The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
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openBest Event Ever Videogame
in live service games, one particular time-limited gameplay event is so ridiculously liked by the playerbase that they hold mock funerals (or something equally ridiculous) for it after it's over.
from what i've noticed over the years it seems like this only happens in games that have a negative reputation for Fake Longevity, even by live service/MMORPG standards.
some examples i can think of off the top of my head:
- The Division 2's playerbase really loved the Golden Bullet event, which trivialized Heroic difficulty content, unlike other events which were generally regarded as having Scrappy Mechanics.
- Dungeon Fighter Online:
- back in the first year or two of the relaunch's lifespan, there used to be events that dumped truckloads of free entry materials to dungeons that drop endgame equipment (said materials were otherwise ridiculously slow to accumulate unless you can raid)
- people were praising the Tower of Despair Challenge event left and right because it was an Idle Game.
openUseless Overpowered Weapon/Spell Videogame
Swear this was a trope, but can't seem to find it. Imagine this: there exists a weapon or a spell in the game that is completely game-breaking. It is insanely powerful and would allow you to obliterate most enemies. However, when you do finally get it, turns out it's at the very end of the game, and you can even swing it around/cast the spell, but there's either absolutely nobody to use it on, or there are so little enemies left you can't properly enjoy it. My favorite example of it is Planescape:Torment where the most powerful spell of the game, Rune of Torment, that deals a lot of damage and there's no saving throw, is obtained immediately before facing the final boss who you won't even have to fight if you've been playing the game for the story and learned all relevant information.
openMoney in the Wind Videogame
A character just robbed a bank (or won the lottery, made a lot of money), and drives off with the bag of money in the car, so that bills fly out as he speeds up.
openAwesome late weapon Videogame
A video game weapon is cool, but arrives too late in the game for you to get much use out of it.
openDescended Bug Videogame
Players take advantage of a bug or unexpected aspect of the game, so creators remove it in the sequel/expansion, or hinder its usefulness.
openTrying to remember a trope I forgot the name to. Videogame
It just came into my memory. From what I remember, it was telling someone that their late loved ones wouldn't want them to do a terrible thing. I forgot a trope and I hate that so much, can someone please help me remember?
openDiplomatic video game feedback Videogame
When a video game can give you descriptive feedback on your performance, and the lowest grade is still leaning positive.
In Disney Emoji Blitz, when you use an emoji with a power that scales effectiveness based on successfully completing a micro-game, losing immediately and/or making no progress will result in a grade of "okay".
Fire Emblem: Three Houses does have a "bad" rating for student lessons and fishing, but not for weekly group activities which only go as low as "good", which is sometimes at odds with the students' commentary.
openLevel End Bonus Videogame
Where once you complete the level objective, you have a chance to increase your final score before the level ends. (Not a separate stage)
The Big Rock Ending on Rock Band songs, where the band members have a chance to freestyle to rack up extra points
Some Merge Dragons levels drop items across the board after the objective has been met and allow you to merge them for a few extra seconds before the level officially ends
Some classic Sonic The Hedgehog games allow you to collect bonus points with a goal post as long as you can manage to keep it airborne.
openVideo game props that do unexpected things Videogame
Do we have a trope for video game item/props that, for a lack of a better phrase, do unexpected things towards the player? For example, in Black Mesa, the red berets, dropped by HECU grunts, that give the player a small amount of health. Video example: https://www.youtube.com/watch?v=ZfpNvgFbHlw
Edited by hscgarfdopenYou meticulously need to search through the whole world Videogame
I'm looking for a video game trope where the player needs to search through the whole world — without any clue or indication — to find a specific thing for a quest, a task, or an informal collection goal. It is a kind of Guide Dang It!, but I'm not sure if there is a more specific trope for this.
I'm asking this for a new entry in Ordinator — Perks of Skyrim, which has at least two distinct elements of this.
Edited by Psychopompos007openSequel has more plot than the original Videogame
Is there a trope for when a game has an Excuse Plot or No Plot? No Problem!, but a sequel came out that actually has a story?
resolved Everything is a Robot Videogame
In the Mega Man series, not only are there humanoid and industrial robots, which makes sense, but also animal robots, plant robots, robot rocks, robot trees, robot clouds... even mountains in the background have exposed circuitry for some reason. Is there a trope for that?
Edited by Mac_RopenPlaying a loot-heavy game for the Skinner Box experience, not for the gameplay itself Videogame
this is probably a YMMV if it already exists, but i'm just wondering if there's anything that describes games (typically live service ones revolving around loot, or games that rely on Loot Boxes) whose long-lasting player base doesn't actually like playing the game, they just treat it as an obstacle to the dopamine hit of getting loot.
openSkipping Levels Videogame
So, this one mobile game I want to add a trope to has a feature where new players, once gaining access to the main menus, can skip the first ten Chapters of the main story and get all their bonuses, as well as increasing their level. Is there a trope for this?
open"Less Violent" female deaths. Videogame
I have seen some tropes that skim on this (Beauty Is Never Tarnished even mentions this in passing but it isn't for what I am talking about). This isn't specifically about games either.
Anyways. Is there a specific trope that can be referenced to when the deaths female characters endure are not as violent/gory as male ones? Not trying to say death is gentle in anyway but what I mean is, like in Resident Evil 4 Leon can have his face burned off, head cut off and various other deaths. Ashley on the other hand only has one exclusive death where her neck is snapped and doesn't affect her hourglass figure in any way.
I was playing Star Wars Chess (yes I am serious) and noticed Leia's "deaths" compared to Luke. Again there is some serious overlap with the trope mentioned but some of her deaths it isn't exactly clear when she dies honestly. Darth Vader looks more like he kidnaps her more than kill her.
I guess, my question is that is there a trope that covers specifically when the deaths or even just the penalties for the ladies are not as violent as males?
openJustified alternate outfits Videogame
Okay, the setup for this is kinda complicated. In Honkai Impact 3rd, each character has a default outfit and then can acquire a number of alternate outfits, and wear any of them into combat even though some of them are things like fancy dresses, swimsuits, and other clothes that you wouldn't think would be viable for that. However, a recent update has a side event which, although its canonicity is questionable, establishes that all of these outfits are created by the organization the characters work for and are designed to be combat-capable, so whatever the characters are wearing, they can still fight their enemies if they need to.
Is this a justified case of Walking Swimsuit Scene or some other established trope?
openBlack Hole Attack Videogame
Basically, when a character, usually a boss, creates a Black Hole that sucks opponents in and does big damage. For example, Marx’s splitting attack from Kirby Super Star.
openEnergy Crisis Crisis Videogame
This probably occurs in other media as well, but... you know how in some media, humanity in the future is facing an acute energy crisis, and turns to questionable sources to address it (in the DOOM reboots it's Hell/Argent Energy and in Dead Space it's the Markers and their signal, f'rex). Is there a Trope for that?
openCheerful penultimate level theme, dark final level theme Videogame
Is there a trope describing the tendency of video games to use cheerful or heroic music for it's second-to-last level, but really dark and threatening music for it's actual final level?
Exactly what the title says. If you still don't understand, it's basically singular buzzsaws that somehow keep moving (or even accelerate) on their own for unusually long distances.