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Mayana The Eyestabber Since: May, 2019
The Eyestabber
Jan 19th 2020 at 6:21:25 AM •••

In today's edit (on January 19th, 2020) I removed several of the examples. It's probably confusing to figure out which ones, since I also made some other changes, so I'm leaving them all here for refference. The reason for removal is listed under each example, usually on the second level of the list.

I feel guilty about deleting so much, because someone put a lot of work into this. But these examples just ... don't fit. Of course, I'm just a human, so it's possible I made a few mistakes. If that's so, then please, go ahead and add any unfarily removed stuff back in.


  • Action Girl: Averted.
    • While Sam is certainly not your classic Damsel in Distress, she stands no chance against the dangers of the station and will die, if Alex doesn't help her.
    • Played with in regards to Zoya. She isn't afraid to fight back and had been a war journalist for a while. She still stands no chance against multiple security officers or a grown man with a mechanical arm.
      • Reason: That "played with" on Zoya's example is too vague; we'd need to figure out how the hell it's being played with. But more importantly, if something's an Averted Trope, that means it isn't in the work, so not worth mentioning. Or, as that page puts it:
        "Aversions should ALMOST NEVER be listed on trope pages. 99.9% of the time they are the exact same thing as just not using the trope."
  • Artistic License – Engineering: Justified. The player has to use actual codes to access data, hack into computers and so on, but it is very simplified so that even the most common player doesn't get stuck on the most basic tasks.
    • Reason: Does hacking count as engineering? I couldn't find any computing related examples. If it's added back in, I'd at least cut the "justified" part; it doesn't seem to be any more justified than any other Artistic License example.
  • Big Brother Is Watching:
    • The reason why Alex can protect Sam so well is because every room has various means for Alex to know about the current situation. That of course also means that S.O.L.I. does.
    • In Episode 1 it is explained by everyone having a headlens which can most likely be tracked. Doesn't explain why the people instantly vanish from Alex' map once they die.
      • Reason: That trope seems to be specifically about government surveillance. If it gets added back in, then at least the Headscratchers part should be cut; subjective stuff belongs in the YMMV pages only.
  • Computer Equals Monitor: Averted. Sam finds a pc with a busted screen in Episode 0 and specifically points out that it's thus your job to figure out what data is inside it.
    • Reason: Another Averted Trope. Not in the work, so not worth mentioning.
  • Dead All Along: Alex, the main character.
    • Reason: Zero Context Example. I'm actually not removing this one entirely though; I'll expand it and move it over to YMMV, since people have different opinions on whether a person is still alive after Brain Uploading.
  • The Hero Dies: Averted. Alex the human is dead before the game even started, we only get to know Alex the A.I.
    • Reason: Another Averted Trope. This one's even more problematic because, if you don't uncover the spoiler, it's a lie about an important plot twist.
  • Layman's Terms: Downplayed. Alex never talks with Sam or Zoya about any too complicated things and the tutorials are either from hacker to hacker or via the Helper System and thus not exactly written "for dummies" though still being broken down to a more simplified version. And since the tutorials usually involve testing the new hacking ability, the player doesn't necessarily needs to understand the exact technobabble anyway.
    • Reason: This trope seems to be specifically about people saying something complicated, then being asked to simplify things. I don't recall that ever happening in the game.
  • Oh, Crap!: There are plenty despite the limited Interface, see Nightmare Fuel.
    • Reason: There should be no YMMV stuff, or links to it, on a work's main page. Any tropes there must be In-Universe.
  • Reality Ensues: You can download a lot of things in Episode 1. Resulting in having a confusing amount of useless data on the headlens which makes it quite hard to find what you actually need.
    • Reason: I'm leaving the other examples of that trope, but this one seems YMMV to me. The difficulty of finding the right files is experienced by the player, not the protagonist.
  • Sadistic Choice: Each episode features at least one of these, with the consequences being officially revealed in Episode 4.
    • Episode 0 has you decide whether to save Ascended Fanboy Patu's brain or station doctor Khaquim's brain, whether or not to kill a robot and your answer on the question "Are you still a human?".
    • Episode 1 has you decide about destroying evidence on human experiments, revealing your identity, telling Hamza about your involvement, saving Shi Fang and helping Jenna.
      • Reason: If I understand this correctly, only choices where something bad happens in every outcome would count here. So choosing who to save in EP 0 is this trope, but not choosing how to deal with the robot. Maybe listing the Choice-and-Consequence System trope under each episode could work? But I assume that for specific examples, that should only be done once the consequences are known.
  • The Smart Guy: Alex.
  • The Stinger:
    • Since Episode 0 is only the prequel to the actual story, it obviously ends with one.
    • Episode 1 ends with Sam calling out to Alex.
  • Surprise Car Crash: Played with. Averted with Sam who knows and goes into artificial coma; Alex who knows and tries to warn others; Zoya who knows thanks to Alex, but doesn't believe them as well as multiple people from the station who know by seeing the ship come closer in an unusual way. Played straight with everyone else on the station who believes it to be a terrorist attack, granted that they even survived.
    • Reason: This trope seems to be only about cars, not space ships. I also have doubts that this's how playing with a trope works.
  • Turned Against Their Masters: S.O.L.I. was intended to learn to be as human as possible and mimic them. Confronted with issues such as the nature of lying and interpreting dishonest human behaviour, S.O.L.I. came up with the brilliant solution to it's problem: kill all humans, plug their brains into a computer, digitalize their thoughts and analyse those to learn how to lie.
    • Reason: This trope seems to be about an entire species of creations turning against their masters. I've checked several of the examples, and none of them are about just one individual. For now, all the information here, although slightly re-worded, is in the A.I. Is a Crapshoot entry.
  • Unreliable Narrator: At the end of Episode 0, Alex apparently gets overtaken by S.O.L.I., implying that Alex might be this in future episodes. Episode 1 finally reveals that Alex isn't unreliable. The Helper on the other hand...
    • Reason: We should only mention tropes that happen in the work, not those that we think might happen later on. And especially not those that we thought might happen, but then actually didn't.
  • Viewer-Friendly Interface: It's possible to deactivate most graphics to reduce epilepsy attacks, features auto-complete options for typing in the codes and even has a mode to be playable for blind people by reading everything out.
    • Reason: While this's true, it's not what this trope is about. Here's the first line of the trope description:
      Any computer interface that is designed to be seen on television, as opposed to actually be useful for the user.


Edited by Mayana S.O.L.I.: Code 7 is coming and nobody will stop it. Your salvation is near.
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