History Fridge / WreckItRalph

3rd May '16 11:37:53 AM Oddtail
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** This could probably use some elaborating... how is this a Fridge moment? It's quite explicitly shown in the movie that's how Ralph thinks of earning the medal, even long before he actually does. It's shown in his interactions with Markowski and his overall plan... that's explicit text, not something implicit and Fridgey.


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** This is contradicted by the actual events in the movie. Ralph learns that the part of the cake in the shape of a mud puddle is chocolate, and only that makes him upset. So it's clearly not about the mud puddle, it's about the chocolate. What, if he learnt that the puddle was made out of something other than chocolate, the *puddle of mud* would remind him of a puddle of mud to a lesser extent, somehow?


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** This is unclear - how is this a Fridge moment for the movie (as opposed to a random piece of trivia)? Is there something in the movie that references Splatterhouse?


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** How does the fact that a character may eventually die constitute FridgeHorror ? That happens to literally everyone in real life, and to almost all fictional characters. But the FridgeHorror page for every story involving humans does not feature a "wait... they will DIE eventually" entry.
4th Apr '16 8:25:53 AM MrDeath
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** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. '''[[BreakingBad Ralph is]]''' '''''[[BreakingBad not]]''''' '''[[BreakingBad in danger, Troper. Ralph]]''' '''''[[BreakingBad is]]''''' '''[[BreakingBad the danger!]]''' [[BreakingBad A character leaves their game and dies and you think that of Ralph?]] ''[[LittleNo No.]]'' '''[[MundaneMadeAwesome He]]''' '''''[[BreakingBad is]]''''' '''[[BreakingBad the one who wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.

to:

** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. '''[[BreakingBad Ralph is]]''' '''''[[BreakingBad not]]''''' '''[[BreakingBad in danger, Troper. Ralph]]''' '''''[[BreakingBad is]]''''' '''[[BreakingBad the danger!]]''' [[BreakingBad A character leaves their game and dies and you think that of Ralph?]] ''[[LittleNo No.]]'' '''[[MundaneMadeAwesome He]]''' '''''[[BreakingBad is]]''''' '''[[BreakingBad the one who wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.
3rd Apr '16 1:20:35 AM RockySamson
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** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad '''Ralph is ''not'' in danger, Troper. Ralph ''is'' the danger!''' A character leaves their game and dies and you think that of Ralph?]] ''[[LittleNo No.]]'' '''[[MundaneMadeAwesome He ''is'' the one who wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.

to:

** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad '''Ralph is ''not'' '''[[BreakingBad Ralph is]]''' '''''[[BreakingBad not]]''''' '''[[BreakingBad in danger, Troper. Ralph ''is'' Ralph]]''' '''''[[BreakingBad is]]''''' '''[[BreakingBad the danger!''' danger!]]''' [[BreakingBad A character leaves their game and dies and you think that of Ralph?]] ''[[LittleNo No.]]'' '''[[MundaneMadeAwesome He ''is'' He]]''' '''''[[BreakingBad is]]''''' '''[[BreakingBad the one who wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.
3rd Apr '16 1:13:25 AM RockySamson
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** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. '''[[BreakingBad Ralph is ''not'' in danger, Troper. Ralph ''is'' the danger!''' A character leaves their game and dies and you think that of Ralph?]]''[[LittleNo No.]]'' '''[[MundaneMadeAwesome He ''is'' the one who wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.

to:

** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. '''[[BreakingBad Ralph [[BreakingBad '''Ralph is ''not'' in danger, Troper. Ralph ''is'' the danger!''' A character leaves their game and dies and you think that of Ralph?]]''[[LittleNo Ralph?]] ''[[LittleNo No.]]'' '''[[MundaneMadeAwesome He ''is'' the one who wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.
3rd Apr '16 1:12:19 AM RockySamson
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** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die "inside TheMatrix" (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad Ralph is not in danger, Troper. Ralph is the danger! A character leaves their game and dies and you think that of Ralph?]] [[LittleNo No.]] [[MundaneMadeAwesome He is the one who wrecks!]] Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.

to:

** Even more FridgeBrilliance when you consider the following: All video game characters are warned that if they die "inside TheMatrix" ''"inside TheMatrix"'' (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad '''[[BreakingBad Ralph is not ''not'' in danger, Troper. Ralph is ''is'' the danger! danger!''' A character leaves their game and dies and you think that of Ralph?]] [[LittleNo Ralph?]]''[[LittleNo No.]] [[MundaneMadeAwesome ]]'' '''[[MundaneMadeAwesome He is ''is'' the one who wrecks!]] wrecks!]]''' Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.
3rd Apr '16 1:08:17 AM RockySamson
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** Extra FridgeBrilliance that just occurred to me while reading the above. Consider the following: All video game characters are warned that if they die "inside TheMatrix" (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad Ralph is not in danger, Troper. Ralph is the danger! A character leaves their game and dies and you think that of Ralph?]] [[FlatNo No.]] [[MundaneMadeAwesome He is the one who wrecks!]] Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! No wonder he panicked in the Nesquicksand!

to:

** Extra Even more FridgeBrilliance that just occurred to me while reading the above. Consider when you consider the following: All video game characters are warned that if they die "inside TheMatrix" (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad Ralph is not in danger, Troper. Ralph is the danger! A character leaves their game and dies and you think that of Ralph?]] [[FlatNo [[LittleNo No.]] [[MundaneMadeAwesome He is the one who wrecks!]] Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! Which makes perfect sense, given he's supposed to be the hero. No wonder he panicked in the Nesquicksand!Nesquick Sand! This also accentuates the motif of Ralph being the bad guy. By proxy, he does more harm to everyone around him than he ever could do to himself.
3rd Apr '16 1:02:23 AM RockySamson
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Added DiffLines:

** Extra FridgeBrilliance that just occurred to me while reading the above. Consider the following: All video game characters are warned that if they die "inside TheMatrix" (outside of their games) they die for real. But let's think about Ralph for a minute here, and who this rule applies to. For starters, Ralph is, quite obviously, the bad guy of his video game, which automatically makes him the boss character of each game. Now consider this: does Ralph rely on a lives system? Of course not, it's not in his programming. In fact, the only one we see lose a life in the game is Felix, and this makes sense because he's the playable character. Ralph is thrown off the roof in every game, but it never kills him. In fact, Ralph is never shown to be even capable of being destroyed, because as we cringe in worried anticipation of our favorite wrecker getting wrecked, we overlook just how much damage he's taken, and, conversely, notice how much damage he can deal. Of course he can deal large amounts of damage, it's in his programming to be capable of wrecking whole buildings and surviving their falls, but not ONCE is Ralph ever killed by Felix or any Nicelander in the game. Here's where the FridgeBrilliance comes into play: Ralph is one of the few, if not only video game character capable of surviving in any other game he's in! Based on the simplicity of his programming, Ralph is impervious. He survives Hero's Duty despite barrages of Bugs and Gunfire. He survives various falls and blows in Sugar Rush. Despite the damage he takes, he's not shown to be effected by any of it, and unlike Felix, he wouldn't be capable of fixing his sustained injuries. Ralph manages to do more harm to the environments beyond his own game despite never receiving a serious injury. [[BreakingBad Ralph is not in danger, Troper. Ralph is the danger! A character leaves their game and dies and you think that of Ralph?]] [[FlatNo No.]] [[MundaneMadeAwesome He is the one who wrecks!]] Meanwhile, Ralph is oblivious to it all, convinced of his own possible demise based on warnings that seem to mostly apply to video game characters that are programmed to be capable of dying, be it boss, fighting character or hero. In this sense, Felix took a bigger risk going after Ralph because Felix could actually die! No wonder he panicked in the Nesquicksand!
4th Mar '16 5:40:57 AM MegaMarioMan
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** Not to mention Sonic [[SegaSonicTheHedgehog has been in an arcade game himself]].

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** Not to mention Sonic [[SegaSonicTheHedgehog [[VideoGame/SegaSonicTheHedgehog has been in an arcade game himself]].
26th Feb '16 5:00:00 PM LucaEarlgrey
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* Okay, so Vanellope after being put back in ''Sugar Rush'' is embraced by other players for being a GoodBadBug, yes. But how long before she's treated as a {{Game Break|er}}ing TierInducedScrappy?
26th Feb '16 4:59:40 PM LucaEarlgrey
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* Okay, so Vanellope after being put back in ''Sugar Rush'' is embraced by other players for being a GoodBadBug, yes. But how long before she's treated as a {{Game Break|er}}ing TierInducedScrappy?
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