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    Sherry LeBlanc 

Sherry LeBlanc

https://static.tvtropes.org/pmwiki/pub/images/sherry_dl.png
Voiced by: Erika Nakagawa (Japanese), Eileen Stevens (English, 5Ds, Alice Himora (English, Duel Links onward)

A new D-Wheeler introduced during the third arc who challenges Yusei, intending to recruit him for her team. She reveals that Yliaster is involved in the Grand Prix, and her motivation for entering it is to get revenge on Yliaster for killing her parents.

Her deck has a French theme. Her monsters are all knights, and her spell and trap cards are based on the French Revolution. Her signature card is Chevalier de Fleur.


  • Action Girl: Is a duelist herself, and goes physical against Jose.
  • Anime Accent Absence: Played straight in the original, but averted in the English dub by giving her a thick French accent.
  • Break the Cutie: Finding her parents dead and being in a situation where people try to kill her broke the cute little Sherry.
  • Broken Bird: Her parents were killed because of a single card (Z-Onenote ) and she became a vigilante as a result. Hunted for years, she also developed a psychological issue regarding her parents, and is quite obsessed with avenging them. Z-One uses this to his advantage by promising to "revive" her parents if she joins him, and her obsession changed to this goal.
  • Cool Bike: Her D-Wheel "Sturm und Drang" resembles a horse.
  • Deal with the Devil: She agrees to help Z-One's plan in exchange for having her past rewritten, so that her parents will not have died.
  • Foil: To Aki. Aki had a strained relationship with her parents back in her childhood, she was taken in by Divine into the Arcadia Movement to further exploit her psychic powers until Yusei entered in her life, while Sherry's had taken away from her and Mizoguchi had to raise her in their place, and then Z-One offers her a bargain to join him in exchange of returning her parents back to her.
  • Hidden Buxom: Sherry has large breasts underneath the chest padding on her riding outfit.
  • Jeanne d'Archétype: Sherry is a French, blonde D-Wheeler, who invokes Samus Is a Girl and has a knight-themed deck based off of Joan of Arc. Her D-Wheel also resembles a horse, which contributes to her knight theme. After her Face–Heel Turn, she uses illusions and a witch monster.
  • Orphan's Plot Trinket: The card hidden inside her childhood teddy bear, Z-One.
  • Samus Is a Girl: She initially disguises herself as a man during her duel with Yusei.
  • Shadow Archetype: Sherry's siding with Z-One makes her one to Aki, had she never met Yusei and instead remained loyal to Divine, even more so when Z-One offers her to join his cause eerily mirrors how Divine recruited Aki into the Arcadia Movement.
  • Shock and Awe: Her Duel Disk has a hidden stun gun.
  • Shout-Out:
    • Her cards reference Joan Of Arc and the Hundred Years War.
    • In Episode 117, after getting flung into a wormhole, Z-One confronts her in white space in the form of her father. He says that if she wants to know the truth, he will tell her, but she'll have to accept her fate being changed as a result. Doesn't sound familar at all, does it?
  • Used to Be a Sweet Child: Sherry used to be a sweet ojou girl before her parents were killed. Hunted by people for years, she became a vigilante and a tough woman. Break the Cutie indeed.
  • Why Don't Ya Just Shoot Him?: Seems to be more interested in beating the crap out of people than dueling them.
  • Worthy Opponent: She and Yusei see each other as worthy opponents. She also describes their relationship in their duel as that of soul mates.
  • You Killed My Mother: And father. This is the reason why she wants to get revenge on Yliaster.

    Mizoguchi (Elsworth) 

Mizoguchi (Elsworth)

https://static.tvtropes.org/pmwiki/pub/images/300px-Mizoguchi1_2922.jpg
Voiced by: Takashi Matsuyama (Japanese), Eric Stuart (English)

Sherry's butler, who has protected and raised her from childhood ever since her parents were killed by Yliaster. He will follow her at all costs.

He uses a defensive samurai deck.


  • Attack! Attack! Attack!: Like Jack he's quite clever, with a deck that focuses on attacking relentlessly. He cites that samurai never hesitate or retreat.
  • Badass Normal: One of the few characters who don't possess any special powers during the show, and yet he's equally or even more badass than them.
  • Battle Butler: He lays a bunch of thugs flat with no effort.
  • Crazy-Prepared: Seriously, a sword and a parachute in his Duel Disk?
  • Determinator: He doesn't let a lot of things stop him, and even Sherry's disappearance doesn't prevent him from believing that she's out there.
  • Everything's Better with Samurai: His deck. He also cites lessons from Bushido.
  • Knuckle Cracking: As shown in the picture, when he's about to beat up the aforementioned thugs who had tried to drop a truck on Sherry, Yusei, and Aki.
  • My Master, Right or Wrong: Supports Sherry no matter what dangerous or illegal thing she does. Not hard to blame him, Yliaster are the real bad guys.
  • Perpetual Frowner: He doesn't smile much.
  • The Quiet One: He is not a man of many words.
  • Seppuku: Has a card, Resolve Of The Lord And Retainer, that does this.
  • Single-Stroke Battle: He's also got a card, Pause Of The Certain Kill, that does this.
  • Shout-Out: Several of his cards reference Miyamoto Musashi and Sasaki Kojiro.

    Team Unicorn (Andore/Andre, Breo and Jean) 

Team Unicorn (Andore/Andre, Breo and Jean)

https://static.tvtropes.org/pmwiki/pub/images/300px-Team_Unicorn1_9157.jpg
From left to right: Breo, Andore and Jean.
Andore is voiced by: Rion Kako (Japanese), Darren Dunstan (English)
Breo is voiced by: Yuki Masuda (Japanese), Tom Wayland (English)
Jean is voiced by: Ryo Naito (Japanese), Gary Mack (English)

A strong Riding Team that were Team 5D's first opponents in the WRGP.

All three used Beast-Type Control Decks. Andre's deck is based on banishing, and his signature card is Thunder Unicorn. Breo uses a mill deck, and his signature card is Voltic Bicorn. Jean has a hybrid aggo/stall deck, and his signature card is Lightning Tricorn.


  • The Ace: Andore is this out of the trio. Before dueling Team 5D's all of Team Unicorn's victories were achieved only by Andore, with Breo and Jean never getting their turn. They are also very skilled players though.
  • Badass Boast:
    Jean: "The more you try to defend against Breo, the more you'll be dragged into Hell with nowhere to escape."
  • Badass Crew: Their teamwork is excellent, and they almost defeat Team 5D's with their strategy.
  • Badass Normal: Some of the best in the whole series, as they managed to put Yusei in a situation in which he would unavoidably lose. Yusei, however, convinced Jean not to do it.
  • Break the Haughty: Breo's backstory. He was an arrogant D-Wheeler who believed himself to be number one until he was defeated by Jean. Jean and Andore then convinced him to join their team after Jean noticed Breo's talent.
  • The Chessmaster: Jean instructs his teammates on what they have to do, and he predicts most of Team 5D's moves. He's also capable of choosing the right decks for his teammates to properly enhance their skills, so that everything goes according to his plan. Team 5D's almost lose because of his strategy.
  • Crazy-Prepared:
    • They extensively study their opponents and adjust their decks to counter them. They also like to fool their opponents into thinking that they'll use a particular strategy, only to use a different one.
    • As part of their crazy preparation, Jean instructed Breo to crash into Crow so they could get an occasion to duel Yusei and see his strategies. And then trap Team 5D's by letting them think that Andore would stick with his Power deck.
  • Didn't See That Coming: Even though they analyzed Team 5D's, Yusei's actions were quite unpredictable. Well, even the viewers couldn't see it coming when Yusei gave his Stardust Dragon to Aki, or when he used a Fusion Monster.
  • Gratuitous Spanish: Andore's "Gracias".
  • Hero Antagonist: They're friendly guys whose goal is to be the best team in the world, but they're not the heroes of the story.
  • Hidden Heart of Gold: When Crow crashed with Breo, Jean acted like a jerk and taunted Jack for being the "former King". This was an act so that Andore could have a reason to duel Yusei.
  • Honor Before Reason: Jean costs his team the match because he allows Yusei to goad him into trying to win by attacking, rather than following through with the milling strategy that would have cost Yusei the match by deck out had Jean simply ended his turn. Even his teammates fall for the ploy. The result is Yusei using a graveyard effect that causes the attack to backfire and take out Jean.
  • I Let You Win: In Andore and Jean's backstory, they let other people win because they didn't want to make their opponents' upset. Jean suggested that he and Andore become a team so that both of them have a reason to win; not for the sake of themselves, but for the sake of the team.
  • Ignore the Fanservice: Jean in Breo's backstory, when Breo's girlfriend flirted with him after he defeated Breo. Jean doesn't like "foolish women".
  • Irony:
    • Even though they're proud of their teamwork, Andore alone won all of their duels by himself before they met Team 5D's. This actually works to their advantage, since there was no recorded data about Breo and Jean before the duel with 5D's. Although, if the way they approach team 5D's is of any indication, this isn't just due to Andore's impressive ability, but because Breo's data analysis and Jean's strategies tailor his deck to the opponents' ones. It must be noted that, while team 5D's assumes that the fast power deck was a decoy and the banishing one was Andore's real deck, Jean and Breo actually talk about them as interchangeable and possibly part of a wider array, and Jean also describes Andore's genius as being able to do the best with any given hand, something that would not tie him to a specific deck.
    • Despite their perfect teamwork, they lost because of Jean's last egoistic move. What makes it truly ironic is that Jean was actually putting the team first, but Breo and Andore went out of their way to encourage him to do otherwise, meaning that the close bonds that allowed them to work so well as a team ended up sabotaging their team strategy.
      • Jean created the team because he was too concerned about his opponents' feeling and always let them win, so in order to win he needed someone else to fight for. But then loses because his teammates are more concerned about his feelings than about winning the duel.
  • The Leader: It's Jean, the strategist, despite Andore being both The Ace and The Face of the team (with his horned unicorn-like hairdo).
  • Personality Powers: Each of their signature monsters reflect their (main) owner's personality.
    • Thunder Unicorn represents Andore because, despite it being the weakest of the three Unicorn Synchro monsters, Thunder Unicorn's effects makes it a very versatile card (especially in the anime), which is reminiscent of Andore's genius card playing sense.
    • Voltic Bicorn represents Breo because, although its ATK strength allows it to be used in a Beatdown strategy with relative success, its true potential lies in Deck Destruction. This may reference Breo's change in duel strategy after joining Team Unicorn (Breo was originally focused on using Beatdown strategies in duels, but after losing to Jean and joining Team Unicorn his strategies were changed to focus on milling his opponent's deck until they run out of cards).
    • Lightning Tricorn represents Jean due to it being the strongest Unicorn Synchro Monster in the game, which in turn references Jean being the leader of Team Unicorn. Its ability to Special Summon either Thunder Unicorn or Voltic Bicorn represents Jean's appreciation of teamwork and unity.
  • Photographic Memory: Breo.
  • Shock and Awe: Even though they're Beast-type monsters, Thunder Unicorn, Voltic Bicorn, and Lightning Tricorn are associated with electricity.
  • Smug Snake: Jean is confident with his strategies, but he doesn't expect that Yusei is moving beyond his expectations.
  • True Companions: Their moves are all for the team, and they don't use moves that are done just for themselves. That is, until Yusei ignites Jean's fighting spirit.
  • Unicorn: Their ace monsters are Thunder Unicorn, Voltic Bicorn, and Lightning Tricorn. They aren't named Team Unicorn for nothing.
  • Why Don't You Just Shoot Him?: One of the most infamous cases of the Idiot Ball in the franchise; if Jean had simply ended his turn and not made a move, Yusei would have lost by deck out. Instead they Hand Wave that he feels the need to attack (in the Japanese his "fighting spirit" has been ignited, in the dub he doesn't want to win by deck out), and in doing so causes himself to lose.
  • Worthy Opponent: They acknowledge Team 5D's as their strongest rival even before the start of the WRPG, especially Yusei. That's why they go so far for their crazy preparation.

    Team Catastrophe (Nicolas, Hermann and Hans) 

Team Catastrophe (Nicolas, Hermann and Hans)

https://static.tvtropes.org/pmwiki/pub/images/300px-Team_Catastrophe1_9462.jpg
From left to right: Nicolas, Hermann and Hans.
Nicolas is voiced by: Tsuyoshi Kurosawa (Japanese), Marc Thompson (English)
Hermann is voiced by: Kiyoshi Katsunuma (Japanese), Frank Frankson (English)
Hans is voiced by: Yoshiyuki Shimozuma (Japanese), Sean Schemmel (English)

Team 5D's second opponents in the Preliminaries. They acquired a 'dark card' from Placido which they use to make their opponents crash.

Hermann uses an anime-only Hidden Knight deck built around stall and burn effects. His signature card is Hook the Hidden Knight, a 'dark card' received from Placido that uses dark magic to make opponents crash. Nicholas' deck is only seen briefly, and appears to be built on aggressive burn tactics. We never see Hans' deck.


  • Combat Pragmatist: They use cards that do real damage and attack the D-Wheels from the shadows.
  • Embarrassing Rescue: Nicolas' attempt to destroy Jack's D-Wheel with Doom Ray backfires and almost kills himself, but he is lucky enough to be saved by Jack.
  • Evil Is Not a Toy: The Cards of Darkness are very dangerous. Nicolas' attempt to defeat Jack with the second card, Doom Ray, almost kills him, but Jack is nice enough to save him instead.
  • Hoist by His Own Petard: Nicolas attempts to make Jack crash with their second dark card. However, it causes damage to him as well, and Jack is protected by his Power Giant's effect. As a result, Nicolas' D-Wheel was destroyed and Team Catastrophe lost by default.
  • Invisible to Normals: Their monster's shadow hook (which attacks their opponents' wheels).
  • Living Shadow: The majority of their cards, especially Hidden Knight - Hook.
  • Mooks: They are Placido's mooks and Unwitting Pawns, and they don't have much personality.
  • Normal Fish in a Tiny Pond: Their undoing. Their abilities to deal real damage and attack their opponents' D-Wheeler (and the inclination to do so even if it's cheating) makes them able to defeat any muggle that doesn't see it coming, no matter how much of a Badass Normal they are. However, it's nothing than the Dark Signers didn't do before, and better. When facing someone who isn't surprised by their special powers, they aren't that much of a threat.
  • Obviously Evil: They're not called Team Catastrophe for nothing.
  • Outside-Context Villain: They are one to Team Unicorn who, for all their great strategies, had no experience with the supernatural and were taken completely by surprise by what was effectively cheating. Team 5D's, however, proves to be one to them, since they did not expect someone who wasn't taken by surprise by their exploits and that could actually deal with the supernatural far better than they could.
  • Smug Snake: They consider themselves the greatest threat to team 5D's and how they will show them "true despair". They end up being the less threatening challengers to team 5D's by far, being the only one defeated without even making it to Yusei.
  • Taking You with Me: Nicolas tries to defeat Jack with Doom Ray, which inflicts 4000 damage to both of them. However, Jack is protected by Power Giant's effect, and Jack saves Nicolas from the explosion that nearly kills him.
  • Too Dumb to Live: Nicolas trusting Placido and taking the Card of Darkness wasn't a good idea to begin with, but when he uses Doom Ray, that damages even himself, he realizes too late that the dark power works on him too.
  • The Unfought: Hans never gets the opportunity to duel, since Hermann and Nicolas are defeated first and the team lose because Nicolas isn't able to push his destroyed D-Wheel to the pit.

    Team Taiyou (Taro Yamashita, Yoshizo Hayashi, and Jinbei Tanigawa) 

Team Taiyou (Taro Yamashita, Yoshizo Hayashi, and Jinbei Tanigawa)

https://static.tvtropes.org/pmwiki/pub/images/Team_Taiyo1_5403.jpg
From left to right: Jinbei, Taro and Yoshizo.
Taro is voiced by: Naru Kawamoto
Yoshizo is voiced by: Kotaro Atsushi
Jinbei is voiced by: Suguru Inoue

Team 5D's third opponent. They only have one D-Wheel that Yusei fixes prior to their match, and they have classic cards from the first Generation of Duel Monsters that Yusei seems to recognize as being similar to Yugi's deck.

All three use stall burn decks consisting primarily of low-level Normal monsters and common Spell and Trap cards from early sets, all based around summoning Zushin the Sleeping Giant.


  • Adapted Out: Their duel against Team 5Ds is completely cut from the dub.
  • All Your Powers Combined: Holding-Hands Majin's effect allows it to combine the defense points of every monster on the player's field, which allows Taiyou to create a Stone Wall with it.
  • The Alleged Car: Their home-made D-Wheel, Machine Day Breaker, was created using a junk D-Wheeler and a lot of spare parts. Lua and the WRGP crowd don't think much of it, but Yusei and Bruno are impressed with Taiyou's handiwork and end up patching it up for them.
  • Ascended Fanboy: Yoshizo is a fan of Team 5D's, and Yusei in particular. The reaction he gives when actually seeing Yusei in front of him can only be described as Squee.
  • Awesome, but Impractical: Their ace card, Zushin the Sleeping Giant, is this in-universe, most likely as a dig against the real game's tendency to churn out powerful monsters with impossible summoning conditions. Zushin has incredibly powerful effects that have been compared to the God Cards, but it has a ridiculous summoning condition that makes it impossible to summon in a serious duel.note  Practically everyone has a copy of Zushin, at a Common rarity at that, shown when the audience members all whip out copies of the card from nowhere when Taiyou's copy is summoned. Even Team Taiyou themselves only managed to summon Zushin in their duel with Team 5Ds, having won their other matches with the burn effect of Speed World 2.
  • Badass Normal: Even more so than Team Unicorn. They use a lot of very common cards without any sort of incredibly elaborate strategy, while riding a home made D-Wheel. Their ace card is extremely powerful, enough to contend with the 3 Egyptian God cards, but has such ridiculous summoning conditions that no one before them had ever gotten it onto the field. They actually came within spitting distance of actually winning, until Yusei out-The Power of Friendship-ing them by making use of Jack's Monster Baton that contains the effect of Crow's Blackwing - Boreas the Sharp to take down Zushin.
  • Beyond the Impossible: Summoning Zushin (i.e. keeping a Level One Normal Monster on the field for ten player turns) is thought to be near impossible for a regular duel. That Team Taiyou achieve it in the Grand Prix finals, while facing Team 5D's no less, is a miracle that makes Duel Monsters history.
  • Big Ol' Eyebrows: Taro has a pair, which match his Hot Blooded Sideburns nicely.
  • Boring, but Practical: Their stall-burn strategy isn't flashy and earns them the ire of the crowd for being boring, but it got them into the semi-finals.
  • Chekhov's Gun: The Key Mace is summoned on the first turn of the duel, and seems to only be there to boost Majin's defense. Eighteen turns later, its actual purpose in summoning Zushin is revealed.
  • Chromatic Arrangement: Taro is red, Jinbei is blue, and Yoshizo is green.
  • Com Mons: Their deck is full of Normal Monsters and Trap Cards that can be found in any booster pack; even their ace card, Zushin, is owned by practically everyone in-universe.
  • Country Mouse: Three unassuming guys from the countryside. Jinbei runs into some Upper Class Twits and is amazed to see how casually they throw around rare cards that would be impossible to find back at his home.
  • Crash-Into Hello: Their introduction involves Yoshizo literally crashing their D-Wheel when Lua runs out in front of it.
  • Determinator: Nothing was going to stop Taro once he set his eyes on the WRGP. Yoshizo and Jinbei are eventually persuaded too, and together they make it to the finals with nothing but their run-down bike, a deck full of common and weak cards, and their unwavering belief in their strategy.
  • The Dreaded: Zushin is this for Team 5D's; they pull a collective Oh, Crap! when they realise that Team Taiyou plans to summon it.
  • Fan Dumb: In-universe example; the WRGP audience thinks that their outdated cards and Stone Wall strategy is lame, even though they're undefeated and are giving Team 5D's a run for their money. Team Taiyou becomes an instant fan favorite when the audience realizes they are going to summon Sleeping Giant Zushin.
  • Fantasy-Forbidding Father: The fathers of Jinbei and Yoshizo don't want them gallivanting off to the city for absurd reasons, and worry that their sons won't come back. They quickly change tune when they see Team Taiyou winning on national television, with the entire crowd cheering them on.
  • Fireball Eyeballs: Taro gets these during his turn to duel, to show off his determination, which shocks Crow.
  • Foil: To Team Satisfaction (and Yusei in particular), being essentially what would have happened to Yusei and his Satellite friends without the cosmic powers of the Signers changing their lives. Both are groups of tight-knit friends from humble beginnings, using 'worthless' cards that others have thrown away. Despite their poor background, they have big ambitions to make a name for themselves. The main difference is that Team Satisfaction achieve their goal of being the best duelists in Satellite, but end up separating as a result to make the most of their futures. Team Taiyou, on the other hand, lose in their climatic duel but are still firm friends.
  • Freudian Trio:
    • Id: Taro, the leader, who wants to partake in the WRGP on a whim and won't let any number of disadvantages stop him.
    • Superego: Jinbei, the more cynical one who (initially) decries the whole plan as an unachievable fantasy.
    • Ego: Yoshizo, is not as brave or proactive as Taro, but more eager to believe in their chances than Jinbei.
  • Friendly Enemy: To Team 5D's, with the slight exception of Jinbei.
  • Group Hug: A joyful, teary-eyed one after they lose to Yusei.
  • Hero Antagonist: They're just guys trying to prove their worth to the world. And they succeed.
  • Hold the Line: It turns out their Stone Wall strategy is just part one of their far more dangerous plan: to protect Key Mace for 10 player turns- 20 when you count the opponent's turns too- until they can use it to summon the super-powerful Zushin. And they succeed, even when 5D's catches on and tries to destroy the Key Mace.
  • Impersonating an Officer: In order to save Jinbei from an angry biker gang, Taro and Yoshizo use a fake siren and a speaker to pretend that Security is arriving on the scene. They get found out, and all three end up getting chased around until dawn.
  • In-Series Nickname: Jinbei and Yoshizo are mostly referred as Jin and Yoshi, respectively.
  • Keet: Yoshizo gets excited and happy very easily.
  • Large Ham: Both Yoshizo and Jinbei have a variety of wonderfully over-the-top expressions.
  • Lethal Joke Weapon: Their ultimate card, Sleeping Giant Zushin, requires the sacrifice of a Level 1 Normal monster that has been on the field for 10 player turns (a nearly impossible condition to fulfill by the standards of the game at the time, much less presently). Once it hits the field, it can easily curb-stomp a God Card.
  • Let's Get Dangerous!: For the first fifteen or so turns they're seen as nothing but a joke, mocked by the crowd for doing little else besides maintaining their defensive wall. Jack and Yusei start to get a bad hunch about it... and then Taiyou summon their god-tier card that KO's Crow in a single turn and forces Yusei into a corner.
  • Line-of-Sight Name: They name themselves Team Taiyou/Sun while watching the sun rise over their countryside home.
    Taro: "Team Taiyou... That's gonna be the name of our team! It always rises with a bright and intense light every day. We are the sun!"
  • Location Theme Naming: Their last names contain at least one kanji of natural locations. Yamashita has the kanji of "mountain", Tanigawa has the kanji of "river", and Hayashi has the kanjis of "forest".
  • Loophole Abuse: How their Zushin is defeated by Yusei. Since Zushin cannot negate the effect of a monster that doesn't fight it, Yusei uses Jack's Trap Card Monster Baton to use the effect of Crow's Blackwing — Boreas the Sharp, which protects Yusei's Shooting Star Dragon from Zushin and destroys it after damage calculation.
  • My God, What Have I Done?: Jinbei gets mad at the other two for thinking they can get to the WRGP with low-level monsters, then ditches them to try and find better cards by himself. He only realizes how much of a jerk he's being when he criticizes someone else for also abandoning their friends.
  • Open-Minded Parent: Taro's father supported their dream and gave them his D-Wheel.
  • Personality Powers: Holding-Hands Majin is a card that's relatively weak on its own, but can become an impenetrable wall if other monsters combine their powers with it (which is illustrated by them all holding hands). This fits Team Taiyou quite well, as they practically run on The Power of Friendship.
  • Pride: Jinbei's reason for initially refusing Team 5D's help; because Team Taiyou got to where they are through their own hard work, and don't need any help from pro-level duelists. He mellows out once he realizes that Yusei is actually no different in that respect.
  • The Power of Friendship: How they managed to win all their duels until losing to Team 5D's.
  • Purposefully Overpowered: Zushin's attack stat is always +1000 of the monster it's battling, it can't be targeted by card effects, and it negates the special abilities of the monster it's fighting, making it nearly indestructible. In exchange, its summoning conditions are so ridiculous that Team Taiyou are the only people to ever manage to do it in a proper duel.
  • Respected by the Respected: Yusei respects and understands them as he himself, a self-made person back in his old days in Satellite, he also had fun dueling against them, even 5D's won, they congratulated Team Taiyou for being their greatest opponents in using normal monsters, and believing in each other.
  • Small Town Boredom: Taro doesn't hate country life, but he does want to try something new and spectacular at least once.
  • Stone Wall: Their overall strategy. Using Holding-Hands Majin (which forces the opponent to target it while getting its defense boosted by Defense Position monsters) and Speed World 2's effect (using accumulated speed counters to deal small amounts of damage), they chip down at their opponent's health while adding onto their impressive defense. The secondary effect is to keep Key Mace on the field for twenty turns to summon Zushin, should the stall-burn strategy not pan out.
  • Spotlight-Stealing Squad: After Zushin is summoned, the spotlight goes to them. It's even lampshaded by Lua.
  • Tears of Joy: When they're able to summon Zushin, and again when the crowd cheers them on after the duel.
  • True Companions: Friendship is a very strong motif with them.
  • Underdogs Never Lose: Slightly averted, even though they lost the match, they won the duel as they earned the respect of the crowd, especially Team 5D'S.
  • Weak, but Skilled: All they have are weak, common monsters (without even a single Synchro monster to their name) but their clever Stall/Burn strategy lands them in the finals. Even without Zushin they're able to take out Jack — who attempts a Taking You with Me on Jinbei and fails — and chip down half of Crow's life points.
  • Worthy Opponent: For Yusei and Team 5D's. Compared to the rest of their opponents, the match with Team Taiyo is more amicable and warm, with both teams encouaraging each other mid-match to reach their full potential and have a great duel.

     Team Ragnarok (Dragan, Brave (Broder) and Harald (Halldor)) 

Team Ragnarok: Dragan, Brave (Broder) and Harald (Halldor)

https://static.tvtropes.org/pmwiki/pub/images/Team_Ragnarok1_9043.jpg
From left to right: Harald, Brave and Dragan.
Dragan is voiced by: Kenichi Miya (Japanese), David Wills (English)
Brave is voiced by: Ryōhei Kimura (Japanese), Marc Thompson (English)
Harald is voiced by: Masaya Onosaka (Japanese), Eli Jay (English)

Team 5D's fourth opponents. They were shown to be very important when they were immune to Yliaster's changes to history, due to having a new set of God Cards (the Aesir, based on Norse mythology). They're notable for being the very first Divine Type Monsters since the 3 Egyptian god cards from the very first series, as well as the first Divine type of Synchro monsters.

All three use Nordic decks built around summoning Aesir. Dragan uses Nordic Beasts and swarming effects to summon Thor, Brave uses Nordic Alfars to Summon Loki supported by a large number of Trap cards, and Harald uses Nordic Ascendants to summon Odin coupled with a large number of burn effects.


  • Anime Hair: The team with the most impressive, cool-looking and spikey hair styles, but all of them being impossible. Aside from Dragan and Brave's multicolored hair, Harald's hair is connected with his eyebrows.
  • Arrogant Kung-Fu Guy: Basically every single word that comes out of their mouth is either talking shit about Yusei and the others, or about how great they and the Nordic Gods are.
  • Back from the Dead: Doubles as Death Is Cheap. This is the main effect of the three gods, which give a bonus when coming back. Brave, being the cunning duelist he is, exploits the hell out of Thor's effect in his duels with Jack and Crow.
  • Background Boss: Odin, who is so absurdly huge that he's forced to stay in the background.
  • The Berserker:
    • When not dueling, Harald is perfectly calm and collected. During an actual duel... not so much.
    • Of course, that says nothing about Dragan's idea of pounding Jack into the dust with Thor, and Brave repeatedly mentioning getting 'god killed' over and over.
  • Big Ol' Eyebrows: Dragan, which is not quite obvious at first, since his eyebrows are also multi-colored like his hair.
  • Colonel Badass: Before finding Dragan and Brave, Harald used to be a colonel and he was apparently part of the air force. He saved a subordinate and himself from crashing on a mountain by blowing the head up with missiles.
  • Complexity Addiction: Harald seems to have one of these, and it cost him his duel with Yusei. Already having gotten rid of Majestic Star Dragon and having a massive field advantage with his team's three Aesir, Harald keeps playing cards that he thinks will completely ensure his victory over Yusei rather than using the Gods and their powerful effects to just crush Yusei underfoot. Yusei ends up turning all of those cards against him to not only bring out Shooting Star Dragon, but to depower all of the Aesir and banish them.
  • Defeat Means Friendship: After their defeat, they're a lot friendlier towards Team 5Ds and even help them invade Ark Cradle.
  • Dub Name Change: Brave to Broder, and Harald to Halldor in the English dub. Oddly enough, Dragan keeps his name from the Japanese version.
  • Expy: Team Ragnarok resembles the Doma trio from Duel Monsters as a whole, since each member of them is a rival to Team 5D's three wheelers. Like Amelda hated Kaiba, Dragan has his own grudge on Jack. Like Varon had a similar backstory and personality like Jonouchi, Brave has a similar backstory and personality like Crow. And like Rafael believed that Atem was an evil king, Harald believes that Yusei is connected with the destiny of destruction.
  • The Fatalist: To be fair, when you're associated with Norse mythology, this is kinda your schtick.
  • Freudian Trio: Brave is the Id, Dragan is the Ego, and Harald is the Superego.
  • Gambit Roulette: Brave does this with Crow, thrashing him at every single turn for most of their match.
  • Hero Antagonist: They want to stop Team New World (The Three Emperors of Yliaster), but are unwilling to work together with the Signers because of Yusei's father being the one who created Momentum (which led to Zero Reverse).
  • Hero of Another Story: Harald especially, due to travelling across the world and being in the military.
  • Hoist by His Own Petard: Harald uses a card that will banish the Aesir in three turns and deal their ATK as effect damage to Yusei. Yusei uses a trap card to zero out their ATK and thus zero out the effect damage while Harald loses all three Aesir, leaving him a sitting duck.
  • Informed Ability: Despite being named a genius on par with Yusei, Harald's strategies end up doing more damage to himself than to his opponent, including giving two very high-level monsters to a dedicated Synchro player, running lots of Traps that don't do anything, and using a Death or Glory Attack despite being in a much stronger position.
  • Large and in Charge: The most powerful of the Aesir, Odin, is probably the third largest monster to date, towering over the city and easily dwarfing the other two. To put it in perspective, Odin is in the background during the entire duel and is still bigger than the other two. To put it in further perspective, Odin towers over the Egyptian Gods and the Sacred Beasts as well.
  • Large Ham: Brave likes to pretend that his opponent is doing a serious threat to his strategies before activating his trap cards. He's also the only one brave enough to stand up in the middle of a Riding Duel. Harald even notes how audacious he gets in trolling his opponents.
  • Long-Haired Pretty Boy: Harald has very long hair and he's probably the prettiest among the cast. He used to have short hair, though.
  • Magical Eye: Their left eyes have magical powers and are known as Rune Eyes. Not to be confuses with a certain monster from ARC-V.
  • Meaningful Name: All three of them are meaningful in some way, but Brave stands out the most. He takes very bold actions in his duels, from standing on his D-Wheel to make a Badass Boast, to invoking an extremely reckless strategy that involves destroying Thor repeatedly and letting Crow take out large amounts of his life points to get part of his plan going.
  • Not So Stoic: Harald is usually very calm and has a very tranquil voice, but he suddenly becomes hammy and more emotional when he's dueling.
  • Resurrective Immortality: The three Aesir revive themselves from the graveyard if destroyed, so at best they can only be neutralized for that turn. The exception is if they're banished.
  • Ripple-Effect-Proof Memory: The Aesir cards they hold protect them from temporal distortions.
  • Throwing the Fight: During Jack's reign as King, Dragan participated in a fixed match against him in order to get financial aid for his injured father. He isn't happy about it (and neither is Jack when he finds out), so when the WRGP pits them against one another again, both are raring to give it their all to settle their match for real. Luckily for them, their hand and deck order is precisely the same during the rematch, allowing them to settle the score.
  • Treasure Hunter: Brave's previous profession.
  • The Trickster: Brave and his Aesir Loki (who is the actual Trickster God of Norse Mythology) are considered this. He even has a nickname in-universe because of it being his prominent dueling trait. He had Crow on his knees with nothing but well-placed traps and exploiting Thor's abilities. He also shares Loki's Troll traits, with his pretending to panic only to reveal he's fine, and deliberately destroying Thor, twice.
  • Unexplained Accent: Harald, with his dub-only British accent, is supposed to be Norwegian.
  • Walking the Earth: Harald did a journey around the world to see it in a different perspective. After completing it, he received Odin.

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