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This viewer initially thought that "Going Turbo" in regards to Ralph not wanting to be a villain anymore was a reference to how the 4 "Boss" Characters in Street Fighter II became Playable in later versions of the game, the first edition of such being called "Street Fighter II Turbo. Great way to hide a twist.
Fridge Tearjerker: Look closely at Vanellope and Ralph's first interaction with each other; Vanellope wasn't rude to Ralph until he tells her to "go home". A few scenes later, we find out that Vanellope's "home" isn't really a home for her.
Fix-It Felix Jr. talks with the "southern-y goody-two-shoes" accent and both he and Calhoun use plenty of Unusual Euphemisms, especially since the programmers of the games wouldn't have made them talk like that (especially in Felix's case, where he wasn't programmed to talk much at all). The games would have had to have met the ESRB or whatever other censorship organizations' standards. The characters are using the only words they can find. This leads to the greater fridge brilliance of realizing that ALL the characters' overall actions are built around this, which may explain lots of other weird customs in the arcade.
This applies more to Calhoun; she could realistically be expected to use profanity - and maybe there exists an uncensored console version of Hero's Duty where she does - but in Felix's case it's likely an extension of his programmed personality. He's just too clean to curse (assuming he even knows anything that counts as cursing), and he also comes from a pre-ESRB era where the majority of games were child-friendly anyway.
The Sugar Rush Racers and the 7 Deadly Sins:
Minty/Envy: Her original name was actually meant for Candlehead, has to compete with two of her recolors, replaced by a Japanese version of herself (similar designs to Candlehead), her stand doesn’t even have her name.
Gloyd/Gluttony: Gloyd can’t get enough candy according to his bio, this sin is associated with pigs and the color orange.
Rancis/Greed: Sells all his possessions foolishly to invest in a high-quality kart so he can win a shiny trophy cup.
Vanellope/Lust: Desires to be a racer.
Swizzle: Colorful theme, only one with a nickname, and the first to get knocked out of the race and fall to his knees in mercy (“Pride cometh before a fall”).
Candlehead/Sloth: Not really lazy, but is apathetic to Vanellope’s plight at first. Also slow-minded, hehe.
Taffyta/Wrath: There’s no way she’s racing with a “glitch” and she will aggressively bully one.
The arcade is one of those that keep the machines on continuously 24/7. No wonder things like Bad-Anon have to be formed, or that Turbo is able to take over Sugar Rush - the games are never reset. Old arcade game characters are aware for years - in the case of the oldest games like Pac-Man and Fix-It Felix Jr., over 30 years. No wonder they get neurotic (it only took 2 or 3 years for Turbo to, well, "go Turbo") and that would explain how bugs happen on arcade machines that run too long.
Do you know the irony of King Candy/Turbo's death? When he was Turbo, he took over Sugar Rush, leading to him taking Vanellope's old home. When he dies as a Cy-Bug hybrid, he dies in the Diet Cola Mountain. Vanellope's new home. An ironic death.
He also literally becomes a bug before his death - "bug" is a term sometimes used interchangeably with "glitch". Whereas Vanellope turned her glitching into an asset, King Candy/Turbo's own megalomania and greed led him to die in a state similar to that which he had inflicted upon Vanellope and for which he had maligned her.
Also Turbo dies because he literally had no control of his glitching hypnotised King Candy face and his default face. Vanellope lives because she learned how to control her glitching.
Listening to the soundtrack, one will notice there's a lot of pipe organ associated with Turbo, when it strikes you so hard you'll fall off your chair: Turbo is an Expy of The Phantom of the Opera, right down to his death by fire.
Look at Calhoun's fiance Brad and new love interest Felix side-by-side. They're actually quite similar in appearance; Felix is a more simplified, cartoonish version of Brad. They even do their hair the same.
Ralph points out there's an awful lot of pink in King Candy's palace. Almost as if it were made for a little girl.
Not to mention King Candy's insistence that it's actually "salmon", which just makes the unusual design choice for his castle a little fishy.
King Candy goes absolutely ballistic when he thinks Ralph is trying to "go Turbo" and take over Sugar Rush. He of all people would be most sensitive to that.
King Candy recognizes Ralph immediately, while the other racers and Vanellope don't have any idea who he is. Turbo was Ralph's neighbour.
Where does Vanellope get the car that she uses to save Ralph at the end? It was waiting for her at the bottom of the rainbow bridge. As Calhoun is covering the fleeing Sugar Rush citizens, you see Crumbelina pull up, abandon her kart, and run up the bridge. When Vanellope glitches past the Cy-Bugs, there's a kart waiting for her at the end of the bridge. It's attention to detail like that which makes this film so brilliant.
So why do the Bad-Guys Anonymous meetings take place in the ghost pen of Pac-Man? Pac-Man was the first game to have actual characters as villains as opposed to just enemies a la Pong and Space Invaders and this pen was where they would seek shelter and heal. In essence, the pen was where the very first villains gathered!
Even more fridge brilliance on why Clyde specifically is the leader of the group. Of the four original Pac-Ghosts, Clyde's AI is the one designed to shy away from Pac-Man. Clyde's the first reluctant video game bad guy.
The other probable reason that Clyde is the only Pac-Man ghost in Bad Anon is that he's suffering from All of the Other Reindeer syndrome within his own game. Not only does Clyde's name mark him as an outcast in the American version of Pac-Mannote In which the names of the other three ghosts are Blinky, Inky, and Pinky, he was literally named "Stupid" in the original version. It figures that the designated Butt Monkey ghost would be the one most interested in a support group.
Fridge Heartwarming: Pac-Man evacuates his own game to allow Bad-Anon to have solitude.
Clyde is likely the leader of Bad-Anon because he's its longest tenured member — Pac-Man was released in 1980, before Fix-It Felix Jr. (1982) or any of the other members' games.note But it's not the oldest game in the arcade - Space Invaders (1978) and Asteroids (1979) can be seen in the international trailer, among possibly others. In the latter two cases, though, they either have no intelligence (being asteroids) or mindless behavior (like the Cy-bugs).
The Pac-Man Ghosts were the very first arcade villains to actually have AI programming. (Both prior games only had the antagonist sprites move on mechanistic paths, but the ghosts actively pursue or move away from the player.) Not only is Clyde the longest tenured member of Bad-Anon, their meeting site (the Ghost Pen in the Pac-Man machine) is the original residence of the original video game villain AI!
Why is Sergeant Calhoun female? Other than balancing the gender ratio of the main protagonists, she's from a space-marine style FPS, which would be considered "new" compared to the old-fashioned arcade games, also explaining a female protagonist, another "new" concept!
Most likely the redundant characters are common enemies in their respected video games.
That is until the next player starts a new game, so the villains are just rebooted to the beginning.
It follows Kid Radd rules. Each game has its own cast. Imagine an arcade with several different versions of Street Fighter, all containing duplicate cast members. Each would have its own version of said character, able to communicate. Duplicate heroes might be either such a scenario (game so popular multiple copies were needed) or the characters escaped a broken game and it got replaced by a working version. Now there are two sets of those characters. Maybe they even trade up who "plays" to give each other vacations?
Notice that when Moppet Girl puts in a quarter after Ralph has left, the "I'm gonna wreck it!" bubble appears without him. It's a very good way to demonstrate his Designated Villain status, by showing that the game literally puts words in his mouth!
Vanellope was right when she assumed Ralph was a hobo. In his backstory, his home was destroyed to make room for apartments.
On the topic of Ralph's backstory in his game, there's some brilliance there in itself. Since Ralph is apparently only trying to destroy the apartment because its construction destroyed his home, well, he's not exactly looking like the bad guy here. But who is Ralph supposed to be an Expy of? Donkey Kong. And what was Donkey Kong's backstory in his original game? It's actually All There in the Manual that Donkey Kong was being abused by his owner and only stole his owner's girlfriend to get revenge for said abuse. Talk about your Hidden Depths.
Not necessarily so - they were art-designed to be small children, but each and every one of them is an aggressive, competent racer with about fifteen years' experience. Chances are that even the non-Vanellope racers give King Candy a hard run for his money, especially if (as was demonstrated) the others have no problem colluding on the track to ensure someone who needs to take a dive takes a dive. They probably don't do that too often to someone who has a fungeon and the crooked cops to throw them into it, though. If anything, unless he's tampered with the code to give himself an edge, it's likely that they let King Candy qualify (if not take first place) in most or all of the nightly races simply out of fear of him as an autocratic monarch, not because they aren't capable of leaving him in their crumbs if he doesn't bring his A game.
After the Bad-Anon meeting, Clyde's the last one to leave. In Pac-Man, he's always the last ghost to enter the maze.
He actually doesn't leave at all. After all, why would he need to? He's already in his home.
When Ralph first meets Vanellope, she has a bunch of "funny" bits where he's trying to climb the candy cane tree and she has numerous Offscreen Teleportation bits where she's suddenly lying on a branch above him. It seems at the time she's just really fast and it's mostly visual Rule of Funny. Actually, she's teleporting via glitching without thinking about it; and Ralph is trying to ignore her.
Vanellope is a glitch and it's a blink and you'll miss it moment, but when Ralph mentions Hero's Duty for the first time, she flashes for a second.
Vanellope's glitching is made more obvious in the Japanese trailer (at the 1:17 mark).
Game jumping could serve as an explanation for various video game crossovers.
When Vanellope says "I bet you really gotta watch where you step in a game called Hero's Duty", she's actually right. Remember the Cy-Bug eggs?
And there's no doubt that Ralph really stepped in it when he was in that game.
M. Bison is the one that says "Going Turbo" at the beginning, likely as a Red Herring. When people heard M. Bison saying the line, what came to mind? Street Fighter II Turbo. What people think is just another video game reference is actually a very disguised plot point.
Think about what happened in Super Street Fighter II Turbo... M. Bison got upstaged by Akuma!
When you think about it, Sugar Rush is the perfect game for Turbo to go after his own game was pulled. Because the game has 9 different racers every day, he could easily sneak in without anyone thinking he didn't belong like last time.
Furthermore, if someone who usually frequents Litwak's goes to a different arcade or vice versa, while the difference might stand out a bit more, it still wouldn't be a red flag.
But how can there be 9 new racers every day, when the game only seems to have 16 racers total?
It's not literally new characters every day. The lineup just changes daily, so it's "new" in the sense of the number of combinations that exist for picking 9 out of a group of 16.
Given 15 racersnote Not counting the ineligible Vanellope or the dead King Candy after the movie, who she effectively replaces in the roster, there's 5,005 different fields of nine (placement on the screen being ignored) that can be selected. Except for the one that is the same field as yesterday, the rest all have at least 1 new racer in them.
Why was Felix successful at wooing Calhoun? Well... he fixes things and she has a broken heart.
Adding to this, there's the part where he hops up and kisses her on the cheek at the end of the movie after Sugar Rush is saved. Mary does this to him at the end of his own game after he is victorious. It wasn't just an impulsive reaction — he was rewarding her victory as a Nicelander would.
There is an interesting thing about the NesquikSand scene... What Felix initially decides to do, namely to just jump out, is actually the typical method to get out of quicksand in Platform Games, especially Mario games. Felix's panic could be seen as panicking because Sugar Rush does not follow that convention, being a Racing Game instead of a Platform Game. In Racing Games, you just get instantly put back on the track if something like that were to happen.
Alternately, when jumping out doesn't work, what do most gamers do? Spam the jump button until they get a Game Over, a track Felix was well on until Calhoun calmed him down.
The threat of the Cy-Bugs wasn't due to buggy code, but lazy code. Instead of properly cleaning up the characters at the end of the game, they simply create a situation that destroys them all.
Why does Ralph's medal work to enter Vanellope in the race, despite not being the same as the other gold coins? Because Vanellope didn't just steal the medal from Ralph, she raced him for it. She won it by racing, so it's a racing prize, so by the rules of the Random Daily Roster Race it counts as a legitimate entrance fee!
In the fake commercial for Hero's Duty, the studio credited with the game is Wreck-It Studios. Nice cameo in itself, but considering Felix and Calhoun end up a couple, it suggests a closer connection to the games. Given the name, Wreck-It Studios may even have been founded by a member of Tobikomi Inc., the company that made Fix-It Felix Jr.
Which would make sense when Felix calls Calhoun a "Dynamite Gal" and triggers a flashback to her late fiance Brad, who also uses the phrase - possibly as an in-universe in-joke to reference the fact that the character of Felix, one of the company's oldest characters, might have said the line at some point.
Sugar Rush probably doesn't have fall damage. This explains why Ralph doesn't die from the impact of free fall during his planned Heroic Sacrifice.
Or since Ralph's been thrown off a building for the past 30 years, he may be immune to fall damage.
Sugar Rush definitely doesn't have fall damage (witness what happened, or rather what didn't happen, when Taffyta, Rancis, and Candlehead missed the ramp jump and went a couple hundred feet down to splat on a cupcake). What Ralph was expecting to kill him was the explosion resulting from a few thousand tons of Mentos splashing down into a few zillion gallons of boiling hot diet cola.
Why do the Bad Guys meet in Pac-Man's Ghost Pen? Nobody can die in it. Good Guys can't even enter it.
This movie actually explains and expands upon the Go-Karting with Bowser phenomenon! Mario doesn't hate Bowser; nor does Peach. The whole cast likes getting together for friendly games. And as shown in Super Smash Bros. Brawl, Peach likes instilling this friendly camaraderie in other game characters.
Shigeru Miyamoto more or less confirmed this in an interview, where he said he considers the characters more like "actors" who play different parts depending on the game. So Bowser will play the part of a brutal usurper one game, then just a large racer the next.
At the end of the movie, Vanellope discovers she's really supposed to be the ruler of the game, but decides that a democracy would fit better. It's probably a coincidence that this film was released the week before the 2012 presidential election! The mock ad for Fix-It Felix Jr.'s Magic Hammer even lampshades this!
Which leads us to realize another thing - the "New Racers Daily" rule, once you think about it, works pretty much like presidential terms: different people get to do it eventually, as they switch places with each other. Which is further enforced by King Candy's "I'll get a head start anyway", which is implied to be the rule and as such is another arrow pointing at how, while respecting the "New Racers Daily" rule, the sharp contrast with it is a sign that King Candy forced his way into the game, therefore playing royalty - a recurring theme in Disney movies - much like a dictatorship.
The name Vanellope von Schweetz. "Von" is a German word meaning "from" and can be used as a Nobiliary Particle. That is, having "von" in your name meant you were a member of the nobility. This is another clue as to her true identity.
So Felix's and Ralph's video game is called Fix-It Felix Jr. ...but what is their movie called? The bad guy's name! Ralph gets A WHOLE MOVIE, and that's really heartwarming!
"There is no one I would rather be... than me." The end of the Bad Guy Affirmation Ralph receives at the beginning of the movie is right on, and Ralph eventually obeys it by the end! He returns to being the bad guy, but he enjoys it now because outside of his game everyone knows he can help others, he saves Vanellope's life and grants her her wish, the Nicelanders respect him, and he has a good friend for once. He literally gets his cake and eats it too!
Calhoun has to have Felix explain the term "going Turbo" to her because her game was plugged in fairly recently. In Sugar Rush, the only character who used the term "going Turbo" or even seemed at all suspicious of Ralph's game-jumping is King Candy. Since Sugar Rush was plugged in years after what happened with Turbo, it's likely that no one else in the game was familiar with what had happened, except for the one person who was there when it happened.
Additionally, since Sugar Rush had been around for years, no one knowing what happened is a hint that King Candy had messed with the game's code—they weren't just made to forget Vanellope and view him as their rightful ruler, they were also made to forget Turbo and what he did so they wouldn't make the connection.
If King Candy is an Expy of The Wizard of Oz that makes Vanellope Princess Ozma, since they were both ousted from the throne by trickery and could not remember who they really were, and they're both eventually restored to their true forms.
If you watch the scene where Ralph threatens Sour Bill and licks him, you can actually see the layers of him coming off, since he has fewer rings around his eyes at the end of the scene than at the beginning. It also makes him look a lot less tired and grumpy and shows his Character Development.
When the Cy-Bugs reproduce in Sugar Rush, they change their shape to resemble silverfish, which are notorious for eating carbohydrates or sugars. Guess what the entire world is made out of?
Why is it seemingly so easy for Felix to initially convince Calhoun to let him come along? Because he basically (if not directly) said that it's his duty to do so and if he doesn't, something bad will happen. Basically, he unknowingly appeals to her backstory.
Felix can dodge Calhoun's shots because 1) dodging stuff is half the gameplay in his game (he has to dodge falling bricks from Ralph) and 2) his jerky 8-bit movement is a lot like rubberbanding/lag/etc in a modern shooter which makes a target really really really hard to hit.
And even though he's so much shorter than his eventual love interest — well, we've already established how well he can jump, right?
Q*Bert and co. are homeless not because of lack of popularity or anything but because it's a Shout-Out to the video game crash which, among other things, caused a lot of arcades to fall on hard times and/or go out of business.
Elaborating on Vanellope's glitching, some have noticed this, but perhaps as part of being the best natural racer of her game, her former title as Princess might have meant she was originally a boss level racer with the glitching being a leftover component of her rubberbanding AI. The fact that players can play as her with that ability still active on the other hand is another story.
It was never a glitch, it's her special ability. The real glitch is teleporting uncontrollably, particularly teleporting to where she already is.
Word of God confirmed it to be a glitch. She probably replaced her real special ability with the teleporting.
Some have questioned Sonic's cameo considering that he has little presence in Arcade gaming short of one game (Sonic the Fighters). However, he is the mascot of SEGA, who in turn has had one of the strongest run of Arcade games in history.
Actually, the explanation is much simpler: that one game, Sonic the Fighters? It can be briefly glimpsed in the arcade!
On an additional note, King Candy's role as a traitor who didn't belong in his game is made more obvious by his design: all the other characters in Sugar Rush have a chibi-like design more commonly associated with Japanese cartoons, whereas King Candy has a more Western/Disney-esque design similar to the Mad Hatter from Disney's Alice in Wonderland.
Also, of course she lives; she "died" in her own game.
Seeing such a blatant home console-exclusive reference in an arcade setting (outside of blatant fourth wall fanservice) can seem rather bizarre, since it's highly unlikely they'd know about them. But it's possible that Litwak's actually has an Ehrgeiz cabinet, which has Cloud Strife and Tifa Lockhart as fighters named "Guardian" and "Summoner" respectively, and Cloud would be programmed with memories of his FFVII storyline.
Vanellope may have offered a subtle bit of foreshadowing when she asks Ralph if he means "the royal we". This troper automatically assumed she was a princess, albeit in a slightly different way.
If double stripes break, why would the gate to the candy car factory be made of a double stripes candy cane? Two reasons- the meta reason is that gates almost always get crashed in movies and TV shows, and the in-universe reason is that the only one they'd want to keep out of the factory is Vanellope (who would never have even gotten close to getting inside without Ralph).
People think the Nicelanders, Gene especially, are stupid for messing with Ralph because Ralph can really wreck them. However, only Gene really antagonizes him, the rest are just very wary and insensitive. Now you might think Gene is still a massive idiot for provoking Ralph, but Gene is supposedly the guy Ralph throws at the beginning of the game. Machiavelli is famously attributed the phrase "It's better to be feared than loved", but this shorthand version leaves out a couple of crucial details from the original quote, specifically (paraphrasing) "but take care not to be feared to the point of being hated". That's why Gene is so willing to provoke Ralph. He hates Ralph, and there's no harm Ralph can threaten Gene with that he doesn't already do every time the game boots up.
As someone familiar with how games are programmed and designed, and how they can break down, I was really surprised at how well the movie depicted some of the "brokenness".
When the little girl tries to play Fix-It Felix Jr., and Ralph is missing, it looks just like you'd expect, at least until people start freaking out. The speech bubble appears, but not the character; the game just kinda sits there waiting for him to start destroying, even though he's nowhere to be seen. Felix just stands still, tossing his hammer. It's a pretty accurate depiction of how games often react when an important character fails to appear.
Ralph just can't help but break things. Without even trying, he's smashing ceilings, crashing through floors, wrecking everything in sight. That's what happens when you put a character in a place (or indeed, a game) that was never programmed for it. He's breaking the games just by virtue of being in them.
In the kart bakery, he seems to have broken the minigame not just physically, but also such that it creates a kart with much higher speed than any others in the game (impossibly high stats) and a rather strange paint job (corrupted textures). He's not breaking things by being clumsy so much as by being incompatible with the programming of a completely different game. Even just being in the penthouse was causing damage, because the game was never programmed to handle that. Outside of his own game, Ralph is a sort of glitch himself.
It starts to seem like almost a sub-story, about how he's causing problems just by being in the wrong game. Then you look at the damage Turbo did, and you realize it's foreshadowing, hinting at the fact that Ralph is basically doing the same thing - abandoning his own game, moving into another, and breaking both as a result, just because he doesn't like the circumstances he's in.
The Cy-Bugs are breeding in a hidden underground cave of Sugar Rush that doesn't appear to have any entrances - a sort of Minus World, perhaps.
Obviously, Pac-Man kill screens. Someone did at least that much research.
Glitches can't leave their games, because technically, they don't exist at all - they're only a side effect of the programming, that isn't present in other games with different programs.
The arcade owner dresses like a referee. Because he runs the games and looks out for anything unfair, like a game taking coins and not starting because the antagonist is MIA.
The 2012 Olympics advertising campaign makes even more sense than expected when you factor in how Ralph's specific goal is to get a medal.
Why does having an extra life in another game prevent Final Death? Extra Lives have your code as it is (or at least very close) so that what comes back is truly you. Without one, rebooting may bring a you back, but it's not you.
They state that if you die outside of your game, you die, implying extra lives don't matter out there.
And still Sonic just lost a couple of rings when the escape pod Ralph was "piloting" crashed into him.
And if he didn't have those rings, he would have died. And he wouldn't regenerate. Ever. Game Over.
The trailer shows a "Game Over" when Ralph is tossed off the tower, when it should actually be more like "Level 1 Complete" as it is in the game itself. But Ralph is the movie's protagonist (for the most part), so to him, that moment is losing.
Why do all the Sugar Rush characters have such fancy (almost to the point of ridiculous) names? Since the game is most likely from Japan, it's either a hit-and-miss translation attempt or the designers really wanted to try sounding cool (a la Travis Touchdown).
A couple of the names are actually disgusting.
Lampshaded by the talking Taffyta doll: "Muttonfudge is just a name, not a recipe. Really, don't try it."
The fancy names also highlight King Candy's name as the Odd Name Out for being so plain and straightforward. It not only serves as a clue that he's a foreign element in the game, but also what sort of game he did come from (his original name was just as straightforward, Turbo).
It actually makes a lot of sense that Turbo would hide out in/try to take over another racing game. It's his natural element.
Vanellope's name is a mix of "vanilla" and "Penelope." In The Odyssey, Penelope was Odysseus' patient and faithful wife, waiting for him to return from the Trojan War and refusing to remarry because she knew he was still alive. In the meantime a band of 'suitors' had invaded the palace and were trying to force her to marry one of them and take over his domain; she hated it but was unable to do anything to oust them.
Why would King Candy/Turbo go through the trouble of tampering with Vanellope's code in the first place? Because he felt the necessity to! It's already been suggested that Vanellope's "glitching" is actually a special ability of hers within the game, and that she may have been the game's "Boss" character. She would be the only character that could beat Turbo in a race, and would otherwise be a major threat to Turbo and his plans to rule Sugar Rush!
Not to mention that Vanellope is the princess of Sugar Rush, hence, she has power and authority held to her. For King Candy/Turbo to be on top, to get the most attention and recognition, Vanellope would have to be out of the way.
It's likely that it actually was necessary for Turbo to remove Vanellope from the game. If you are somewhat familiar with modifying games, you may know that it is much more difficult to add a character to a roster, since it changes the number of playable characters from what the game was designed to handle, than it is to simply replace one of the existing characters
This is all but confirmed in the artbook (appropriately, The Art of Wreck-it Ralph), in the design sections for Vanellope, there is an image of her in her original kart... which is King Candy's kart in the movie, she is also wearing the white racing suit you see her wear on the side of the console in the reveal. By tampering with her code, Turbo wins on every level- he dummies out the character with the best special ability and also gets her wheels, the best in the game (until Ralph and Vanellope seemingly make a Game Breaker).
This would assume, however, that stats are inherent to the karts rather than the characters. When Vanellope saves Ralph at the end, she uses Crumbelina's kart (ironically the slowest one in the game, according to the online version of Sugar Rush) since it was conveniently nearby, and seems to be as fast as ever; As Sugar Rush's top character she would have top stats, which would transfer to whatever kart she's using (assuming the stats are inherent to the racer). This works for King Candy too since he effectively took Vanellope's place.
Pac-Man's jaw drop was funny and situationally appropriate but it also has additional meanings. Pac-Man's game is essentially about cleaning... or cleaning up a mess! Meaning when Ralph splattered cake all over everything, Pac-Man might have been thinking that he'd have to clean it all up by eating! And he'd already eaten sooo much.
Gene was the last one to pack up what little he had and leave. This means that out of all the Nicelanders, out of all the people who might have hated Ralph for ditching their game, it's Gene that held out the longest, hoping that Ralph would make the right choice and come home. Gene hoped that Ralph would come back rather than assuming he was gone for good. As much as Gene is a jerkass, he seemingly realized by that point what Ralph meant and chose to believe in him. No wonder he sounded defeated and sad when he admonished Ralph.
This troper believed that Gene stayed back in case Ralph came back to rub salt in his wounds. He would not run off scared until he had the satisfaction of letting Ralph know how badly he had messed up.
The first time I heard her name, I kept thinking that Vanellope sounded a whole lot like "Vanilla Bean". It can be said that vanilla is the "king" of sweet flavors, so Vanellope is definitely a Meaningful Name.
In the scene where Ralph first goes to Sugar Rush, he runs into Sonic just outside the gate, who loses his rings, gets thrown backwards, and can be seen flashing for a few seconds as if he's been given Mercy Invincibility. The Brilliance comes from the fact that, if Sonic hadn't had those rings, it would have been the end of "The Fastest Thing Alive."
Better yet, since Sonic is the one seen giving the PSA warning about traveling out of your game, it'd make sense he'd carry rings on him at all times, just in case something like that happens (those who heed his warning might even be carrying whatever it is their game needs for them to take a hit and not die on the spot).
Further proven by the fact that Ralph found a Super Mushroom in Tapper's Lost and Found. Why would it be there in the first place unless someone else brought it to Tapper's?
Same for the ! symbol. At least for the NPC guards, it helps them determine when they might be in a dangerous situation. Zangief's briefs, on the other hand...
Why is there a working escape pod on the last level of Hero's Duty? Overzealous programmer.
It could be part of the ending, where victorious characters fly off into the sunset.
Alternatively, it could be that the final boss in Hero's Duty is a Load-Bearing Boss, and that escape pod is the players ticket out of the collapsing building.
Actually, look at the last level. Yes, it's got the whole "You are a hero" cinematic hologram... but it's also covered in eggs. Considering this is an arcade game, it could very well be that you make it to the last floor and either: the hologram playing with all the eggs is a sequel hook (while still congratulating the player for beating the game), a New Game+ hook (you restart but with harder enemies), or just another way of making the game endless (you clear out this planet of bugs but you see a bug escaping on an escape pod and you must go to the next planet - though in reality the pod would be programmed to just crash 'behind the scenes').
This troper was at a recent showing and it dawned on him that we never see the train out of "Sugar Rush". We see the Pac-Man train, the Fix-It Felix Jr. train, even the Hero's Duty train. Why not Sugar Rush? Because Turbo got rid of it when he was rewriting the game, to keep people from leaving and potentially finding out the truth from someone from another game. Also brings up some Fridge Horror when you realize that if Ralph hadn't created a beacon to zap all the cy-bugs, there wouldn't have been nearly enough time to evacuate all those characters before the cy-bugs got to the plug.
And fortunately, the person who will want the train put back in knows a certain someone who can Fix It.
Good eye. This also explains why Calhoun has to use her hoverboard to get into the game in a reasonable amount of time, why the Sugar Rush situation never got known publicly (a lot less traffic and since not many would want to wander into a strange game without a native's help...), and why the various Sugar Rush characters didn't know who Calhoun, Felix, and Ralph were (yet KC did).
This Troper figured that since the day had already started, anyone who would've wanted to leave the game for the night would've returned by then, and taken the train with them, leaving it at the game end of the line since nobody would want to leave the game when someone might notice. That said, in trying to write this, I've noticed a few holes in the theory already.
Ralph does one of the quintessential jobs of a video game hero: He saves a princess, although neither of them know it at the time.
The pure size of Ralph's hands might not be the only thing that makes Vanellope see them as "freakishly huge". He happens to have one more finger than is customary in her game's world.
Sonic's PSA is essentially an in-universe Sonic Sez.
It may seem disappointing that we never get to see Gene eat crow on screen, especially after he gets the last word in every one of his arguments with Ralph (and even has a point in the second one). However, at the end of the film, Ralph is much happier, his situation at home has improved substantially, and he's even learned to appreciate getting tossed off the roof just to see his little friend from across the arcade. Meanwhile, not only does Gene still have to get thrown out of the building as always, but he has no choice but to acknowledge Ralph's importance in the game.
And in the new Bonus Round, he gets BLOWN out of the building instead of just THROWN out.
Why did the other Sugar Rush racers need to destroy the Lickety Split (Vanellope's pedal-powered kart)? She wouldn't actually beat anyone with it, but if 7 other racers didn't finish and she did, guess who's on the roster? And they certainly all know what would happen if she made the roster...
She only needs to finish the race to hard reset everything. Therefore, she can't be permitted to race at all.
Sort of a Fridge Sadness here. The way the other racers make fun of Vanellope's glitching (faking stutters, twitching, limb spasms...) is precisely the same way bullies tend to make fun of kids with mental handicaps. It's a surprisingly dark and grounded way of showing just what she is to them.
Actually that's one reason why this film strikes a major chord with certain neurodivergent communities. Many people on the autistic spectrum (including those with Asperger's Syndrome too) sympathize with her and with Ralph.
And considering that Vanellope lied and said she had "Pixlexia", there's even more resonance.
At first it bugged me that Ralph and Felix respawn in the Hero's Duty and Sugar Rush areas of the tie in game since as Sonic said, if you die outside your game, you don't respawn, but then it hit me. The characters from the tie in aren't the same ones from the movie. The tie in is their game.
Zombie flopping against Ralph after his profound statement wasn't just Zombie being uh... limp. He's actually trying to lean against Ralph and give him some sort of comforting gesture (a hug maybe) but being well...a zombie, he really doesn't have the mobility to actually do that.
Why does Ralph get all wimpy during the training montage? He's not, he's actually just being cautious since he doesn't know how much damage he can take in another game before dying! Considering he gets hit on the head with a giant column, he's certainly lucky!
How would the characters in a racing game that depicts cars but no human racers be rendered? Pixar has already released a certain other movie starring sentient cars.
Ever heard of the phrase "flavor of the month" when used to refer to a class or character in a game? Sugar Rush having a President instead of a Princess allows for all the racers be to be OP once in a while.
Not sure about that. Since Vanellope is still in charge there should not be any real effect based on a change in job title.
It's easy to get on Vanellope's case for simply declaring herself president of a constitutional democracy without actually holding an election. But for what it's worth, she hasn't exactly had a chance to draft up her new government or have any elections just yet. It's only proper that she remain as the official princess ruler of the game until she gets that finished up so that Sugar Rush can have a stable government in the meantime.
When you think about it Turbo was already a corruptive parasite in Sugar Rush. So when the Cy-Bug eats him, it makes sense that he does the same to it.
Also, it is stated several times that no character can overcome their programming. When Turbo merges with the Cy-Bug, he can't overcome the Cy-Bug instinct of getting near a light source and being zapped to death.
When the backstory of the term "going Turbo" is explained, there's only one light going through the wires, in sharp contrast with the four lights showing Ralph and the other baddies' train. So why, instead of four train cars, is there a single car in Turbo's case? Considering there's no way Turbo could fit his car on the train, most likely Turbo literally drove to Road Blasters. Yep, he was nuts long before the events of the movie.
I thought it seemed strange that Turbo had an Obviously Evil appearance with gray skin when he was originally created as a player character. Then I saw a picture of Commander Keen and realized that he probably looks like that because of technical limitations in his game.
Possibly jossed, the picture of him on the side of the Turbo Time console is pasty-looking as well, though they might have accepted the game limitations and coloured the game art to match.
That might explain Turbo Time losing popularity; what kid would want the protagonist to appear Obviously Evil?
Why does Ralph keep saying he "earned" his medal in Hero's Duty? Because he did just what Markowski had said. He climbed the building and he fought bugs.
Assuming that each kart is different from each other, how was Vanellope able to use King Candy's kart to such great effect, alongside her teleporting skills? She was just tapping into her coding; she had known how to do this all along, since that was her kart to begin with!
Referring to the climax, that's actually Crumbelina's kart that she's using, but maybe Vanellope's princess status makes her a master or all karts or something.
It helps that Vanellope and Crumbelina drive the same model of kart. See the example image chosen in the bakery mini-game. The resemblance became less apparent due to the sloppy frosting job.
The dummied-out level in Sugar Rush. Who says it was dummied out to begin with? It seems to be the only level to contain a lethal hazard (the Diet Cola/Mentos thing) and we all know what would happen if a certain character "died" in Sugar Rush. Furthermore, we see him messing with the code onscreen.
The scene where Litwak greets the customers coming into the arcade in the morning has him greet two kids before letting a full grown adult in, perhaps an acknowledgement towards the film's own Periphery Demographic.
If you think about it, the brilliance of Ralph's idea to help out Q*Bert and friends at the end isn't just in the broad concept of retro characters finding a new game in his game; it's in the realization that his game is far and away the ideal game for them to move into. They go in as additional wreckers, bad guys in a game where the good guy can't do anything but fix things. There isn't any way for them to get killed, so they don't have to worry about being Killed Off for Real!
Kano's statement of "You can't mess with the program." Though he perhaps means "You are what you are." or perhaps "It is impossible to change the code of the game.", we should take this in hindsight as instead "You should not change the code because it leads down a dark path as it did with Turbo."
When Ralph first meets Markowski, the latter is frightened by a cockroach. Considering what the enemies of Hero's Duty are, it's not quite as much of an overreaction as it seems.
It was pretty obvious, considering Markowski's exhaustion as well as his muttering about "bugs."
Yet another reference to the most famous plumber: Felix is the building's superintendent, a title that is commonly shortened to, yes, "super." So some people might well call him "Super Felix."
This is the official title of Felix's powered-up form: The game's instructions say, "Collect pie to become Super Felix."
There's an interesting dynamic between Felix and Mario as well. Mario's official job is a plumber, yet his games tend to involve adventuring and fighting monsters, to the point that being a plumber is an Informed Ability. On the other hand, Felix being a superintendent is the gameplay of his game (however fantastic the circumstances may be), to the point that he can't fight monsters at all since the only thing he's equipped with is a Healing Shiv.
Look at the designs of the Sugar Rush racers. All of them have short or otherwise tied-back hair: Gloyd, Swizzle and Rancis are self-explanatory, Crumbelina, Jubileena and Candlehead wear Girlish Pigtails, Minty and Taffyta wear bob haircuts, Snowanna wears a giant afro weave, King Candy barely has any hair at all, and Adorabeezle's hair is braided into a long plait. Even Vanellope's hair is tied up into a high ponytail. Makes sense: you don't want long hair to get in your face while you're driving, do you?
Also, from a programming perspective short hair is easier to render.
Some viewers have wondered why King Candy didn't just tell Vanellope the lie he told Ralph, that he was keeping her from racing to protect her? He probably did, but, as he said, she would not listen. Why? Because racing, as she tells Ralph, is in her code, that is, in her soul. She understands the risks, but is willing to die just to have the chance to race. That's why, in Ralph's imagination, she panics at her inability to escape from her game, but, when it really happens at the end, she is calm and at peace. That's also why Ralph's own willingness to lay down his life at the end is so significant: he too has finally found something he is willing to die for, something more important than his own life. And what was it that he was searching for from the beginning of the film? Meaning to his life. If you think about it logically, a thing's purpose or end must always be more important than the thing itself. If a thing has nothing which is more important than the thing itself, than that thing can logically have no purpose outside of itself. Ergo, someone who has nothing for which he is willing to die has no purpose to his life, beyond his own continued existence. Ralph's problem at the beginning of the film is that his continued existence has become unbearable to him. He leaves his game looking for the thing that will give his life meaning, that is, the thing for which he is willing to die. Once he finds that, he can return to his old existence and be happy, because now his life has meaning: Vanellope.
Why does Ralph always get stopped by the Surge Protector? It's not because he's a bad guy or because he hates him or anything like that. It's because he's huge; the Surge Protector has to stop large voltage spikes, and since Ralph is so tall and weighs so much, of course he's going to use a lot of power.
Hero Duty's console required more power on its own, so wearing a sort of 'pass' was something that basically told the Surge Protector 'he's an exception'.
Another thing that might have shown King Candy to be not as kind as his subjects are tricked into believing: when we first see him, he greets his subjects and throws candy at them, saying "Have some candy!". Sounds nice enough until you realize that his subjects are made of candy and that "Have some candy!" is his racing taunt, along with the ability to throw candy at the other racers.
If you think it about more, saying "Have some candy!" to candy people is basically saying to them "Go eat yourself!"/"Eat this!" (well, a more NSFW phrase) in about a polite yet two-faced/backhanded way possible.
Up until Ralph realizes that something is up with Sugar Rush, the plot of the film functions as a cut-down version of The Hero's Journey.
When Ralph crash-lands in Sugar Rush, a very Japanese-style game (its theme song is in Japanese), what are the very first words Ralph says? "Sayonara, sucker!", "sayonara" being Japanese for "goodbye"!
Adding to that, what's another word for a lollipop, which are abundant in Sugar Rush? A sucker.
Why was the Bad Anon group as a whole very pleased to have Ralph? Sure, he was one of them. But also consider who Ralph is from their perspective. Much like Clyde, he's this wise old man who has been around the block many times. To have both of the arcade originals (that is, the two villains whose cabinets have been at Litwak's since the beginning) would be probably be somewhat of a fanboy dream, at least for a little bit.
Gene being the last one in FIFJ to pack up and leave. Yeah, story wise it's a good call over all. But think about what it implies/suggests. Gene - resident Jerk Ass and biggest hater of Ralph - held out the longest that Ralph would come home. Whether because he was worried about Ralph, worried about the Nicelanders, Ralph coming homing a failure would prove him right, or even Ralph coming home meaning he could be rid of Ralph, Gene nevertheless had the greatest hope that Ralph would come home, somehow.
"Top shelf." Certainly there's a natural innate connotation to it of high quality stuff. But consider Sugar Rush in particular. There's a roster screen. And typically in roster screens, the biggest names in the game will be on the top row AKA the top shelf of the roster.
Not to mention the most popular and well selling games tend to get put on the top shelf at the stores that sell them.
Turbo gives a quick freeze-frame thumbs up to the audience. He's doing this while glitching out of his King Candy persona. What pose does he make when he says his Catch Phrase? A thumbs up. He's briefly glitching into his "Turbotastic" pose!
King Candy's and Turbo's Catch Phrases are the same number of syllables.
King Candy's As You Know speech is just exposition until you remember that Turbo messed with the characters memories.
During the Random Roster Race, look at the coloration of the Cy-bug that eats King Candy. It's the same one that Ralph brought in! The Final Boss is effectively bothBig Bads of Wreck-It Ralph combined into one!
Since King Candy is actually Turbo, what does that make his disguise? A candy wrapper.
After Vanellope puts the coin in the cup and says that she is excited she'll finally get to race, there is a shot of her standing in front of King Candy's kart. Nice foreshadowing.
When the other kids bully Vanellope, Ralph is standing by and is disgusted, but when does he get really mad and intervene? When Taffyta shoves Vanellope into a puddle of mud (well, chocolate) - naturally that would be a sore spot with him, considering what happens at the end of each level for him!
The "Made by Vanellope and Ralph" writing on her kart, to the outside, would appear to just be a simple Shout-Out to one of Tobikomi's most enduring characters - after all, the two games are made by the same company.
Sonic's PSA provides even more Foreshadowing than it lets on. Viewers may dismiss his "Game Over" remark at the end as just Sonic showing off his trademark attitude, but it's actually much more than that. He's actually dropping the first hint at what happens to your entire game if you die. If you die outside your game and you don't regenerate, your game now does not have you in it. This most likely leads to an "Out of Order", usually followed quickly by its permanent unplugging. Game Over, indeed.
Skrillex's cameo does make sense- the arcade plays Skrillex music, and the stereo is plugged into the same surge protector. He came over from the stereo!
Or Skrillex is in a DJ Hero-like game in the Wreck-It!Verse.
If Cybugs are viruses, does that make Calhoun and her men antivirus software?
There's gloriously subtle Stealth Pun in the scene where Ralph and Felix are outside of the party in the penthouse. After wishing each other strained congratulations, there's an extremely awkward silent moment between them... an awkward moment broken by Glen, a turtle, telling Felix that the cake is being brought out. And the only reason that the creators would use a turtle instead of one of the Nicelanders for that is as a reference to the Awkward Turtle meme.
It's probably a double Shout-Out. One to Awkward Turtle, but also to Frogger (Glen was one of the turtles floating in the river, not a Koopa Troopa; he has a different shape and no yellow skin).
Ralph dives towards the Diet Cola mountain with one fist stretched out, very Superman style. And what's Superman known for? Being the ultimate Good Guy. It just adds to the tear jerker that moment is.
This is reinforced by the fact that his thoughts are of his true self, Felix & Vanellope, and of the world that he has to save, knowing that he's never going to regenerate from the fate that he's rushing towards. Moments before Superman and Doomsday 'killed' each other, Superman was thinking of nearly the same thing: his friends, that he will lose his life in order to slay Doomsday, and that this selfless use of his unbelievable powers was what his true self was about.
When anything technical is glitching or even broken we say it has a "Bug". Bugs are literally what almost dooms Sugar Rush.
Regarding the entry in Fridge Horror about the junkyard full of broken cars in Sugar Rush, here's another explanation: within Sugar Rush, there's a minigame where the player creates their own car. Obviously, since the game doesn't stockpile every single created car, where else do they go?
All of Calhoun's dialogue sounds like it should be regular curses, and probably would be in a regular First-Person Shooter. But of course it isn't for her- she's in a Light Gun Game inside of an arcade where there are lots of children. It's not the same as Felix's language, it's being actively censored to fit its medium.
Early in the movie, while still in his own game, Felix's goes through his death animation just from being hit by a piece of falling ceiling, making him look like a One-Hit-Point Wonder even though he takes more damage than that later on in the movie. This makes sense, since during gameplay, Felix is injured by Ralph throwing pieces of the building. It's likely that his death animation is specifically set off by building debris, particularly since the debris was generated by Ralph in the first place.
Several times on this site there's been mention of Felix's "high definition" comment since, while he is from 8-bit while Calhoun's from 3D, they both are at least close to the same animation style in "real life." However, remember that there are several phrases, such as "top shelf," which indicate that the world has its own slang. It's entirely possible that "high definition" is simply the game universe's version of calling someone pretty.
Though the above is probably true, if you look closely, you can also still see differences in 8-bit and 3-D characters' rendering even when they're both depicted in 3-D model form. Skin texture, details on clothing, and ranges of facial expression vary between them to an extent. For example, Calhoun has light freckles and her teeth look like realistic human teeth, whereas Felix just has uniform, almost plastic-looking skin and his teeth are only rows of white blocks with little indentations between them (it's not even clear that they're individual teeth until several are knocked out in the Nesquiksand scene).
Why does Ralph appear normal in Hero's Duty? He "replaces" Markowski in the game so the game is able to render him with modern graphics instead of his 8-bit version. If you pay attention every time a character jumps games and appears correctly it is either because the games are similar graphics like when Q*bert becomes a bonus level in Fix-It Felix Jr. or because they replaced an existing character. This also explains why Turbo appears as his 8-bit form in Road Blasters. He just tried racing in the game as an extra character and so showed up as his 8-bit self which wasn't compatible and crashed the game. This also explains why he took the time to replace Vanellope because if he didn't he would show up as an 8-bit character again and create problems in Sugar Rush. By booting Vanellope out of the game as a glitch he was able to take her place and be rendered in a way that the game could handle as instead of showing up as a 2D sprite again.
When examining the pedals on Vanellope's new kart, Ralph decides that the clutch pedal probably doesn't do anything. A handful of arcade racers do have a physical clutch pedal that really are functionally useless; requiring its use would be a serious turn-off to the average arcade patron.
The game Sugar Rush seems to have a boatload of advertisements, which would perplex the viewer upon first glance. Keep in mind the game was created in 1997...when product placement became more common. Of course it would make sense.
When Ralph comes to rescue Vanellope, he rattles off a list of the names she's called him, ending with "Stink brain" to which Vanellope agrees that he's "the stinkiest brain there is." At first this seems like just another Insult of Endearment until you remember that the medal she made for Ralph was addressed "To Stink Brain" and that the other side said "You're my hero." Chalk another one up for Fridge Heartwarming.
As the characters are leaving the Pac-Man maze near the beginning of the movie, a restroom for both Pac-Man and Ms. Pac-Man can be seen. Which makes sense, as both games run on the same board.
Why is Ralph so reserved and calm about his frustration in his lot in life? His job involves wrecking a building and throwing Gene out a window. Probably burns off a LOT of stress.
When Felix and Calhoun get married at the end, the soldiers raise their guns at the glass in case another Cy-Bug appears. This may just seem like a case of paranoia, but when you play the same video game level twice, you also expect the exact same things to happen.
I just realized something while watching the Random Roster Race: It's a combined race track of the other tracks! Notice how the tracks will segue into differently themed roads? Since it's a chance to put yourself on the roster, they may have pave the harder parts of levels in order for the racers to showcase their skills. It's a way for them to see who has what it takes to be in the roster for that day. It also explains why they have no knowledge of the unfinished bonus level in Diet Cola Mountain, since they never go into it, as it's never a part of the daily course.
As I stated on the Funny subpage, I thought the way the Cy-Bugs assimilated with the Sugar Rush environment made them look creepier. Many real-life mollusks, arthropods, reptiles, and others are brightly colored to indicate that they're poisonous.
After finding out that Vanellope's theme is licorice, I realized some subtle irony concerning how she relates to Ralph: In dessert-themed media, licorice-themed characters are usually typecast as villains.
Ralph hates chocolate because it reminds him of the mud he keeps getting thrown in.
What Ralph does to defeat Turbo is exactly what he does in his game: he stands on a tall structure, smashes it with his fists and gets thrown into a pool of goo in the end. Only this time, he enjoys it.
Many viewers have noted that, with her badass attitude, her military officer role, and her distinctly N7-ish armour, Calhoun seems to be at least partly an Expy of Commander Shepard. One clue to the veracity of this may be her name. After all, who's another famous video game Shepard? Corporal Adrian Shephard, main character of the Half-Life spin-off Opposing Force. And what's the other spin-off of the original Half-Life? Blue Shift, whose main character is Barney Calhoun.
When did video games become so violent and scary? 1988. The game? Splatterhouse
One of the first things Vanellope says to Ralph when she first meets him is "You're not from here, are you?". How did she suspect that? Because Ralph didn't immediately recognize her as "The Glitch" and immediately reject her.
When Ralph is asked what the 1st rule of "Heroes Duty" is, he ad-libs "No Nuts, No Butts, No Coconuts." While seemingly a gibberish phrase he's plucked out of thin air, all three of the things he lists are fairly common euphamisms for body parts that common decency demands people keep covered in public. Nuts = (male) genitals, butts = butts & coconuts = (female) breasts. So essentially, when Ralph is asked "What's the 1st rule of Heroes Duty?" his answer is "Don't flash any of your rude bits!" This would almost certainly be the #1 rule for any piece of media that's geared towards children.
Imagine what would've happened if Ralph had swallowed Sour Bill whole.
Bill probably would have just respawned, but being eaten alive would still be horrifying.
Game Central Station is a disaster waiting to happen. Most electrical circuits are designed to handle up to 2.4 kilowatts of power usage. A game console uses about half of that, meaning that no more than two games should be plugged into a single circuit at any one time. Since Litwak's is an arcade, it is possible that the building has beefed up circuits that can handle more consoles, but even the beefiest of circuits can't handle more than 10 consoles. Game Central Station has literally dozens of games hooked up to the same circuit, putting the circuit at major risk of blowing a fuse, cutting power to every console hooked up to it at that moment...
Or, worse still, what if Litwak decided to save money on power bills by... turning off all the consoles after the arcade closes...?
It wouldn't matter, being disconnected means never being turned back on for them and that's why they must evacuate, a power outage would be like falling asleep, while a unplugging would be like a coma.
True for characters who are in their own game at the moment the power goes out (and thus will respawn as soon as the power comes back), but what about characters who are in a different game or game central station when it happens?
The entire concept of Game Central Station is fridge horror. If a character ever leaves their game, if they die in another game, if a character from another game sneaks in...boom. Your world is destroyed. Even ignoring the likes of Turbo/King Candy, everyone is constantly at risk of The End Of The World As They Know It.
If there's no programming for respawning, then there shouldn't be any for things to be dangerous to the characters.
Even more horror: Let's say the entire arcade loses power (a nice strong wind could break a sign off one building, blowing it into the power line feeding the arcade). Especially if it happens at night while the characters are running around in different games.
It's really improbable that such a thing hasn't happened even once in the last 30 years.
Oh sweet Vanellope. She is pretty much the Deconstruction Personification of the Dummied Out trope. She herself, her car, her level... they weren't finished and she can't do anything about it. She's stuck in the game, ostracized by all the other racers and all she wants to do is be in the game. She can't. What's worse is that most players of Sugar Rush wouldn't even know she existed unless they could hack into the game and find her data or the creators of the game got interviewed to explain what was left in the final product. And if that's just her, what about all of the other games? How does it feel like to be the Dummied Out characters in those games, unable to interact in the game or just even being in the game?
There is also an alternate concept for this if an existing character becomes glitched and unplayable.
And then we find out that an Attention Whore video game character messed up the code and made her life miserable.
How do they know that "if you die in a game that's not yours, you'll never respawn" in the first place?
They had a witness, perhaps?
It was Sonic, after all. His arcade game had two characters who have not reappeared in any games since. Which in itself is a nice bit of fridge horror.
It also just makes sense. Games are programmed to re-spawn or regenerate characters as necessary, check. But this sort of thing can only work if this process is being performed on characters it recognizes. It can't heal, fix, or re-spawn a character it has no "default state" data stored away for.
A touch of brilliance here. A non native character who is in a game, dead or alive is "dead code". Dead code is code a program cannot activate because there is no function or subroutine that "calls" it. So the program ignores it completely.
A further touch on this. This may explain why Van crossing the finish line resets the game. Her object instance still exists in memory, but references to her code were all tore off (dangling pointers to say). Her crossing the finish line may have called a function that needed to reference something in her code, but it couldn't. NULL REFERENCE POINTER ERROR! Boom Crash. Reboot. Essentially she would have crashed the game which then would reload and reinitialize the game and characters back to the original settings. Which seems to be exactly what happens since the event fixes the Cy-Bug damage as well.
Could have also been something like the cherries. Regardless, the concept gives the idea of garbage collection (something that occurs in newer programming languages) a rather horrible visage. For the non-programmers, think of like the Beacon only instead of just one thing, it collects anything that it thinks the program isn't using any more.
Not really. Garbage Collectors can only collect memory of objects they themselves own, ie. were created by a GC-aware memory manager. For all intents and purposes, "native" or non-GC-owned memory is invisible to the GC.
Calhoun's fiance was eaten by a Cy-Bug. And since Cy-Bugs assimilate whatever they consume into their own body structures...
Well, now we know what the final boss of Hero's Duty is!
Doubtful. We see Calhoun empty amini-gun into the Cy-Bug that ate her fiance. I doubt the bug lived to tell the tale.
Calhoun was the one to explain how the Cy-Bugs assimilated other things. Given her freaked-out reaction as she shot that minigun, we can probably tell how she came upon that knowledge...
It's noted elsewhere that you can actually see the cy-bug start to transform for a few frames before it cuts to Calhoun's face. Certainly it's to avoid spoiling later events in the movie, but certainly as well it means, yes, she was acutely aware of what happens when bugs eat people.
In the ending the game-less characters make cameos in Fix-It Felix Jr.'s bonus levels. Though no longer homeless, they're now at risk at dying permanently.
This could loop back around to Fridge Brilliance; since the characters now know that game code is hackable, maybe Felix "fixed" his game to recognize them as natives. Or possibly just hammers them when they're injured.
Considering it's impossible to kill enemies in Fix-It Felix Jr., it's probably safe to say that they can't die there (at least in-game) — it's basically the safest game they can live in.
People last heard of Turbo when he crashed his replacement, a 16-bit game. How many games and lives has he ruined between then and Sugar Rush?
Probably zero, since Felix seemed to think he died together with his game. Makes you wonder where he hid out all those years.
It's entirely possible that he had successfully hidden in other games in the past. How else would he know so much about manipulating code — or indeed, how to do it at all — unless it was from experience?
In the Sugar Rush Arcade commercial, both Vanellope and King Candy are selectable characters. When the player doesn't choose Vanellope, she starts crying. If the commercial is to be taken as canon, this isn't the first time Vanellope's managed to make the race, which may mean King Candy has wiped everyone's memories more than once. Or King Candy lied to her saying she could finally race, for the sake of letting the game's flagship character appear in its commercial. And then crushed her hopes and dreams after that.
Actually, if the trailer was canon (it's probably not), it might be suggesting something far worse. The "Sugar Rush" game trailer wouldn't be based on Litwick's game, it would be based on the original. Meaning King Candy was a real character before Turbo showed up. So instead of creating him, Turbo took his place.
Possibly one of the most fridge-horrific lines in the entire movie is "she was programmed with the most tragic backstory ever". Calhoun's husband was never real in the sense that the other Hero's Duty characters were. Because he only existed before his actual game took place, he was never coded in the game as a real character, he was only coded as a memory that Calhoun happens to possess. He was never actually real, but Calhoun is still forced to relive the painful, artificial memory over and over as though he was, because that's her "backstory".
From Bad to Worse: When Felix calls Calhoun "a dynamite gal" and she remembers her fiancé calling her that at various points in their courtship, that wasn't something that was there before. It was added to make her incapable of having a committed relationship, because no matter what anyone did, her code would make them remind her of Brad. Even though he isn't real.
Worse still: she may have been programmed to flashback on any line spoken to her by a man under certain circumstances (someone who loved her, someone for whom she was starting to have feelings, etc.) and "remember" her former love saying that term of endearment, as a sort of Multiple-Choice Past.
While that's a very interesting concept, it's unlikely that the programmers would have gone to those lengths unless they knew that these characters possess sapience and can interact across different games (and in that case making Calhoun incapable of developing any relationships would've just been downright sadistic). Unless she had been programmed to develop a tumultuous relationship with one of the other Marines as part of the Hero's Duty script (which doesn't happen), there wouldn't be a purpose to screwing her over in such an intricate way.
And one final blow: as noted, Brad only ever existed as a backstory element. Calhoun never got to experience the good parts of the relationship. She is left only with the harrowing aftermath.
Until Ralph came, it doesn't seem like anyone from outside Sugar Rush noticed that King Candy had usurped Vanellope from the throne. It's already been established that Turbo knows how to lock away people's memories...
Q*bert's sign translates: "Will be an NPC in an FPS for food." Now recall Sonic's warning about the danger of being Killed Off for Real in a game you're not native to. Q*bert probably wouldn't survive a day in that game, but he's so desperate he's willing to accept a nigh suicide mission in order to get something to eat.
The role he gets at the end is more along the lines of a bonus obstacle situated in one of the windows and distracts Felix. Dying is not included in his activity in Felix's game, so maybe he's set for life!
Q*bert looked like he was acting as an ally to Felix, with the various Q*bert baddies acting as obstacles.
And for all we know Felix "fixed" his game to recognize the Q*bertians as "native" to it.
Did Felix learn Q*bertese from going to visit them in their game? If so, why was he unaware that they were in dire straits? Had the adulation of the Nicelanders gone to his head, so he'd rather stay with them instead of venturing out somewhere where he wasn't the hero?
Alternately; Felix says his Q*bertese is "rusty" so he most likely saw them a long time ago, before they became homeless. He might not have even been aware they were in need of help.
Actually, he appears present at Calhoun's and Felix's wedding.
The ending of the film is upbeat, with Vanellope back in her proper place, Ralph content with his job, and Felix and Calhoun happily married despite the latter's "most tragic backstory ever". And then you think about the fact that every other Calhoun in every other Hero's Duty cabinet has exactly the same backstory but hasn't gotten the happy ending...
Or for that matter, what about the Ralphs in every other ''Fix-It Felix Jr." cabinet?!
No explanation for Calhoun, but other Ralphs might've already accepted his job, or the other Nicelanders might've been friendlier to him, giving him a happy ending on his own... or, you know, he could've lost it and decided to "Go Turbo" in order to be the hero in another game.
Turbo Time isn't limited to just one arcade. There are probably plenty of other iterations of Turbo out there, and who's to say that they're not as ruthless and destructive as the one we're familiar with? There could be dozens of screwed-up, screwed-over characters just like Vanellope out there.
Or, if you take it similarly to Lotso from Toy Story 3, the one shown was evil while others out there have their own personality. So hopefully the Turbo from Litwak's Arcade was the only one that fucked everything up.
Vanellope chooses to give up being a princess and keep her glitch power. Does that mean she is still trapped in Sugar Rush, doomed to oblivion when it is unplugged? We never see her outside her own game...
She goes to Hero's "Doodie" for Felix and Calhoun's wedding. Her teleporting was her character power all along.
While Sugar Rush has apparently been around for 15 years, with the decline in arcades in general it's likely the game will eventually be unplugged. If Vanellope never fixes her coding where will she go?
We see Vanellope present at Felix and Calhoun's wedding at the chapel in Hero's Duty, so the Sugar Rush reset fixed her coding enough that she can travel between games. Her glitching is probably just a byproduct of a mangled teleportation ability that Turbo messed up when he tampered with her code.
What happens to everybody if the surge protector fails or simply gets replaced? I'm sure the characters respawn when their respective games get plugged back in, but do they retain their memories? Even more frightening, what happens to the characters hanging out in the surge protector area (like the Q*bert gang)?
For that matter, what if a game crashes hard, and the only way to reset it is to pull the plug? Glitches can be even more dangerous than King Candy explains. That also means Turbo's efforts at hacking the code were putting his own life in serious danger - one mistake, and the game crashes, with him still inside.
And of course the main one — games come and go in Litwak's Arcade, and even if Mr. Litwak keeps all of those consoles in place as long as he lives, he'll eventually die. Sooner or later the three games in the film will separate, breaking the bonds forged between our heroes and/or forcing them to become permanent refugees inside Game Central Station or another game.
Not so fast. There are rumors that a sequel will involve our heroes finding a way to enter the internet, where they'll explore famous online games. There is hope, people!
Nowhere does the film suggest that any of these characters will live forever, or are supposed to. Presumably they will all die someday. The whole point of the film is that Ralph finds something that is worth dying for, thereby giving his life, however long it lasts, meaning.
Technically they could live forever as long as they kept finding stable and safe places in which to live (they obviously don't die of old age, at least). Hero's Duty and a handful of other games in the arcade are new enough that they'd get remote updates via the internet, so if the arcade were to be shut down, everyone could abscond to the internet and find residence in just about any game on the planet (any Animal Crossing game would be a pretty neat place to retire, for example). Alternatively, given how much he seems to love the games, Litwak would probably arrange for someone to take over the arcade if he became unable to - maybe Moppet Girl will be the next owner?
Street Fighter characters who kill people during fights: Akuma, Evil Ryu, M. Bison.
True, but 1) they're not actually killing people in normal fights since it's their own game and 2) they're not actually evil and trying to kill people. If nothing else, then Ralph and Blanka were essentially sparring and if it went too far, they stop. It's also possible that fighting games operate on a different system because everybody is too busy beating each other up. Mortal Kombat could provide basis for that: Kano's Expy pulls of his Heart Rip fatality during the Bad-Anon scene and the zombie is all fine.
Near the end of the movie, as the Cy-Bugs are destroying Sugar Rush, Felix reaches for his hammer to defend himself. Knowing that the hammer fixes anything it touches, what would have happened if he actually managed to hit a Cy-Bug with it?
Well, given that the bugs assimilate weapons...
Or, conversely, it changes its code so it now recognizes itself as a character. Wouldn't that make for an interesting moment.
Not sure if you can count this as canon to the movie, but in the tie-in Wii game it looks like it takes a couple of hits and then shrinks them. Back to egg form perhaps? Could of course be an example of Gameplay and Story Segregation though
Yes, when Felix defeats a Cy-Bug, it turns into an egg before vanishing. Perhaps the hammer considers all rogue Cy-Bugs to be eggs that should not have hatched.
Recall the Laffy Taffy scene. The hammer returns things to their original state in the same sense as a reboot. Hammering a Cy-bug - especially a bug not in their own game - would probably actually destroy it since it's a glitch in the system (not naturally part of the game) or from a metaphysical perspective, since the Cy-Bugs are what they eat, technically random Sugar Rush!Cy-Bug is actually whatever they ate (the ground for instance).
This troper had the thought of why Calhoun had a balistic pistol near the end of the movie, imagine if the cy-bugs had been able to take over most of the arcade games and the soldiers were the last line from them destroying everything, that pistol is only shown to bounce off of a Cy-bugs armor, so why have it? Its the soldiers last chance to escape becoming what they fight if they are surrounded.
What happens to arcade cabinets that get unplugged and sent away? Evidently, most/all of the characters escape into Game Central, leaving the cabinet empty of characters. What happens when some collector buys the old cabinet and tries to repair it?
The game would be rebooted to default settings and recreate the characters independent of the ones in Central?
So Ralph removes Markowski's power suit, puts it on over his overalls and leaves the guy wearing briefs from the lost and found pile...does this imply Markowski was naked underneath it?
I imagine it gets pretty hot in the armor, so to not wear clothes under that armor would make sense.
Near the end when Ralph is trying to pull Vanellope through the gateway to Game Central Station, she calmly tells him to go ahead and that it's okay. Mentally, she's 9, and she's come to terms with the fact that she could very well die in an emergency situation for a long, long time. Because of this, she obviously knows and understands that her glitching could cause her game to get shut down and result in her demise, but she just wants to prove herself, for once.
As mentioned many, many times before, Cy-bugs become what they eat. Since Vanellope is actually meant to be in the game, she'd obviously respawn should she get eaten by a Cy-bug. As in, she could be trapped in that area getting eaten over and over again by giant bug monsters with her face AND RALPH WOULD BE FORCED TO WATCH THIS.
At least until he got eaten.
Or worse: the bug would absorb the power of being a glitch. If you thought the Turbo bug was bad...
On the plus side, any glitched cy-bug would be trapped in the game and couldn't leave.
If the Cy-bug that ate King Candy had appeared even two seconds earlier, it would've eaten Vanellope. That's how close that situation actually occurred, and it was down to sheer luck.
If arcade machines require power for their worlds to exist (and by extension the surge protector), wouldn't that mean that a power outage would annihilate everyone until the power was restored, at which point everyone would be reborn without any memories of before the outage? Since Mr. Litwak clearly understands that the characters are sentient, it is reasonable to assume he has an army of backup generators in case of an outage, but he probably didn't always have that, so there was likely at least one outage-related apocalypse.
Not necessarily. First off, even the older cabinets have battery-backup for things like player hi-score tables and whatnot. Secondly, the way they use "unplugged" seems to mean something bigger than the basic disconnect/power-loss that would come from maintenance or power failures. It's more likely that when you are "unplugged" it means you just lose consciousness, while if you are "Unplugged", it's fatal because "something" happens afterwards that nobody's returned from to talk about. Sort of the game equivalent to dying on the operating table - you black-out and never wake up again.
And does Mr. Litwak actually know the characters are sentient?
There's also nothing to suggest that reboots or what not would actually erase their living memory. We saw that a reboot restored original pre-programmed memory but character's living memory were still intact - the racers still remembered bullying Van, they just now also had their proper memories restored as well.
Although seeing Ralph panic and freak out in Hero's Duty was funny from our end, he had every reason to be afraid; he could really have died in it! Especially since the Cy-Bugs weren't just actors like him.
If gamers brought their portable gaming platforms into the arcade, and plugged them into a spare socket, what would happen? Would the characters be thought of differently? Would they be greeted as friends or enemies? But for me, the most horrifying thought is this: What would happen if Turbo invaded the system?
Please see the WMG about Turbo being someone from a much older TV cartoon.
Considering how difficult it was for her to master her teleportation (it was for a long time considered a disability), it is more likely that she will be seen as Difficult but Awesome.
I think teleportation is her actual power, only the texture for the ability was ruined by Turbo when he screwed around with the code. So she'd be balanced around it. My guess would be that her car has poor handling and is lightweight or something.
It's also entirely possible that his behavior was programmed in, making him one of those side characters who has had enough, which is somehow worse.
Villains are generally treated like crap in their own games, despite being essential to the continued existence of their worlds. Now, as Ralph proves, they are capable of becoming dissatisfied with their lot in life and leaving to find a better situation. What happens when a power-insane One-Winged Angel does the same thing?
Most of the events in the film probably took place after the arcade was closed for the night.
It's never actually stated that the characters don't feel pain when they die. Now, for those such as Felix for whom death is basically just falling over, it probably isn't too bad, but in games like Hero's Duty, there are probably more realistic death scenes... and they would have to go through that over and over.
Imagine what it would be like to be a Red Shirt in one of these games. Your only purpose is to die horribly, over and over.
Are all games sentient, or just arcade games? Pray it's just arcade games people, because otherwise every single war game, every horror game, and every eroge game is a Fate Worse Than Death.
Imagine how things would have gone if Ralph hadn't just happened to throw his medal at the sign.
We know that Turbo was the main character in his game, but that doesn't mean that he was the only character. And if there were any others, they are now dead or homeless.
They could've evacuated beforehand, but considering the game was unplugged when the arcade was still new, they might've thought that being unplugged wasn't permanent, that they would've regenerated afterwards. Which is another source of horror.
What would happen if a character from a Tastes Like Diabetes game like Sugar Rush wandered into something like Hero's Duty?
That happened in the movie... twice. Both Ralph and Felix, who are from a game as innocent and childlike as you will find, wandered into Hero's Duty.
Presumably this is exactly the sort of thing Surge Protector is there to prevent.
Turbo/King Candy was only caught because he was an Attention Whore and displaced the most important character in Sugar Rush, rather than some nameless side character. However, if another, savvier person ever went Turbo, and chose a character no-one would miss, they would probably never be caught and the person they replaced would be doomed to live in exile until they got unplugged. In fact, we don't know that that hasn't happened already...
Turbo/King Candy was messing around with the code, which is basically the fabric of the Sugar Rush universe. If he had so much as sneezed or tripped while he was in there, he could have destroyed more lives than just Vanellope's — hell, he could have unravelled their entire world!
And any damage he did would probably have crippled the game, ensuring that it would get unplugged. The citizens of Sugar Rush were unknowingly sitting on the edge of an apocalypse for years before the Cy-Bug invasion.
It's a bit odd that the only refugees we see in Game Central Station are from Q*bert, considering that other games have certainly been unplugged. Of course, this must mean that either the residents didn't get out in time... or they went Turbo and are hiding out somewhere in another game.
Let's assume nobody but Q*bert and co ever made it out of their game before being unplugged. Now think about all the games that we see whiz by in the opening monologue. Gives a chill to Ralph's line early on about not knowing what happened to Asteroids or the other games that have vanished from the arcade.
When King Candy/Turbo gets eaten by a CyBug, he still shows self-awareness. Suddenly Calhoun's backstory is a lot more tragic now.
Presumably, nothing. They establish that he's a simple hologram, a visual representation of the Game Central Station made up of electricity and light. Since it seems there's really nothing he can physically do to stop people from coming and going (otherwise, Turbo might not have ever gotten to Sugar Rush), he's probably unable to actually damage anything. Plus, he couldn't actually go into any of the games, since he's the Station itself and therefore he couldn't leave it.
When the one Cy-Bug is burrowing underground in Sugar Rush, it eats a candy root, and then straight-up screeches in pain as its armor turns into candy. So fusing with stuff hurts them? I wonder how much pain the one bug at the end must have gone through after eating King Candy.
Imagine living under a divine-right monarchy where you were certain, with every fiber of your being, that the monarch was indeed the Lord's anointed, and that it was your sacred duty to your Creator to obey your sovereign, even unto death. Then imagine waking up one day to realize that the throne had been seized by a usurper, and that you had turned traitor and actively aided the usurper against your rightful ruler, whom you had spat upon, reviled, and tormented. Now realize how the citizens of Sugar Rush must have felt at the end, when the game reset. How could any of them hold their heads up ever again?
Agreed. Plus a post-movie book released indicates that Vanellope has completely forgiven everyone...especially Rancis...
A really big character like the T. rex likely has to be incredibly careful whenever he decides to wander around Game Central Station. One careless step and he could end up killing someone by accident. This gets even worse when you account for how tiny a lot of characters in the arcade are and likely how difficult they might be for him to notice.
There probably wouldn't be programming like that to make characters dangerous outside their games.
This is not the only arcade in the world. The exact same scenario could have played out countless times over, possibly with Ralph losing, Sugar Rush destroyed, and the cy-bugs devouring the entire arcade.
It might not be worth thinking about whether or not the citizens from either Turbo's original game or the game that he ended up crashing by game jumping got out alive or not. We never see any of them, which admittedly is probably owing to a lack of time, but still.
At the climax of the movie, Ralph attempts to sacrifice himself to save Sugar Rush. If he had succeeded, Fix-It Felix Jr. would have been doomed.
Fix-It Felix Jr. was already doomed. Gene had informed Ralph that Litwak was going to pull the game's plug in the morning. Ralph just decided, if he wasn't going to have a game anymore, it would be better to sacrifice himself to save his new friend's game. Of course, he wasn't planning on Vanellope's last second rescue.
It's not entirely impossible (given the behavior of the King Cy-bug) that sentient characters are still alive and somewhat in control after being eaten. For someone like Turbo, becoming one with a super-powerful, super-aggressive bug wasn't so bad. Imagine how it would befor one of the heroes.
What happened to the other players of the game Turbo crashed on purpose?? They must be either homeless or dead.
Think about this. If a home console got plugged in, would Turbo be able to enter them? If so, this opens up this scary tidbit. Say you have Animal Crossing. Turbo uses the online abilities of the game to wreck everybody's copies. That installment of Animal Crossing is forever ruined unless Nintendo dares to start reproducing them, a reproduction disc is made (like the reproduction carts of some rare NES games), OR somebody's internet was down in sheer luck. 'He could very well end modern gaming as we know it, and his could be the only game left.
Which online abilities? Turbo could only reprogram one game copy at a time and from within. If he started game-hopping, it would be only a matter of time before he got killed.
At first, Gene's "Now you can live alone in the penthouse" looks like simple anger management at Ralph's expense. But on second thought, Gene is daring Ralph to stay in the penthouse while the game is unplugged. He is essentially expecting Ralph to commit suicide as a way to pay for his mistake!
How do video game characters get their sentience in the first place? They wouldn't have been PROGRAMMED with personalities, they would have been programmed to do what they are meant to do during gameplay. This is really more Fridge Logic though... Until you REALLY think about it...
Ralph's little scene where he demonstrates that video game characters can interact with the real world by throwing the medal at the "out of order" sign doesn't seem important at all, until you consider the possibilities- perhaps THAT was how they gained their sentience - the real world interacting with THEM.
Important characters from newer games are usually programmed to have personalities, whereas in older games this is only to the extent that their personalities would explain their in-game skills; for example, the simple character descriptions of the ghosts in Pac-Man only matter in the sense that they tell the player what each ghost does to block or chase Pac-Man. For other older characters like Ralph and Felix, their base personalities in their games (impulsive and hot-tempered vs. helpful and excruciatingly polite) are a result of their roles (Bad Guy wrecker vs. Good Guy fixer), but real-life experiences shape the finer points of who they are - Ralph is a Gentle Giant who is sensitive to the way he is treated by the Nicelanders, for instance.
The fact that video game characters can access code through their games. And rewire everything. Which is exactly what King Candy does.
Q*bert is in serious jeapordy at the end. He is outside his own game, getting fireballs and other health risks thrown at him every bonus level.
It's entirely possible (and likely) that Q*bert and friends were programmed into Fix-It Felix Jr. prior to their gameplay debut there so that they'd respawn. After all, both games were made in the same year (1982) and would have similar specs, so it wouldn't be too difficult of an operation for, say, Ralph and Felix to wire in their new neighbors.
In the scene where Ralph crashes the escape pod from Hero's Duty into Sugar Rush, he goes flying through Game Central Station and wings Sonic, who goes flying and drops dozens of golden rings. A funny little gag, but not nearly as funny when you consider the implications of that scene: Sonic is traditionally a One-Hit-Point Wonder in his own games; he needs those rings in case he gets hurt outside of his game, or he could risk getting Killed Off for Real (as Sonic himself explained earlier in an in-story PSA). If Sonic hadn't brought those rings with him, he'd have been one dead hedgehog.
The Nicelanders panic when Ralph has left and Felix tries to asure them that "Ralph probably fell asleep in the washroom of Tapper's again". So, Ralph is so depressed about his life that he's drowning his sorrows in alcohol (or root beer). Worse yet, Felix says "fell asleep in the washroom of Tapper's again", meaning he does this frequently. And worse yet; Felix knows he's doing this, but he does absolutely squat about it.