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* GiantMook: He's essentially a beefed-up prisoner, both in size and offensive abilities.


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* ThereCanOnlyBeOne: If you befriend him and both of you survive to the end of the brawl, he'll turn hostile and fight you to the death.


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* GlassCannon: Tentacle Mutants are only a little tougher than the regular Zombies, but their tentacles deal nearly three times as much damage per hit, plus knockback. They also have a longer reach, meaning that they can quickly deplete your health if they corner you.

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* BoxingBattler: Unlike every other enemy in the game, he holds a classic boxer guard while firing off quick jabs. Notably, he's the only enemy in the game capable of blocking your punches without a shield.



* GoodOldFisticuffs: Unlike every other enemy in the game, he holds a classic boxer guard while firing off quick jabs. Notably, he's the only enemy in the game capable of blocking your punches without a shield.
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The boss of the Pirate Cove. The legendary pirate, who hangs out on the top floor of the cove's main building.

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The boss of the Pirate Cove. The legendary Blackbeard pirate, who hangs out on the top floor of the cove's main building.

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* {{Oculothorax}}

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* {{Oculothorax}}{{Oculothorax}}: They have one big eye as part of their appearance.



* DemBones

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* DemBonesDemBones: They're basically skeletons of those who died going into the Beneath



* RedAndBlackAndEvilAllOver

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* RedAndBlackAndEvilAllOverRedAndBlackAndEvilAllOver: Red and black are part of his color scheme, and he's the final boss and the most powerful of all the enemies.
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* AirborneMook

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* AirborneMookAirborneMook: They are heads that float in the air.
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* BodyguardingABadass: The EliteMooks who guard the Biker Boss, Katana Boss, and Blackbeard, who are much more powerful than they are.

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* BodyguardingABadass: The EliteMooks who guard the Biker Boss, Katana Boss, and Blackbeard, who all of whom are much more powerful than they are.
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* BloodyHilarious: In addition to just killing, he can commit even more perverted acts with the dead enemies' corpses.

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* BloodyHilarious: In addition to just killing, he can commit even more perverted acts with the corpses of dead enemies' corpses.enemies.
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* BloodyHilarious: In addition to just killing, he can commit even more perverted acts.

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* BloodyHilarious: In addition to just killing, he can commit even more perverted acts.acts with the dead enemies' corpses.
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Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner, bouncer, prison guard, pirate, and cowboy flavors.

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Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner, bouncer, prison guard, pirate, and cowboy flavors. There are also Roman and medieval variants outside of the scenarios.

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[[folder:The Beast]]
A Giant Mage who's traded his magic staff in for a huge sword.

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[[folder:The Beast]]
A Giant Mage who's traded his magic staff in for a huge sword.
[[folder:In general]]



* BarrierWarrior: Like the run-of-the-mill Giant Mages, Minions and Interceptors in the arena will guard him from your attacks.
* {{BFS}}: He wields a huge gladius instead of magic.
* CloseRangeCombatant: Has no ranged capabilities whatsoever. If you have a gun you can attack him with impunity.
* FacialHorror: He's a Giant Mage with the head of a Floating Head.

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* BarrierWarrior: Like KingMook: Take a regular enemy and buff it significantly while maybe adding new powers. That's a Shard Lord in a nutshell.
* MiniBoss: They're randomly encountered while wandering
the run-of-the-mill Giant Mages, Minions dungeons, and Interceptors while they're definitely a challenge they're not quite as dangerous as the proper Elder Gods.
* OptionalBoss: Outside of the occasional KillEnemiesToOpen room
in the arena will guard him from your attacks.
* {{BFS}}: He wields a huge gladius instead of magic.
* CloseRangeCombatant: Has no ranged capabilities whatsoever. If you have a gun
Ruins or Blood and Fire, you can attack him typically book it away from an encounter with impunity.
one without problem.
* FacialHorror: He's a Giant Mage RecurringBoss: Any Shard Lords you kill on your way to face the FinalBoss will reappear along with the head of a Floating Head.ones you didn't fight during his boss battle.



[[folder:The Centurion]]
A shadow warrior styled after a Roman Centurion.

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[[folder:The Centurion]]
Beast]]
A shadow warrior styled after Giant Mage who's traded his magic staff in for a Roman Centurion.huge sword.



* CloseRangeCombatant: He has no ranged abilities and never moves faster than a SlowWalk, though he can lunge at you.
* FlamingSword: Fights you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. It will break if it takes enough hits.

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* BarrierWarrior: Like the run-of-the-mill Giant Mages, Minions and Interceptors in the arena will guard him from your attacks.
* {{BFS}}: He wields a huge gladius instead of magic.
* CloseRangeCombatant: He has Has no ranged abilities and never moves faster than capabilities whatsoever. If you have a SlowWalk, though he gun you can lunge at you.
* FlamingSword: Fights you
attack him with impunity.
* FacialHorror: He's
a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields
Giant Mage with the head of a tower shield. It will break if it takes enough hits.Floating Head.



[[folder:The Crawler]]
A giant orange Crystal Crab with a lethally powerful five-beam laser blast.

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[[folder:The Crawler]]
Centurion]]
A giant orange Crystal Crab with shadow warrior styled after a lethally powerful five-beam laser blast.Roman Centurion.



* BeamSpam: It shoots five lasers spread out over a 90 degree angle.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that will likely [[OneHitKill one-shot]] you.
* LongRangeFighter: Its laser blast is massively damaging and almost impossible to dodge out in the open, whereas its melee attack is highly telegraphed and easy to avoid.

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* BeamSpam: It shoots five lasers spread out over a 90 degree angle.
* MightyGlacier: Very slow, yet it
CloseRangeCombatant: He has a lot of health no ranged abilities and never moves faster than a laser blast that will likely [[OneHitKill one-shot]] SlowWalk, though he can lunge at you.
* LongRangeFighter: Its laser blast is massively damaging and almost impossible to dodge out in the open, whereas its melee attack is highly telegraphed and easy to avoid.FlamingSword: Fights you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. It will break if it takes enough hits.



[[folder:The Deceiver]]
A Teleporter with the ability to create copies of itself in combat.

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[[folder:The Deceiver]]
Crawler]]
A Teleporter giant orange Crystal Crab with the ability to create copies of itself in combat.a lethally powerful five-beam laser blast.



* AntiEscapeMechanism: Get too far away from the Deceiver and it'll just teleport near you. Aside from the Pursuer, the Deceiver is the only enemy in ''Beneath'' that you cannot disengage from by running away.
* DoppelgangerSpin: It can create copies of itself to confuse you.[[note]]The copies always face the original.[[/note]]
* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.

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* AntiEscapeMechanism: Get too far away from the Deceiver and it'll just teleport near you. Aside from the Pursuer, the Deceiver is the only enemy in ''Beneath'' that you cannot disengage from by running away.
* DoppelgangerSpin:
BeamSpam: It can create copies of itself to confuse you.[[note]]The copies always face the original.[[/note]]
shoots five lasers spread out over a 90 degree angle.
* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge, MightyGlacier: Very slow, yet it's tied with The Pyro for the lowest it has a lot of health pool among and a laser blast that will likely [[OneHitKill one-shot]] you.
* LongRangeFighter: Its laser blast is massively damaging and almost impossible to dodge out in
the Shard Lords.open, whereas its melee attack is highly telegraphed and easy to avoid.



[[folder:The Golem]]
An even-more-massive Statue.

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[[folder:The Golem]]
An even-more-massive Statue.
Deceiver]]
A Teleporter with the ability to create copies of itself in combat.



* KingMook: Even more so than the other Shard Lords. He's little more than a larger, more powerful Statue.
* MightyGlacier: He's as slow as molasses, yet he has the most health of the Shard Lords and he can hit pretty hard.

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* KingMook: Even more so than AntiEscapeMechanism: Get too far away from the other Shard Lords. He's little more than a larger, more powerful Statue.
Deceiver and it'll just teleport near you. Aside from the Pursuer, the Deceiver is the only enemy in ''Beneath'' that you cannot disengage from by running away.
* MightyGlacier: He's as slow as molasses, DoppelgangerSpin: It can create copies of itself to confuse you.[[note]]The copies always face the original.[[/note]]
* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge,
yet he has it's tied with The Pyro for the most lowest health of pool among the Shard Lords and he can hit pretty hard.Lords.



[[folder:The Pyro]]
A taller Minion with a flamethrower instead of a laser.

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[[folder:The Pyro]]
A taller Minion with a flamethrower instead of a laser.
Golem]]
An even-more-massive Statue.



* AchillesHeel: His flamethrower is thoroughly outranged by basically any gun available to you.
* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
* PlayingWithFire: His staff lets him cast a continuous stream of fire.

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* AchillesHeel: His flamethrower is thoroughly outranged by basically any gun available to you.
* FakeUltimateMook: Sure, he may be a
KingMook: Even more so than the other Shard Lord Lords. He's little more than a larger, more powerful Statue.
* MightyGlacier: He's as slow as molasses, yet he has the most health of the Shard Lords
and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
* PlayingWithFire: His staff lets him cast a continuous stream of fire.
pretty hard.



!!!'''Elder Gods (SPOILERS AHEAD):'''

[[folder:The Necromancer]]
A Giant Mage that wields the power to resurrect the dead. He's the first Elder God you'll encounter in a new playthrough.

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!!!'''Elder Gods (SPOILERS AHEAD):'''

[[folder:The Necromancer]]
Pyro]]
A Giant Mage that wields the power to resurrect the dead. He's the first Elder God you'll encounter in taller Minion with a new playthrough.flamethrower instead of a laser.



* AchillesHeel: He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by [[HalfTheManHeUsedToBe bisection]].
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either, nor of the Minions that will routinely protect him.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions that shield him.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by the eight or so Minions around the arena.

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* AchillesHeel: He's rather weak His flamethrower is thoroughly outranged by basically any gun available to bladed weapons. In fact, you.
* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage
if you manage to damage his midsection enough it's possible to instantly kill let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
* PlayingWithFire: His staff lets
him by [[HalfTheManHeUsedToBe bisection]].
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing
cast a continuous stream of his huge healthbar, either, nor of the Minions that will routinely protect him.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions that shield him.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by the eight or so Minions around the arena.
fire.



[[folder:The Aberration]]
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.

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!!!'''Elder Gods (SPOILERS AHEAD):'''

[[folder:The Aberration]]
An island-sized abomination
Necromancer]]
A Giant Mage
that fights you with its tentacles and wields the power to resurrect the dead. He's the first Elder God you'll encounter in a never-ending torrent of enemies.new playthrough.



* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to destroy them in order to damage The Aberration.
* EldritchAbomination: The most properly alien of the Elder Gods.
* FlunkyBoss: It'll endlessly summon enemies throughout the boss battle.

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* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have AchillesHeel: He's rather weak to destroy them in order bladed weapons. In fact, if you manage to damage The Aberration.
his midsection enough it's possible to instantly kill him by [[HalfTheManHeUsedToBe bisection]].
* EldritchAbomination: The most properly alien LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either, nor of the Elder Gods.
Minions that will routinely protect him.
* FlunkyBoss: It'll endlessly summon MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the
enemies throughout you kill in his arena, including the boss battle.Minions that shield him.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by the eight or so Minions around the arena.



[[folder:The Trickster]]
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.

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[[folder:The Trickster]]
Aberration]]
An Elder God who only reveals himself when island-sized abomination that fights you complete with its tentacles and a long list never-ending torrent of convoluted tasks. You face him in a virtual world of his creation called the Construct.enemies.


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* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to destroy them in order to damage The Aberration.
* EldritchAbomination: The most properly alien of the Elder Gods.
* FlunkyBoss: It'll endlessly summon enemies throughout the boss battle.
[[/folder]]

[[folder:The Trickster]]
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
----
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* TheBerserker: He masters this ability with the "Berserker" power, wherein he begins to smash the heads of enemies into ''pieces of meat'' in slow motion.

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* TheBerserker: He masters this ability with the "Berserker" "Berserk" power, wherein he begins to smash smashes the heads body parts of enemies into ''pieces of meat'' LudicrousGibs in slow motion.
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** You can see your character's arms, but nothing is seen about them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler.

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** You can see your character's arms, but nothing is seen about them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler. In earlier versions of the game, they didn't have a character model at all.

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* FeaturelessProtagonist: You can see your character's arms, but nothing is seen about them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler.

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* FeaturelessProtagonist: FeaturelessProtagonist:
**
You can see your character's arms, but nothing is seen about them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler.Brawler.
** The closest thing the player character has ever had to actual characterization was in the game's early demo featuring solely an early version of the Biker Bar, where their reasoning to kill the bikers is because they believe the latter are surrounding them (although this is never made clear), as they state on a phone chat with someone else in the intro.
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An unknown man/woman, mutuating and brutally killing bikers/[=DJs=]/convicts/policemen/bar guests/bandits/bystanders. What for? For fun.

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An unknown man/woman, mutuating who fights and brutally killing bikers/[=DJs=]/convicts/policemen/bar guests/bandits/bystanders.kills random people. What for? For fun.



* TheBerserker: He masters this ability: when accumulating points to the second level, he begins to smash the heads of enemies into ''pieces of meat'' in slow motion.

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* TheBerserker: He masters this ability: when accumulating points to ability with the second level, "Berserker" power, wherein he begins to smash the heads of enemies into ''pieces of meat'' in slow motion.
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* FeaturelessProtagonist: The protagonist can only see clothes for a moment (when he hits), but nothing is known about him in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler.

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* FeaturelessProtagonist: The protagonist You can only see clothes for a moment (when he hits), your character's arms, but nothing is known seen about him them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler.



* TheVoiceless: Downplayed. In comparison to the enemies, who make vocal sounds in most of their attacks, the player character only does the same if they take damage or die (with unique sounds to distinguish them from the enemies).

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* TheVoiceless: Downplayed. In comparison to the enemies, who make vocal sounds in most of their attacks, regularly, the player character only does the same if they take damage or die (with unique sounds to distinguish them from the enemies).
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Added DiffLines:

* TheVoiceless: Downplayed. In comparison to the enemies, who make vocal sounds in most of their attacks, the player character only does the same if they take damage or die (with unique sounds to distinguish them from the enemies).

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