald and Herpo the Foul) as the Fallen
    • Goblins as the Crafty, although they don't quite fit as most goblins remain, not neutral exactly, but as detached as possible from wizarding society.
  • In Time Scout, the Ansar Majlis are downtime jihadists recruited by uptimer fundamentalists to fight the modern revival of the worship of Artemis.
  • The recurring villains of the Discworld could arguably count, with:
    • Savage: Demons, old-school Dragons. Deliberately subverted with Trolls and Orcs.
    • Eldritch: The Things from the Dungeon Dimensions. Deliberately subverted with the Undead.
    • Humanoid: Humanity. No, seriously, these guys are the villains way more often than anyone else. Similarly, the few evil Dwarves, Vampires etc that turn up.
    • Fallen: Elves. With a dash of Eldritch.
    • Crafty: The Auditors of Reality. Deliberately subverted with Goblins.
  • The Angarak nations fill roughly this role in The Belgariad, though they're human (albeit humans whose society has been dominated by the God of Evil for milennia):
    • Savage: Murgos, who also have elements of the Fallen. Descended from the old Angarak warrior caste, they're the most aggressive and warlike of the Angaraks and their royal house produces rabing madmen more often than not.
    • Eldritch: Grolims, the priest and magical caste who can be found across the Angarak nations and enforce Torak's will.
    • Humanoid: Thulls, descended from the working caste of the old Angaraks- they hate Torak and really just want to be free of the others, but serve out of fear.
    • Fallen: Malloreans. The least "specialized" and most versatile of the Angarak nations, incorporating skills and tactics from numerous conquered peoples.
    • Crafty: Nadraks. Descended from the old Angarak merchant caste, the Nadraks are a Proud Merchant Race noted for their cunning and duplicitiousness, but being less fanatical than the Murgos and Grolims, less successful than the Malloreans, and less cowed than the Thulls, they're also the first Angarak nation to turn against Torak.
  • The Wheel of Time
    • Savage: Trollocs
    • Eldritch: Myrddraal. Some of the more powerful and specialized Shadowspawn (like the gholam) may fit here as well.
    • Humanoid: Human darkfriends.
    • Fallen: Sharans
    • Crafty: Grey Men
  • Mistborn: The Original Trilogy
    • Savage: Koloss
    • Eldritch: Steel Inquisitors
    • Humanoid: Humans on the side of Lord Ruler
    • Fallen: The victims of Ruin
    • Crafty: Mistwraiths and Kandra appears first, then subverted.
  • Mithgar
  • The Consult, Second Apocalypse:

    Live-Action TV 
  • Star Trek tends to map over to fantasy races pretty well. Aside from the Five Races, you have the Klingons as orcs, the Borg are pretty close to undead, the Cardassians as xenophobic Humanoids, the Romulans countering the Space Elf Vulcans as Dark Elves, and the Ferengi much like goblins.
    • The Dominion:
      • Savage: Jem'Hadar
      • Eldritch: Breen
      • Humanoid: Cardassians
      • Fallen: The Founders
      • Crafty: Vorta
  • Babylon 5: Borderline, especially given the series' tendency towards Grey and Gray Morality:
    • Savage: Alien monsters such as the one in the episode "Grey 17 is Missing".
    • Eldritch: No contest. The Shadows and the Vorlons.
    • Humanoid: role alternates between Centauri, Humans, and Narn.
    • Fallen: the Drakh: prefer crafty infiltration and sneak attacks. Also nastier Minbari
    • Crafty: Humans have large numbers of small ships and use nuclear space mines. Narn use Zerg Rush in boarding operations. And if Deathwalker is representative of the Dilgar in general, they probably qualified too.
  • Stargate: fair match
    • Savage: Unas, later Kull
    • Eldritch: Ori
    • Humanoid: Jaffa
    • Fallen: Goa'uld
    • Crafty: Replicators
      • In later seasons, the Lucian Alliance also fills the "Humanoid" slot after the fall of the System Lords, making most Jaffa seen allies instead of Mooks.
  • Stargate Atlantis has its own set
    • Savage: The Wraith
    • Eldritch: Pegasus Replicators
    • Humanoid: Micheals faction as they have become more human than the other wraith
    • Fallen: Pegasus Asgard, also wraith worshipers
    • Crafty: The Genii
  • GoGo Sentai Boukenger has four enemy races who can be put in some of these categories.
    • savage: The Jaryuu (evil dragon) clan
    • Eldritch: The Ashu/Questers
    • Fallen: Dark Shadow
    • Crafty: Goadom civilization
  • Farscape goes more by this than the Five Races, given Black and Grey Morality
    • Savage: Scarrans, Luxans, Tavleks
    • Eldritch: The Ancients, Einstein's "True Ancients", and whatever Maldis is.
    • Humanoids: Sebaceans/Peacekeepers
    • Fallen: Nebari
    • Crafty: Hynerians (if Rygel is anything to go by), the Pathfinders, Sheeyangs

    Religion and Mythology 
  • Ur-Example: The races in Norse Mythology possibly fits better as this than as the Five Races, which is ironic as Tolkien likely based his races on those of Norse myth:
    • Savage: Jötnar
    • Eldritch: Gods
    • Humanoid: Humans
    • Fallen: Elves (aka Light-Elves)
    • Crafty: Dwarfs (aka Dark-Elves)

    Tabletop Games 
  • Dungeons & Dragons is something of a Trope Codifier.
    • Orcs, along with Ogres and some Giants, are Savage.
    • The Undead come in many different forms as Eldritch, along with all the varieties of demons and devils, and weirder things. Mind Flayers deserve a mention, what with the name, and Githyanki could also be considered for this role, being psionic pirates from the Astral Planes.
    • Goblins, hobgoblins and all kinds of subraces are close to Humanoid, though one book has actual 'dark humans'.
    • Drow are definitely Fallen—they made the Dark Elf trope.
    • Kobolds are textbook Crafty and something of an Ensemble Dark Horse race. (competing with the Drow above after all)
      • Kobolds were cowardly lizard-rat-humanoids, in AD&D2 (for example, novel Wyvern's Spur uses this) they combined traps, poisonous pests and Hit-and-Run Tactics. D&D3 made them "wimpy dragons-lite", but kept the love of Death Trap spamming. They were returned to Crafty niche by "Tucker's Kobolds" story in Dragon Magazine where GM ran a tribe by the old textbook with some equally unpleasant extras. The point was that planning and strategy allow even the weakest monsters to win, but it succeed more in starting the fad of "kobolds are tactical geniuses!" and usage as the Killer Rabbit of choice.
      • Tucker's Kobolds was actually the Trope Maker for vicious, crafty kobolds— in the earliest days they were notable only as the weakest of evil humanoids. That link is to a reprint celebrating the 400th issue of Dragon Magazine.
    • In Eberron:
      • Savage: The Emerald Claw and the Lord of Blades.
      • Eldritch: Cults of the Dragon Below, the Daelkyr, and the Lords of Dust. Maybe the dragons.
      • Humanoid: Potentially anyone, but most likely House Cannith and the Aurum.
      • Fallen: Riedra as a whole, though the rank and file are similar to Humanoids and the Inspired have Eldritch elements.
      • Crafty: Everyone in Eberron fits this description, including all of the above groups.
  • Warhammer is rather better represented by this than the Five Races.
  • Warhammer 40,000: Where do we begin...
    • The "bad guy" side's races fit loosely within this trope with certain twists. Of course calling them an axis might be inaccurate as most rarely work with each other, even within the broad categories laid out here.
      • Orks are Savage as they come, while their Gretchin slaves qualify as Crafty.
      • The Necrons are Eldritch in that they're essentially silent, undead robots with access to technology that seems almost magical by other species' standards. Previous editions showed them as deathly silent, soulless machines that killed off or abducted human populations for no discernible reason, and their goals were pretty opaque. Since then, they have been expanded upon (although some would say retconned) to be ancient space Egyptians, with their leaders retaining the ability to speak, with their dynasties alternatingly trying to restore their empire or running experiments to return to flesh and blood bodies.
      • Chaos Daemons, on the whole, are purely Eldritch with no real twists. They're demons from hell in an otherwise scifi setting (loosely speaking of course). Different subsets within the factions of daemons do fill out other roles though, like daemons of Khorne are Savage, while daemons of Tzeentch are pure Eldritch.
      • The Dark Eldar are Fallen, and may contain elements of Eldritch. The old Eldar empire was slowly consuming itself in a bloody orgy of excess until a new and hungry god exploded into existence, killing most of them, and by that point all of the reasonable Eldar had already left and were long gone. The handfuls of survivors gathered to make a new settlement, and they and their descendants decided to continue the party right where they left off, arguably getting even worse over the centuries.
      • Chaos Space Marines fall somewhere between Humanoid and Fallen, and may contain a dash or more of Eldritch, depending on how much the Warband in question relies on daemons, psychics, or other strange warp-based aid. They started out as Super Soldiers, and turned to worshiping evil gods or otherwise turning their backs on the Imperium of Man. Some regret circumstance forcing them out of the Imperium but the vast majority gleefully betrayed the Imperium, seeing it as weak or having turned counterproductive in dominating the galaxy long ago.
      • Tyranids are Crafty, as they are hungry space bugs whose rank-and-file are hordes of relatively small creatures (about the size of a man) who rely on waves of overwhelming numbers to crush opposition. They do have numerous larger organisms for other roles (leaders, living artillery, living tanks, Humongous Mecha analogues), as well as some other small organisms specialized for stealth and infiltrating target populations. However, their Hive Mind is almost an entity unto itself, and is incredibly ruthless and tactics-savvy. Their hive mind, extremely powerful psychic abilities and sheer inhumanity give them strong overtones of the Eldritch.
    • While the "good guy" races could be on the other page, a general lack of scruples and compassion actually fits them into these categories pretty well.
      • Eldar are Eldritch, though their M.O. actually fits in well with Fallen as described above, even if the term "Fallen" doesn't quite describe them depending on who you ask. See the Dark Eldar up there, well the Craftworld Eldar are the descendants of many of the reasonable Eldar who left their old society. Today they are a fading species (still many millions, perhaps billions strong) staving off every threat that would bring them a little closer to extinction. How they do it is by using seers and divination to track as much of what they can in the galaxy that would affect them, much of it seemingly innocuous or unrelated to them in the big picture. They then intervene, ranging from an anonymous communique, to an assassination, to outright military intervention, to orchestrating huge wars between other races; whatever it takes to mitigate a threat. Interestingly enough, could almost be the undisputedly good guys, but they have changed (either been expanded or retconned) to be incredibly callous towards other species, seeing many, humans included, the same way we would see higher animals. While few Eldar can have amicable relations with select humans, most see humans with contempt and outright hatred.
      • Tau are Crafty, being somewhat shorter and weaker than humans; but they much more than compensate, not with overwhelming numbers, but with high tech and devastating firepower. They also use alien auxiliaries to shore up any battlefield shortcomings, including humans. Their preferred methods of annexing neighboring worlds are diplomacy, politics, or coercion, often preferring to leave conquest as a last resort. They had been the one faction that had been unambiguously moral and optimistic, but they were shown to have a secretive, Orwellian society where all non-Tau species may be treated as second-class citizens.
      • Humanoids? Humans of course. Humanity has the most meaningful factions on the galactic stage, and are the undisputed masters of the galaxy, for now...
      • Space Marines might especially count, since they're pretty much High Men when compared to the rest of humanity. Particular Chapters do fit certain molds, like the White Scars and Flesh Tearers are Savage, the secretive Dark Angels can fit into Fallen (just don't call them that out loud), and the technically inclined Iron Hands and the legendarily stealthy Raven Guard are Crafty.
      • The Imperial Guard (military forces made of normal humans) fit into Crafty as well as they do Humanoid, since they come in huge waves, followed by walls of mighty cannons, and certain expertise in static defenses. Really, the baseline of 40K is different enough that we Puny Earthlings have a hard time in the Humanoid position.
  • Wyrm factions in Werewolf: The Apocalypse fall into the following categories.
    • Fomori are the Savage, being humans and beasts mutated by powers of Wyrm and posessed by Banes. In the Wyrm army they are nothing but Unskilled, but Strong Cannon Fodder.
    • Banes are the Eldritch, being demons of Wyrm.
    • Seventh Generation are Humanoid, as they are mortal disciples of Wyrm with little more then weapons and primitive sorcery, which is buffoonery in comparison with true magic of Mages.
    • Black Spiral Dancers and Nephandi are the Fallen, being, respectively, werewolves and mages fallen to Wyrm.
    • Pentex are the Crafty, as they are the embodiment of Industrialized Evil: a Mega Corp. that acts as The Corrupter, whose hat are products which May Contain Evil.
  • Vampire: The Masquerade has vampire Clans who serve as classes, subcultures and subpecies of vampires:
    • Brujah and Gangrel are Savage, as they are, respectively, vampire Punks/Bikers/Hooligans (with shades of Bomb-Throwing Anarchists and Gang Bangers) and the most bestial of vampires, being an entire clan of bloodthirsty shapeshifting hunters. "Savages" are even Gangrel's official nickname!
    • Tzimisce are the Eldritch, as they are clans of Mad Scientist and Evil Sorcerer types. Tzimisce clan unicue Discipline is Vicissitude, Psychic Surgery, which is used to inflict Body Horror on both clan members (with Power-Upgrading Deformation abilities and other things) and enemies. They also get the hat for being easily the most strange and inhuman vampires. Also, Malkavian clan has shades of this with all their Mad Oracle tendencies.
    • Caitiff and Pander are easily Humanoid, as they are the weakest and most commonplace vampires with none of the fancy abilities of other Clans.
    • Lasombra, Ventrue and Salubri are the Fallen, with the latter has heavy shades of Savage. Lasombra and Ventrue are two whole Clans of manipulative bastards, corrupt politicians and evil aristocrats. Salubri take the hat for switching from vamires' Token Good Teammate to little more then revenge-obscessed Sabbath's thugs.
    • Finally, Tremere and Nosferatu are Crafty, the former being human Mages artificially turned into vampires and using Blood Magic instead of core Disciplines, and the latter as a Clan of vampire hackers and spies.
  • New World of Darkness: Let's face it, they all qualify, even when they aren't actually evil. The evil factions of each race also tend to embrace their role in the Axis.
    • Savage: Werewolves. They're the toughest, the most warlike and not much for subtlety. Pure disdain humanity as being inherently weak and out of jealousy for inheriting the world after their own personal hunter's paradise was destroyed. Beasts come here for being reincarnated primal monsters who need terror and violence to live.
    • Eldritch: Everyone to some extent, but Mages are the obvious choice, with the Seers giving heed to amoral, posthuman gods whose only motive seems to be protecting their own power. Changelings also likewise count, as they've been twisted by the land of Faerie until they're something other than human, with Demons and Angels rounding them out (being sapient programs of the God-Machine who were not and have never been human).
    • Humanoid: Humans in general, though it's hard to blame them given the world they live in. In terms of playable factions, Hunters are essentially regular humans fighting against the darkness, often taking the fight a little too far...
    • Fallen: The classic bloodsuckers, and Mages. Seers of the latter game especially, since they deliberately chose to spurn the social good in favor of their own lives, and play the entire world like a harp in service to the Exarchs and to ensure their own livelihoods. Arisen also qualify here more than Eldritch, being immortal citizens of a cruel and ancient empire who weave schemes and cults throughout history to mold the world into their desires.
    • Crafty: All of them! The New World of Darkness is not a setting where the guileless rise above the rest, not without backing from more cunning people.
  • Chronopia
    • The Blackbloods who are a collection of Ogres, Orcs, Goblins, and Troll, they are typically the Savage, with a side of Crafty intellect making them more dangerous.
    • Fallen / Eldritch: The Devout a composed of humans and some dwarfs, backed up by undead and demons.
    • The Stygians are Savage desert Reptiles led by a magic Hive Mind.
  • You play as the monsters in Bleak World and while you have the option not to be evil, the classes of each monster have a tendency to fit this trope:
    • Savage: Primal Vampires, Werewolves, Skin Shifter Witches, Vanguard Aliens, Patchwork Experiments, Spirits of Hate, Egyptian Mummies, and Giants are all this being primarily physical in nature.
    • Eldritch: Dracul Vampires, Cat People, Waster Witches, Overlord Aliens, Legion Experiments, Spirits of Sorrow, Aztec Mummies, and Cyclopses are this, being primarily magical in nature.
    • Humanoid: Modern Vampires, Dog Soldiers, Badlander Witches, Infiltrator Aliens, Android Experiments, Spirits of Love, Norse Mummies, and Trolls are this due to their more humanistic qualities and being geared more towards a straight up adventuring game.
    • Fallen: Nosferatu, Fish People, Wakedancer Witches, Cyborg Aliens, Radio Zombies, Spirits of Disgust, Natural Mummies, and Ogres are this due to having lost the most out of their races.
    • Crafty: Wendigo, Were Cockroaches, Poenix Witches, Poisoner Aliens, Super Soldiers, Spirits of Joy, Chinese Mummies, and Goblins are this due to relying more on ability rather than brute strength.

    Video Games 
  • World of Warcraft
    • While not actually evil, the Horde in World of Warcraft superficially fits into this more than Five Races due to being composed of traditional monster races.
    • Orcs: Humanoid (closest counterparts to the humans) with some Savage
      A well-balanced character for players who like to think they're big bad monsters when actually they're green humans with cooler dental-work.
    • Tauren: Savage, but in looks only.
    • Undead: Eldritch.
    • Blood Elves: Fallen.
    • Goblins: Crafty, being a tiny, scheming, Ugly Cute, mechanically-inclined Proud Merchant Race.
    • Trolls: A hybrid of Crafty, Savage (their Berserkers and style of fighting).
    • Since Horde vs Alliance is Grey and Grey Morality, here's an alternate interpretation of the Alliance:
    • Humans: Humanoid.
    • Night Elves: Fallen.
    • Gnomes: Crafty.
    • Draenei: Eldritch.
    • Worgen: Savage.
    • Dwarves: depends on the clan. Wildhammers are more Savage, Dark Irons are more Fallen, Bronzebeards are more Crafty.
  • In Warcraft II, however, the Horde was evil, and only lacked the Fallen:
    • Savage: Ogres
    • Eldritch: Death Knights, Undead. (Also Daemons, but they weren't actual Horde units.)
    • Humanoid: Orcs, maybe trolls
    • Crafty: Goblins
  • Super Mario Bros. (yes, seriously)
    • Savage: Goombas, provided you look past the "big" and "tough" requirements. They're the definition of no-frills Mooks, endlessly lampshaded nowadays.
    • Eldritch: Magikoopas, who use magic. Usually Elite Mooks.
    • Humanoid: Koopa Troopas, which come in many different varieties.
    • Crafty: Shy Guys, no contest.
  • The Legend of Zelda
    • Savage: Moblins, Bulbins, and Bokoblins.
    • Humanoid: Darknuts and Iron Knuckles
    • Eldritch: Poes and Wizzrobes
    • Crafty: Keatons and Takkuri
    • Fallen: Stalfos, in games where they used to be human soldiers.
  • Halo
    • Savage - Brutes, Hunters.
    • Humanoid - Grunts, Elites.
    • Eldritch - The Flood.
    • Crafty - Jackals, Drones.
  • Touhou:
    • Savage - low level youkai as well as the Oni, i.e. Suika and Yuugi.
    • Eldritch and/or Humanoid - both the Lunarian (Toyohime, Yorihime, Kaguya, Eirin and Moon Rabbits like Reisen Inaba) and the Half-Ghost (Youmu, Youki) can fulfill both of those roles. Full ghosts (Mima, Yuyuko, Murasa) are more of the former than the latter, however.
    • Fallen - The Witches (i.e. Alice, Byakuren)
    • Crafty - the Kappa, i.e. Nitori
  • Dragon Age fits this pretty well, although there are two distinct sources of bad guys: demons and Darkspawn.
    • Savage: Ogres and rage demons
    • Eldritch: Abominations, Arcane Horrors, and other demon-possessed types
    • Humanoid: Hurlocks
    • Fallen: Desire demons and the corrupted ghouls; although the latter aren't exactly good-looking unless you have a thing for necrotic patches of tissue, they serve as the dark parallel to the Grey Wardens
    • Crafty: Genlocks and Shrieks; ghouls also fit into this category, as they're the ones who make weapons and armor for the Darkspawn
  • Final Fantasy XI The original/RotZ era beastmen fit this, barring the new types in the further expansions.
    • Savage: Orcs, as usual. Sahagins are an aquatic version of orcs for the most part.
    • Fallen: Tonberries, who before falling were the Kuluu, the slaves of the Zilart, highly magical, and the builders of all the magical towers that later taught the Tarutaru their magical skills.
    • Humanoid: Goblins, who are the only beastmen living in peace with the good races, in all places, in all expansions, and have all jobs. "Us Goblins, we don't like you, but we'll like you for a price..." There's more friendly Goblins than any other beastman race, and many of them run businesses, or serve as mercenaries for the player's side.
    • Eldritch: The Kindred, sleek, scary, cool demons, and the most dangerous and highest level of the original beastmen. Directly working for the original Big Bad. And might actually be rented to him by a physical manifestation of a death god. Or possibly the Yagudo, who were originally presented as the most magic using of the first set of beastmen, though they don't seem any better at it than anyone else, and have nothing actually magical about them.
    • Crafty: Quadav: Peaceful, defensive turtle people. Only fighting the 5 playable races in self defense, and able to pick up any technology they see the player races use, and improve upon it within months. (For instance, the recipe and manufacture of darksteel was an ancient Galkan secret, that was only shared during the great war to help protect the country that Galka were living in. Within weeks, the Quadav had replaced all their armor and defences and such with darksteel, after seeing Galkas using darksteel axes.) They even have traps, locks, and mechanisms to prevent entry into their stronghold when no one else in the world does.
  • Mass Effect
    • Savage: Vorcha. They're Krogan Lite. Not as bright as krogan, and not blessed with long lifespans either, but very adaptable and scary-looking.
      • The yahg might also fit, if you ran into more of them and provided they're not all as brilliant as the Shadow Broker.
    • Eldritch: Reapers, natch. Not only are they Eldritch Abominations who lurk outside the galaxy, they also raise undead to fight for them.
    • Humanoid: Batarians.
    • Fallen: Collectors. They're what's left of the Protheans.
    • Crafty: The geth. The Heretics, anyway.
      • There's also Cerberus, althought they're an organization and not a race.
      • Despite being allies of the protagonist, the salarians seem like a good fit for this part. They were willing to first uplift and manipulate a race to win a war for them, then drop a Depopulation Bomb when said race became too much trouble.
  • Star Wars: The Old Republic:
  • Age of Wonders 2 and AoW: Shadow Magic
    • Savage: Orcs
    • Eldritch: Undead, Shadow Demons
    • Humanoid: Dark elves, moreso than others
    • Fallen: Dark Elves
    • Crafty: Goblins more than others, with their poison and bombs. Though they are implied to not be unusually smart, relying more on large numbers.
  • Present in the RTS Armies Of Exigo, but divided between The Beasts and The Fallen factions.
    • Savage: The Beasts and their Ogre and Troll allies (Beasts)
    • Eldritch: Void Walkers, Beholders, Avengers, et al (Fallen)
    • Humanoid: Lizardmen (Beasts)
    • Fallen: The Deep Elves (The Fallen)
    • Crafty: Goblins (Beasts)
  • In Minecraft, there are:
    • Savage: Creepers, the now-deleted giants.
    • Eldritch: Endermen, Ghasts.
    • Humanoid: Zombies.
    • Fallen: Skeletons.
    • Crafty: Slimes, Spiders.
  • Game Mod Red Alert 3: Paradox:
    • Crafty: Mediterranean Syndicate. Hightech, Zerg Rush units (Auxillaries) and smart, but globally the weakest main faction.
    • Eldritch: Electrical Protectorate. Robots, Zerg Rush tactics and an actual Eldritch Abomination.
    • Fallen: Atomic Kingdom of China. Has shades of savage and is less back-stabby but otherwise fits, especially with their backstory.
      • Alternatively, the Empire of the Rising Sun: although arguably less evil than the Atomic Kingdom, they're still an extremely advanced, manipulative and ruthless Rising Empire. The Take Over the World goal is still there, but realizing that they can't do it through force of arms, they'd attempting to achieve economic dominance. And it's working.
    • Humanoid: Most dark minor factions.
    • Savage: Soviet Union. Brute, blunt power, but can also play heavily tactical. Depends on the commander.
  • Fallout
    • Savage: Deathclaws, Super Mutants.
    • Humanoid: The Enclave, Caesar's Legion, Swampfolk and assorted raiders.
    • Eldritch: Feral robots, the aliens.
    • Fallen: Ghouls, Tunnelers.
  • Guild Wars 2:
  • Might and Magic VIII has a potential twist on this trope: the membership (associate and otherwise) of The Alliance can be quite close to this trope, but the goal and actions in the Alliance are good:
    • Savage: The Trolls of Ironsand.
    • Eldritch: The Necromancers of Shadowspire, the Dragons of Garrote Gorge.
    • Humanoid: The Minotaurs of Ravage Roaming.
    • Fallen: The Dark Elves of Alvar and Ravenshore (with some Humanoid tendencies).
    • Crafty: The (Human) Knights of Garrote Gorge — small but numerous compared to their prey (dragons), has to rely on smarts and cunning to even the odds...
  • The Elder Scrolls
    • Savage: Trolls, Ogres, Falmer.
    • Eldritch: Daedric Princes, Dragons.
    • Humanoid: Daedra worshipers and minor Daedra, bandits.
    • Fallen: Vampires, Thalmor .
    • Crafty: Goblins and Rieklings.
  • Interestingly, it applies to both factions in WildStar. No matter how the Exiles or the Dominion are painted in promotional material, they're just huge swathes of gray when you get down to it.
    • Exiles
      • Humanoid: The Exile Humans.
      • Fallen: The Mordesh.
      • Savage: The Granok.
      • Crafty: The Aurin.
    • Dominion
      • Humanoid: The Cassians.
      • Savage: The Draken.
      • Fallen: The Mechari.
      • Crafty: The Chua.
  • Dwarf Fortress: of the five civilizations dwarves will encounter, two are always hostile and one is hostile more often than not.
    • Humanoid: Goblins. Murderous demon-worshipers (and babysnatchers) with Chronic Backstabbing Disorder. Usually considered counterparts to the humans or dwarves.
    • Crafty: Kobolds. Usually interpreted as Ugly Cute, they're very sneaky and regularly harass fortress by trying to steal anything they can get their hands on. Also Savage to an extent, as they're the most primitive of the above-ground civilizations.
    • Savage: Subterranean animal-people. They live underground in scattered camps, and usually respond to a dwarf mining into their cavern with a volley of blowdarts.
    • Eldritch: Plenty. Demons, randomly generated and obscenely powerful, live in Hell, waiting to be released and invade the world, when not found leading goblin or human civilizations note . Angels and Forgotten Beasts also exist, and are likewise randomly generated and hostile, although angels are strictly sedentary and Forgotten Beasts very rare. The Undead are also present, whether as hordes of zombies sent by necromancers to swarm fortresses, intelligent, life-hating husks animated by evil weather, or more unique ghosts and mummies. Finally, there are the Night Creatures, a catchall term for lesser horrors such as boogeymen,werebeasts, and Night Trolls that kidnap non-goblins and turn them into mates. Depending on how you look at it, the player may count, too.
  • Mortal Kombat, as a mishmash of fantasy and sci-fi elements, has its own set:
    • Savage: The Shokan and Tarkata both fit, depending on the Shokans' mood. Basically, the larger and more reasonable Shokan are Warcraft Orcs, while the vicious and simple-minded Tarkata are Tolkien Orcs.
    • Eldritch: Netherrealm demons. Some are monstrous ogres, like Moloch. Some are humanoid sorcerers, like Quan Chi. All of them are very mean.
    • Humanoid: While there are tons of evil humans in MK, cyborgs are generally hostile and (like most human heroes) eschew magic for technology. The cyborg creation process often robs the victim of free will, but even characters with mere bionic upgrades tend to be psychotic.
    • Fallen: Edenians fill the role of typical fantasy Elves, with millennia-long lifespans, magical talent, impossible beauty and a love for showing skin. While evil ones tend to be solitary, they are almost always manipulative and arrogant enough to fit the Fallen bill.
    • Crafty: Saurians are a dying race who tend to hide in—and strike from—the shadows using their camouflage and shapeshifting abilities. While not cute, they do tend to be pitiable.

    Webcomics 
  • Drowtales: marginal.
    • Savage: Orcs, Berserkers, and the barbarians of the Black Sun Clans.
    • Eldritch: Demons, shapeless Energy Beings that feed on mana — souls, essentially — and can possess mana-using creatures, horrifically warping their bodies in the process.
    • Humanoid: Embari and Halmes are the most humanlike; Drowolath and Drowussu commoners and minor nobles also play this role.
    • Fallen: Ver'drowendar such as Nether summoners, and their Drowussu counterparts.
    • Crafty: Duergar are the most technically advanced race. It's the Sarghress (wolf clan) who use Zerg Rush, though.

    Western Animation 
  • My Little Pony: Friendship Is Magic
    • Savage: Dragons are big, aggressive and brutish beings, with a culture composed almost entirely of violent frat boy stereotypes and near-animalistic Smaug-type loners. Most of the other types of monsters from the Everfree Forest count as this, for similar reasons.
    • Eldritch: Windigos, vaguely pony-like ice spirits who spread ice and storms and feed on hate.
    • Humanoid: The bison appeared to be this, as generic antagonists with little besides looks and culture to separate them from ponies, but it turned out they are not exactly evil and eventually they learned to co-exist peacefully with the settler ponies.
    • Fallen: Changelings, shapeshifters who use their powers to replace and impersonate ponies and infiltrate target societies. Their powers, love-eating habits and bug-like appearance give them shades of the Eldritch.
    • Crafty: Diamond Dogs, who live in maze-like underground warrens and kidnap ponies to dig gems for them. Attacks tend to be answered with confusion tactics and swarms of Mooks.
  • Transformers Prime
    • Savage: The Insecticons, hulking brutes the rely on sheer force to win battles.
    • Eldritch: The Terrorcons, horrific robot zombies revived by Dark Energon.
    • Humanoid: Humans, specifically those working for MECH.
    • Fallen: The Decepticons, who fit the description at the top of the page to a tee, if you consider a flying warship to be a well-hidden area (and, to be fair, it's not easy to track).
    • Crafty: Scraplets. They look tiny and cute... Until it's feeding time, at which point they become a swarm of whirring, zooming teeth eager to gorge themselves on living metal like the unholy, gravity-defying spawn of a garbage disposal and a swarm of pirhana.
  • ThunderCats (2011)
    • Savage: Monkians.
    • Eldritch: Ancient Spirits and demons.
    • Humanoid: Cats and Dogs/Jackals.
    • Fallen: Cats and Birds.
    • Crafty: Lizards and Rats.


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