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The Paranatural Activity Club
Maxwell "Max" Puckett
Our protagonist. On his first day of school after moving into Mayview, his sixth sense awakens and he is quickly swept up into the additional level of wackiness (compounded with the entire town's oddballness) that is the Paranatural Activity Club. He is extremely acrobatic and uses a baseball bat with powers of magnetism as his tool.
- Batter Up: His tool is an aluminum bat.
- The Chosen One: Subverted.
Mr. Spender: Black spectral energy?! That's....fairly common.
- As proof it wasn't a Last-Second Word Swap, another black energy wielder is later seen in Isabel's grandfather's dojo.
- The Comically Serious: He is a cynical lad who plays the role of the Only Sane Man in a town full of eccentric and wacky denizens. Situations of his being this are practically inevitable. It helps that, even though Maxwell takes himself quite seriously, he isn't immune to all the wackiness himself from reacting very emotionally to all of the unfamiliar spectral business to displaying just as many exaggerated expressions as the rest of Mayview (his, in fact, being one of the very first the viewers see).
- Deadpan Snarker: Due to his below mentioned status as only sane man. According to him, one of his super powers is "The ability to conjure an impenetrable wall of cynicism."
- Demonic Possession: It is revealed in chapter 3 that Max is possessed by a spirit who seems to let Max have control most of the time. However, the spirit takes over to intimidate the Doorman.
- Extra Oredinary: His bat is magnetic.
- Fish out of Water: He was the new kid in a strange city...and then he started seeing ghosts.
- Fragile Speedster: Max is very quick and acrobatic for a 12 year-old, but he still takes hits like one.
- Genre Savvy: Isabel initially refuses to come to Max's house to take care of a very creepy but not yet aggressive spirit. Max accuses her of being a skeptical slasher movie cop.
- And again when he notes the feeling of being watched.
- The Gadfly: Very first chapter has him displaying this tendency with Max snarking to Zoey about their move to Mayview. He also spends a good portion of Chapter 3 picking on Isaac and absolutely enjoying himself doing so.
- Incredibly Lame Pun: Pulls these off from time to time. A stellar example while dealing with the Sphinx:
"Isaac, I sphinx you should calm down. [...] I'm just saying, you seem a riddle bit mad."
- Jerk with a Heart of Gold: He can be a bit mean, but ultimately he's a nice guy.
- Mouthy Kid: Snarky but reasonable.
- Nice Hat: His ballcap. The only time he is ever seen without it is when he's sleeping. Or confronting ghosts in his house when he should be sleeping. Or when Johnny steals it.
- Oh, Crap: Max has shown over the top versions of this expression a few times.
- Only Sane Man: Half his lines point out how utterly insane the townspeople are.
- Le Parkour: Implied for Max and his hometown friends. It would certainly explain Max's ridiculous acrobatic feats.
- Pungeon Master: In addition to his snarky tendencies, Max has a habit of making puns. Exhibit A.
- Voice of the Legion: When the spirit possessing Max speaks, represented with one speech bubble that has two stems.
- Wacky Parent, Serious Child: You probably can't find a straighter example than Serious Child Max and his Wacky, Adult Child father.
An energetic classmate of Max's. She absolutely loves her work with the Activity Club, to the point of probable bloodthirst. Her tool is a thick book full of blank pages that she can manipulate. She is also best friends with Ed.
Edward "Ed" Burger
energetic and somewhat off-kilter member of the Activity Club. His tool is a paintbrush, allowing him to paint weapons on any surface, even thin air. He is also best friends with Isabel.
- Art Attacker: He attacks with his ink paintings.
- Blood Knight: Loves a good fight, although he's a bit less creepy about it than Isabel.
- Bond One-Liner: Of the less than badass variety in Chapter 2:
Welp! I guess you could say he's...dead
- Cheshire Cat Grin: Ed smiles at nearly all times. Including when he's fighting. Or telling Max that the spirit weeds/tentacles/ropes/somethings that he just walked through could be highly poisonous.
- Cloudcuckoolander: For example, he doodles a mustache on himself to match a silly French spirit.
- It's implied that he's a lot less strange than he seems; it's just that he's embraced everyone's perception of him as a weirdo.
- Conveniently an Orphan: Prior to much development on his history, anyway. Both his parents are gone, so he lives in the Guerras' dojo with Isabel and is a student of her grandfather.
- Eye Scream: His face got erased by a spirit one morning and he decided to draw on new features while he waited for it to reappear. When his eyeballs came back, they got covered in ink.
- Finger Gun: A standard spectral power.
- Hidden Depths: His silliness is in part explained in the last two panels here.
- Imagination-Based Superpower: He can draw whatever he needs in the air and it will come to life.
- Keet: Really odd and really chipper.
- Mundane Utility: Using his power to make clotheslines and to write down controls for the fighting game he's playing.
- Opaque Nerd Glasses: His eyes are never visible through them.
By far the most normal member of the Activity Club. Knowledgeable about the paranatural, but is treated as a Butt Monkey
by the rest of the club. He is a "medium", a possessed human able to use a spirit's powers without a tool as a conduit. His powers are weather-based, giving Isaac the ability to wield lightning, rain, clouds, wind, and snow. He also claims to be able to take on Isabel and Ed at once.
Richard "Rick" Spender
Max's history teacher, and the advisor to the Activity Club. Cultivates a certain air of mystery which simply annoys the club's Genre Savvy
population. His tool is the sunglasses he constantly wears, which give him the power to manipulate light.
- Adorkable: Doing a backflip off a roof: cool. Doing a backflip off a roof then falling over shouting "Oh my god my ankle!"? Significantly less cool.
Cast Bio: Mysterious, intellectual, athletic... these are three words that have nothing to do with Rick Spender.
- Ambiguously Evil: He seems to think he's doing the right thing, but others have shown doubts. He even asks Isabel's Grandfather to stop him if he turns too far from the light.
- Casting a Shadow: He uses an interesting variation: he can make his shadow tangible, but rather than manipulate it directly, he manipulates the light source which is casting the shadow.
- Chekhov's Skill: When he's introducing himself to Max as leader of the club, he mentions that he's an expert in spirit linguistics. When he encounters Forge, he identifies the language of evil (Cursed Words) that the dog-spirits are using, and also reveals he can understand Forge's language (High Spirit).
- Crouching Moron, Hidden Badass:
- Describes him to a tee. He comes off as a total moron most of the time, but he's regarded as an utterly terrifying figure among spirits.
Rabbit Spirit: You hitch a ride on the Ghost Train and he shows up? You're over.
- Also, The reason the spirits are terrified of Spender? He beat "The strongest" spirit (Forge says as much during their confrontation). Consider what counts as "strong" in the Paranatural setting for a minute.
- We find out that Spender's actual strongest attack is basically a one-hit kill to anything and everything. And he has more powers on top of that.
Forge: I am Forge, AND YOU ARE NOT WORTHY OF DESTROYING ME!
Spender: Heh. I get that a lot. [destroys him]
- Large Ham: He really likes giving mysterious, dramatic monologues, which are usually rendered fairly ridiculous by little details like "no one can hear what he's saying because he's turned away from them."
- Light 'em Up: His spectral ability. On one page he suddenly produces blinding light. On another, he doesn't turn off a nightstand lamp, he seems to banish its light, and his spirit resembles a lightbulb. Here he grabs the light gleaming off his glasses.
- Logical Weakness: His light powers don't work if there isn't any source of light for him to use (because his powers are a sort of shadow manipulation - therefore no light, no shadows, no powers)...but fortunately his Spirit is always illuminated and can provide a light for him.
- Mistaken for Badass: One of the shadow dogs warns Forge that "the sunglasses spectral" took out "the strongest spirit. The biggest." Because of this, Forge gives up when fighting him—only to find out Spender's most powerful attack can't even scratch his armor.
Alt Text: You can't go embracing death every time you see a dude in shades.
- Mr. Exposition: Subverted; he has all the answers, but he gives far less information than he should.
- Nothing Is Scarier: His mental room. Usually, in Paranatural dream meetings, The door and the room behind it show the inner workings of the persons mind - for example, Texas Walker's room is just a wilderness fire campsite behind a giant gold door. Spenders mental room? ABSOLUTE DARKNESS. Which can apparently only be illuminated by Lucifer, his spirit (you can see his outline in the darkness). It also doesn't help that apparently, Spender's higher ups are curious as to WHY he doesn't let anyone else so much as look in and see his room...
- Painting the Medium: He can apparently pronounce redaction.
- Poor Communication Kills: Very narrowly averted, in that Spender forgot to mention to Max (a new recruit with no knowledge on how things are run) that he cannot cross the town's barrier without being squashed the night before Max would have taken a trip out of the town. Max calls him out on this.
- Though it has yet to hurt Isaac, Spender's unwillingness to reveal anything to him unless it is needed to be known (and sometimes not even then) has left a pretty deep grudge in the kid. There is a reason for it, but Isaac is unaware of what that is either, which doesn't help matters.
- Portal Cut: How he defeats Forge: by turning the shadow Forge was walking on into a Bottomless Pit and then removing the shadow.
- Pragmatic Hero: Claims he has "a knack for cheap shots."
- Punny Name: Since his first name is Richard, his name could also be written as "Rich Spender".
- Some truth to this, especially when he is seen here pulling up in a car so expensive he won't even let the the kids wear their shoes inside of it.
- A Rare Sentence: As follows:
Lucifer, did I... do the right thing tonight? [Beat
] ...Good lord, if my parents could hear me now.
- Scary Shiny Glasses: As befitting his mysterious side. Weaponized, even.
- Sealed Inside a Person-Shaped Can: He contains an extremely dangerous spirit in his own body with the help of his "personal" spirit, Lucifer. This puts a constant strain on both himself and Lucifer, and if either one slips up, that spirit starts to escape.
- Sink-or-Swim Mentor: Mr. Spender only teaches the Activity Club about fighting spirits when it's contextually relevant, and the context tends to involve mortal peril.
- Sunglasses at Night: Wears his sunglasses constantly, even in an unlit room or at nightnote .
- Super Mode: Has one in the form of Spirit Fusion, where he physically combines with Lucifer. Also qualifies as Golden Supermode. At the very least it gives him flight and Super Speed, but using it makes it easier for the shadow spirit he contains to escape.
- Well-Intentioned Extremist: It's not quite clear what his plans are, but apparently he's up to something his boss wouldn't like, but for all the best reasons. Isabel's grandfather warns that he should remember he's not exactly setting himself up for a good end.
Francisco: You'll perish choking on the words "greater good" with some hero's blade in your guts, mark my words.
- Wrestler in All of Us: He uses a suplex on the Bat-like Spirit, although it doesn't work.
Johnny and his Gang
A friendly bully who Max fights on his first day in Mayview.
- Affably Evil: Greeted Max enthusiastically, carrying no hard feelings about the day before, then casually decided to beat him up. Another time he extorted Max for fifty cents, but gave him change for a dollar.
- A Father to His Men: See how he comforts R.J. and the rest of his gang. Note that he isn't slapping some sense into R.J., he's wiping their tears.
- The Bully: Johnny is this trope cranked up until the knob snaps off. He's not even all that mean, it's just that beating people up is his base state of existence. At least a few times it's shown he needs to punch the crap out of things (or people) to keep from going crazy.
- Cloudcuckoolander: He considers golf cards and a grape to be a good source of income, because grapes might become wine someday and "golfers are notoriously mortal".
- Defeat Means Friendship: Inverted. Johnny seems less hostile towards Max after kicking his butt.
- The Ditz: Like everything else about him, turned Up to Eleven. He's best described as "unhinged".
- Fiery Redhead: Definitely the loudest and angriest member of his gang.
- He's on a path to taking that trope literally after being possessed by a weakened Forge
- Get a Hold of Yourself Man: Parodied. He looks like he's slapping R.J., but he's wiping their tears.
- Hair-Trigger Temper: He goes from smiling to trying to beat up Isaac within seconds of meeting him.
- Insane Troll Logic: On a constant basis. May have something to do with repeated blows to his head. A shining example is when he and his gang are chasing the Activity Club's car, and lose track of them. Johnny reasons thusly: All roads lead to Rome. But they're not going to Rome. Therefore they must leave the road.
- Large Ham: "THE FRIENDSHIP FUSION IS NOT A LADDER, IT IS A UNION OF SOULS!"
- The Power of Friendship: Odd for a bully, he continuously evokes this with his gang, up to and including the Friendship Fusion.
- Pungeon Master: Seems rather fond of wordplay.
The biggest and strongest member of Johnny's gang, he's also far more calm and collected than his boss.
A minor member of Johnny's gang.
- Agent Mulder: The original cast page referred to him as a "budding conspiracy theorist".
- Good Scars, Evil Scars: Has a rather nasty-looking Evil Scar across his face.
- Number Two: Another implication from the first cast page, calling him Johnny's right-hand man. This role actually seems to have been taken on by Ollie, and the new page simply calls Stephen an "underling". He's still the most talkative minion.
- Tinfoil Hat: Wears one while Johnny is telling them about Isaac's powers.
A hoodie-wearing member of Johnny's gang. Has a hidden
, sparkling mohawk.
- Ambiguous Gender: Due to the face-concealing hoodie, there's really no way to be sure of their gender. Word of God is that R.J. is non-binary, and prefers the pronouns they/them.
- Compressed Hair: How does it fit under that hood?
- Exotic Eye Designs: Lime green irises with concentric circles in them.
- The Faceless: Apart from the eyes, R.J.'s face is always hidden in the shadow of their hood (and a possible mask).
- In the Hood: It casts an all-concealing shadow across their face, even when the shape of their head is clearly visible. When their hood was knocked off by a passing car, the black slipped down and bunched up like fabric, indicating it's some sort of mask.
- The Quiet One: Has only spoken when alone with the gang.
- Undying Loyalty: The first line we hear them speak is "We wouldn't ditch you, Johnny."
- You Gotta Have Blue Hair: Has a green mohawk under their hood.
Mayview Middle School students
A student at Mayview Middle School. Rather excitable and friendly, but tends to ramble on about things one wouldn't expect to hear from a kid his age.
- Blinding Bangs: His hair covers his eyes.
- Keet: He's very excitable and can change emotions on the drop of a hat.
One of Max's classmates at Mayview Middle School. Unlike the rest of the group, he doesn't have many odd traits and is mostly normal other than his ability to tolerate his friendsí weirdness.
Student at Mayview Middle School. She's considerably more mature than the rest of her friends and tends to make smart remarks if they do something she considers stupid. Best friends with Lisa.
Student at Mayview Middle School. She's rather...eccentric, and has a large vocabulary that she attributes to Mr. Starchman's teaching. Knows all the goings-on at school. Best friends with Violet.
- Deal with the Devil: Apparently she has information that is useful for the school newspaper (at least when Suzy is looking to fill a story with something besides facts), she's too clever to rely on.
Suzy: If she knows we're relying on her info, she'll start asking for souls, Collin, and those are harder to harvest than Starchman Stars.
- Sesquipedalian Loquaciousness: Her main character trait. Lampshaded, even.
- Sweet Tooth: She makes some sort of extremely sugary drink - it looks like hot chocolate with whipped cream and syrup - while sitting at her desk in English class. It appears she just carries the ingredients around with her.
Student at Mayview Middle School and president of the (unofficial) Journalism Club. Rather bubbly, but constantly ignores school rules and doesn't really care. Hates the Activity Club because her attempt to make a report on all the clubs went incomplete because they refused to be interviewed.
Student at Mayview Middle School and member of the (unofficial) Journalism Club. He has a low tolerance for his boss's actions.
Student at Mayview Middle School and member of the (unofficial) Journalism Club. Too laid-back for life, Dimitri mostly appears in the background either sleeping or doing nothing in particular.
- Alliterative Name: His initials are D.D.
- Awesome McCoolname: Sounds like something you'd name a superhero. The best part is, Danger is a real English surname dating back centuries.
- Lazy Bum: His actions include greeting Max, sleeping, not paying attention in class, and sleeping.
- Sleepyhead: Dimitri sleeps. A lot. And even when he doesn't, his eyes are usually half-closed, making him look like he wishes he still was.
Mayview Middle School staff
Max's science teacher. A lethargic and tired-looking man.
Max's English teacher. He's...enthusiastic
about teaching. Gives out Starchman Stars which can be redeemed for prizes. Trades prizes for Stars.
Max's math teacher. Kind, but a little unhinged.
The principal of Mayview Middle School, she is a small African-American woman who is constantly bowled over by the Vice Principal.
- Horrible Judge of Character: She goes along with everything the Vice Principal says. While she seems to understand that it might not all be completely accurate, she still gets swept along with it.
- Puppet King: The Vice Principal makes a few token concessions to her, but mostly does whatever she wants.
The vice principal of Mayview Middle School, and the power behind the throne. She swears to punish the person who jumped through a moving bus (Max) before his "virus" can "infect" the rest of the student body.
- Enhance Button: Parodied. She tells the principal she's going to enhance the image...and then opens up a window of MS Paint where she's crudely redrawn the picture to be more offensive.
- Everyone Calls Him Barkeep: She claims her name is Vice Principal, and ignores the principal's attempts to correct her.
- The Man Behind the Man: She's clearly the one in charge of the school, as she has the principal completely cowed.
- Non-Standard Character Design: Even in a world of spirits, ghosts, and who knows what else, her design is weird. Tall and skinny as a flagpole, eyes thin slits, and a really broad mouth filled with too many teeth.
Ghosts, Spirits and Miscellaneous Entities
The child ghost haunting Max's house/convenience store. Best friends with Lefty.
A poltergeist. Hangs around P.J and is his right (or left, apparently) hand man.
A rather odd spirit who lives in Max's house and does nothing but emit a creepy hissing noise, hence the name. Not even P.J. knows what his deal is.
An unnamed spirit, who intrudes on Max's home in Chapter 2. Looks something like a cross between a whale, a frog, and an angry bodybuilder.
The Sphinx of Games
A sphinx spirit who guards a plank bridge in an alleyway.
- Riddle of the Sphinx: Subverted. The question is meant literally, and the answer is a spirit whose powers happen to match it.
- Riddling Sphinx: Combined with Troll Bridge, as it requires people to answer its riddles to pass.
- Some Kind of Force Field: Its bridge is guarded with an invisible barrier. Isaac gets past by simply stepping around it.
- Troll Bridge: It's a plank over a ditch, but it guards it all the same.
- You Can't Fight Fate: Its power is that the terms it sets at the beginning of the game will come to pass if it wins. This is implied in its dialogue, and further confirmed by Zack. Luckily for Isaac and Max, it forgot to include eating them as a term at the start.
A friendly spirit and mentor/friend of Isaac who is currently hiding out on the outskirts of town. Has some kind of history with Max's spirit and Forge.
A large spirit resembling a storm god. He and Isaac aren't on the best of terms.
- Fog Feet: His body from the waist down is a ghostly tail.
- A God Am I: Explicitly refers to himself as a god at one point. His powers don't do much to keep him humble.
- Hand or Object Underwear: He has small wings on his hips that cover his crotch. Judging by Isaac's reaction when he spreads those wings to punctuate a dramatic speech, they serve this function.
- Hair-Trigger Temper: His default state seems to be 'really rather cross'.
Wow, what's your problem? Isaac's spirit:
TAKE a GUESS! Isaac:
Uh, you have a short temper and a long list of things that make you angry?
- Jerkass: This seems to be Isaac's opinion of him, at any rate. His on-screen behaviour and comments don't exactly help.
- Jerkass Has a Point: Points out how quick Isaac is to use power displays as threats to or express anger.
Isaac's spirit: You may be reluctant to BITE, but you BARE YOUR FANGS READILY.
- Large Ham: He's a bit...dramatic.
Isaac's spirit: HA! It is easy to preach NONVIOLENCE...when you are WEEEEEEAAAK!
- Power Of The Storm: He's Isaac's spirit. As well as a giant thunder cloud.
Eightfold, Devourer of Words
Isabel's spirit. Takes the form of a (quite cute) origami spider with a cootie-catcher for a head who usually resides inside Isabel's tool, a thick book. According to the author, she is "objectively the cutest thing in the comic."
A humanoid poltergeist who resembles a medieval blacksmith with an anvil for a head and an oven for a chest.
- Armor-Piercing Question: To Spender. "What's your excuse?"
- The Blacksmith: What he is themed after. He's also an actual blacksmith.
- Black Speech: Knows how to speak cursed words. This is a VERY BIG DEAL, as the Cursed language is learned one word at a time, one for every atrocity the spirit commits. Thus, he is not a good guy.
- Broken Bird: A rare male example. He hints towards some tragedy in his past that turned him from an idealistic "hero" into the bitter and disillusioned warrior he is now.
- Death Seeker: Strongly implied.
- Demonic Possession: Possesses Johnny to escape death and enter the town.
- Drop the Hammer: He's usually seen with one, though it's unknown whether he uses it as a weapon outside of one moment where he throws it in anger.
- Extra Ore Dinary: His main power appears to be control of metal, as seen when he shapes a long strip of it into a huge axe.
- Hair-Trigger Temper: He's very easy to provoke.
- The Juggernaut: Both incredibly tough and single-mindlessly devoted to his goals.
- Not So Stoic: He has his moments in his fight with Spender. He has a much larger one when Spender has beaten him, proving to not be ready for oblivion.
- Playing with Fire: He can release fire from parts of his body, such as breathing it or covering his hand in it.
- What the Hell, Hero?: Has this reaction to Spender abandoning the runaway ghost train to fight him, despite being responsible for said state of affairs.
A trio of unnamed, very nasty, very wrong
-looking spirits who apparently cannot die.
- Black Speech: Forge has only spoken a few cursed words and Spender flipped out over it. These guys? They speak nothing but. Now consider a spirit learns one word for every atrocity they commit. We are dealing with some very nasty customers here.
- Body Horror: When Isabel cuts one in half, it has teeth all the way down. And their fur is apparently just a removable cover for the nightmare within.
- Death Is Cheap: For most spirits, doing enough damage to them destroys their bodies and forces them to possess an object until they absorb enough energy to regenerate. The Pixhellhounds, on the other hand? Destroying them is rather easy. The problem is they keep coming back so quickly that the fandom has started calling it 'respawning.'
- Manipulative Bastard: They seem to be trying to trick Spender and Forge into fighting each other (for some reason), take advantage of Spender's absence to try to kill the kids, and provoked Forge into throwing away his largest source of metal, preventing him from creating a usable door into Mayview.
- Overly Long Tongue
- Nightmare Face: ARGH PLEASE PULL THOSE BACK DOWN
The Ghost Train
The Ghost Train
A large train spirit that resembles a snake made of metal. Described as a formidable spirit, but was tamed by Doctor Zarei.
- Cool Train: A train spirit that can distort things around it.
- Load-Bearing Hero: In a sense. When the train is killed due to a misunderstanding, it leaves everyone trapped inside the town until it regenerates.
- Reality Warper: It can distort the things around it so that they bend away from it so that they don't get in its way as it moves. It remains as one of the only methods of actually getting through the barrier in the town for ghosts.
- Skull for a Head: Its face/cowcatcher resembles a skull.
Mr. Spender's spirit.
The spirit sealed inside Max's bat. An enormous serpent, its spirit realm is an endless junkyard where the sun is always setting.
- Down in the Dumps: Scrapdragon's realm is a vast junkyard filled with all kinds of metallic trash. It seems to use this junk for protection. Or a snack.
- Extra Oredinary: The source of Max's magnetism powers. It's also able to coat itself in a thick hide of scrap metal.
- Improvised Armor: It's capable of using it's junkyard spiritscape to coat itself in a layer of metal.
- More Teeth than the Osmond Family: Scrapdragon has quite the toothy maw.
- No Name Given: Like Isaac's spirit, it hasn't been officially named.
- Red Eyes, Take Warning: At least half its eyes (out of a minimum of twelve) are colored red. The rest are blue, probably representing the opposite poles on a magnet. This seems to change, though.
Isabel's grandfather. He owns a dojo that trains spectrals on how to use their powers. Incredibly strict, and very harsh.
- Arrogant Kung-Fu Guy: To the point where he wonders how an "immaculate" and "majestic" being such as himself could cause the creation of someone as flawed as Isabel. Ironically, he finds her to be the arrogant one.
- The Confidant: As his old teacher, Spender trusted him knowing his secret agenda, though he only agreed to be neutral.
- Badass Grandpa: Lucifer labels him as Mayview's true strongest spectral.
- Jerk with a Heart of Gold: He pushes Isabel quite hard in his dojo, prefers his other students to her and has no small amount of harsh words for her when she loses Eightfold, not even bothering to listen to her explanation on the matter. He also considers the Ghost Train to be in better hands with one of his students instead of the one who actually tamed it, Doctor Zarei, and actually seems willing to fight over its ownership. On the other hand, he houses Ed without too much complaint, and he grants Isabel a new spirit the morning after she loses Eightfold.
- Large and In Charge: He dwarfs many of his students, despite being an old man.
- Shaping Your Attacks: Something he teaches at the dojo. Some examples being spectral energy turning into fists or dolphins.
The apparent leader of the Activity Consortium. A magnificent troll
- Bandaged Face: Not just her head, but all visible skin. Given the nature of her powers, it's dubious if there actually is anything under the bandages- she certainly doesn't have any indents or protrusions that would suggest facial features.
- Badass Boast: When Max points out some of her hypocritical application of her rules to herself.
Boss Leader: Listen kid, my first name is Boss and my last name is Leader. Rules only apply to me when they're looking for jobs. Because I make or break the rules.
- Badass in a Nice Suit: Played with. For one thing, it's a onesie footie pajama shaped like a suit, rather than an actual suit.
- Department of Redundancy Department: Knowing her, it's another joke on her underlings.
Boss Leader: I am Boss Leader, current reigning boss AND leader of the Paranatural Activity Consortium.
- Dream Walker/Dream Weaver: Possessed by a spirit of dreams that allows her to enter peoples' minds and create the Consortium's imaginary headquarters.
- Eyes Do Not Belong There: When we see her face she has an eye in her mouth. See Nightmare Face below for the link.
- Gut Feeling: Picks up something in Max's dream world that she seems to be VERY alarmed by.
Boss Leader: Probably nothing. Logically something. Possibly anything. You never can know with animal instinct.
- The Faceless: BL's face is completely obscured by bandages. Noticeably, her bandaged face is smooth, and lacks any indication of a nose or other features underneath them.
- The Fourth Wall Will Not Protect You: boss leader noticed you
- The Gadfly: Likes to mess with her underlings, and just about everyone else. For instance, she makes all of her workers wear tuxedo footsie pajamas, claiming that it's for safety purposes, but it's really just a joke on her part.
- Leitmotif: The author's comment in for the page she first appears in reads: Boss Leader *guitar riff*
- Nightmare Face: As it turns out, she does (or at least can) have facial features, and they aren't pretty.
- Physical God: Though she's restricted to the Activity Consortium headquarters and the dreams of others, her power there is essentially unlimited.
- Reasonable Authority Figure: One of many entities with some kind of agenda regarding Mayview, but so far, easily the most sympathetic. She shows genuine concern for Spender and Agent Day both, and extends it to Max over his sudden loss of consciousness during chapter four.
- Voluntary Shapeshifting: Seems to be a result of her dream powers; Boss Leader can transform her body into damn near any form she chooses, and does so fluidly, swiftly, and without being restrained by such petty things as biology or physical laws.
One of Boss Leader's subordinates. Not the brightest bulb on the tree and constant target of Boss Leader's trolling
- Bi the Way: That door to his mental room swings both ways. Then follows up to Spender asking if he should "read into that" with a Blunt "Yes". Since his room is a manifestation of his subconscious, it's only natural that things should come out as easily as they get in.
- Dumb Muscle: He's not the guy Boss Leader sends when she needs someone to be clever. He's the guy Boss Leader sends when she needs things broken.
- Hypocrite: Goes on a long rant about how much he values truth, including giving away random trivia of himself that Spender didn't ask for, but has made it apparent that he keeps secrets of his own .
- Punny Name: And a Shout-Out to a certain other Walker.
- Unusual Eyebrows: They're chevron-shaped and hover above the brim of his hat, somehow.
- Will Not Tell a Lie: Outright states this. It backfires when he actually has to keep something a secret.
Dr. Mina Zarei
A Consortium scientist who tamed the Ghost Train. Along with Spender, she was once a student of Francisco's dojo.
- The Confidant: For Spender, implying she's the only one other than Francisco that he isn't secretive towards. She tries to be this to Isabel too, but doesn't have much luck.
- Deadpan Snarker: Geez, her sarcasm can be really biting.
- First Name Basis: Constantly addresses Spender by his first name, Richard.
- Fluffy Tamer: The only person who can control the Ghost Train, which is otherwise wild.
- Healing Hands: Performs this on a bite wound that could have required stitches; the only marks remaining are the parts she didn't touch.
- Reasonable Authority Figure: Rather than tear into Isabel for trying to steal medicine, Zarai instead asks who it was for. She likewise doesn't force Isabel to explain what happened aboard the Ghost Train, respecting the reasons why the wound was kept a secret, although she hopes that Spender is worth the loyalty.
- Stoic Spectacles: The cast page describes her as "one cool customer". Her response to being pressured to give up the Ghost Train is to return the challenge readily.
- Supernatural Gold Eyes: Well, orange, but close enough.
- The Medic: Often carries a number of potions for medical calls within Mayview. One should be careful when stealing from her, though, given one of them sublimates flesh, as in turns it into a gas.
An agent the Consortium sent to investigate activities in Mayview. Not exactly the most violent woman in the comic.
- Black Bead Eyes: Seemingly because of her blindness, as she's the only character with eyes like these.
- Blind Weaponmaster: Kinda. She mostly got lucky with the arrow she shot and is immediately glad that the arrow didn't hit Max and cause him to fall in love with her.
- Heart Symbol: They feature throughout her design. Her hair bun and the insides of her ears are shaped like hearts, her tie has hearts on it, and her mouth and tongue sometimes appear heart-shaped.
- Love Potion: Her spirit allows her to shoot Love Arrows that cause this sort of effect. She gets introduced when she shoots one of them in response to Max's screaming and it hits the Ghost Train, causing it to fall for Max.
- Twofer Token Minority: Is black, plus-sized, and disabled.
Max and Zoey's father and owner of the Corner Store, the convenience store that doubles as the Puckett's home. A native to Mayview, who came back after his wife passed away.
The youngest child. Has a higher tolerance to her father's antics than Max.
Max's mother, who died shortly before the series began. Appears in a flashback in the Ghost Train chapter.
- Manchild: Not as bad as her husband, but she was a bit scatterbrained.
- Posthumous Character: Her death is the reason the family moved to Mayview. It's also implied it was a violent death of some sort, judging by some of Max's questions about ghosts.
- Self-Deprecation: Refers to herself in this manner when Max asks to go learn how to skate with some friend:
Right, um, so. I don't think... a responsible parent... would let a 7-year-old near a "Hole Pit"... unsupervised. And, uh, neither would I.
- Wrench Wench: She was some combination of engineer/artist, making strange metal sculptures.