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Celestial Beings

    Aethra 
A Top God who sacrificed their life to become the universe through which new life (other deities included) would rise.

    Diche 
The Goddess of Life who created the world on the body of Orbis.
  • But Now I Must Go: Actually, Ras convinces her to leave Orbis in the care of her creations so that she may step in to stop the celestial war between gods.
  • God Is Flawed: Diche's escapism from the Celestial War ruined a world so many times. It took seven worlds for her to understand it.
  • God's Hands Are Tied: A part of the tension in the beginning of Chapter 1. As Ras woke up in the Seventh World, he felt that Diche isn't responding to him this time around.
  • Greater-Scope Paragon: She wants to keep the world of Orbis intact, which makes her the opposite of Ilryos.
  • Power Degeneration: Diche's power has been fading throughout the continuous cycle of war against the Archdemon. The seventh world was thought to be her critical point, that those who heard of her prophecy about Ras thought that the Goddess' power was failing. It's also the reason why Ras felt weaker when he woke up in the Seventh World unlike before.
  • Refusal of the Call: Diche breaks away from the Celestial War after her brother Orbis dies, spending time to create a world on his body. Ilryos disagrees with this, creating Anghraf to destroy the world that Diche created.
  • Reset Button: If the Heirs fail to defeat the Archdemon, Diche resets the world to undo the destruction and wipes the memories of everyone regarding the previous world and their failure.
  • Worf Had the Flu: She was weakening each time she recreated the world from Anghraf’s carnage, which partially explains why the seventh world was full of so many more problems and, even with nearly all of Ritania united against Anghraf, he still came very close to winning.

    Ilryos 
The Sun God.
  • Ambiguously Evil: The degree to just how "evil" he is may be uncertain. Did he truly create Anghraf out of malicious intent, or simply to get Diche to leave her world and end the war of the gods? Later it's revealed that he was influenced, manipulated, and corrupted by the Dark Star, Faustus.
  • Ambiguous Situation: It is currently unknown whether he is finally willing to leave Orbis alone for once in his life with Diche having presumably returned to him and the other gods or if he still does not want it around. Ras seems to believe that Ilryos will no longer threaten the planet.
  • The Ghost: He is never seen, only mentioned by those who know of him and his church.
  • God Is Flawed: Ilryos created Anghraf and was revealed to be manipulated or corrupted by Faustus.
  • Greater-Scope Villain: He definitely fits this trope given that he is the deity responsible for creating Anghraf through a curse on Orbis, and since Archdemon Mercedes says she's doing "Everything... for Ilryos." However, it's debatable whether or not he's doing it out of malice and hatred for mortals, or whether he simply wants Diche to stop playing around with her new world and return to fight in the celestial war. It's eventually revealed that Faustus is The Man Behind the Man and Greater-Scope Villain even to Ilryos himself. Ilryos later has a Heel–Face Turn and allies with Diche and her subjects against the true villain, Faustus.
  • Heel–Face Turn: Possibly, given that he is willing to let Ras use his power against Straze, the champion of Faustus.
  • Jerkass God: He created Anghraf and set him loose on the world of Orbis.
  • Light Is Not Good: The God of the Sun who waged war against Diche and the world of Orbis.
  • The Man Behind the Man: Anghraf is his creation and proxy. However, Faustus is this for Ilryos himself, whether the latter realizes it or not.
  • Playing with Fire: He is the Sun God.
  • Revenge: His motive for creating the Archdemon was to get revenge on Diche for bailing out of the divine war to turn her lover Orbis's body into a world for people to inhabit.
  • Unwitting Pawn: Faustus was playing him like a fiddle the entire time, driving him against Diche and the inhabitants of Orbis.
  • Well-Intentioned Extremist: Believe it or not, yes, he is. He may have created Anghraf, but he did so in the hopes that it would send Diche a message to leave Orbis alone and return to the celestial war. Essentially, he is an army leader who is infuriated that Diche left in the middle of the conflict to go and watch over the mortals.

    Fastus / Faustus / The Dark Star 


  • Ambiguous Situation:
    • Is it really a sword? Is it a godly or demonic being that sees and speaks through the sword? Is it actually an entity who is sealed in the sword? It's eventually discovered that Faustus is a great black star that wishes to eradicate all other deities (also represented by and connected to celestial bodies) and destroy existence.
    • After Ains accidentally destroys the rock he was intending on possessing in order to control the Incarnation of Destruction, Fastus' current whereabouts or plans are unknown.
  • Attack of the 50-Foot Whatever: He was planning on using a Humongous Mecha in order to carry out his plans, but this was foiled by Ains accidentally wrecking the power core.
  • Big Bad: Directly steps into the spotlight after Luluca lands the killing blow on Straze. Fastus takes over his body and becomes the story's ultimate enemy.
  • Big Word Shout: Yells "Stop" at Ains several times to get him to cease shaking the Incarnation of Destruction's power core and destroying his vessel, but Ains can't hear him.
  • BFS: It is one, or at least it has the ability to possess it.
  • Curb-Stomp Battle: The heroes are no match for him whatsoever in their first face-off.
  • The Chessmaster: He is the one responsible for the Celestial War, deliberately turning Ilryos against Diche being one of his most infamous sins.
  • Dark Is Evil: Faustus is often referred to as the Dark Star.
  • Dirty Coward: Notos sees him as this. According to him, Fastus does not dare venture near his lair, indicating that Notos may be a match for Fastus' full power.
  • The Dog Was the Mastermind: Or rather, the sword.
  • Fighting a Shadow: Damaging Incomplete Fastus will not do anything to his true form, the Dark Star, or at least that is what he claims as he also notes that he "cheated death" by escaping.
  • Final Boss: Of Godkiller as "Incomplete Fastus".
  • Generic Doomsday Villain: Desires the complete annihilation of everything in existence.
  • Greater-Scope Villain: Faustus is the power behind everything Straze does, and is even more powerful than the previous Greater-Scope Villain Ilryos, given all his talk of “lesser gods” as well as the fact that he corrupted Ilryos and spurred him onwards towards starting a celestial war.
  • Hopeless Boss Fight: He wipes the floor with the heroes in their first encounter with him without even trying.
  • Humongous Mecha: What he was intending to use to wipe out Orbis and the rest of the universe (he called it his "Incarnation of Destruction"), but Ains destroying the rock which served as its power core ended up ruining that plan.
  • The Man Behind the Man: To Straze and everyone who obeys him, as well as Ilryos (and the Archdemon by extension) in the first story.
  • Omnicidal Maniac: Wants nothing less than to wipe out all of existence, especially the gods.
  • Physical God: Easily the biggest example in the game by far, other than Notos.
  • Spell My Name With An S: He is referred to as both "Faustus" and "Fastus".
  • Story-Breaker Power: Heavily implied, what with it referring to the deities we know as “lesser gods”, which may indicate that not even someone as powerful as Ilryos is a match for it. It takes Luluca, Violet, Pavel, Arkasus, Mercedes and Ras combined, all at their absolute strongest, in order to damage his vessel, and even then he still regenerates. Ras lands the last hit only by becoming fully mortal yet retaining the powers of Ilryos and Diche combined.
  • Talking Weapon: He speaks through the sword that Straze uses.
  • Time for Plan B:
    • Faustus can't go directly to Orbis because he was being blocked by the moon goddess Lunaris, so he sent Straze to act on his behalf.
    • Either Straze finds what he's looking for in Orbis, or Faustus himself takes over Straze's body, or use some giant construct to enact his plans. Unfortunately for Faustus, all three of these plans were foiled by the heroes.
  • Uncertain Doom: Ains destroys his second vessel while he is trying to possess it, however whether or not this spells the end for his plans remains unknown. It is worth noting that he mentioned he had other vessels (plural) aside from Straze, so the Incarnation of Destruction may not be his only one remaining.
  • Villainous Breakdown: He yells at Ains repeatedly to stop shaking the rock he stole from the Incarnation of Destruction, as doing so is destroying his vessel, but Ains is unable to hear him.
  • Villain Override: Transforms Straze's body into his own so that he may face the heroes properly himself.
  • Walking Spoiler: Definitely the biggest spoiler character in the game.
  • Worf Had the Flu: "Incomplete Fastus" is nowhere near his true power, and was the only reason the heroes had even the slightest chance of winning.

    Chaos 

  • The Ghost: Only speaks to Chaos Sect Axe, causing many to doubt their existence.
  • Greater-Scope Villain: Is responsible for Chaos Sect Axe releasing the Planet Devourer Karkadum.
  • Real After All: Chaos Sect Axe is the only one who Chaos has spoken to directly, yet many who come across the former believe that he is making it all up and has no idea what he's doing, or is simply just trying to bend others to his will by claiming it's all the will of a deity.

    Notos 

    Tiwig (Unmarked Spoilers) 

  • The Man Behind the Man: Tiwig is the voice inside Ilynav's head, spurring her on to continue the war.
  • The Runt at the End: Although only introduced in Episode Three, her power far exceeds the other Acolytes by an incredible margin.
  • Walking Spoiler: Much of her character sheet is whited out, and for good reason.

Guardians

    In General 
Creations of Diche which are made to help the Heirs in fighting the Archdemon.
  • Area of Effect: They unleash this to the enemies when summoned
  • Bond Creatures: The Guardians are powerful entities bound to their respective special individuals called Heirs. So far, there's Arkasus for Ras, Zeaon for Iseria, Kazran for Yuna, Kromcruz for Ludwig, and Ziegfried for Krau.
  • Death from Above: The available Guardians unleash a devastating attack from off-screen when summoned. Notable of which is Zeaon who arrives in a Three-Point Landing before blasting the opposing team with an explosive laser.
  • Difficult, but Awesome: Summoning any of the available Guardians. While their attacks are powerful Area of Effect spells that grant some bonuses apart from dealing damage (which also penetrates the enemies' defenses), they can be costly.
  • Missing Secret: The available Guardians have a number next to their icon (similar to how levels are represented in Hero units) and an Enhance button that does nothing for years. These teased that Guardians may be levelled-up in future updates.
  • PVP Balanced: Guardians cannot be summoned in PVP content.
  • Situational Damage Attack: Their Area of Effect attacks scale with factors like the party's total ATK and/or the targets' HP.
  • Summon Magic: Guardians can be called upon in battle provided that you have enough Souls to summon them.

    Arkasus 

Arkasus / Arky

https://static.tvtropes.org/pmwiki/pub/images/epic_seven_arkasus.png
Ras's Guardian, a fluffy animal-like creature who loves sweets.
  • Bad Liar: He's friendly with Mercedes right from the start, and denies Ras's accusations that Mercedes gave him food, despite already chewing something in his mouth.
  • Big Eater: Arky loves eating. When Ras just woke up after a long sleep, he, Aither and Iseria found out that Arky has been living off snacks for the past two decades.
  • Food as Bribe: Since Arky won't come close to Ras when the latter just woke up in the Seventh World, Ras had to bait him using snacks.
  • Freudian Trio: With Ras and Mercedes, Ras is the ego, being the one who tries to rein in Arky's hedonism and aids Mercedes in her quest for an identity.
  • In-Series Nickname:
    • The protagonists just call him "Arky", which is what he sticks with when in his pet-sized form.
    • In "The Village Children's Request" hidden story of Chapter 2S, the child named Cindy called Arky "Mister Wooly".
  • Living Lie Detector: In Chapter 3, Arky doesn't believe that Purrgis is an Heir, because he can't recall him. Purrgis can't fool either Arky or Ras.
  • Mascot: Arky is the fluffly animal mascot of Epic Seven and he appears in a lot of promotional artworks and even in-game web events.
  • Offscreen Moment of Awesome: Unlike Ras who slept for 20 years, Arkasus woke up just in time to fight in the Archdemon War of the Seventh World.
  • Running Gag: Arky has a habit of talking about food, his hunger, eating a lot, or asking if Ras has snacks with him.
  • Simple, yet Awesome: While his damage output as a Guardian is lower than Zeaon, Arkasus being the cheapest to summon (at 30 Souls) makes him spammable and useful in fights, especially boss battles that drag out long. The team-wide offensive buffs that he gives are also very handy.
  • Situational Damage Attack:
  • Sleep-Mode Size: As "Arky", he takes the form of a small fluffy, fat cat. As the Guardian Arkasus, he turns into a large wolf-like creature.
  • Snark-to-Snark Combat: In Chapter 1, Iseria calls Arky a "strange lifeform" and Arky retorts by calling Iseria "pointy-ears".
  • Team Pet: He serves as this to Ras and his friends.
  • Vitriolic Best Buds: He and his partner Ras bicker all the time, but its clear that they're dependent upon one another.

    Hanien 
A Guardian belonging to an unknown Heir.

    Kazran 
Yuna's Guardian. Kazran has a cyborg-esque appearance and is known as the Guardian of Time.
  • Godzilla Threshold: Kazran had to form a contract with an Heir so that he could recover from an injury that even time couldn't heal. He sees Yuna as a special individual that can help him, even if the girl came from another world and had to be summoned to Orbis.
  • Ominous Cube: Time Matter is Kazran's source of power that allows him to control time. It is shaped like a glowing blue Rubik's Cube.
  • Time Master: Kazran can manipulate time, such as when he protected Yuna by rewinding time to undo Specter Tenebria's destructive spell.
  • The Worf Effect: Kazran easily undoes the destruction that Specter Tenebria did in Reingar... simply by rewinding time!

    Kromcruz 
Ludwig's Guardian. He has a monstrous appearance.
  • Barrier Maiden: He acted as a substitute barrier for the Duselnorc Sanctum holding a fragment of the Archdemon's Might.
  • Cooldown Manipulation: Summoning him in battle also decreases skill cooldowns by 2.
  • Heroic Sacrifice: In the past, Kromcruz acted as a substitute for the barrier on the Archdemon’s Might when Ludwig tried to dispel it. Fortunately, he gets resurrected using the creation energy converted by Ras.
  • In-Series Nickname: Ludwig sometimes calls him "Krom".
  • True Companions: The Guardian Kromcruz is very important to Ludwig more than anyone.

    Zeaon 
Ruele's guardian.
  • Behemoth Battle: In the prologue, the giants Anghraf and Zeaon fight each other during the Sixth World's war.
  • Difficult, but Awesome: Among the available Guardians so far, Zeaon is a perfect example of this trope. His Omega Blaster scales with your team's attack, so the stronger your party is on that turn, the higher his damage output, and he also inflicts a Damage-Increasing Debuff on the enemies. The catch is that he needs 60 souls, which means that you have to hold off the Soul Burn mechanics if you want to summon him. He does see some prominent use in the end-game Labyrinths and the Abyss because those stages can be time-consuming.
  • Everything Makes a Mushroom: When summoned, Zeaon's Omega Blaster creates a nuke-like mushroom explosion after the laser beam.

    Ziegfried 
Krau's Guardian.
  • Cool Horse: Ziegfried looks like an armored horse.

Spirit Lords

    In General 
  • God's Hands Are Tied: Spirit Lords are lower gods who can't leave the world to travel between cosmos. They can still influence the world and select champions who gain power from them in return for serving their respective Spirit Lord's interests.

    Destina, Lord of Light 

Tavern NPCs

    Garo Rils 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_garo_rils.png
Bartender of the World's End Pub.

    Agnes 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_unknown_healer.png

A girl who heals your party in the tavern.


  • Flat Character: She doesn't have a backstory, and we don't know anything aside from her name, which was revealed in patch notes. She's just accessible in the tavern if any of your party members are injured in Adventure stages, healing them instantly for a fee.

    Pinot Noir 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_pinot_noir_2.png

The one in charge of the Alchemist Steeple.


    Artena 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_artena.png

A blacksmith.


Spirit Altar Bosses

    In General 
  • Art Evolution: The six elemental entities fought in the "Spirit Altar" had their artworks improved in an update, which at last, gave them animated portraits just like the playable characters.
  • Color-Coded Elements: Their general color themes match the color of their elements.
  • Elemental Hair Colors: Their hair colors match their respective elements; red hair for Magnar of the Flame, sea green hair for Aquina of the Sea, light green hair for Herais of the Wind, blonde hair for Ethel of the Light, and black hair for Rahel of the Dark.
  • The X of Y: Their names are followed by their respective element and written in this manner.

    Magnar of the Flame 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_magnar_v2.png


    Aquina of the Sea 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_aquina_v3.png


    Herais of the Wind 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_herais_v3.png


    Ethel of the Light 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_ethel_v2.png


    Rahel of the Dark 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_rahel_v2.png


Minions of Ilryos

    Archdemon Anghraf 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_anghraf_v2.png
"Mercedes, destroy the enemies before you. Erase all trace of the Goddess from this land."

  • Attack of the 50-Foot Whatever: He towers over the landscape.
  • Behemoth Battle: In the prologue, the giants Anghraf and Zeaon fight each other during the Sixth World's war.
  • Big Bad: The cause of all the conflict in the story, at least for Episode 1.
  • Body Horror: He's such an eldritch abonimation with extremely odd anatomy. He has multiple arms, with some of them looking like whips, the flesh on his head extends way backwards to his body, which also gives opening to several eyes, and his chest also contains some eagle-like beast for a head.
  • Combat Tentacles: In the Prologue, Anghraf primarily fights using tentacles/whips that can rip apart Heirs.
  • Demonic Possession: He makes his grand return by using Mercedes as a host body.
  • Disc-One Final Boss: After he's finally eradicated and the Episode 1 story mode is cleared, he mostly loses his relevance as Straze takes the stage for Episode 2. In fact, most of the other continents were unaware of the war between him and Ritania and (wrongly) didn’t even consider him a big enough problem to step in and help solve, possibly because they were more concerned with Straze.
  • Eldritch Abomination: Just look at him!
  • Evil Counterpart: Anghraf to Ras; Both are avatar-like creations of their respective gods.
  • Final Boss: For Episode 1's story mode while possessing Mercedes.
  • One-Winged Angel: Does this while in control of Mercedes, at first appearing to simply be her with red eyes before impaling Vildred and taking back the remaining Archdemon's Might, transforming her body into a demonic being reminiscent of a cross between an angel and a devil.
  • The Man Behind the Man: For all the Acolytes and Vildred (indirectly).
  • Sealed Evil in a Six Pack: Queen Diene knows that the Archdemon cannot be truly defeated without the Heir of the Covenant, so in order to prevent it from quickly resurrecting, she had to separate the Archdemon into six parts, distributed into different sanctums all around Ritania - Ezera's Sanctuary Gate Temple, Reingar's Sage Minaret, Dun Blyraia's World Tree, Wetheric Moor's Tagehel Ruins, Duselnorc's Lunar Cemetery, and Taranor's Fountain of Tears..
  • The Speechless: Until he enters Mercedes's body at which point he communicates in her mind to destroy Ras.
  • Split Personality: Anghraf's voice speaks to Mercedes, telling her to vanquish the enemies before her, and she responds in agreement, implying that she has been corrupted into doing so, yet Anghraf himself is still sharing and controlling her body even though she is the one who speaks aloud during the battle.
  • The Unfought: His original form is too enormous to be fought, so the heroes are unable to truly stop him until he takes over Mercedes.
  • Wham Line: See his quote above? It’s the first and last time he speaks.

    Nilgal 
"I'll see you in the underworld, boys!"
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_nilgal.png
Rarity: 5★
Element: Earth
Class: Warrior
Zodiac Sign: Sagittarius

One of the Acolytes, and a master of poison. He threatens the land of the elves and the World Tree.


  • The Brute
  • Defeat Equals Explosion: The twist being that he chooses to explode when he is already mortally injured in order to try to take the heroes with him.
  • Disc-One Final Boss: The heroes manage to stop him and he self-destructs in only the sixth level of Chapter 5 rather than being fought at the end like Tenebria for Chapters 2 and 6.
  • Graceful Loser: Makes sense considering death is likely never to be permanent for an Acolyte.
  • Large and in Charge: As an Acolyte, he only answers directly to the Archdemon, not to mention he towers over most other enemies.
  • Made of Explodium: If he so wishes, he may self-destruct when he is already on the brink of death in an attempt to take his opponents with him, although he does not do so in the fight proper, only the cutscene afterwards.
  • Orwellian Retcon: Nilgal was in the Hero Journal for quite some time, listed under the Acolytes group. This led to him having stats, classifications as listed above, and three skills like a playable Hero would. However, he was moved to the Monster Journal in an update.
  • Out of Focus: He seems to have less screen time and focus than the other two, especially Kayron. It doesn't help that he is out of the story earlier than the other two (before even his own chapter is finished) and he is currently non-playable.
  • Poison Is Evil: He's an Acolyte and a master of poison.
  • Resurrective Immortality: Much like the other two Acolytes.
  • Taking You with Me: Self-destructs as he's dying in an attempt to destroy the heroes. Thankfully, they survive.

Ezerans

    Queen Diene 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_queen_diene_3.png

See the Epic Seven Ritania page.

    Archpriest Noard Riks 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_noard.png

Former Archpriest of Ezera.


  • Asshole Victim: Thoroughly deserved being slaughtered by Kawerik.
  • The Dog Bites Back: Kawerik does this to him.
  • Hoist by His Own Petard: He gets killed by one of his own super soldier experiments.
  • Karmic Death: Murdered by the man he brutally experimented on for years, having drastically reduced his lifespan.
  • Posthumous Character: Kawerik killed him offscreen before the events of Episode 1, so we never see him outside of flashbacks.
  • Sinister Minister: Archpriest Noard Riks is one of the most evil characters in the game without any redeeming qualities. He uses the Blue Cross church as his special army, leverages the Saints to manipulate the believers into supporting him, and created tons of artificial soldiers for the war but never made it officially so they had to be secretly disposed. Ironically he was killed by his own creation, Kawerik.
  • Well-Intentioned Extremist: This is probably the best thing you could say about him - he was willing to do anything to win the Archdemon War, even making artificial soldiers and experiment on humans.

    Katenka 
A serpentine woman who leads the Rose Apostles.

    Leon 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_leon.png

A fresh recruit from the Order of the Shield, who was chosen personally by Crozet.


  • The Unfought: Though Tenebria brainwashes him, he gets talked out of it by Crozet before Ras has to attack him.

Other Episode 1 NPCs

    King Friedrich of Taranor 
The king of Taranor, and an old friend of Krau's.
  • Big Bad Wannabe: Aspires to use Kayron, Vildred, and the Homunculi in order to conquer the planet with the Archdemon's help, but he's really nothing more than Kayron's pawn and turns himself in without a fight when his army begins losing.
  • Broken Pedestal: Krau and Friedrich (back when he was still a Prince) discovered the Homonculus lab of the previous Taranor King, and they confronted him about it. With Kayron's suggestion, Friedrich later killed his own father.
  • Freudian Excuse: Lost his mother, the shade of Judge Kise, long before he was an adult. His father experimented with Homunculi and even summoned an Acolyte attempting to bring her back, losing himself to obsessiveness in the process.
  • Generation Xerox: Like his father, he went crazy thanks to Homunculi research and Kayron's influence. A slight deviation is that Friedrich aims to use the Homonculi to conquer Orbis.
  • Sanity Slippage: When he appears in Eulogy of a Saint, he's relatively rational and is willing to listen to what Diene has to say. But various other side stories show him losing himself as he reacts to his newfound circumstances; discovering the Homunculus lab and meeting Kayron is the straw that breaks the camel's back. By the time of Episode 1, he's a crazed shell of his former self and has grown as insane as his father.

    Katis 
President of the Reingar Public Security Club, and Karin's superior.
  • The Turret Master: Though he doesn't fight himself, he's in command of Reingar's robot artillery and acts as Kikirat's partner in battle.

    Gusma 
A Merchant who was saved by Ras, Akry and Mercedes on their way to Reingar.
  • Chekhov's Gunman: He's the merchant at the beginning of Chapter 2 who escorts Ras, Arky and Mercedes to the entrance of Reingar as a sign of gratitude. It's then revealed that he was the one who gave Yuna the dark magic stone that made her machine go berserk. Later on, Gusma helped in summoning an Acolyte in their attempt to make Plum become the President of Reingar.

    Plum 
A member of the Public Security club of Reingar. He's a little fed up with the others' zealousness.
  • Big Bad Wannabe: Along with Gusma, he tries to summon an Acolyte to give him more authority over Reingar, but she just puts him in a dream about it instead.
  • The Bus Came Back: Returns in the Seven Sweethearts event, still with a bone to pick against Karin and the Public Security club.
  • Foil: Yuna came from another world, chosen by the Guardian Kazran to be an Heir and the Student Council President. However, she has been rejecting the roles simply because she wants to have the freedom to do want she wants, or live a normal life. Plum, on the other hand, wanted to be someone special, and sees the Student Council Presidency as a chance to fulfill his dream and to look down on those who laugh at him. Plum hates Yuna for casually throwing away the position offered to her, something that he had to work hard in trying to obtain.
  • Freudian Excuse: Unspecified, but considering how he holds a grudge against people who are "born talented", it's possible that he had to work hard to get where he is at the beginning of Episode 1.
  • Godzilla Threshold: Plum intends to summon an Acolyte in his desperation of becoming the Student Council President of Reingar. It backfires on him as the Acolyte Tenebria doesn't want to be ordered around.
  • I Just Want to Be Special: Plum sees the position of Student Council president as something that gives power and the chance to be someone special, so he wants to have it at all costs, even summoning an Acolyte.
  • O.O.C. Is Serious Business: Karin noticed that Plum is taking the confiscated dark magic stone somewhere other than the Public Security Club, so she suggested the idea of secretly following him. They found out that Plum is working with Gusma to summon an Acolyte.

    Nehenqui 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_nehenqui.png
Leader of the Nehenqui Merchant guild, a sleazy and direputable man.
  • Diabolical Mastermind: He's behind the Dark Stone trade in Savara.
    • Zig-zagged in the Thieves under the Light of the Full Moon event. When the rumors of sabotaging the event first arise, Nehenqui is the first guy Basar suspects thanks to his rough history. Naturally, Nehenqui vehemently denies his involvement. Turns out he was behind some of the suspicious activity, but it was only because Markus blackmailed him into doing it by threatening to kick him out of the Emporium.
  • Dirty Coward: Willing to do anything to profit, or save his skin.
  • O.O.C. Is Serious Business: Nehenqui "helps" the heroes by pointing them to the direction of the missing Guardian. Ras is wary since he's acting like an ally despite being the suspect of the dark magic stone trade. He's proven right in the end, it's just part of Nehenqui's plan to distract the heroes while he escapes.

    Morfid 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_morfid.png

An incredibly devout follower of the Goddess, who believes passionately in Ras.


  • Broken Pedestal: After Vildred tells him the truth about the world, Morfid realizes that his religion is a huge farce and snaps.
  • Face–Heel Turn: Abandons Ras and lowers the barrier for Vildred after he learns the truth.
  • Fantastic Racism: Is utterly horrified when he sees Mercedes, a Homunculus, with Ras.

Witchaven

    Wester 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_wester.png

A shy apprentice mage who works under Vivian.


  • Damsel in Distress: She's not very good at fighting, and has to be rescued from Unknown a few times.

    Woodrow 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_woodrow.png

A composed apprentice mage who works under Vivian. He specializes in summoning magic.


  • Childhood Friends: He's known both Vivian and Kawerik since they were young.
  • The Mole: After Zantana was banned from visiting Vivian's library, he pressures Woodrow into sneaking in to retrieve books on Ranok the Walker.
  • Smart People Wear Glasses: He's a studious researcher learning from Vivian, and one of the few characters with glasses.

    Sage Rango 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_rango.png

A prominent Witchaven scholar dissatisfied with Vivian's rule.


  • Big Bad Wannabe: Tries to use Ranok in order to control all of Witchaven, but Ranok immediately rips her apart.
  • Evil Is Not a Toy: Shouldn't have tried summoning and controlling a dragon, now, should we?
  • Famous Ancestor: She's a descendant of one of the past Witchaven citylords, and this is part of why she sees herself more fit to rule Witchaven – Vivian has no such history.
  • Hoist by His Own Petard: Brutally torn apart by the very dragon she wanted to use against Vivian.
  • Karmic Death: Dies immediately after summoning Ranok in an attempt to control him.

    Zantana Blackstring 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_zantana.png

Rango's prime supporter, an ambitious man who wishes to get rid of Vivian.


  • Big Bad Wannabe: He thinks of himself as a great summoner, but in truth he mostly just plays second fiddle to Rango's schemes.
  • Cutscene Boss: Killed easily in a cutscene by Kawerik.
  • A Day in the Limelight:
    • One of the side stories in Godkiller Chapter 9 focuses on him being brought Back from the Dead and trying to figure out what to do.
    • He also shows up again in the Constella Winter event, and the Muhr festival.
  • Famous Ancestor: Like Rango, he's a descendant of one of the past Witchaven citylords.

    Ranok the Walker 

  • The Bus Came Back: He shows up again in Mortelix's side story as the leader of a rival faction in the past Dragon Valley. Mortelix wipes the floor with him single-handedly.
  • Evil Is Not a Toy: Slaughters Sage Rango when she tries to command him to destroy citylord Vivian and Ras' team.
  • Sealed Evil in a Can: In another dimension, in fact.
  • Small Role, Big Impact: He's only featured in Godkiller Chapter 4, but he is mentioned numerous times after in order to allude to the machinations of the Great One.
  • Worf Had the Flu: Nowhere near his full power when the heroes fought and sealed him away again, and they were still unable to kill him.

Other Episode 2 NPCs

    Muhr Tribe Leaders 
The chiefs of the Muhr tribes, who view Khawazu unfit for being their leader.
  • Bus Crash: The Flame Heart Chief shows up again in the Chapter 9 battle against Perland. After Lilias attacks Khawana, he intercepts her and is impaled by her sword, begging for Khawazu and Khawana to flee before dying.
  • Elite Mook: The three Chiefs' portraits are based on the various generic Mook enemies in the Muhr zones.
  • Forgotten Fallen Friend: Neither of the two surviving Chiefs, nor Khawazu or Khawana, mention the Flame Heart Chief in the Meldrec festival side story, even after his death.
  • I Let Gwen Stacy Die: The Lava Vein Chief still feels conflicted over losing so many of his tribesmen when the lava rivers overflowed. He feels that he could have prevented them from disobeying Khawazu and getting themselves killed had he been a better leader and had greater control over his villagers.
  • Untrusting Community: The three of them split their tribes off into individual states thanks to their contempt for each other. As a result, when Ras arrives, they're instantly suspicious of an outsider waltzing in and demanding to see Malicus.

    The Great One 
The most powerful and feared dragon in history. For his character tropes, see Mortelix.

    Varen 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_varen.png

A snarky Aakhen guard, and a trusted informant of Cerise.


  • A Day in the Limelight: He posthumously gets a bit of spotlight in a side story about how Cerise met him.
  • Do Not Go Gentle: Lilibet threatens him and tries to interrogate him for information about Aakhen and Cerise. To his credit, he tries to retaliate and kill her when he thinks she lets her guard down.
  • Killed Off for Real: Lilibet gruesomely murders him offscreen.

    Amanda 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_amanda.png

A young girl from the Aakhen Exile Colony who Ains befriended.


    Polo and Pola 
https://static.tvtropes.org/pmwiki/pub/images/polo_and_pola.png
The twin aides to Constella's elders.

Episode 3 NPCs

    Schniel 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_schniel.png

The current King of Lefundos.


  • Noble Fugitive: Early in the story, he fled to Ritania and operated with the Phantom CIC under the pseudonym "Digitus", but returned to his position in Episode 3.

    Eliza 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_eliza.png

Schniel's fiancée.


    Case 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_case.png

The grizzled cyborg owner of a cafe in the Unregulated Area. Rima and Chloe end up working for him.


  • Artificial Limbs: His left arm is fully metal.
  • Chekhov's Gunman: He's a former member of of Ainos's freedom fighters who later went into hiding.
  • Real Men Wear Pink: Before Chloe and Rima showed up, he ran the entire cafe by himself – doing all the cooking, cleaning and waiting on his own. He even begins sporting a bright pink apron after converting his restaurant into a maid cafe.

    Lucius 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_lucius.png

One of Mort's former close aides, and the de facto leader of the Dragons after he sealed himself away. Lucius is meek by nature, mainly thanks to Mort threatening him whenever the two disagreed. He was the sole member of the Dragon council who opposed summoning Mort.


  • Extreme Doormat: Though he was always disgusted by Mort's cruelty, he became this by necessity to ensure his own survival.
  • Took a Level in Badass: In Chapter 9, he finally grows fed up with Mort's actions and decides to stand up for himself. He ends up sharing Mort's Achilles' Heel with Ras, and it's thanks to his efforts that the Dragon army stands down and the war ends.

    Belian (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_belian.png

Ruler of Politia, made by Politis in her own image.


  • Artificial Human: She's essentially the doll version of Politis.
  • Big Bad: The true one for Episode Three and the Final Boss.
  • Big Bad Ensemble: With Mortelix and Tiwig, the latter of whom she seeks to defeat by ripping her out of the planet's core and destroying her, wiping out all organic life on Orbis. Ultimately, Belian herself is the Final Boss.
  • Bitch in Sheep's Clothing: She acts very friendly and cordial in her talks with Ras and Godmother. She's still responsible for the oppressive caste system in Politia and is the Big Bad of Episode Three.
  • Fantastic Racism: To a greater degree than her creator regarding everything that isn't artificial.
  • Final Boss: Of Episode Three as Ultimate Belian.

    Command Model Laika (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/command_model_laika.png


Episode 4 NPCs

    Taeyou 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_taeyou.png

An Ice Warrior with the Horoscope Virgo that you can summon from the Covenant Summon.


    Yuchan 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_yuchan.png

A refugee exiled from Theranhad's society. Left with nowhere else to go, he and a group of fellow fugitives etched out a living for themselves on Shadow Mountain, eventually starting up a small village.


  • Nice Guy: He's good-natured and friendly.

    Beehoo 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_beehoo.png

The leader of the Wicked who live around Shadow Mountain, and an old friend of Ran's.


Unsorted NPCs

    Famous 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_famous.png
Administrator of Infinte Library


    Goblicus 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_goblicus.png

A Goblin Merchant.


  • Dungeon Shop: Goblicus can be found in some Labyrinth-type stages, particularly the town of Savara in Chapter 3.
  • Money Sink: His wares can reach up to hundreds of millions for just a single item.

    Queen Francesca 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_queen_francesca_3.png
Queen of Eureka


Crossover NPCs

    I-No 
https://static.tvtropes.org/pmwiki/pub/images/epic_seven_i_no.png



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