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This character page details the enemies and bosses found in Paint the Town Red.

Unmarked spoilers for Beneath ahead!


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Player Character:

    Player Character 
An unknown man/woman, who fights and brutally kills random people. What for? For fun.
  • Awesome, but Impractical: The Shockwave sends any enemies (except bosses) flying, making it powerful (and often hilarious) against large groups of enemies. However, it does no damage unless it causes them to hit a ceiling, fall off a tall ledge or into a death pit, and the survivors will aggro to you.
  • The Berserker: He masters this ability with the "Berserk" power, wherein he smashes the body parts of enemies into Ludicrous Gibs in slow motion.
  • Bloody Hilarious: In addition to just killing, he can commit even more perverted acts with the corpses of dead enemies.
  • Boring, but Practical: Running up to an enemy, kicking them to knock them over, and pummeling them until they get up (or running away if it's a large group) is a very reliable strategy. This doesn't work on bosses, though.
  • Cop Killer: Together with the prisoners, you have to kill the guards in the Prison.
  • Everything Trying to Kill You: Even if you don't provocate them.
  • Featureless Protagonist:
    • You can see your character's arms, but nothing is seen about them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler. In earlier versions of the game, they didn't have a character model at all.
    • The closest thing the player character has ever had to actual characterization was in the game's early demo featuring solely an early version of the Biker Bar, where their reasoning to kill the bikers is because they believe the latter are surrounding them (although this is never made clear), as they state on a phone chat with someone else in the intro.
  • Improbable Weapon User: Anything you can pick up, you can throw at or beat people with, and while there are more normal weapons like swords, knives and baseball bats, most of the time you're going to be wielding things like bar stools, glasses, ashtrays, pool balls, plates, mic stands and even T-bone steaks.
  • One-Man Army: Yes, your task is to kill 70 or more people. And you can do it.
  • Paint the Town Red: Your mission.
  • Static Stun Gun: You can get it by knocking it out of the hands of a guard in prison.
  • Villain Protagonist: You enter the [specified location] and your task is to kill everyone.
  • The Voiceless: Downplayed. In comparison to the enemies, who make vocal sounds regularly, the player character only does the same if they take damage or die (with unique sounds to distinguish them from the enemies).

Scenarios:

    Brawlers 
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner, bouncer, prison guard, pirate, and cowboy flavors. There are also Roman and medieval variants outside of the scenarios.
  • All Bikers are Hells Angels: The bikers you fight in the Biker Bar scenario certainly invoke this imagery.
  • Bodyguarding a Badass: The Elite Mooks who guard the Biker Boss, Katana Boss, and Blackbeard, all of whom are more powerful than they are.
  • Dance Battler: In a metaphorical sense; the Brawlers in the Disco are dancing before you show up to ruin their fun.
  • Determinator: They aren't about to let things like missing limbs or faces get in the way of kicking your ass (or the ass of whoever's closest if they aren't coming after you in particular).
  • Elite Mooks: The Chefs and the Biker Boss's bodyguards in the Biker Bar, the Disco Bouncers in the Disco, and the Pirate Captains in the Pirate Cove have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though, and the pirate captains are notably slower than other brawlers.
  • Escalating Brawl: The moment you throw the first punch, everyone will start brawling with each other.
  • Full-Frontal Assault: There are naked Brawlers in the Prison and Saloon scenarios. When the fight comes calling, there's no time to put on pants.
  • Gang Up on the Human: After a while, the remaining Brawlers will drop their spats with each other and come after you instead. Exaggerated with the "Everyone Hates Me" modifier, which makes all of them just target you during the whole brawl.
  • The Goomba: They're your standard opponents and generally go down without much trouble one-on-one. That said, don't let yourself get swarmed by them.
  • Hate Plague: A whiteboard in the UHDF facility in Beneath suggests that the brawls in the main game's Scenarios were the result of meddling by the Elder Gods, perhaps causing this among the Brawlers.
  • Heavily Armored Mook: Some of the prison guards in the Prison, known as Riot Guards, have riot helmets that make them immune to blows to the head.
  • Heroic Build: Some of the prisoners by weight rack are noticeably more "V-shaped" than the typical Brawler.
  • Improbable Aiming Skills: Give any Brawler a gun and they'll be able to nail you from across the map. They don't much care for what stands between you and their shots, though.
  • Improbable Weapon User: Once the fight breaks out, they'll grab whatever happens to be around to start beating on each other with them.
  • Made of Iron: These guys can tank some horrific wounds no worse for wear. That said...
  • Made of Plasticine: Even taking a T-bone steak to the face can leave gruesome injuries on these dudes.
  • Overdrawn at the Blood Bank: Each one has at least a couple dozen times more blood than should ever exist in a human body, and you're going to be seeing a lot of it.
  • Shield-Bearing Mook: A few prison guards have riot shields. You can break their guard with a few good kicks, or just break the shield outright with melee strikes.
  • Super Drowning Skills: The pirates in Pirate's Cove will die instantly if they get knocked into the water (as will you). Kinda justified since a giant shark eats them when they fall in.
  • Turns Red: When their health gets low, they'll start running after you and attack more frequently. The angry teeth-bared expression will tip you off.
  • Would Hit a Girl: Update 0.10 added female Brawlers. You know they're not going to be spared from the carnage.

    Chefs 
A trio of chefs who work in the Biker Bar's kitchen.
  • Chef of Iron: Just as capable at anus obliteration as everyone else. And thanks to Kung Fu-Proof Mook below taking effect, even when knocked down these fellows hold on to their tools unless killed.
  • Kung Fu-Proof Mook: Most Brawlers drop their weapons when you kick them over; not these guys.

    Boxer 
https://static.tvtropes.org/pmwiki/pub/images/boxerfinalrender.png

The boss of the Biker Bar. A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.


  • Achilles' Heel: His gloves can't stop a knife or machete. Hey, anything goes in a real fight!
  • Boxing Battler: Unlike every other enemy in the game, he holds a classic boxer guard while firing off quick jabs. Notably, he's the only enemy in the game capable of blocking your punches without a shield.
  • Expy: Clearly one for Ivan Drago.
  • Immune to Flinching: He cannot be knocked over nor stunned by your kick.
  • Kung Fu-Proof Mook: He can block your punches and retaliate with a quick jab; you'd better use a melee weapon to deal with him.
  • Palette Swap: There's a particular cowboy in the Saloon scenario with the same moveset as him, known as the Outlaw.
  • Red Boxing Gloves: Of course, he's a boxer. True to real life, his punches hit harder than any a run-of-the-mill Brawler.

    Biker Boss 
https://static.tvtropes.org/pmwiki/pub/images/bikerbossfinalrender.png
Click here to see his appearance in the Prison 

The mini-boss of the Biker Bar and the Prison. He's presumably the leader of a gang of bikers in an enclosed room at the bar.


  • Glass Cannon: He'll always run after you and that machete hurts, especially if he lunges at you. That said, while he can take a beating from blunt weapons, a well-placed stab to the noggin with a knife has the potential to kill him instantly.
  • Machete Mayhem: In both appearances he wields a machete.
  • Unexplained Recovery: He somehow reappears alive and well (and very angry with you) in the Prison, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces. According to one of the developers, it's because the Prison Biker Boss is a different person from the Biker Bar one, though it doesn't explain his anger towards the player.

    Katana Boss 
The boss of the Disco. A Yakuza-like crime boss who presumably owns the disco, and stands out from the normal Brawlers in that he wields a katana.
  • Damage-Sponge Boss: He has an insane amount of health.
  • Katanas Are Just Better: He wields a katana, the best weapon in the base game.
  • Made of Iron: You can carve him up until he's mostly skeletonized, and he'll still keep trying to kill you.
  • Mighty Glacier: He never moves faster than a Slow Walk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
  • Yakuza: Presumably, though the disco level seems to takes place in a Western country.

    Pimp 
The mini-boss of the Disco. A pimp who hangs out at the corner of the dance floor.

    Solitary Prisoner 
https://static.tvtropes.org/pmwiki/pub/images/bigprisoner.png

The boss of the Prison. A giant prisoner who's held in solitary confinement.


  • Because You Were Nice to Me: If you throw an apple or orange into his cell and then open the solitary confinement cells, he'll join the brawl on your side. That said, if he survives to the end of the brawl, he will turn on you.
  • The Brute: A monster of a man who needs little more than his own two hands to wreck absolute havoc.
  • Easy Level Trick: The shotgun hidden in the upper command room of the Prison is your best bet in dealing with this big guy safely. As dangerous as the Solitary Prisoner is in melee, not even he can survive a load of buckshot to the chest.
  • Giant Mook: He's essentially a beefed-up prisoner, both in size and offensive abilities.
  • King Mook: He doesn't have a set appearance, so he'll typically resemble a generic prisoner blown up about 1.5x.
  • Lightning Bruiser: He's fast, very tough, and his punches have both a lot of reach and can demolish your health bar in short order.
  • Nerf: He used to be something of a juggernaut, being able to demolish a good chunk of the Prison's enemies on his own before coming after you. A patch made it so he'll probably get killed if he gets ganged up on by enough Brawlers (probably to keep him from being so overpowered as an ally), so if you release him as soon as the battle starts there's a good chance you won't even have to fight him.
  • Palette Swap: A giant cowboy with the same stats and moveset as him, known as the Big Cowboy, appears in the Saloon scenario.
  • Punched Across the Room: His punches will either send enemies flying across the room or explode them into tiny pieces.
  • There Can Only Be One: If you befriend him and both of you survive to the end of the brawl, he'll turn hostile and fight you to the death.

    Blackbeard 
The boss of the Pirate Cove. The legendary Blackbeard pirate, who hangs out on the top floor of the cove's main building.
  • Easy Level Trick: The two cannons in the Cove are an instant kill on anything they hit, including Blackbeard. However, actually hitting him with a cannonball requires careful timing, and you only get one shot per cannon.
  • Lightning Bruiser: Like the Biker Boss, he's much tougher than a normal pirate, and his cutlass can end you in two or three hits. Since he's permanently in Rage Mode, he'll always run after you and he has a lunging attack. Unlike the Biker Boss, he cannot be instantly killed by a knife to the brain. Interestingly, he used to be a Mighty Glacier before a patch increased his speed.
  • No Historical Figures Were Harmed: Clearly based on the historical Blackbeard, though without the latter's signature flaming beard.
  • Sinister Scimitar: Wields a cutlass, and he's damn dangerous with it.

Beneath:

Basic enemies:

    Zombies 
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
  • Combat Tentacles: Some zombies have long purple tentacles they can use to strike you at range.
  • Glass Cannon: Tentacle Mutants are only a little tougher than the regular Zombies, but their tentacles deal nearly three times as much damage per hit, plus knockback. They also have a longer reach, meaning that they can quickly deplete your health if they corner you.
  • The Goomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
  • Made of Plasticine: Even by the standards of this game; they're prone to exploding into Ludicrous Gibs no matter how you actually kill them.
  • Undead Mooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
  • Zerg Rush: They have the unique characteristic of getting faster and more aggressive the more of them there are around.

    Traitors 
Human cultists that have forsaken humanity in favor of the Elder Gods.
  • Apocalypse Cult: It's not clear what exactly they're trying to accomplish, but if it involves the Elder Gods it's nothing good for humanity.
  • Palette Swap: Fundamentally, they're just reskinned Brawlers.
  • Token Human: The only non-reanimated human enemies in the Beneath.

    Floating Head 
Floating severed demon heads that'll charge at you if they spot you.

    Crystal Crab 
Four-legged crab-like creatures with crystals growing out of their backs.
  • Attack Its Weak Point: Their legs are fragile, and severing them is the easiest way to get rid of these crabs.
  • Beam Spam: If you have to face multiple crabs at once, be prepared for a barrage.
  • Energy Weapon: They attack with a powerful laser blast.
  • Giant Enemy Crab: The blue crystal crabs certainly count.
  • Glass Cannon: Their laser blast is hard to dodge and immensely damaging, to the point a blue crab is capable of one-shotting most un-upgraded characters. That said, attacking their legs kills them quickly.

    Minion 
Emaciated old men who hobble around on their magic staffs.
  • Barrier Warrior: They can cast a shield to protect Giant Mages, the Beast, or the Necromancer.
  • Energy Weapon: They can chase you around with a continuous laser beam from their staff.
  • Squishy Wizard: Fragile as they may be, the laser beam the Minions shoot can rapidly drain your health if you don't avoid it.

    Crystal Entity 
Crystal spirits that inhabit the Crystal Caverns.
  • Charged Attack: Their only attack is to build up an electrical charge in their hands and then charge at their enemies.
  • Rock Monster: They're made of crystal, though oddly enough they bleed when they die.

    Hydra 
Three-headed dragons that live in the Crystal Caverns.
  • Breath Weapon: They can breathe a great big flame at their enemies.
  • Decapitation Required: You need to cut all three of its heads off to kill it.
  • Healing Factor: They regenerate all damage done to them, up to and including regenerating its heads.

    Bore Worm 
Worm-like burrowing creatures that inhabit the Crystal Caverns.
  • Dig Attack: Its first response to seeing you is to burrow into the ground and then popping up to bite you in the butt.
  • Worm Sign: You'll see rubble bounce around where they currently are.

    Teleporter 
A floating creature that can nail you with magic blasts and teleport away before you get too close.
  • Portal Cut: Not exactly, but if you bisect it during its teleport animation one half will remain while the other teleports away.
  • Teleport Spam: If you hang around near it too long, it'll teleport away.

    Giant Mage 
Tall, big-headed creatures with powerful magic capabilities.
  • Barrier Warrior: If any Minions are around, they'll cast an impenetrable shield around the Giant Mage.
  • Enemy Summoner: Capable of ripping open space to summon more enemies.
  • Magic Missile Storm: They can send out a bunch of homing magic missiles after you.
  • Mook Commander: Apparently one for the Minions and the Interceptors, since any of those nearby will attempt to protect the Giant Mage from your attacks.
  • Superpowered Mooks: A marginal example in that they're capable of using Shockwave against you.

    Interceptor 
Dinosaur-like warriors who inhabit the Ruins.
  • Glass Cannon: They move surprisingly quick and hit quite hard. Thankfully, a single sword swing to the neck will typically kill them.
  • Shield-Bearing Mook: Though interestingly, they don't use the shield for themselves. They use them to protect Giant Mages and The Beast instead.

    Leaper 
Spider creatures that infest the Ruins.

    Statue 
A rock monster that pretends to be a statue, sneaking up on you when your back is turned.
  • Can't Move While Being Watched: When they're first aggroed to you, they'll approach you while your back is turned for a sneak attack. If you attack them, though, they'll drop all pretense of stealth.
  • Living Statue: When you first encounter them, they'll be striking a pose.
  • Rock Monster: They collapse into rocks when killed.
  • Smash Mook: Attacks with punches and overhead smashes.
  • Stone Wall: They're super slow and their attacks are easy to avoid, but they can take one hell of a beating.

    Charger 
A dog-sized, horned dinosaur creature that appears on the Islands.
  • Bullfight Boss: Their primary form of attack is to charge at you and headbutt you off the island you're on.
  • Ledge Bats: Of a sort. The primary threat posed by getting hit is sailing right off the island you're on, which means death and starting over from the beginning.
  • Pint-Sized Powerhouse: Smaller than a Crystal Crab, yet capable of sending you flying with their charge attack.

    Observer 
A floating cycloptic creature that attacks you with its prehensile feelers.
  • Boss in Mook Clothing: They have a lot of health and are capable of doing significant damage to you, but are almost never encountered more than one at a time.
  • Combat Tentacles: Attacks you its prehensile feelers. Note that the feelers are capable of attacking interdependently of each other.
  • Oculothorax: They have one big eye as part of their appearance.

    Gremlin 
A little creature that carries a money bag.
  • Harmless Enemy: If they spot you, they'll turn tail and run away.
  • Metal Slime: If you kill one before it disappears you'll get a nice money and shard bonus.

    Skeleton 
The skeletonized remains of humans who ventured too far into the Beneath.
  • Dem Bones: They're basically skeletons of those who died going into the Beneath
  • Helpful Mook: Spawn primarily to provide you a source of decent weapons and health (with the Vampire upgrade) throughout The End's boss battle, which given its sheer length and the quantity of tough enemies you'll have to defeat, you'll probably need.
  • Palette Swap: They have the same stats and moveset as the standard Zombie.
  • Unique Enemy: They only appear in The End's boss arena, crawling out of the lava to attack you with ancient weapons.

    Golden Boxer 
A power-boosted version of the Boxer who appears when you purchase the Golden Gloves.
  • Achilles' Heel: Just like his Scenario counterpart, he's susceptible to bladed weaponry.
  • Maybe Magic, Maybe Mundane: Given how out of place he looks in the Beneath, and what the description of the Golden Gloves describes, he might be a machination of the Trickster.
  • Metal Slime: Killing him makes him drop a whole lot of money.
  • Palette Swap: He's the Boxer from the scenarios with golden gloves and slightly boosted stats.
  • Unique Enemy: He only spawns after you purchase the Golden Gloves upgrade from a shop, and he only appears once per playthrough.

    Pursuer 
An entity that will show up to hunt you down if you take too long to get through a level.
  • Advancing Boss of Doom: Once it shows up, all you can do is run the hell away.
  • Brought Down to Normal: To a small degree. The Pursuer that appears inside the Construct is killable by conventional means, but it's still a beefed up version of an already tough boss armed with the single most powerful melee weapon in the whole game.
  • The Dreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
  • Grim Reaper: Looks like one.
  • Guardian Entity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
  • Invincible Boogeymen: They cannot be damaged nor will they ever break chase (unless you run into a shop), at least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
  • Palette Swap: The Pursuer that attacks you in the Construct looks like a Katana Boss with empty white eyes, a Laser Katana, and a Pursuer heart in the offhand.
  • Superboss: The Construct Pursuer is this, appearing only if you dawdle for a rather lengthy period of time, far longer than it would take even a careful player to finish the Constructnote . It's a buffed version of the Katana Boss armed with the Laser Katana, which can drop even the beefiest players in two hits or less. Defeating it grants you access to its sword, which is notably the only unbreakable weapon in all of PTTR and has the unique ability to shorten the length of the Final Boss fight.
  • Touch of Death: Anything it touches (excluding Shard Lords) dies instantly. That includes you.

Shard Lords:

    In general 

  • King Mook: Take a regular enemy and buff it significantly while maybe adding new powers. That's a Shard Lord in a nutshell.
  • Mini-Boss: They're randomly encountered while wandering the dungeons, and while they're definitely a challenge they're not quite as dangerous as the proper Elder Gods.
  • Optional Boss: Outside of the occasional Kill Enemies to Open room in the Ruins or Blood and Fire, you can typically book it away from an encounter with one without problem.
  • Recurring Boss: Any Shard Lords you kill on your way to face the Final Boss will reappear along with the ones you didn't fight during his boss battle.

    The Beast 
A Giant Mage who's traded his magic staff in for a huge sword.
  • Barrier Warrior: Like the run-of-the-mill Giant Mages, Minions and Interceptors in the arena will guard him from your attacks.
  • BFS: He wields a huge gladius instead of magic.
  • Close-Range Combatant: Has no ranged capabilities whatsoever. If you have a gun you can attack him with impunity.
  • Facial Horror: He's a Giant Mage with the head of a Floating Head.

    The Centurion 
A shadow warrior styled after a Roman Centurion.

    The Crawler 
A giant orange Crystal Crab with a lethally powerful five-beam laser blast.
  • Beam Spam: It shoots five lasers spread out over a 90 degree angle.
  • Mighty Glacier: Very slow, yet it has a lot of health and a laser blast that will likely one-shot you.
  • Long-Range Fighter: Its laser blast is massively damaging and almost impossible to dodge out in the open, whereas its melee attack is highly telegraphed and easy to avoid.

    The Deceiver 
A Teleporter with the ability to create copies of itself in combat.
  • Anti-Escape Mechanism: Get too far away from the Deceiver and it'll just teleport near you. Aside from the Pursuer, the Deceiver is the only enemy in Beneath that you cannot disengage from by running away.
  • Doppelgänger Spin: It can create copies of itself to confuse you.note 
  • Glass Cannon: Capable of doing serious damage to you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.

    The Golem 
An even-more-massive Statue.
  • King Mook: Even more so than the other Shard Lords. He's little more than a larger, more powerful Statue.
  • Mighty Glacier: He's as slow as molasses, yet he has the most health of the Shard Lords and he can hit pretty hard.

    The Pyro 
A taller Minion with a flamethrower instead of a laser.
  • Achilles' Heel: His flamethrower is thoroughly outranged by basically any gun available to you.
  • Fake Ultimate Mook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
  • Playing with Fire: His staff lets him cast a continuous stream of fire.

Elder Gods (SPOILERS AHEAD):

    The Necromancer 
A Giant Mage that wields the power to resurrect the dead. He's the first Elder God you'll encounter in a new playthrough.
  • Achilles' Heel: He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by bisection.
  • Lightning Bruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either, nor of the Minions that will routinely protect him.
  • Magic Missile Storm: At range, he'll shoot a torrent of homing magic missiles after you.
  • Necromancer: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions that shield him.
  • Shielded Core Boss: At the start of the battle, he'll be shielded by the eight or so Minions around the arena.

    The Aberration 
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
  • Combat Tentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to destroy them in order to damage The Aberration.
  • Eldritch Abomination: The most properly alien of the Elder Gods.
  • Flunky Boss: It'll endlessly summon enemies throughout the boss battle.

    The Trickster 
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
  • The Computer Is a Cheating Bastard: An In-Universe example; you're in his virtual world, after all. Aside from being able to change movesets on the fly, he's also the only enemy in the whole game capable of using firearms.
  • Confusion Fu: He's capable of switching between four different movesets on the fly, each inspired by one of the Scenarios:
    • Dual-wielded Black Katana spin attacks;
    • The Boxer's gloves and moveset;
    • Riot shield and pump-action shotgun combo;
    • A pirate cannon and the ability to flood the arena.
  • Duel Boss: Unlike the other Elder Gods, who spawn mooks to fight alongside them, The Trickster will face you alone.note 
  • Expy: His seeming connection to humanity and ability to shapeshift recalls Nyarlathotep.
  • Guide Dang It!: Getting to him is not straightforward at all. See here for how to reach him.
  • Hoist by His Own Petard: He's presumably using the power of the Construct to heal himself when you empty his health bar; once you collect three Construct orbs, the simulation turns on him and blows him to smithereens with turrets, killing him for real.
  • "Instant Death" Radius: He's far more dangerous up close than at range in most of his forms. However, getting on platform in his Pirate's Cove form is tantamount to suicide, as a single strike from him will knock you into the shallow water of death. You'd better make sure to pack that shotgun from the Prison simulation!
  • Luckily, My Shield Will Protect Me: His riot shield cannot be broken by any means; when paired with his shotgun, it's better to keep your distance while he's in that form.
  • Marathon Boss: He's the only boss with multiple phases. If you get especially unlucky it may take you upwards of 10 minutes to beat this guy.
  • The Most Dangerous Video Game: If you die in the Construct, you die for real. This backfires on The Trickster once you beat him in his boss battle.
  • Platform Battle: In his Pirate's Cove form, he'll flood the arena with water, leaving some rock platforms you can jump on. Falling into the water is instant death.
  • Puzzle Boss: He cannot be killed by normal means. Every time you drain his health, you'll need to run and grab the Construct piece that spawns in the arena. Once you have three, the fight's over for The Trickster.

    The End 
The last and the most powerful of the Elder Gods. He inhabits the realm of Fire and Blood in the deepest depths of the Beneath.
  • Autobots, Rock Out!: His battle theme is a suitably badass electric guitar track.
  • Boss Rush: He'll summon the six Shard Lords to aid him, two at a time. You'll need to kill them all in order to make The End vulnerable to your attacks.
  • Balance Buff: Patch 0.14.0 increased his movement speed and attack damage, turning him from a Mighty Glacier into an outright Lightning Bruiser.
  • Clipped-Wing Angel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now vulnerable to your attacks and is reduced to a player character's moveset. That doesn't mean he'll go down easily, however, since...
  • Damage-Sponge Boss: He has at least twice as much health as the other Elder Gods, and is far and away the single most durable opponent in the entire game.
  • Death from Above: He'll summon aerial energy strikes periodically during the fight.
  • Easy Level Trick: If you bring the Laser Katana from The Trickster fight all the way to The End, you'll only have to fight two of the six Shard Lords before making him vulnerable. With the Laser Katana being unbreakable and the most powerful melee weapon in the game, The End and the final stretch of the game become much more bearable. That said, be sure to bring a powerful backup weapon like a Black Katana - you'll lose the Laser Katana at the start of the fight.
  • Flaming Sword: His BFS, which has a flaming blade.
  • Final Boss: You can only face him after defeating the other three Elder Gods.
  • Flunky Boss: Aside from the Shard Lords, he'll also summon skeletons to bum-rush you during the fight.
  • Lightning Bruiser: You can't even damage him for the first half of his boss fight, while in turn he can utterly wreck you in only a few hits, and he's fast enough to keep up with a sprinting player.
  • Marathon Boss: In between the six Shard Lords you'll have to kill before even getting a chance to attack him, the down-time in between Shard Lord spawns spent fighting off regular foes and avoiding The End's attacks, and then the time you'll spend whittling down his colossal health bar while dodging his attacks in his vulnerable form, the battle with The End will take a long time unless you use the Easy Level Trick.
  • Mirror Boss: His vulnerable form fights much like a player character does; he's capable of both light and heavy attacks and of kicking.
  • The Pawns Go First: While he'll step in to fight from the get-go, sometimes when he summons Shard Lords he'll sit back down on his throne and watch you battle.
  • Puzzle Boss: A minor one; when the battle starts he'll be totally invincible. It's only when you kill all of the Shard Lords that he'll be made vulnerable.
  • Red and Black and Evil All Over: Red and black are part of his color scheme, and he's the final boss and the most powerful of all the enemies.
  • To Hell and Back: His domain is a great sea of lava, and the source of the great beam of red light protruding from the Beneath.

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