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The Paranatural Activity Club
Maxwell "Max" Puckett
Our protagonist. On his first day of school after moving into Mayview, his sixth sense awakens and he is quickly swept up into the additional level of wackiness (compounded with the entire town's oddballness) that is the Paranatural Activity Club. He is extremely acrobatic and uses a baseball bat with powers of magnetism as his tool.
- Batter Up: His tool is an aluminum bat.
- The Comically Serious: He is a cynical lad who plays the role of the Only Sane Man in a town full of eccentric and wacky denizens. Situations of his being this are practically inevitable. It helps that, even though Maxwell takes himself quite seriously, he isn't immune to all the wackiness himself from reacting very emotionally to all of the unfamiliar spectral business to displaying just as many exaggerated expressions as the rest of Mayview (his, in fact, being one of the very first the viewers see). Examples include but are not limited to: Isabel not taking Max's situation seriously enough or Max having something like super serious to tell Isaac.
- Deadpan Snarker: Due to his below mentioned status as only sane man. According to him, one of his super powers is "The ability to conjure an impenetrable wall of cynicism."
- Demonic Possession: It is revealed in chapter 3 that Max is possessed by a spirit who seems to let Max have control most of the time. However, the spirit takes over to intimidate the Doorman.
- Extra Oredinary: His bat is magnetic.
- Fish out of Water: He was the new kid in a strange city... and then he started seeing ghosts.
- Fragile Speedster: Max is very quick and acrobatic for a 12 year-old, but he still takes hits like one.
- Genre Savvy:
- Isabel initially refuses to come to Max's house to take care of a very creepy but not yet aggressive spirit. Max accuses her of being a skeptical slasher movie cop.
- And again when he notes the feeling of being watched.Max: It was probably nothing, least of all foreshadowing, and/or I am making things up.
- The Gadfly: Very first chapter has him displaying this tendency with Max snarking to Zoey about their move to Mayview. He also spends a good portion of Chapter 3 picking on Isaac and absolutely enjoying himself doing so.
- Goofy Print Underwear: Heart boxers... with pockets.
- Jerk with a Heart of Gold: He can be a bit mean, but ultimately he's a nice guy.
- Mouthy Kid: Snarky but reasonable.
- Nice Hat: His ballcap. The only time he is ever seen without it is when he's sleeping. Or confronting ghosts in his house when he should be sleeping. Or when Johnny steals it.
- Oh, Crap!: Max has shown over the top versions of this expression a few times.
- Only Sane Man: Half his lines in the first chapter point out how utterly insane the townspeople are.
- Le Parkour: Implied for Max and his hometown friends. It would certainly explain Max's ridiculous acrobatic feats.
- Pungeon Master: He can be pretty punny when he makes the effort. Exhibit A."Isaac, I sphinx you should calm down. [...] I'm just saying, you seem a riddle bit mad."
- Unique Protagonist Asset:
- Voice of the Legion: When the spirit possessing Max speaks, represented with one speech bubble that has two stems.
- Wacky Parent, Serious Child: You probably can't find a straighter example than Serious Child Max and his Wacky, Adult Child father.
An energetic classmate of Max's. She absolutely loves her work with the Activity Club, to the point of probable bloodthirst. Her tool is a thick book full of blank pages that she can manipulate. She is also best friends with Ed.
- Action Girl: Isabel is described as "heavy-handed" and even wears a T-shirt with the word "violence" in script lettering.
- Arrogant Kung-Fu Guy: She is very confident in her ability to use spectral energy, even compared to the adults in her Grandfather's dojo.
- Badass Boast: To the bat spirit in chapter 1.Isabel: Are you trying to scare me? [flares up with spectral energy] That's going to be hard.
- Blood Knight: To a downright scary degree.Isabel: We flipped a coin to see who'd risk going in! [creepy grin] I lost.
- Child Soldier: She's twelve, and she's a highly trained spectral who can go toe-to-toe with adults. According to her story about how she got her Tool, she's been fighting dangerous spirits since she was at least six.
- Deflector Shields: An application of spectral energy.
- Genki Girl: Hyper and cheerful.
- Hidden Depths: Her blood knight tendencies seem to be an effort to prove herself to her Grandfather.
- Imagination-Based Superpower: She can make whatever she likes from her spectral paper.
- Just a Flesh Wound: Insists that the bite one of the pixhellhounds gave her isn't serious. Dr. Zarei thinks differently.
- Little Miss Badass: While her arrogance causes problems, she's the star pupil of her grandfather's spectral dojo.
- Little Miss Snarker: Slightly sarcastic most of the time. Horrendously sarcastic when her grandfather is involved.That was lame. A lame attack. I think tradition's / Kinda wack.
- Magical Girl Warrior: Described as such by Ed.
- Meaningful Name: Her last name means "war" in Spanish. Fitting for someone who enjoys fighting.
- O.O.C. Is Serious Business: Max is rather freaked out when she doesn't have a humongous evil grin while fighting spirits.
- Paper Master: Her tool is a book full of infinite amounts of paper that she can freely fold and control.
- Parasol of Pain: She gains an umbrella as a tool from her grandfather after she lost her previous one, and consequently, Eightfold, in the last mission.
- Red Is Heroic: Her spectral energy is red, and she often wears red clothing, as the most action-oriented of the main heroes.
- This is a Drill: Made of paper. She is also capable of doing something similar with her spectral energy.
- Why Did It Have to Be Snakes?: She's "not great with dogs."
Edward "Ed" Burger
An especially energetic and somewhat off-kilter member of the Activity Club. His tool is a paintbrush, allowing him to paint weapons on any surface, even thin air. He is also best friends with Isabel.
- Art Attacker: He attacks with his ink paintings.
- Blood Knight: Loves a good fight, although he's a bit less creepy about it than Isabel.
- Bond One-Liner: Of the less than badass variety in Chapter 2:Ed: Welp! I guess you could say he's... dead.
- Cheshire Cat Grin: Ed smiles at nearly all times. Including when he's fighting. Or telling Max that the spirit weeds/tentacles/ropes/somethings that he just walked through could be highly poisonous.
- For example, he doodles a mustache on himself to match a silly French spirit.
- It's implied that he's a lot less strange than he seems; it's just that he's embraced everyone's perception of him as a weirdo.
- Conveniently an Orphan: Prior to much development on his history, anyway. Both his parents are gone, so he lives in the Guerras' dojo with Isabel and is a student of her grandfather.
- His parents were scientists involved with the Consortium. According to Agent Day, the circumstances behind their disappearances are still unknown.
- Eye Scream: His face got erased by a spirit one morning and he decided to draw on new features while he waited for it to reappear. When his eyeballs came back, they got covered in ink.
- Hidden Depths: His silliness is in part explained in the last two panels here.
- According to him, Isabel's grandfather leaves him alone because he's able to defend himself well enough. Let that sink in.
- In chapter 5, he ends up having a talk with his specter where he confesses that he feels guilty over not standing by Isabel while her grandfather told her off for losing Eightfold.
- Imagination-Based Superpower: He can draw whatever he needs in the air and it will come to life.
- Keet: Really odd and really chipper.
- Mundane Utility: Using his power to make clotheslines and to write down controls for the fighting game he's playing.
- Opaque Nerd Glasses: His eyes are never visible through them.
By far the most normal member of the Activity Club. Knowledgeable about the paranatural, but is treated as a Butt Monkey by the rest of the club. He is a "medium", a possessed human able to use a spirit's powers without a tool as a conduit. His powers are weather-based, giving Isaac the ability to wield lightning, rain, clouds, wind, and snow. He also claims to be able to take on Isabel and Ed at once.
- Anime Hair: It's actually a symptom of his possession.
- Animesque: He's basically a shounen manga hero, complete with speeches about justice, friendship, and saving the world every time you blink. Other times, he might adopt a "cool anime guy" sitting posture or walk.
- Bishie Sparkle: He tends to do this. It's... hard to control.
- Blue Is Heroic: He has blue spectral energy and eyes, and he very much tries to be a good guy and hero.
- Butt Monkey: Despite (and actually partly because of) his power, Isaac is the Activity Club's. Max tends to forget his name, though he has a healthier friendship with Max than with... pretty much anyone. Isabel and Ed leave him out of their friendship, he gets left out of the loop on paranatural happenings, Mr. Spender ignores him, etc. Also deconstructed to a degree, because it has left him with one hell of a Hair-Trigger Temper.
- Elemental Powers / Power of the Storm: As a medium, Isaac is given powers without the need of a tool.
- Fiery Redhead: He has quite the temper which is portrayed with prominence in Chapter 3. He gets riled up easily and tends to stew over things.Isaac: No one else gets angry like I do. Max gets mad and he's back to joking around in no time. But I get mad, and it buzzes in my head for hours and days and weeks. Forever. It just stays.
- Foil: To Max. They're in similar positions at the start of the comic, being outsiders to or within the club, and it's this that first gets them talking. In terms of archetype, Max is the cynical, snarky anti-hero associated with black to Isaac's bright colors and shonen hero themes. In terms of powers, Max has magnetism and Isaac can create lightning — there's even a wallpaper where they use their powers together.
- Hair-Trigger Temper: Years of abuse at the Activity Club seem to have given him a really short fuse.
- Hero of Another Story: Mornings at the school are best described as... weird (well weirder anyway) because of the adventures he gets into overnight. Then there's the things he and Ed got up to on the Ghost Train while separated from Max and Isabel.
- Intergenerational Friendship: Seems to have one with his apparent mentor, the Doorman.
- Let's Get Dangerous!: Let's. Negotiate.
- Locked Out of the Loop: Due to his possession, he is not allowed to know any details on the Paranatural Activity Consortium. The fact that doesn't know much else, either, can be blamed on Spender's meandering teaching style.Spender: Isaac, I know you're frustrated, and I feel very bad about that, but I am not allowed to discuss such matters with you for the duration of your possession.
Isaac: [pointing at the censored text] STOP DOING THAT!
- Mr. Exposition: Provides quite a bit of exposition, mainly because Spender is really difficult about showing new kids the ropes.
- Offscreen Moment of Awesome: Apparently he goes on quests to save ancient spirit civilizations once or twice a day.
- Only Sane Man: He deals with a more frustrating level of insanity than Max, and he's been dealing with it for far longer.
- Otaku: In addition to Animesque, he also drew a fruit basket as an anime character◊, dressed as Naruto◊, and chatted/sang about Vocaloid to Max.
- Powers via Possession: He's a medium. And the spirit possessing him is a big enough deal that Mr. Spender has to keep him in the dark about the Activity Consortium until it leaves him. As Max notes, this makes him a huge tool.
- Red Is Heroic: Fitting with his "stereotypical shonen hero" theme, he has red hair, as a symptom of his possession.
- Running Gag: Isaac is a Hero of Another Story. One full of shonen tropes.
- The Starscream: Isaac is a cheerfully benign one towards Mr. Spender.Isaac: I will dance on your grave, sir.
- Terrible Artist: According to Max.
Richard "Rick" Spender
Max's history teacher, and the advisor to the Activity Club. Cultivates a certain air of mystery which simply annoys the club's Genre Savvy population. His tool is the sunglasses he constantly wears, which give him the power to manipulate light.
- Adorkable: Doing a backflip off a roof: cool. Doing a backflip off a roof then falling over shouting "Oh my god my ankle!"? Significantly less cool.Cast Bio: Mysterious, intellectual, athletic... these are three words that have nothing to do with Rick Spender.
- Ambiguously Evil: He seems to think he's doing the right thing, but others have shown doubts. He even asks Isabel's Grandfather to stop him if he turns too far from the light.
- Casting a Shadow: He uses an interesting variation: he can make his shadow tangible, but rather than manipulate it directly, he manipulates the light source which is casting the shadow.
- Chekhov's Skill: When he's introducing himself to Max as leader of the club, he mentions that he's an expert in spirit linguistics. When he encounters Forge, he identifies the language of evil (Cursed Words) that the dog-spirits are using, and also reveals he can understand Forge's language (High Spirit).
- Crouching Moron, Hidden Badass:
- Describes him to a tee. He comes off as a total moron most of the time, but he's regarded as an utterly terrifying figure among spirits.Rabbit Spirit: You hitch a ride on the Ghost Train and he shows up? You're over.
- Also, The reason the spirits are terrified of Spender? He beat "The strongest" spirit (Forge says as much during their confrontation). Consider what counts as "strong" in the Paranatural setting for a minute.
- We find out that Spender's actual strongest attack is basically a one-hit kill to anything and everything. And he has more powers on top of that.Forge: I am Forge, AND YOU ARE NOT WORTHY OF DESTROYING ME!
Spender: Heh. I get that a lot. [destroys him]
- Describes him to a tee. He comes off as a total moron most of the time, but he's regarded as an utterly terrifying figure among spirits.
- Dark and Troubled Past: While chewing him out in chapter five, Lucifer tells Spender that he's still "the same trembling, terrified boy [he] fished out of the lake thirteen years ago."
- Hidden Eyes: Does this after a physically and emotionally grueling fight during Chapter 4. Lampshaded in the Alt Text, which points out it's highly likely he's using his powers to do it on purpose, because he's a ham.
- Large Ham: He really likes giving mysterious, dramatic monologues, which are usually rendered fairly ridiculous by little details like "no one can hear what he's saying because he's turned away from them."
- Light 'em Up: His spectral ability. One of them, anyway. On one page he suddenly produces blinding light. On another, he doesn't turn off a nightstand lamp, he seems to banish its light, and his spirit resembles a lightbulb. Here he grabs the light gleaming off his glasses.
- Logical Weakness: His light powers don't work if there isn't any source of light for him to use (because his powers are a sort of shadow manipulation - therefore no light, no shadows, no powers)... but fortunately his Spirit is always illuminated and can provide a light for him.
- Mistaken for Badass: One of the shadow dogs warns Forge that "the sunglasses spectral" took out "the strongest spirit. The biggest." Because of this, Forge gives up when fighting him—only to find out Spender's most powerful attack can't even scratch his armor.Alt Text: You can't go embracing death every time you see a dude in shades.
- Mr. Exposition: Subverted; he has all the answers, but he gives far less information than he should.
- Mundane Utility: Uses his powers not only in battle, but also for such vital tasks as turning off lights, punning, and making light to read by.
- Nice Job Breaking It, Hero!: By defeating Forge but then letting him escape, he allowed him to possess Johnny and enter Mayview while slowly turning Johnny into a spectral.
- Nothing Is Scarier: His mental room. Usually, in Paranatural dream meetings, The door and the room behind it show the inner workings of the persons mind - for example, Texas Walker's room is just a wilderness fire campsite behind a giant gold door. Spenders mental room? ABSOLUTE DARKNESS. Which can apparently only be illuminated by Lucifer, his spirit (you can see his outline in the darkness). It also doesn't help that apparently, Spender's higher ups are curious as to WHY he doesn't let anyone else so much as look in and see his room...
- Only a Flesh Wound: He insists that the burn that covers his entire stomach isn't that bad. Lucifer disagrees. About five minutes after their argument, we see him groaning in pain and looking generally pathetic.
- Painting the Medium: He can apparently pronounce redaction.
- Poor Communication Kills:
- Very narrowly averted, in that Spender forgot to mention to Max (a new recruit with no knowledge on how things are run) that he cannot cross the town's barrier without being squashed the night before Max would have taken a trip out of the town. Max calls him out on this.
- Though it has yet to hurt Isaac, Spender's unwillingness to reveal anything to him unless it is needed to be known (and sometimes not even then) has left a pretty deep grudge in the kid. There is a reason for it, but Isaac is unaware of what that is either, which doesn't help matters.
- Portal Cut: How he defeats Forge: by turning the shadow Forge was walking on into a Bottomless Pit and then removing the shadow.
- Pragmatic Hero: Claims he has "a knack for cheap shots."
- Punny Name: Since his first name is Richard, his name could also be written as "Rich Spender". Some truth to this, especially when he is seen here pulling up in a car so expensive he won't even let the the kids wear their shoes inside of it.
- A Rare Sentence: As follows:Spender: Lucifer, did I... do the right thing tonight? [beat] ...Good lord, if my parents could hear me now.
- Scary Shiny Glasses: As befitting his mysterious side. Weaponized, even.
- Sealed Inside a Person-Shaped Can: He contains an extremely dangerous spirit in his own body with the help of his "personal" spirit, Lucifer. This puts a constant strain on both himself and Lucifer, and if either one slips up, that spirit starts to escape.
- Sink-or-Swim Mentor: Mr. Spender only teaches the Activity Club about fighting spirits when it's contextually relevant, and the context tends to involve mortal peril.
- Sunglasses at Night: Wears his sunglasses constantly, even in an unlit room or at nightnote .
- Super Mode: Has one in the form of Spirit Fusion, where he physically combines with Lucifer. Also qualifies as Golden Supermode. At the very least it gives him flight and Super Speed, but using it makes it easier for the shadow spirit he contains to escape.
- Well-Intentioned Extremist: It's not quite clear what his plans are, but apparently he's up to something his boss wouldn't like, but for all the best reasons. Isabel's grandfather warns that he should remember he's not exactly setting himself up for a good end.Francisco: You'll perish choking on the words "greater good" with some hero's blade in your guts, mark my words.
- Wrestler in All of Us: He uses a suplex on the Bat-like Spirit, although it doesn't work.Spender: S-spenderrr SLAAAAAM!!
Johnny and his Gang
A friendly bully who Max fights on his first day in Mayview.
- Affably Evil: Schoolyard bully version. Greeted Max enthusiastically, carrying no hard feelings about the day before, then casually decided to beat him up. Another time he extorted Max for fifty cents, but gave him change for a dollar.
- Blood Knight: To say he enjoys violence is kind of an understatement. More like he is actively addicted to it.
- The Bully: Johnny is this trope cranked up until the knob snaps off. He's not even all that mean, it's just that beating people up is his base state of existence. At least a few times it's shown he needs to punch the crap out of things (or people) to keep from going crazy.
- Cloudcuckoolander: He considers golf cards and a grape to be a good source of income, because grapes might become wine someday and "golfers are notoriously mortal".
- Defeat Means Friendship: Inverted. Johnny seems less hostile towards Max after kicking his butt. Seems to be playing straight with Ed so far as Ed hands Johnny his first ever defeat.
- The Ditz: Turned Up to Eleven, like everything else about him. He's best described as "unhinged".
- Empowered Badass Normal: He's a good fighter and gets possessed by Forge.
- A Father to His Men: See how he comforts R.J. and the rest of his gang. Note that he isn't slapping some sense into R.J., he's wiping their tears.
- Fiery Redhead: Definitely the loudest and angriest member of his gang.
- He's on a path to taking that trope literally after being possessed by a weakened Forge
- Get A Hold Of Yourself Man: Parodied. He looks like he's slapping R.J., but he's wiping their tears.
- Hair-Trigger Temper: He goes from smiling to trying to beat up Isaac within seconds of meeting him.
- Hidden Depths: He's actually fairly concerned over how other people see him after the hitball match, and wonders what he should be doing with himself.
- Insane Troll Logic: On a constant basis. May have something to do with repeated blows to his head. A shining example is when he and his gang are chasing the Activity Club's car, and lose track of them. Johnny reasons thusly: All roads lead to Rome. But they're not going to Rome. Therefore they must leave the road.
- It Is Pronounced Tro PAY: His last name is pronounced "juh-hawney," though his teacher claims he said it right.
- Large Ham: "THE FRIENDSHIP FUSION IS NOT A LADDER, IT IS A UNION OF SOULS!"
- Pet the Dog: Aside from the way he tries to comfort his friends after their collective mental breakdown viewing Max and co. floating, Johnny also takes time during the hitball match to help Max stay calm after HiJeff's rant, even commending him for standing up to him in earlier chapters.
- The Power of Friendship: Odd for a bully, he continuously evokes this with his gang, up to and including the Friendship Fusion.
- Pungeon Master: Seems rather fond of wordplay.
- Repetitive Name: Borderline case. His last name is pronounced "juh-hawny".
The biggest and strongest member of Johnny's gang, he's also far more calm and collected than his boss.
- The Big Guy: Of Johnny's group.
- The Heart: He also keeps Johnny from beating people up too much. Unless he's telling Johnny to beat them up more.
- Leaning on the Fourth Wall: His perception of reality seems to have shattered (along with the rest of the group's) as of chapter 4.
- Only Sane Man: Not only is he the one who realizes they could clear the fence if Johnny would just let him throw him over, he is also incredulous when Johnny describes Isaac's powers.
- Punny Name: On "alley-oop."
- The Smart Guy: He's usually the only one to realize the best solution to their problems. Also, reality.
- Top-Heavy Guy: His torso is huge.
A minor member of Johnny's gang.
- Agent Mulder: The original cast page referred to him as a "budding conspiracy theorist". As referenced in the comic, this apparently includes reptilian conspiracies.
- Good Scars, Evil Scars: Has a rather nasty-looking Evil Scar across his face.
- Number Two: Another implication from the first cast page, calling him Johnny's right-hand man. This role actually seems to have been taken on by Ollie, and the new page simply calls Stephen an "underling". He's still the most talkative minion.
- Tinfoil Hat: Wears one while Johnny is telling them about Isaac's powers.
A hoodie-wearing member of Johnny's gang. Has a hidden, sparkling mohawk.
- Ambiguous Gender: This was the case for a while, due to the face-concealing hoodie. They've since been confirmed as non-binary.
- Compressed Hair: How does it fit under that hood?
- Exotic Eye Designs: Lime green irises with concentric circles in them.
- The Faceless: Apart from the eyes and mouth, R.J.'s face is always hidden in the shadow of their hood, even if under direct light. Only when their hood was knocked off by a passing car did the shadow slip off, revealing the top of their head. In their background story the lower half of their face can be seen (they had freckles), though they still preferred wearing a hat and hoodie.
- In the Hood: It casts an all-concealing shadow across their face, even when the shape of their head is clearly visible.
- The Quiet One: Has only spoken when alone with the gang. Johnny tells Ed that R.J. took a vow of silence after the concert and R.J. agrees. R.J. also recognizes comedic irony.
- Undying Loyalty: The first line we hear them speak is "We wouldn't ditch you, Johnny."
- You Gotta Have Blue Hair: Has a green mohawk under their hood.
Mayview Middle School students
A student at Mayview Middle School. Rather excitable and friendly. Also a big nerd.
One of Max's classmates at Mayview Middle School. Seemingly one of the few kids around who doesn't have some odd trait, other than an excessive tolerance for weirdness.
- The Ace: Turns out he's really good at Hitball.Cody: Well, I have to go carry the team now.
- Animesque: He's the only one who can consistently out-anime Isaac, giving Hot-Blooded speeches and dropping dramatic I Am Your Opponent lines.
- Badass Gay: He shows off his devastating hitball skills while blushing happily over the thought of a guy crushing on him.
- Beware the Nice Ones: He gets really into hitball, to the point of giving off anime villain/anti-hero vibes.
- Cheerful Child: Tends to keep a smile even if the situation is tense. (With a few exceptions)
- Cloud Cuckoo Lander:
- While he initially appears to be the Only Sane Man, it turns out he's just as crazy as everyone else. Look at him chuckle in the face of insanity.
- His way of winning hangman◊.
- Or his reaction to Jeff throwing a ball at Max hard enough to take a head off.Cody: Wow, Jeff! Nice throw!
Everyone Else: READ THE MOOD!
- Nice Guy: An upbeat, friendly guy.
- Nonchalant Dodge: Avoids Johnny's hitball throws while casually stretching, yawning, and lying down with a book.
- La Résistance: Reveals himself to be a member of the student council before they became the Vice Principal's dogs and wants them to return to a normally-powered student council.
- Spock Speak: Briefly while confronting Stephen. Emphasizes his hall monitor-esque quality.
- Straight Gay: He's kind of ditzy and adorably perky, but there's nothing "effeminate" or stereotypical about him. Chapter 5 hinted that he was gay when he blushed over the idea of a guy liking him and Word of God confirmed it shortly afterward.
Student at Mayview Middle School. She's considerably more mature than the rest of her friends and tends to make smart remarks if they do something she considers stupid. Best friends with Lisa.
- Deadpan Snarker: Does this whenever someone does something dumb.
- Only Sane Man: She's the only one who sees Hitball as a game and is quick to try and get Couch Oop when things start to go off the rails. She's also the only one who blames Oop for the Hitball disaster, while everyone not in the Activity Club sees Jeff as the one to blame.
Student at Mayview Middle School. She's rather... eccentric, and has a large vocabulary that she attributes to Mr. Starchman's teaching. Knows all the goings-on at school. Best friends with Violet.
- She goes from being friendly to a teammate to threatening him with murder in a heartbeat when she gets hit with the switch.
- When Hijack tries to dodge the final barrage, she grabs him and forces him to take it.Lisa: Well since you're new here, some advice—you should be more careful in this school. There are some scary people here you really don't want to offend.
- The Bartender: She works the bar at the Student Store. Which is an old-fashioned saloon. Mayview, man.
- Deal with the Devil: Apparently she has information that is useful for the school newspaper (at least when Suzy is looking to fill a story with something besides facts), she's too clever to rely on.Suzy: If she knows we're relying on her info, she'll start asking for souls, Collin, and those are harder to harvest than Starchman Stars.
- The Dreaded: For the most part she's friendly with everyone, but her fellow students treat the concept of getting on her bad side, or owing her anything, with terror.
- Exorcist Head: Turns her head 180 degrees to face a bar patron.
- Only in It for the Money: While she's the only one with the influence to stand up against the student council president, Cody notes that she's not exactly a key figure of the rebellion, since all she cares about is Starchman Stars.
- Sesquipedalian Loquaciousness: Her main character trait. Lampshaded, even.
- Slasher Smile: During the hitball game, most of the kids look like they're ready to win. Lisa looks like she's ready to kill.
- Sweet Tooth: She makes some sort of extremely sugary drink - it looks like hot chocolate with whipped cream and syrup - while sitting at her desk in English class. It appears she just carries the ingredients around with her.
- Young Entrepreneur: Claims to be the one who turned the Student Store into a Bar/Café ("or Barfé, if you will"), charges by the sip, will allow you to pay to look at her confections, and uses wordplay to wring every last Starchman Star from her customers:Lisa (to Max): [N]ormally [an ice water] would be ~one Starchman Star ☆~ but for the big Hitball hero? It's on the house! Incidentally how much is your house worth?
Would you like to open a tab? (opens can of Tab) That's two stars.
Student at Mayview Middle School and president of the (unofficial) Journalism Club. Rather bubbly, but constantly ignores school rules and doesn't really care. Hates the Activity Club because her attempt to make a report on all the clubs went incomplete because they refused to be interviewed.
- Bad Boss: How Collin sees her, anyway.
- Berserk Button: Mentioning the Activity Club around her. When Max asks her about them, we get this reaction:Suzy: [crushing her milk carton] GOOD QUESTION!!
Collin: Pandora's Box, Max. You just ripped it in half.
- Cheshire Cat Grin: Whenever she's excited. It's not a good sign.
- Establishing Character Moment: She's waiting at the school entrance on Max's first day to greet him as a journalist, having stolen his file from the principal's office so she could recognize him. Equally telling is the Alt Text on her intro page:Responsible adult originally meant to meet Max at entrance drugged, tied up, put in closet.
- Extracurricular Enthusiast: Skirts between "intrepid student journalist" and "domestic terrorist" repeatedly.
- Genki Girl: All the time. Comes complete with bipolar mood swings and taking her work for the school newspaper very seriously. Her pupils are uncolored, giving her a (literally) bright-eyed look.
- Girls Love Stuffed Animals: She has several stuffed animals on her bed.
- Large Ham: She has a lot of over-the-top reactions to things and is very expressive in general.
- Making a Spectacle of Yourself: Wears rose-colored glasses seemingly just for decoration.
- No Sense of Personal Space: The Rant on this page confirms that "Suzy has no qualms about reaching into other people's pockets."
- Pink Means Feminine: She's always wearing pink, and usually wearing girly styles of clothing.
- School Newspaper Newshound: The paper isn't very high-budget, but she's always on the scent for happenings to report.
- Sleep Mask: Has one with pink sunglasses on it.
Student at Mayview Middle School and member of the (unofficial) Journalism Club. He has a low tolerance for his boss's actions.
Student at Mayview Middle School and member of the (unofficial) Journalism Club. Too laid-back for life, Dimitri mostly appears in the background either sleeping or doing nothing in particular.
- Alliterative Name: His initials are D.D.
- Awesome Mc Coolname: Sounds like something you'd name a superhero. The best part is, Danger is a real English surname dating back centuries.
- Beware the Nice Ones: Ordinarily is fairly laid back and relaxed, but turns into a terror on the Hitball court.
- Deadpan Snarker: His subdued demeanor means that his joking will likely be this.[Collin is setting up the radio]
Suzy: TURN IT ON, TURN IT ON!
Dimitri: Cut the green wire, Collin.
Collin: PLEASE BE QUIET, I NEED TO FOCUS!
Dimitri: Save us all.
- Hidden Depths: Initially appeared to be a relatively lazy and relaxed student, he turned out to be very adept at Hitball, more durable than a normal kid would be, and seems to know about spectrals.
- In-Series Nickname: Suzy and Collin call him "Dee".
- Lazy Bum: His actions include greeting Max, sleeping, not paying attention in class, and sleeping.
- Made of Iron: He blocks a hitball from Hijack with a slight wince and nothing more. The balls thrown by Hijack are strong enough to leave a crater in bleachers and when Max gets hit by one, he's left in serious pain with a possibly broken bone. This is explicitly called out and noticed by characters as being odd.
- The Mole: He sabotages Suzy's attempts to spy on the Activity Club, such as by unplugging the radio, leaving the recorder off, and just plain telling her the wrong information.Dimitri: [listening to the club talk about Hijack] Ok it's mostly static but I'm pretty sure I heard the words "burning" and "the governor" and "in effigy."
Suzy: [frantically writing] HOLY GOD
- Obfuscating Stupidity: It's been suggested that he may know about spectrals, and possibly has been sabotaging the Journalism Club's efforts to learn about the Activity Club. However, it's still left very ambiguous.
- Sleepyhead: Dimitri sleeps. A lot. And even when he doesn't, his eyes are usually half-closed, making him look like he wishes he still was.
- The Strategist: Fancies himself as able to read a Hitball court as well as Sima Yi. Whether or not he actually can is up for debate, but at the very least, he can do it better than the Student Council.
- Surrounded by Idiots: His plan to stop Hijack (through Max) goes off without a hitch, until the end when the other students don't realize they're supposed to rush the field.Dimitri: Tch. Pawns.
AlexA classmate of Max. She claims to know about the Activity Club.
- all lowercase letters: Speaks and writes like this.
- Bait and Switch: Her introduction heavily hints that she knows about spectrals and spirits, but it turns out she thinks the Activity Club is the Extraterrestrial Activity Club.
- Chekhov's Gunman: Was present when Max jumped through a bus, thus knows about it.
- Entertainingly Wrong: Her reasoning for the activity club being an alien hunting organization? The late-night secretive meetings, the shady government-employed leader, and the quirky-yet-charming person secretly being an alien. From her perspective, it makes perfect sense, but it's completely wrong.
- Fourth-Wall Observer: Is aware that her character design has changed since her first appearance, and is sure that the Activity Club are the main characters in some story.
- Forgettable Character: Parodied; she is in most of Max's classes and yet Max has absolutely no memory of her, despite apparently having had several conversations with her.
- Leaning on the Fourth Wall: Says she doesn't always want to be in the background.
Mayview Middle School staff
Max's science teacher. A lethargic and tired-looking man.
Max's English teacher. He's... enthusiastic about teaching. Gives out Starchman Stars which can be redeemed for prizes.
- Acrofatic: Rotund and almost impossibly agile.
- Big Fun: Maybe a little too fun.
- Cloudcuckoolander: In the running along with Max's dad and Ed.
- Improbable Aiming Skills: He manages to pin Johnny's shoelace to the floor with a Nurf dart with his back turned.
- Incoming Ham: His introduction.
- Insane Troll Logic: You're not supposed to say "Can I go to the bathroom?"... no saying "May I go to the bathroom?" is not the right way either.
- Large Ham: Twirls and shouts his way through Max's first class with him.
- Opaque Nerd Glasses: Has this in common with Ed. Probably the reason why they're both so odd.
- Weird Currency: The students use his stars to trade among each other.
Mary Rose Baxter
Max's math teacher. Kind, but a little unhinged due to frazzled nerves.
Max's gym teacher and Ollie's father.
- Amazingly Embarrassing Parents: Gets his son, Ollie, to assist him in demonstrating the rules of "hitball", calling him "my baby boy" in front of the other students. Ollie doesn't exactly look happy to be there.
- Exact Words: Responded to the school district banning dodgeball by having the students play "hitball" instead.
- Large Ham: He's definitely a loud man, and most of his lines are shouted.
- Top-Heavy Guy: To a lesser extent than his son, but his legs are still pretty tiny.
Principal PleezdooThe principal of Mayview Middle School, she is a small African-American woman who is constantly bowled over by the Vice Principal.
- Horrible Judge of Character: She goes along with everything the Vice Principal says. While she seems to understand that it might not all be completely accurate, she still gets swept along with it.
- Puppet King: The Vice Principal makes a few token concessions to her, but mostly does whatever she wants.
Vice PrincipalThe vice principal of Mayview Middle School, and the power behind the throne. She swears to punish the person who jumped through a moving bus (Max) before his "virus" can "infect" the rest of the student body.
- Enhance Button: Parodied. She tells the principal she's going to enhance the image... and then opens up a window of MS Paint where she's crudely redrawn the picture to be more offensive.
- Everyone Calls Him "Barkeep": She claims her name is Vice Principal, and ignores the principal's attempts to correct her.
- Felony Misdemeanor: As she's telling Hijack various ways he could end up taken to the principal's office (wearing normal clothes on pajama day, injuring a fellow student), she is horrified to realize that she's just giving him ideas.Vice Principal: I swear to various lesser demons, if you wear normal clothes on pajama day I will hunt you down.
- The Man Behind the Man: She's clearly the one in charge of the school, as she has the principal completely cowed.
- Non-Standard Character Design: Even in a world of spirits, ghosts, and who knows what else, her design is weird. Tall and skinny as a flagpole, eyes thin slits, and a really broad mouth filled with too many teeth.
- Paper-Thin Disguise: She hides among the students by covering with a military camouflage quilt that doesn't cover her completely and uses an obvious marionette that doesn't even touch the ground.Student: I think it's cool that he levitates!
- Totally Radical: Speaks like this when disguised as a child.Normal Child: Dag, sons! Those BARNHOUNDS are wiggity wiggity worse than homework! Let's show them our pep, fellow youths!
A large spirit resembling a storm god. He and Isaac aren't on the best of terms.
- Fog Feet: In his first appearance, his body from the waist down is a ghostly tail.
- A God Am I: Explicitly refers to himself as a god at one point. His powers don't do much to keep him humble.
- Hand-or-Object Underwear: He has small wings on his hips that cover his crotch. Judging by Isaac's reaction when he spreads those wings to punctuate a dramatic speech, they serve this function.
- Hair-Trigger Temper: His default state seems to be 'really rather cross'.Isaac: Wow, what's your problem?
Isaac's spirit: TAKE a GUESS!
Isaac: Uh, you have a short temper and a long list of things that make you angry?
- Jerkass: This seems to be Isaac's opinion of him, at any rate. His on-screen behaviour and comments don't exactly help.
- Jerkass Has a Point: Points out how quick Isaac is to use power displays as threats to or express anger.Isaac's spirit: You may be reluctant to BITE, but you BARE YOUR FANGS READILY.
- Knight Templar: There's a reason Spender's keeping things from Isaac, and it's not because Isaac is a bad person. The spirit knows everything Isaac knows, and he believes in Peace Through Superior Firepower.
- Large Ham: He's a bit... dramatic.Isaac's spirit: HA! It is easy to preach NONVIOLENCE... when you are WEEEEEEAAAK!
- Power of the Storm: He's Isaac's spirit. As well as a giant thunder cloud.
Eightfold, Devourer of Words
Isabel's spirit. Takes the form of a (quite cute) origami spider with a cootie-catcher for a head who usually resides inside Isabel's tool, a thick book. According to the author, she is "objectively the cutest thing in the comic."
- Heroic Sacrifice: She apparently regularly destroys herself in order to stay inside the book Isabel uses. She also distracted Isabel for long enough to force her decision to save Max over the book Eightfold is bound to.
- Large Ham: Not to the same extent as Isaac's spirit perhaps, but she has her moments.Eightfold: If you start underestimating me... I'LL EAT YOUr favorite book.
- Paper Master: Her power. She apparently fuels it by eating literary works, then creates whatever she needs from the leftover waste. Leads to Fridge Horror when one realises that she is basically controlling her own poop, which she lampshades mercilessly for the sole purpose of creeping Max out.
- Put on a Bus: Stuck in a tunnel underground with no way out or regenerating, though she's assumed to be unharmed by this. It remains to be seen if Isabel will go back for her when the Ghost Train has regenerated.
- Ridiculously Cute Critter: The cast page calls her "Objectively the cutest character in Paranatural."
- Riding into the Sunset: After stalling Isabel long enough that she has to save Max instead of Eightfold' book, Eightfold tries to invoke this... only to realize she still had a few more seconds.
The spirit in Mr. Spender's sunglasses.
- AcCENT Upon the Wrong SylLABle: His inflection rises and falls.Spender: How do I look?
Lucifer: ANALOGous to oNE MILLion doLLARS.
- Badass Mustache: Formed by the wings of his bird body.
- Burning with Anger: In chapter five, he tells Spender to seek medical attention for the giant burn Forge gave him. When Spender claims it's no big deal, Lucifer's head bursts into flame with a FOOM!! sound effect.Lucifer: If you have ANY RESPECT LEFT for our partnership you won't LIE TO ME SO PLAINLY.
- Faceless Eye: In the first glimpse of him we get, he seems to be some kind of... eyeball lightbulb.
- Feathered Fiend: Later, he appears as some sort of yellow canary stuck in a cage. But if you look closely enough, the bird is in a postion that COULD be his face (the wings are crossed like a moustache, tailfeathers could be a toungue or a beard, the feet teeth and the beak a nose).
- Light 'em Up: Given Spender's powers, this can be assumed.
- Satan: According to the character page, he's "Probably Not Literally Satan." The name literally translates to "bringer of light."
ScrapdragonThe spirit sealed inside Max's bat. An enormous serpent, its spirit realm is an endless junkyard where the sun is always setting.
- Down in the Dumps: Scrapdragon's realm is a vast junkyard filled with all kinds of metallic trash. It seems to use this junk for protection. Or a snack.
- Extra Oredinary: The source of Max's magnetism powers. It's also able to coat itself in a thick hide of scrap metal.
- Improvised Armor: It's capable of using it's junkyard spiritscape to coat itself in a layer of metal.
- More Teeth than the Osmond Family: Scrapdragon has quite the toothy maw/s.
- Nightmare Face: Scrapdragon's 'face' consists of three slits on it head that it can open and close. These slits can, at any given time, house rows of eyes, nostrils, or teeth.
- No Name Given: Like Isaac's spirit, it hasn't been officially named.
- Red Eyes, Take Warning: At least half its eyes (out of a minimum of twelve) are colored red. The rest are blue, probably representing the opposite poles on a magnet. This seems to change, though.
- Unstoppable Rage: Scrapdragon seems to be permanently stuck in Grudge mode, and thinks nothing of attempting to kill its own host.
MuseEd's spirit. A tall, muscled monkey-like creature with hair and a tail resembling Ed's paintbrush.
- Expy: Design-wise, Muse is pretty much literally Star Platinum with a paintbrush theme.
- Jerkass: Makes fun of Ed's small frame and humiliates him by ordering him to do 50 kinds of exercise in front of his whole gym class.
- Jerk with a Heart of Gold: On the other hand, despite explicitly stating he doesn't care about Ed's problems, Muse still provides him with reasonable advice and (backhanded) moral support.
- Malicious Misnaming: It's pretty clear he called Ed "Ned" on purpose just to make fun of him. On the page following his introduction, he calls him "Ted", "Nedward", and "Nerdwad", so that's probably how he talks all the time.
- Mischief Making Monkey: Taunts Ed and is blatant about giving him bad advice about Isabel. Also gets a kick out of making Ed look like a fool when he orders him to do exercise, while in spirit conversation (making it seem like Ed's flailing around super fast to everyone else).
- Painting the Medium: No pun intended. The tails of Muse's speech bubbles are stained with ink, much like his hair, his actual tail and Ed's paintbrush.
- Prehensile Tail: Dexterous enough to paint a chair into existence in the space of a second or two.
- Stealth Pun: He's a martial artist.
- Top-Heavy Guy: When standing upright, his body is essentially triangular.
A spirit possessing Max. So far has only appeared to intimidate the Doorman, but seems to be part of the strange going-ons in Mayview.
- Deadpan Snarker: While it doesn't quite have a sense of humor, it seems to know what should be funny, and snarks at Doorman a bit.
- Demonic Possession: It is the only spirit we have seen—whether in a Tool or a medium—capable of overriding its spectral completely. Max isn't even aware of what happened when it gives up control again.
- No Sense of Humor: It says "I didn't end up with the sense of humor." Presumably a different piece of the broken god has it.
- Pieces of God: Doorman calls it a "broken god," which it does not dispute.
- Voice of the Legion: When it finally manifested and spoke to the Doorman, Max's speech bubbles were given multiple stems, implying this.
A spirit possessing Mr. Spender. Lucifer and Spender actively work to contain it, as it is apparently some sort of dangerous shadow spirit.
A cocoon-like spirit with one eye that peeks through. Bound to Mina Zarei. Speaks in lowercase, rainbow-colored type over black speech bubbles.
- Ambiguous Gender: Has not been referred to other than name. Their appearance doesn't help much either.
- Dark Is Not Evil: A soft spoken and kindhearted giant black cocoon.
- Rainbow Speak: All their speech is in multicolored text.
- Shipper on Deck: Is very glad when Mina starts letting her guard down around Day.
Day's spirit, a plant spirit with a Venus flytrap mouth and thorned, flowering vines. Uses statue pieces to emote.
- Boss Subtitles: Holds up a placard on his introductory page reading: "Man-Eating Spirit Plant - Venus Guytrap"
- Flower Motif: Roses are kinda his thing.
- Man-Eating Plant: A very large carnivorous plant.
- Mundane Utility: What Day uses him for out of combat. He basically acts as her seeing-eye spirit, describing things and reading for her when need be.
- Punny Name: Guytrap... flytrap... yeah.
- Something About a Rose: His domaine has a rose theme, and his vines are covered in them.
- Ye Olde Butcherede Englishe: Speaks like this.
Isabel's new spirit, in the umbrella her grandfather gave her. He is a turtle with a cardboard box for a shell and a turtle-shell hat. He can "flip" things on a whim.
- Adorkable: In his first meeting with Isabel, he freaks out when she tries to talk to him, then awkwardly tries to re-do the conversation from the start.
- Apologizes a Lot. He apologizes for saying his name.
- Cool Hat: A cap with a turtle-shell pattern. It's actually his old shell.
- Heroic Self-Deprecation: The last thing he says to Isabel after they meet is hoping that he won't be a burden to her.
- Punny Name: On 'hip-hop'.
- Street Performer: His theme. He's a breakdancer.
- Visual Pun: He has a cardboard box as a shell. In other words, a box turtle.
Ghosts, Spirits, and other entities
The child ghost haunting Max's house/convenience store. Best friends with Lefty.
- Adorkable: He's a-rustlin' your blankets!
- Chekhov's Gunman: Makes an easy-to-disregard appearance in the first chapter before making a proper debut in the second.
- Creepy Child: A 9.4 on the international scale.
- Famous Last Words: "Heh, I accidentally buttered both sides of my toast.", according to this page's Alt Text.
- Hero-Worshipper: Admires Max as some sort of superhero.
- Jacob Marley Apparel: He died in his pajamas and has been stuck with them ever since.
- Meaningful Name: Wears pajamas; however he says that he was named P.J. before he died and became stuck with his current attire.
- No Social Skills: Case in point.
- Undead Child: Of the unnerving, ghostly kind. The last few panels of this page, for example.
- The Unsmile: He's been out of practice for so long, his attempts at smiling are unnerving.
A poltergeist. Hangs around P.J and is his right (or left, apparently) hand man.
Hissing PeteA rather odd spirit who lives in Max's house and does nothing but emit a creepy hissing noise, hence the name. Not even P.J. knows what his deal is.
- The Voiceless: He doesn't speak. Just hisses.
GorfA spirit who intrudes on Max's home in Chapter 2. Looks something like a cross between a whale, a frog, and an angry bodybuilder. His name was revealed on Zack's Twitter.
- Fantastic Racism: Doesn't seem to like spectrals much.
- Top-Heavy Guy: Is kind of this crossed with Stout Strength. At any rate, his legs are tiny.
- Magic Mirror: Can create these at will, having the ability to summon crude copies of itself or others from any reflective surface. And by "any", please read "ANY".
- Me's a Crowd: Brings his own reflection to life when we first see him. Then he eats it. It's treated as gross as it sounds.
- Sdrawkcab Name: 'Frog' spelled backwards.
The Sphinx of GamesA sphinx spirit who guards a plank bridge in an alleyway.
- Riddle of the Sphinx: Subverted. The question is meant literally, and the answer is a spirit whose powers happen to match it.
- Riddling Sphinx: Combined with Troll Bridge, as it requires people to answer its riddles to pass.
- Some Kind of Force Field: Its bridge is guarded with an invisible barrier. Isaac gets past by simply stepping around it.
- Troll Bridge: It's a plank over a ditch, but it guards it all the same.
- You Can't Fight Fate: Its power is that the terms it sets at the beginning of the game will come to pass if it wins. This is implied in its dialogue, and further confirmed by Zack. Luckily for Isaac and Max, it forgot to include eating them as a term at the start.
A friendly spirit and mentor/friend of Isaac who is currently hiding out on the outskirts of town. Has some kind of history with Max's spirit and Forge.
- Enigmatic Minion: He might serve Isaac, but he has another master besides. He also had plans to help smuggle Forge past the Mayview barrier.
- Hurricane of Puns: Uses a lot of weather metaphors when talking to Isaac.
- Meaningful Name: He's dressed somewhat like a doorman, and his power revolves around doors. Also, his head is a doorknob.
- Open and Shut: His power, with a bit of Teleporters and Transporters / Thinking Up Portals thrown in. Insert a key into the keyhole in his face, and the door that makes up his body will open into the room that key belongs to, wherever it is. It's even powerful enough to allow someone to bypass the barrier around the town.
- With Great Power Comes Great Responsibility: Lectures Isaac about this.
A humanoid poltergeist who resembles a medieval blacksmith with an anvil for a head and an oven for a chest.
- Ambiguously Evil: He can speak the cursed language, and he certainly isn't adverse to killing, but it's implied he isn't happy about it and doesn't think very much of Spender abandoning his students just to fight him. It's also shown that he was working with some sort of angelic entity.
- Armor-Piercing Question: To Spender. "What's your excuse?"
- The Blacksmith: What he is themed after. He's also an actual blacksmith.
- Black Speech: Knows at least one cursed word. This is a VERY BIG DEAL, as the Cursed language is learned one word at a time, one for every atrocity the spirit commits.
- Broken Bird: A rare male example. He hints towards some tragedy in his past that turned him from an idealistic "hero" into the bitter and disillusioned warrior he is now.
- Death Seeker: Strongly implied.
- Demonic Possession: Possesses Johnny to escape death and enter the town.
- Drop the Hammer: He's usually seen with one, though it's unknown whether he uses it as a weapon outside of one moment where he throws it in anger.
- Extra-ore-dinary: His main power appears to be control of metal, as seen when he shapes a long strip of it into a huge axe.
- Hair-Trigger Temper: He's very easy to provoke.
- Half the Man He Used to Be: After Spender defeats him via Portal Cut, his upper half appears as a skeleton while his lower half looks the same.
- The Juggernaut: Both incredibly tough and single-mindlessly devoted to his goals.
- Not So Stoic: He has his moments in his fight with Spender. He has a much larger one when Spender has beaten him, proving to not be ready for oblivion.
- Playing with Fire: He can release fire from parts of his body, such as breathing it or covering his hand in it.
- What the Hell, Hero?: Has this reaction to Spender abandoning the runaway ghost train to fight him, despite being responsible for said state of affairs.
The 'Pixhellhounds'A trio of unnamed, very nasty, very wrong-looking spirits who apparently cannot die.
- Animalistic Abomination: These things look like (for a certain definition) dogs, but under their fur is something truly horrifying.
- Black Speech: They speak nothing but cursed words. Now consider a spirit learns one word for every atrocity they commit. We are dealing with some very nasty customers here.
- Body Horror:
- When Isabel cuts one in half, it has teeth all the way down. And their fur is apparently just a removable cover for the nightmare within.
- She later tele-frags two of them by forcing one to respawn through the body of the other, putting them in an endless loop of dying and coming back. Here's where they are now.
- Death is Cheap: For most spirits, doing enough damage to them destroys their bodies and forces them to possess an object until they absorb enough energy to regenerate. The Pixhellhounds, on the other hand? Destroying them is rather easy. The problem is they keep coming back so quickly that the fandom has started calling it 'respawning.'
- Manipulative Bastard: They seem to be trying to trick Spender and Forge into fighting each other (for some reason), take advantage of Spender's absence to try to kill the kids, and provoked Forge into throwing away his largest source of metal, preventing him from creating a usable door into Mayview.
The Ghost Train
The Ghost TrainA large train spirit that resembles a snake made of metal. Described as a formidable spirit, but was tamed by Doctor Zarei.
- Cool Train: A train spirit that can distort things around it.
- Load-Bearing Hero: In a sense. When the train is killed due to a misunderstanding, it leaves everyone trapped inside the town until it regenerates.
- Reality Warper: It can distort the things around it so that they bend away from it so that they don't get in its way as it moves. It remains as one of the only methods of actually getting through the barrier in the town for ghosts.
- Skull for a Head: Its face/cowcatcher resembles a skull.
NinA bunny-like spirit and associate of Doorman. Has the power to multiply herself.
Doorman's MasterLittle is known about this being, who Doorman and Nin report to. Forge seeks to aid her.
- Light Is Good: According to Doorman.
- Our Angels Are Different: Is referred to as an angel by Doorman. How accurate this is remains to be seen, but she at least has ethereal speech bubbles befitting of one. She also apparently has a multitude of feathered wings.
- Painting the Medium: Her words are rainbow-colored, and her speech balloons have wings on them.
HijackA spirit who is trying to infiltrate the teacher's lounge at Mayview Middle School.
- Adorkable: At one point excitedly asks Max if he wants to come over to play Wii Sports.
- Arc Villain: Of chapter 5.
- Berserk Button: Bullying, especially when its implied he's doing it.
- Black Eyes of Evil: Possessed people gain these, with glowing red pupils.
- Body Horror: When Jeff is possessed by him, veins all over his body bulge from beneath his skin, even on his fingertips.
- Bully Hunter: Is seemingly trying to take revenge on Johnny and his gang for picking on Jeff.
- Demonic Possession: If the above tropes didn't make it clear.
- Even Evil Has Standards:
- Is shocked when he realizes who the Vice Principal is actually attacking:Hijack: Wait, you mean you don't know I'm— Do you stalk and capture NORMAL students?!
Vice Principal: (flatly) Does it look to you like I haven't done this before
- Hates Johnny and his gang for being bullies.Hijack: How do you JUSTIFY leaving a helpless kid on the ground and the verge of tears? Oh, right: by never giving any poor sap you hurt a millisecond thought. You're kind or cruel on instinct, protecting your friends and attacking anybody else. Self-centered, without a scrap of AMBITION. Warriors of whim and base anger. Honestly... what a waste of good violence.
- Is shocked when he realizes who the Vice Principal is actually attacking:
- Hypocrite: Despite his ranting over being disgusted at Johnny's violent antics, also claiming he doesn't want to hurt anyone because he's "not evil", he still ends up attacking with way more force than what's necessary during hitball, while also vocally contemplating sadistic options for how he wants to beat Johnny and Max.
- He also criticises Johnny and his friends for never having greater purposes behind their actions, yet his own greater purpose - whatever his mission is - was compromised by his spur of the moment decision to go all-out on revenge.
- Wrong Context Magic: His possession is different than Medium possession, able to control a person easily and move from one to another easily, the possessed not remembering anything when he does so.
Isabel's grandfather. He owns a dojo that trains spectrals on how to use their powers. Incredibly strict, and very harsh.
- Arrogant Kung-Fu Guy: To the point where he wonders how an "immaculate" and "majestic" being such as himself could cause the creation of someone as flawed as Isabel. Ironically, he finds her to be the arrogant one.
- The Confidant: As his old teacher, Spender trusted him knowing his secret agenda, though he only agreed to be neutral.
- Badass Grandpa: Lucifer labels him as Mayview's true strongest spectral.
- Jerk with a Heart of Gold: He pushes Isabel quite hard in his dojo, prefers his other students to her and has no small amount of harsh words for her when she loses Eightfold, not even bothering to listen to her explanation on the matter. He also considers the Ghost Train to be in better hands with one of his students instead of the one who actually tamed it, Doctor Zarei, and actually seems willing to fight over its ownership. On the other hand, he houses Ed without too much complaint, and he grants Isabel a new spirit the morning after she loses Eightfold.
- Large and in Charge: He dwarfs many of his students, despite being an old man.
- Shaping Your Attacks: Something he teaches at the dojo. Some examples being spectral energy turning into fists or dolphins.
- Stern Teacher: His primary teaching style is to shame his students into doing better. He's worst with his own granddaughter; he berates her for missing a target by nine centimeters, when she got far closer than all the adult students in the class.
The apparent leader of the Activity Consortium. A magnificent troll.
- Bandaged Face: Not just her head, but all visible skin. Given the nature of her powers, it's dubious if there actually is anything under the bandages- she certainly doesn't have any indents or protrusions that would suggest facial features.
- Badass Boast: When Max points out some of her hypocritical application of her rules to herself.Boss Leader: Look kid, my first name is Boss and my last name is Leader. Rules only apply to me when they're looking for JOBS. 'Cause I MAKE or BREAK the rules. SON.
- Badass in a Nice Suit: Played with. For one thing, it's a onesie footie pajama shaped like a suit, rather than an actual suit.
- Department of Redundancy Department: Knowing her, it's another joke on her underlings.Boss Leader: I am Boss Leader, current reigning boss AND leader of the Paranatural Activity Consortium.
- Dream Walker/Dream Weaver: Possessed by a spirit of dreams that allows her to enter peoples' minds and create the Consortium's imaginary headquarters.
- Establishing Character Moment: She waits to reveal herself during Spender and Walker's meeting and cites both pragmatic and self-amusing reasons for this, establishing herself as a calculating Gadfly. This is reinforced on the next page when Spender and Walker ask her why she pretended to be accepting of the Cousinhood.BL: [to Spender] I wanted to see how you'd react. It was informative.
BL: [to Walker] I wanted to see how you'd react. It was entertaining.
- Eyes Do Not Belong There: When we see her face she has an eye in her mouth. See Nightmare Face below for the link.
- The Faceless: BL's face is completely obscured by bandages. Noticeably, her bandaged face is smooth, and lacks any indication of a nose or other features underneath them.
- The Fourth Wall Will Not Protect You: boss leader noticed you
- The Gadfly: Likes to mess with her underlings, and just about everyone else. For instance, she makes all of her workers wear tuxedo footsie pajamas, claiming that it's for safety purposes, but it's really just a joke on her part.
- Gut Feeling: Picks up something in Max's dream world that she seems to be VERY alarmed by.Boss Leader: Probably nothing. Logically something. Possibly anything. You never can know with animal instinct.
- Leitmotif: The author's comment in for the page she first appears in reads: Boss Leader *guitar riff*
- Nightmare Face: As it turns out, she does (or at least can) have facial features, and they aren't pretty.
- Physical God: Though she's restricted to the Activity Consortium headquarters and the dreams of others, her power there is essentially unlimited.
- Reasonable Authority Figure: One of many entities with some kind of agenda regarding Mayview, but so far, easily the most sympathetic. She shows genuine concern for Spender and Agent Day both, and extends it to Max over his sudden loss of consciousness during chapter four.
- Sophisticated as Hell: Her speaking style ranges from formal to very casual.
- Voluntary Shapeshifting: Seems to be a result of her dream powers; Boss Leader can transform her body into damn near any form she chooses, and does so fluidly, swiftly, and without being restrained by such petty things as biology or physical laws.
One of Boss Leader's subordinates. Not the brightest bulb on the tree and constant target of Boss Leader's trolling.
- Bi the Way: That door to his mental room swings both ways. Then follows up to Spender asking if he should "read into that" with a Blunt "Yes". Since his room is a manifestation of his subconscious, it's only natural that things should come out as easily as they get in.
- Dumb Muscle: He's not the guy Boss Leader sends when she needs someone to be clever. He's the guy Boss Leader sends when she needs things broken.
- Hypocrite: Goes on a long rant about how much he values truth, including giving away random trivia of himself that Spender didn't ask for, but has made it apparent that he keeps secrets of his own.
Dr. Mina Zarei
A Consortium scientist who tamed the Ghost Train. Along with Spender, she was once a student of Francisco's dojo.
- Adorkable: All of her stoicism goes away immediately when confronted by her parents, complete with blushing, stammering, and even a few goofy expressions. Get her around a cute girl and all of her composure flies out the window.
- Always Someone Better: In a conversation with Patchworm, she refers to "her" as someone who could control spirits that didn't match her color. Who this is remains unknown.
- The Chessmaster: She befriends Isabel because she knows she'll keep an eye on Spender out of concern, and if that doesn't work she'll try and get Isaac who'd spy on him out of spite. Her spirit Patchworm has a better idea: just talk to him.
- Childhood Friends: With Spender, though they've since drifted and haven't kept in touch.
- The Confidant: In the past, at least — she was close enough to Spender that she didn't expect him to hide things from her. When Spender becomes secretive about what happened with the Ghost Train, she tries to be this to Isabel too, but doesn't have much luck.
- Deadpan Snarker: Geez, her sarcasm can be really biting.Zarei: It's a good thing you called me when you did. Had I arrived a moment later it might have left a scab.
- First-Name Basis: Constantly addresses Spender by his first name, Richard.
- Fluffy Tamer: The only person who can control the Ghost Train, which is otherwise wild. It's also shown she can control more than one, with Patchworm as her actual partner.
- Healing Hands: She can use her palm to transfer wounds to other places so she can operate on them remotely. She does this on a bite wound that could have required stitches; the only marks remaining are the parts she didn't touch.
- Hidden Heart of Gold: She attempts to stay stoic and distant, and refers to spirits that she works with as "assets", but she actually cares for them deeply. Patchworm says that she used to be more open about it in the past.
- Reasonable Authority Figure: Rather than tear into Isabel for trying to steal medicine, Zarai instead asks who it was for. She likewise doesn't force Isabel to explain what happened aboard the Ghost Train, respecting the reasons why the wound was kept a secret, although she hopes that Spender is worth the loyalty.
- Stoic Spectacles: The cast page describes her as "one cool customer". Her response to being pressured to give up the Ghost Train is to return the challenge readily. Said spectacles (black with three dots on the sides) appear to house her spirit Patchworm (black, with three dots on one side).
- Straight Gay: Aside from alt text on one page and Patchworm stating it as a fact she doesn't have any overt signs that she is gay.
- Supernatural Gold Eyes: Well, orange, but close enough.
- The Medic: Often carries a number of potions for medical calls within Mayview, capable of healing both humans and ghosts. One should be careful when stealing from her, though, given one of them sublimates flesh, as in turns it into a gas.
Agent DayAn agent the Consortium sent to investigate activities in Mayview. Not exactly the most violent woman in the comic.
- Armor-Piercing Question: Levels a barrage of questions at Mina, but specifically asks what she's researching if she never shares her results.
- Beware the Silly Ones: Comes off as highly ditzy, fangirling and a classic Cloud Cuckoo Lander... yet is surprisingly perceptive, barrages Mina with a series of very cutting questions, managed to tame the spirit train (in a sense) and finds Mina's threats adorable.
- Black Bead Eyes: Seemingly because of her blindness, as she's the only character with eyes like these.
- Blind Weaponmaster: Kinda. She mostly got lucky with the blind arrow she shot and is immediately glad that the arrow didn't hit Max and cause him to fall in love with her.
- Cloud Cuckoolander: Traveled to Mayview with no belongings other than the clothes on her back and saved up money, and walked all the way from her hotel to lunch with Mina (implied to be across most of the town) in sandals she bought that morning rather than get a taxi.
- Heart Symbol: They feature throughout her design. Her hair bun and the insides of her ears are shaped like hearts, her tie has hearts on it, and her mouth and tongue sometimes appear heart-shaped.
- Love Potion: Her spirit allows her to shoot Love Arrows that cause this sort of effect. She gets introduced when she shoots one of them in response to Max's screaming and it hits the Ghost Train, causing it to fall for Max.
- Mundane Utility: She can communicate with the spirit bound to her cane to get a quick description of her surroundings, but because it takes a few seconds, she can't use it in an emergency. It also serves as a way to eavesdrop on other Spectrals who try to talk with their spirits within her hearing.
- Rainbow Speak: Sometimes says key words and phrases in red text. This has been lampshaded by other characters in-comic.
- Super-Cute Superpowers: Her only shown ability so far is one to make characters fall in love. Her spectral color is even pink to boot.
- Twofer Token Minority: Is black, plus-sized, disabled, and isn't straight.
Max and Zoey's father and owner of the Corner Store, the convenience store that doubles as the Puckett's home. A native to Mayview, who came back after his wife passed away.
- Adorkable: Max's dad is a massive spazz and definitely odd enough to have originated in Mayview. However, his care for his children make his antics endearingly exasperating and entertaining as opposed to just annoying.
- Amazingly Embarrassing Parents: He incorrectly tells Max to "sext" and "meme" his friends.
- Bizarre Taste in Food: Squeezes the grease from his pizza into his soda and eats eggshells rather than the yolk and white. Zoey only has an issue with the former because he wrings his slice out into her drink by mistake.
- Bumbling Dad: A played down version; most of the bumbling comes from the fact that he's a giant Cloudcuckoolander.
- Cloudcuckoolander: He apparently spent hours playing with the automatic door the first night, and forgot to have stuff to sell at first. Check out how he makes breakfast. The fact that he's in the laundry room is the least bizarre thing going on there.
- Epic Fail: When he fails, he fails with style.Dad: Ah, Zoey, I hope you don't mind... I played for you while you were gone. Don't worry... I only lost twice!
Zoey: I was downstairs for two minutes. We're playing Monopoly.
Dad: I may have made a few risky investments.
Max: He tried to build a, and I quote, "tower citadel worthy of my sorcery" out of like twenty stacked hotels. On Jail.
- Expy: He's a dead ringer for Kamon Nandaba, minus the glasses.
- Large Ham: As per the norm for any resident of Mayview.Mr. Puckett: Ride my child, to the top of the hill... TO YOUR EDUCATION!!
Max: Cut it out, Dad.
- Manchild: He spent half an hour running in and out of an automatic sliding door. He has lightsaber fights with his preteen daughter. His lifelong dream is to own a convenience store. Yup, he qualifies.
- Wacky Parent, Serious Child: The batty parent to Max's snarky youngling.
The youngest child. Has a higher tolerance to her father's antics than Max.
- Cloudcuckoolander: Not as bad as her father, but still worse than her brother, though not by much.
- Cloudcuckoolander's Minder: She tag-teams looking after her father in his odder moments with Max.
- Daddy's Girl: Most of her time in the comic is spent with her dad.
- Wacky Parent, Serious Child: She actively tries to be responsible, unlike Max who merely snarks.
Mrs. PuckettMax's mother, who died shortly before the series began. Appears in a flashback in the Ghost Train chapter.
- Early Installment Character-Design Difference: She looks completely different in her first appearance by photo, lacking any piercings, being noticeably thinner and having a more angular face than her appearance in the aforementioned flashback.
- Manchild: Not as bad as her husband, but she was a bit scatterbrained.
- Posthumous Character: Her death is the reason the family moved to Mayview. It's also implied it was a violent death of some sort, judging by some of Max's questions about ghosts.
- Self-Deprecation: Refers to herself in this manner when Max asks to go learn how to skate with some friend:Right, um, so. I don't think... a responsible parent... would let a 7-year-old near a "Hole Pit"... unsupervised. And, uh, neither would I.
- Wrench Wench: She was some combination of engineer/artist, making strange metal sculptures.