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    The Sorcerer 
https://static.tvtropes.org/pmwiki/pub/images/sorcerer_model.jpg
Voiced by: Tim Curry (most of Season 1), JB Blanc ("Randy Cunningham: 13th Century Ninja"), Ben Cross (Season 2)

An ancient evil defeated and sealed by the Norisu Nine 800 years ago. In the present he made a deal with McFist to give him a superpower if he destroyed the Ninja. He "stanks" students (that is, turns them into monsters to do his evil will) to create enough chaos for him to escape his imprisonment.


  • Ancient Evil: He's been around for eight centuries and hopes to break free from his prison to unleash his power and chaos like he did back in 1213.
  • Animal Motifs: Dragons and Tigers. Jhonen pointedly made him lizard-like in appearance.
  • Arch-Enemy: He serves as this to the First Ninja, as well as to the rest of the future Ninjas.
  • Big Bad: The main antagonist of the series and ancient enemy of the Ninja. The entire purpose for the long line of Ninjas across eight centuries is to protect Norrisville from him and ensure he never escapes his prison.
  • Big Bad Ensemble: With Evil Julian for Season 2. The Sorcerer is still up to his usual schemes, while Evil Julian is actively hunting the Chaos Pearls to become an all-powerful overlord himself.
  • Body Snatcher: "Julian's Birthday Surprise" reveals that the body of the Sorcerer is not his own, but a merchant from the 13th Century that found one of the Chaos Orbs in a lake. The Sorcerer took over the Merchant's body, while the "Merchant" is trapped in the orb's original resting place.
  • The Corrupter: He turns people in despair into monsters to do his will.
    • When freed, he can do this endlessly by just hitting people or objects with his Stank. As an arguable trade-off, just hitting these monsters hard enough will return them to normal.
  • Creepy Long Fingers: His fingers are long and bony.
  • Diabolus ex Machina: The Sorcerer tends to be the Diabolus in question in most of his appearances. If a student or adult finds themselves at an emotional low point, often a result of Randy or Howard's actions, the Sorcerer usually picks up on it and seizes the opportunity to Stank them, even if he had no connection or role in the episode's plot until that point. It's justified, since the Sorcerer's imprisonment prevents him from directly causing conflict, so he has to settle for making bad situations worse in his favor, and is a convenient excuse to have a fight scene.
  • The Dreaded: Most people aren't aware he even exists, but those who do are rightfully terrified of him, and he tends to elicit Oh, Crap! reactions whenever he shows face to other characters.
  • Enemy Mine: Randy frees him in the Grand Finale to stop Evil Julian, and the Sorcerer agrees. Naturally, he turns on Randy once the common threat is vanquished and becomes the Final Boss.
  • Even Evil Has Loved Ones: If nothing else, he seems to be genuinely fond of the Sorceress.
  • Evil Brit: He certainly has the accent.
  • Evil Smells Bad: There's a reason his magic is called stank. The Sorceress tracks him by scent.
  • Evil Sorcerer: An 800 year old one at that.
  • Faux Affably Evil: Most of his conversations he comes across as snarky or hammy and his interactions with his rat are cute. However the moment he's free, he transforms nearly the entire city into monsters and lays waste to the rest of Norrisville, all within the span of a few hours. Remember, he killed eight of the Norisu Nine.
  • Final Boss: Randy's final opponent in the show. Scott Thomas would go on to state in Secrets of the Nine that the Nomicon had nine chapters, with the first focusing on the Sorcerer, implying he would have been a Disc-One Final Boss as Randy moved on to face other major villains.
  • From Nobody to Nightmare: Originally a nameless Peddler, he happened upon the Chaos Pearls and became corrupted by their power, which led to the creation of the Sorcerer, who would go on to become Norrisville's greatest menace and the Ninja's arch-enemy.
  • Fusion Dance: His threat is finally ended when the merchant he traded places with is freed from the Land of Shadows and they merge together before the man disappears, but not before thanking Randy for freeing him.
  • Hard Light: Can create constructs with his magic.
  • His Name Really Is "Barkeep": He is simply called "the Sorcerer" by McFist and others. Even his old self receives no name, being called the Peddler.
  • In the Hood: He wears a hood.
  • Invincible Villain: Once he's broken free from his prison, he demonstrates that he's not someone to be trifled with as Randy still couldn't overpower him and had to resort to stealing the source of his power to defeat him.
  • Ironic Hell: 800 years ago, he coveted the power of the Tengu Stone. The First Ninja eventually used it to imprison him and he now spends his days chained to a rock with the stone high above him, in his sight, but completely out of his reach.
  • Lean and Mean: His design is thin, green, and every bit as mean.
  • No Name Given: His real name has not been revealed in the series.
  • Prophet Eyes: He's a sorcerer with blank white eyes, which help add to his creepiness.
  • Sadist: While causing chaos naturally increases his power, the Sorcerer also takes perverse joy in the suffering he causes, and practically gorges on negative emotions to the point he can tell them apart by sound and even taste.
  • Satanic Archetype: An ancient evil trapped in an underground prison, the Sorcerer tempts people to spread chaos through preying on their weaknesses and resentments. His schemes turn people into litetal monsters as part of his plan to break free and cause destruction.
  • Sealed Evil in a Can: The last of the Norisu Nine sealed him beneath the Earth, but in the present day, Norrisville High School was built on top of it. He still stirs up trouble in order to free himself.
  • Sickly Green Glow: His magic glows green.
  • Soft-Spoken Sadist: Though he will raise his voice when he gets angry, the Sorcerer normally speaks in a refined, calm tone, even when he's transforming people into monsters.
  • Sorcerous Overlord: His goal is to become this, with the entire world as his domain. The Ninja's whole mission is to ensure he never gains enough power to make this a reality.
  • Villain-Possessed Bystander: The Sorcerer's MO is to "stank" students who are going through emotional trouble, turning them into monsters to serve his evil will.

McFist Industries

    Hannibal McFist 
Voiced by: John DiMaggio
https://static.tvtropes.org/pmwiki/pub/images/mcfist300px_3148.png

The owner of McFist Industries. He made a deal with the Sorcerer to destroy the Ninja for a superpower.


  • Arch-Enemy: Despite being The Dragon, McFist is often regarded as the Ninja's arch-nemesis, a fact both he and Randy acknowledge multiple times.
  • Artificial Limbs: Has a mechanical right arm that has a brain and a pair of eyes.
  • Bad Boss: He constantly insults and belittles the Robo-Apes whenever they fail to destroy the Ninja, best shown in "Rise of the Planet Robo-Apes".
  • Bald of Evil: He has no hair on top of his head.
  • Broken Pedestal: For Randy, upon discovering that he's both evil and behind all the robot attacks on the school.
  • The Chessmaster: Surprisingly becomes this in McCluckerbusters managing to manipulate events to almost put two of his competitors out of business, so he could corner the market on fast food.
  • Corrupt Corporate Executive: Highlighted in Happy Hanukkah Howard Weinerman where he almost turns Greg's Game Hole into a shoe store since there weren't any functioning video games despite the fact that it was one of HIS robots that destroyed all the video games in the first place.
  • Deal with the Devil: With the Sorcerer, to get a superpower all he has to do is break the Sorcerer out by destroying the Ninja.
  • Devil in Plain Sight: He's this to the general public, who in turn adore him a lot for being the head of the city's major consumer products company. It's incredible how everybody ignores the right cyborg arm with a brain with eyes on the wrist. That is SO TOTALLY not evil-looking, oh no!
    • This turn out to be a good thing, cause when he lost it, The Sorcerer stanked him and turned him into what could be described as the love child of Blanka and The Hulk, with the brain in his cyborg arm becoming a second head that shoots acid!
  • The Dragon: Acts as the Sorcerer's main liason, and many of his operations are in service to his goals.
  • Even Evil Has Loved Ones: He loves his wife Marci, to the point where he's horrified when he realizes he's left her behind in Night of the Living McFizzles.
  • Fat Bastard: He's overweight and runs a company that hides rather sketchy operations.
  • Fiction 500: He nearly owns everything in Norrisville. He even buys Whoopee World and bans Viceroy from it just to punish him for failing.
    "I'm Hannibal McFist, lovable gazillionare! I own this town!"
  • Glad I Thought of It: Constantly tries to take credit for Viceroy's ideas and efforts.
  • Hair-Trigger Temper: It is rare for him to go an episode without getting seriously ticked off.
  • Happily Married: Oddly enough, he and his wife are clearly on good terms.
  • The Heavy: Since the Sorcerer is imprisoned and can only threaten Norrisville when the situation is right, McFist is the more proactive antagonist against the Ninja. He falls out of this by the second season, once the Sorcerer takes a more active role.
  • Hidden Depths: Despite coming off as a total idiot, McFist is still an incredibly successful businessman responsible for taking his father's small candy company and turn it into a megacorp.
  • Idiot Savant: Questionably intelligent in anything not business related.
  • Involuntary Charity Donation: McFist becomes a victim of this in "McOne Armed and Dangerous" when the Ninja announces that he's donating one brand-new McFistPad to each person in Norrisville.
  • It's All About Me: He's shown profoundly narcissistic and always takes credit for Viceroy's ideas to win good graces with the Sorcerer, only giving Viceroy credit if his plans go a-wire.
  • Let's Get Dangerous!: When stanked by the Sorcerer, he becomes a scary combination of Acrofatic, Unstoppable Rage and Made of Iron
  • MegaCorp: He inherited McFist Industries from his father and brother. Hannibal is implied to have made the company even more successful with the help of Viceroy's genius, laying claim to most of Norrisville's public services and businesses. Ironically, because of this nigh-monopoly, its McFist's own property that bears the brunt of the damage during his attempts to destroy the Ninja.
  • No Indoor Voice: He yells A LOT.
  • Noodle Incident: Why he has a cyborg arm with a brain in it hasn't been revealed, or whose brain that is. A flashback in "McOne Armed and Dangerous" implies that he lost his arm from a conveyer belt incident.
  • Sarcasm-Blind: When McFist and Viceroy were discussing options about which superpower to pick (the Sorcerer will give McFist a superpower if he destroys the Ninja), Viceroy suggested the ability to understand sarcasm. McFist asked when he'd need it.
  • Sketchy Successor: In comparison to Terry, the actual inheritor of McFist Industries, he's a far better businessman. The sketchy part comes in due to his moral compass being much more askew than either his dad or brother by virtue of him selling out the planet to the Sorcerer in exchange for superpowers.
  • Sucksessor: In one episode, Hannibal McFist creates an alter ego named Lucius O'Thunderpunch to become the town's new hero and make the Ninja feel unwanted. After the Ninja leaves, O'Thunderpunch shows his true colors and the school becomes vulnerable to the Sorcerer until the Ninja returns.
  • Sure, Let's Go with That: Hannibal McFist once tried to destroy the Ninja with an Powered Armor. When the Ninja removed the helmet, he assumed McFist was being forced. McFist tried to play along but the Ninja wondered why somebody would force him. Since McFist failed to come up with an excuse, the Ninja figured out McFist is a Villain with Good Publicity.
    • In the Season 1 finale, the Sorcerer erroneously believes that McFist made good on his word to free him and neither he or Viceroy feels too inclined to correct him.
  • Tyrannical Town Tycoon: CEO of McFist industries, which makes just everything from technology to clothes over multiple subsidiaries. McFist owns almost every business in the town of Norrisville.
  • Ugly Guy, Hot Wife: He's not much to look at, while his wife Marci is very attractive.
  • Ungrateful Bastard: Can't even spit out a "thank you" to the Ninja, whom he hates with every fiber. No matter how many times Ninja saves him, his family, or even his entire company, he still wants to destroy the Ninja, despite saving his ungrateful butt.
  • Villain with Good Publicity: Lampshaded.
    Randy: "What better mask for an enemy than that of the most beloved man in town?"
  • Why Did It Have to Be Snakes?: His phobia as revealed in McFear Factor are clowns.
  • Would Hurt a Child: He has no problem in sending killer robots to attack a school full of students in order to destroy the Ninja just so he can get a superpower as he was promised by the Sorcerer. Also shown in "McOne Armed and Dangerous" when Ninja appears during his ceremony, McFist impulsively punches a young boy hard with his robot arm and doesn't even cringe at the thought.
  • You Get What You Pay For: In "McSatchle", Viceroy builds a robot with an armor made of McSatchles because they're indestructible. However, McFist had decided to cut costs by making lower quality zippers and it allowed the Ninja to defeat the robot.

    Willem Viceroy III 
https://static.tvtropes.org/pmwiki/pub/images/viceroy300px_1558.png

McFist's mad scientist who creates whatever evil machinations he asks for.


  • Affably Evil: Depending on the episode. He can be genuinely friendly and kind and acts more as a Punch-Clock Villain. But he has his moments of being Faux Affably Evil.
  • All There in the Manual: In the cartoon, he's merely called "Viceroy". The name Willem Viceroy III was revealed in a game.
  • Ambiguously Gay: He often acts effeminate and stylish, but whether he's actually gay or is Camp Straight is up for debate.
  • Berserk Button: Do not separate him from his robot helper Otto.
  • Black and Nerdy: He's African-American and a scientist.
  • Crazy-Prepared: Brings a killer robot wherever he goes.
  • Deadpan Snarker: He tends to make remarks about McFist never thinking his decisions through and expecting him to have a solution for everything.
  • The Dragon: He serves as McFist's, being responsible for the creation of the various killer robots set against the Ninja. Amusingly, McFist is a Dragon himself to the Sorcerer.
  • Enemy Mine: With the Ninja against Jerry Driscoll in Dawn of the Driscoll.
  • Even Evil Has Loved Ones: In Monster Dump, an amoeba blob becomes his pet, which he names Nicholas. In the second season, he has his robot assistant Otto, whom he shows a great deal of affection for, to the point he was willing to raze all of Norrisville to find him.
  • Evil Genius: He invents robots to fight the Ninja.
  • Faux Affably Evil: Depending on the episode. He's usually Affably Evil, but the Halloween special emphasizes how underhanded and ruthless he can be sometimes. Not only did he betray Driscoll to the authorities to become valedictorian of his class (and is most definitely not sorry for the act), he also ended up purloining the man's death ray decades later. He was also more than willing to use said death ray to wipe out Norrisville and its inhabitants to prevent the zombie plague from spreading, expressing mild glee at the prospect of doing so.
  • Gadgeteer Genius: The robots sent to attack the Ninja are his invention.
  • Hyper-Competent Sidekick: Suffice to say, McFist's "destroy the Ninja" schemes wouldn't get anywhere without Viceroy's genius. In fact, all the robots and weapons McFist employs are of his creation and he often has back-up plans when things go south.
  • Insufferable Genius: So much so that he's taught some of his robots to act smug.
  • Intergenerational Friendship: With Ruth Johnson, Hannibal's mother-in-law.
  • Labcoat of Science and Medicine: A lavender one.
  • Lean and Mean: He's very thin and one of the bad guys.
  • Mad Scientist: Not only does he create machines and monsters to attack the Ninja, but it's also established in "Dawn of the Driscoll" that he attended Mad Scientist University.
  • Made of Indestructium: Many of the products and weapons he designs for the company are nigh-indestructible. They only break if a minuscule design flaw he overlooked is ruthlessly exploited or if Hannibal himself made some budget cuts during their construction.
  • My God, What Have I Done?: He's pretty horrified once he realized that his Darker and Edgier replacement for Whoopee was utterly at odds with the spirit of the character.
  • Odd Friendship: Strangely gets along quite well with Howard even though the two are technically enemies by proxy.
  • Psychopathic Manchild: An ardent lover of theme parks, sweets, and killer robots.
  • Punch-Clock Villain: Doesn't really hate the Ninja like McFist does and is only interested in getting his paycheck.
  • Purple Is Powerful: His season 2 creations are primarily colored purple compared to their greener season 1 counterparts.
  • Real Men Wear Purple
  • Robot Master: Creates all the Mecha-Mooks that Randy fights throughout the series.
  • Servile Snarker: He's fond of openly mocking McFist.
  • Smart People Wear Glasses: He wears glasses and is a scientist.
  • Why Did It Have to Be Snakes?: His phobia as revealed in McFear Factor is Stevie Miller.

Independent

    Evil Julian 
https://static.tvtropes.org/pmwiki/pub/images/1642633827387.png
As a cyborg

An evil counterpart of Julian, created from one of the Sorcerer's Orbs of Power.


  • Always a Bigger Fish: On the receiving end of this, once Randy frees the Sorcerer, in order to defeat him.
  • Ambition Is Evil: Like the Sorcerer, Evil Julian was born from the real Julian's inner craving for the power that the Chaos Pearls offered. After escaping the Land of Shadows, his main goal is to gather the remaining orbs and use their power to Take Over the World.
  • The Bad Guy Wins: Quite a few times, actually. Out of all the series' villains, Evil Julian has the most success.
    • In "Snow-Klahoma!", he successfully escapes into the real world, while trapping Julian in the Land of Shadows.
    • In "Mastermind of Disastermind", although he's defeated by Randy, he still acquires one of the Sorcerer Balls, and a powerful new form to boot.
    • In "Winner Takes Ball", he obtains the rest of the Sorcerer Balls and absorbs all of their power.
  • Big Bad Ensemble: With the Sorcerer in the second season. Evil Julian is unaffiliated with the Sorcerer or McFist, and has his own destructive ambitions for the Sorcerer Balls, making him an entirely separate threat.
  • Card-Carrying Villain: A character who outright uses "Evil" in their own name isn't exactly subtle about their intentions.
  • Contrasting Sequel Antagonist: Evil Julian stands out from the other major villains in multiple ways. He lacks the endless resources and robots of McFist and Viceroy, as well as the sheer power of the Sorcerer, but Evil Julian eclipses them in all in tenacity and cunning. The Sorcerer is only able to threaten the school when students are in a mentally vulnerable state and McFist is a Slave to PR, whereas Evil Julian has the most agency because he's unbound by societal inhibitions, is willing to get his own hands dirty, and accomplishes his goals largely on his own. All of these make him arguably the most successful villain of the bunch, and he was only brought down because Randy formed an Enemy Mine with the Sorcerer.
  • Create Your Own Villain: It's no exaggeration to say that Evil Julian wouldn't have existed or become as powerful as he did without Randy's screw ups. Randy's paranoia caused him to bring the Sorcerer Ball in his possession to Julian's birthday party, which exposed the latter to its temptations and birthed his evil doppelganger. Worse, Evil Julian escapes the Land of Shadows after Randy and Howard abandoned Julian in an ice maze. Worse still, Evil Julian gains one of the Sorcerer Balls after Randy gave it to him, which he later used to become a powerful Cyborg and eventually gather the rest of the Sorcerer Balls.
  • Creepy Child: Even when he's not explicitly being evil, he has eerie vibes about him.
  • Cyborg: He becomes one after merging with Viceroy's robot and acquiring one of the Sorcerer balls.
  • Disc-One Final Boss: For all his competence and accumulated power, Evil Julian is defeated by an Enemy Mine between Randy and the Sorcerer, and rather quickly forced to merge back with Julian. The Sorcerer takes up the role of Final Boss. Considering the series' untimely discontinuation, it's likely this was why his plot was wrapped up so hastily.
  • Evil Counterpart: Natch. He's all of Julian's negative qualities taken to ludicrously evil proportions.
  • Evil Sorcerer: After acquiring the Chaos Pearls, Evil Julian begins to demonstrate a surprising aptitude for mystical powers and incantations. The plot all but states he would have displaced the Sorcerer and become an even worse menace to Norrisville. Fortunately, his mastery isn't quite up to par with the Sorcerer's own, who easily takes his power back from the villainous juvenile once they face off.
  • Evil Twin: To Julian.
  • Fangs Are Evil: He has the same fangs as the original Julian, though he loses them after becoming a cyborg.
  • Faux Affably Evil: He retains Julian's polite mannerisms, but it doesn't conceal how vile he really is.
  • Fusion Dance: Once the real Julian is freed from the Land of Shadows, he's forced to re-merge with him.
  • Giggling Villain: A trait he shares with the original, only with far less mirth.
  • Godzilla Threshold: In the series finale, Evil Julian has become so powerful, Randy is forced to team up with the Sorcerer to defeat him.
  • HA HA HA—No: In "Mastermind of Disastermind", Randy winds up giving him the Sorcerer Ball, then later tries to ask him to return it as the Ninja, leading to this reaction.
  • The Heavy: For Season 2's Chaos Pearls arc. While the Sorcerer and McFist appear more often in the season, Evil Julian is the one actually driving the plot forward and directly antagonizes the Ninja more than either of them.
  • Knight of Cerebus: Downplayed. Evil Julian has comedic moments, but is treated more seriously than any other villain in the show, and his episodes are more plot-driven with long-term consequences. His status as this is reinforced by the fact that he's the only villain Randy has intentionally tried to kill on two occasions.
  • Lean and Mean: He doesn't seem all that imposing, but he's a lot stronger than he looks. Even his cyborg form has a rather lean physique.
  • Light Is Not Good: Contrasting Julian, he is decked in all white, and seriously bad news.
  • Magitek: His cyborg form is composed of the remains of one of Viceroy's robot, powered by the mystical Chaos Pearl. The result is an extremely powerful and considerably more dangerous villain.
  • The Man in the Mirror Talks Back: He torments Julian like this in "Snow-Klahoma!", even attempting to pull his counterpart through the mirror to switch places with him. At the end of the episode, he succeeds.
  • Mid-Season Upgrade: Quite literally. He gains a more powerful cyborg form at the end of "Mastermind of Disastermind", which is at Season 2's halfway mark.
  • Near-Villain Victory: By the second season finale, Evil Julian has become so powerful, Randy has no hope of defeating him alone. The Nomicon even says as much, forcing Randy to free the Sorcerer for an Enemy Mine.
  • Palette Swap: Discussed and mocked. Physically, he's identical to Julian, save for wearing primarily white clothing in contrast to his counterpart's purple. He even lampshades this in "Mastermind of Disastermind", clearly exasperated at how no one's noticed this.
  • Slasher Smile: He has some unsettling smiles, but his cyborg form really dials this up.
  • Super-Strength: Even before his power-up, Evil Julian was noted to be stronger than the real Julian, being capable of utterly manhandling the Ninja in their second fight.
  • Take Over the World: His endgame. With the power of the Chaos Pearls, he intends to plunge the world into darkness, with him as its tyrannical ruler. If he can't have that, he'll settle for destroying it.
  • Took a Level in Badass: Evil Julian certainly wasn't a slouch on his own, but he truly begins to rival the Ninja physically after becoming a cyborg at the end of "Mastermind of Disastermind". He later seizes the rest of the Chaos Pearls in "Winner Takes Ball" and all but became the new Sorcerer of Norrisville, albeit for a short while.
  • Soft-Spoken Sadist: His normal voice is softer than Julian's and carries a thinly-veiled undertone of menace. After his transformation into a cyborg, he starts yelling a lot more as he gets Drunk with Power.
  • Vile Villain, Saccharine Show: Evil Julian has comedic moments here and there, but is depicted as a much more dangerous threat than McFist or the Sorcerer in what's an otherwise comedy-centric action series.
  • Villains Want Mercy: When Randy uses the Sorcerer's Ball against him, causing visible damage to his body, Evil Julian desperately pleads Randy for to stop. It's one of the few instances where Evil Julian is in a completely vulnerable state.
  • Voluntary Shapeshifting: He can stank and de-stank himself at will, but never uses this ability after "Snow-Klahoma!", though he probably deemed it unnecessary since he became a more powerful Cyborg in the next episode.
  • White Hair, Black Heart: His hair is white, and he's morally bankrupt.

Ninjanomicon Related

    The Tengu 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_mxphvbtd001qirdogo1_1280.jpg

A grotesque and powerful demonic bird entity that is the source of the Ninja Suit's power. It is fundamentally linked with the suit's wellbeing; Whatever damage one incurs, the other receives in turn. This also extends to the person (if any) wearing the suit during said injury. It is tentatively sealed in the stone eye of the atrium floor mosaic.


  • Attack Its Weakpoint: Its Demon Feathers. After they were stripped from it and turned into the Ninja Suit, the suit itself became its weakpoint.
  • Demonic Possession: A fairly persistent variation. Even after being knocked out of its initial victim it will immediately try to repossess its former vessel.
  • Expy: Its spirit form (black with a green-white-red max) greatly resembles Aku from Samurai Jack.
  • Feather Flechettes
  • Glowing Eyes of Doom: When its possessed victim fully transforms.
  • Morphic Resonance: A fully possessed victim does not actually resemble the tengu's true form but carries over several of his/her traits including hairstyle.
  • People Puppets: Ironically enough, the Tengu is the puppet. Randy figures out that because the Tengu is connected to the suit, he can control it by making it mimic his movements.
  • Red Eyes, Take Warning: People it possesses gradually have their eyes turned red.
  • Sealed Evil In A Rock: Not evil, but he is sealed in the stone eye of mosaic and actually servces as the "lock" to the Sorcerer's prison.
  • Tengu: Referred to as such and is a bird-like demon. As noted below, they Shown Their Work to explain why.
  • Shown Their Work: Tengu are sometimes cited as the origin of obscure martial arts, but particularly ninjas. Given their supernatural powers, also wold explain the Ninja's more out there powers.
  • The Voiceless: It does not speak.

    NomiRandy 
https://static.tvtropes.org/pmwiki/pub/images/nomirandy300px_3244.png

An alternate personality to Randy created by the Nomicon and representative of a "no-Nomicon" Randy, he's a flirtatious, irresponsible, and jerky guy who couldn't care less about the lessons he should be learning as the ninja. Though he was originally created by the Nomicon to teach Randy a lesson (trapping Randy in the book and taking over his body), there are signs that he might be capable of independent action and thought, since he prefers life outside the book and uses potentially lethal force on Randy when they confront each other in the outside world.


  • Casanova Wannabe: He flirts with practically everyone he sees on a stroll down the corridor, and passes over Theresa (who is already enamoured with him) to hit on Heidi.
  • Confusion Fu: Deals with Bash threatening to harm him by...starting up some tunes and breakdancing at him. It works.
  • Evil Twin: Of Randy, though he only technically exists inside the Nomicon unless he can hijack a body.
  • In the Hood: Randy doesn't usually use the hood on his jacket, but NomiRandy starts using it the instant he escapes the Nomicon.
  • Jerk with a Heart of Jerk: In contrast to Randy's Jerk with a Heart of Gold, NomiRandy is rude to just about anyone Randy considers a friend, breaks Theresa's heart, and spends all of his screentime with Randy either attacking him, taunting him, or both.

    The Halloweenja Suit 
https://static.tvtropes.org/pmwiki/pub/images/halloweenja_suit.jpg

A variation/mutation of the Ninja Suit that is unleashed when Randy uses the Nomicon's reservoir of fear-based magic.


  • Animal Motifs: Snakes.
  • Clingy Costume: Briefly refuses to be removed by Randy, but after he keeps trying, the suit decides that it's better off without him and promptly spits him out so it can wreak havoc on its own.
  • The Corrupter: It's more or less a mindless version of the Sorcerer.
  • Dangerous Forbidden Technique: It's the product of using one.
  • Evil Cannot Stand Cuteness: The Halloweenja hates cute, because cuteness actually harms it.
  • Know When to Fold 'Em: When Randy, Howard, and Rachel completely neutralize its army, it decides to flee to fight another day than risk being purified.
  • Living Clothes: It's a warped version of the Ninja Suit that walks and acts on its own.
  • Scary Teeth: The eyehole for the mask is converted into it's mouth and as expected of something that embodies fear, it's got some very sharp teeth.
  • Weaksauce Weakness: Cuteness. Shared with its corrupted minions, so much so that a kind hug can bring them back to normal. The Nomicon can also remove the corruption out of the suit if you can get it close enough.

Other Villains

    The Sorceress 
https://static.tvtropes.org/pmwiki/pub/images/the_sorceress.jpg
Voiced by: Jennifer Tilly.

The Sorcerer's soul mate (Read:psychotic lady lizard) from eons ago.


    Mac Antfee 
https://static.tvtropes.org/pmwiki/pub/images/david_koechner_randy_cunningham_03.jpg
Voiced by: David Koechner

The Ninja of Graduating Class 1985. The only known Ninja to have actually lost the position due to abusing his power and being a jerk. He froze a Stank'd student to let it be a successor Ninja's problem.


  • Acrofatic: The guy is FAST for his size.
  • Anti-Role Model: Subtle In-Universe example. He's the only Ninja to get fired from the position for conduct unworthy of being a Ninja. In fact, in his intro episode, the Ninjanomicon paints him as this to Randy when Randy was wondering if he was worthy of being a ninja.
  • Ax-Crazy: Randy accurately describes Mac as a "nut job" (if his "kick every butt in Norrisville" mentality is anything to go by).
  • Drill Sergeant Nasty: Played with. While he is most certainly this in his first appearance, his loss to the ninja and Mind Wipe seem to mellow him out and he makes a career out of being a positive motivational speaker.
  • Drunk with Power: It's implied that this is what happened to him, and one of the reasons why he's so obsessed with reclaiming the Ninja's powers.
  • Expy: Of John Kreese from The Karate Kid. He also dresses in red, white & blue attire like Rex Kwon Do.
  • Evil Is Petty: The reason why he wants to kick every butt in Norrisville is because he was fired from being the Ninja because he was a total Jerkass.
  • Evil Redhead: After he got stripped off from the ninja mask.
  • Held Back in School: Implied. He was the ninja for six years and given how high school lasts from 9th-12th grade, it reveals he was held back at least once.
  • Heel–Face Turn: See Took a Level in Kindness below.
  • Hoist by His Own Petard: When he and Randy fight in the Nomicon, he finally incapacitates Randy and decides that instead of just beating him, he's going to mind-wipe him too, throwing him into The Ultimate Lesson despite his protests before turning to the "Exit", just across the hall. Unfortunately for him, it turns out that Randy switched the names on the rooms and intentionally lured him into trying the mind-wipe, leading to...
  • Ironic Echo: Between him and Randy.
    Mac: There's no shame in losing to the class of '85, because we rule! *hurls Randy into The Ultimate Lesson*
    Later
    Randy: Ain't no shame in losing to the class of in your face! *slams the door to The Ultimate Lesson on Mac*
  • Jerkass: He left a stanked student in the freezer for over 20 years so he could go to prom, which Randy points out is "selfish Ninja-ing". In fact, he was such a jerk, he was fired from being the ninja, being the only one to do so.
  • Making a Splash: One of the Nomicon's ninja powers is the "Hydro Hand", allowing the ninja to materialize water in their hand and throw it as an attack. It takes Randy until Happy Hanukkah, Howard Weinerman to learn this ability.
  • The Poorly Chosen One: At first, Randy thought that Mac Antfee would actually help him regain his confidence of being the right guy to be the ninja because he was the ninja of '85, but when he meets the man in person, Randy realizes that Mac Antfee wasn't the past ninja he thought he was — he learns that Mac was fired from being the ninja because he was such a violent jerk. After learning that Mac is planning on getting the mask, Randy did not hesitate on kicking his butt in his own camp.
  • Red Shirts: Mac Antfee has an army of these (though they're technically Mooks), they're even called that.
  • Roaring Rampage of Revenge: He wants to regain the ninja suit, and he has said that once he does, he plans to kick the butts of everyone in the town, because he got fired for being a Jerkass.
  • Shadow Archetype: He's this to Randy and really the rest of the ninjas, showing how the power could corrupt them as well as not to use their gifts and responsabilities selfishly. Additionally, it also shows why the Ultimate Lesson is needed. Mac wasn't able to truly grow up and move on with his life until he got his mind wiped from it.
  • Top-Heavy Guy: Unlike most examples, this doesn't stop him from kicking really, really hard.
  • Took a Level in Kindness: When Randy tricks him into fulfilling the Ultimate Lesson, he loses his memories of being the Ninja. He ends up mellowing out and maturing considerably.
  • Villain Has a Point: A psychotic, power-hungry nutjob he may be, even he's not dumb enough to fight the Ninja head on, no matter how skilled he himself is. Justified as he was once the Ninja and knows how dangerously powerful the Ninja can be.
  • With Great Power Comes Great Insanity: Implied that he got addicted to the power of being the Ninja and the power that came with it. Hence part of why he wants to reclaim its power.
  • Would Hurt a Child: Has no qualms throwing Howard out of a pagoda and verbally/physically attacking Randy (both in and out of the Nomicon).

    The Disciplinarian 
https://static.tvtropes.org/pmwiki/pub/images/clip0014avi0039.png
Voiced by: Andy Richter

The caretaker of Detention Island who just happens to be a deranged and psychotic military robot/hologram repurposed for scholastic penalty. He really, really, really hates cheating.


  • AI Is A Crap Shoot: Rather reasonable and friendly until someone cheats or if he thinks someone is cheating.
  • Attack of the 50-Foot Whatever: His true form, a giant robotic version of himself.
  • Berserk Button: Cheating or the implication of cheating.
  • BFS: His tie transforms into one.
  • Death by Irony: The punishments for those sent to his island reflect the crimes the student perpetrated.
  • Hard Light: When suitably enraged, his otherwise intangible holographic avatar becomes this. It's tough enough to shatter pillars of stone.
  • Ironic Hell: Detention Island is this if you don't play by the rules.
  • Knight Templar: He believes that harshly punishing students for even the most harmless of rule breaking is completely justified.
  • Well-Intentioned Extremist: Heavy on the EXTREME aspect

    Catfish Booray 
https://static.tvtropes.org/pmwiki/pub/images/catfish_booray.png
Voiced by: Jim Cummings

A psychotic Cajun trapper who made his first appearance in "Swampy Seconds". He uses a magic purple powder, which he got from the "Spirit of the Swamp," to control the animals of the swamp. This purple power can also stank him at his own will, turning him into a Pythanthigator.


  • The Beastmaster: A combination of voodoo powder and magical collars allow him to control multiple animals of all shapes and sizes at once. These measures also work on people.
  • The Bus Came Back: Returns in a later episode to tell Hannibal and Viceroy what he believes to be the Ninja's true identity in exchange for the latest McFist Pad. This effectively jumpstarts the plot of "Bring me the Head of Reginald Bagel".
  • Egomaniac Hunter: Considers himself to be the best trapper in the world.
  • Expy: He's a mixture of Fuzzy Lumpkins for being a wild hermit who dislikes trespassers on his property and Kraven the Hunter for being an Egomaniac Hunter to his Spider-Man Send-Up. It's also notable that Jim Cummings has voiced both of these characters in the past.
  • Faux Affably Evil: Although he's often polite and doesn't even kill the animals he captures, Catfish has no problems with feeding intruders to his pets or scoffing at Randy's apparent Heroic Sacrifice.
  • Foreshadowing: He found one of the Sorcerer's Orbs in his swamp.
  • Glowing Eyes of Doom: His eyes glow a foreboding purple whenever he's in an intense emotional state or is in the process of exerting a lot of power.
  • Human Resources: Uses living people as furniture or as food for his animal army.
  • Mix-and-Match Critters: The form he takes when he uses his gris-gris is reminiscent of several swamp-dwelling creatures.
  • Ragin' Cajun: A dangerous man from Louisiana who lives in a swamp.
  • Transformation Trinket: His gris-gris. Given its origins and what it actually does, the term is a bit ironic as such talismans are usually made to DETER evil.


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