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openPlease Come Back!
Is there a "plot trope" for the often-used plot where a character is accused of great wrongdoing that they were not responsible for or is mistreated harshly by another character, only for different character(s) to not believe them and harshly punish or shun them as a result of their perceived crime/lie, and the punished/shunned character leaves, only for the accuser(s) to have a My God What Have I Done Moment after somehow realizing their mistake, whether they figure it out on their own or another character points it out to them, and beg the mistreated character for forgiveness and to "come back" while apologizing and admitting their wrongdoing in regards to how they treated them?
So, even though the basic plot of the "plot trope" I offered may be rather specific in places, and for that, I am sorry for possibly having poorly explained the trope, I have seen it happen in many forms of media and enjoy it. Is it a trope, and does it have an entry already? I think it fits somewhere in the apology trope index and would be a "common plot" trope like the Beach Episode trope, but further specifics as to how it would be categorized illude me.
Edited by ElectrotechmanopenGratuitous Quantity Multiplier
In some kind of video game, card game, board game, or anything that includes numbers as a serious part of gameplay (in the form of damage, stats, or any other kind of point system), when all of these numbers are "gratutiously" multiples of 5, 10 or some other round number. Like in the Pokémon Trading Card Game where all HP totals and attack damages are multiples of 10 (even though the game would play the exact same way if that Pokémon had 9 HP and did 5 damage instead of having 90 HP and doing 50 damage). Or like in Plants vs. Zombies where sun always comes in multiples of 5.
openI've Always Been Here
Do we have a trope for when a villain either replaces a family member or member of a group and everyone treats the infiltrator (often except for one) as though they had become said member? Sometimes, more people do notice.
For example, in one of the FNAF books, the main character who is a kid notices that his dad has become someone completely different. Yet, no one but the kid seems to notice this.
Not sure if this counts, but in Duck Season, the dad has been replaced by the dog. In Too Many Cooks, Bill's goal is to insert himself as the sitcom dad. However, people notice.
openNapkin of Doom
Cartoon, mostly. The hero is about to be eaten by a croc/shark/vultures/whatever. Who are civilized eaters and thus first put on a napkin and get the cutlery out. Seen a million times, but I don't know a concrete example (except easily googleable illus).
openbrief reconciliation
Do we have a trope for the situation where two characters who are having a dispute have a brief moment of reconciliation, before one of them does something, or something happens to trigger the dispute again?
openBackwards Believer
Is there a trope for characters who believe strongly in an objectively evil cause but fundamentally misinterpret it in a way that drives them to objectively heroic actions? I just watched a documentary about John Rabe (a Nazi official who risked his life to protect Chinese civilians during the Rape of Nanking), and I'm certain I've seen a couple examples in fiction, but is it even a thing? The closest I could find would be an inverse of Well-Intentioned Extremist (whose belief in a good cause drives him to evil actions).
openword only has a plural form
Is there a trope for this? For example: in English "pants" is both plural and singular, the reason being each pant (what we would call a pant leg today) used to be a separate object that was tied to the other until someone got the idea to stitch them together, which made them a lot easier to put on.
openBeastly engine
I was fantasizing about a possible 3rd Hydro Thunder game, and along the way, I got caught up in the possibility of Thresher having an overpowered monstrosity for an engine. What follows is three potentially tropable situations having to do with it, as well as a quick synopsis of what each feature means in terms of gameplay:
- Race Start: A uniue feature not seen in the official games. When the race starts, the timer starts at 15 seconds, with the first 10 being where the pit crew of each boat performs final checks, before fleeing on jet-skis as the boats start their engines. The exception being resident UFO, Rad Hazard, which lowers itself into the water VTOL-style with an internal repulson system.
- Thresher: First off, the boat doesn't even have a jet-ski assisting it, and the one that does accompany it flees as soon as the timer starts. Instead, the navigator is seen standing on the back of the boat pull-starting what looks/sounds like a 1-cylinder 2-stroke minibike engine, shuts the hatch, then promptly scrambles into the cockpit and shuts the door. Naturally, you might seem confused as to why someone is scared of a minibike engine, even in something as high-octane as Hydro Thunder. Less than a second after the door is closed, about the time the engine reaches full throttle, the actual engine almost literally roars as it turns over, revealing that the little one was just the big one's starter.
- Boost mode: A standard feature present in all boats. When boost power is obtained, the boat transforms into a more powerful form. Examples include Midway dropping an extra pair of big-block outboards into the water.
- Thresher: When going into boost mode, it doesn't even bother with a proper transformation. Instead, the hood slides open, a set of hatches open up below the waterline, and a 5th pair of pipes raise up and start spitting out water like the "rooster-tail" jet-skis use to let bigger boats know where they are. When the boost is activated, flames come out of the exhaust pipes, while the 5th pair spit out giant plumes of steam, revealing them to be part of the cooling system. While also revealing that, in lieu of a boost mode, it appears to simply disable the engine's speed limiter and push it into the red-line.
- Sustained power: Another standard feature. When some boats maintain boost for long enough, unique effects start to appear. An example being Hurricane's version of Rad Hazard eminating electrical arcs from it's cockpit.
- Thresher: After sustaining boost for long enough, not only will the engine start to glow red from the heat in spite of the cooling system, but you can actually hear rattling coming from the boat, as if the engine is so powerful that the boost mode is physically damaging the boat. Unique to Thresher, if you cross the finish line while this is happening, the engine will promptly seize and catch fire.
Also, quick question for long-time powerboat racing fans: Regardless of whether it was an H.T.R.Anote Hydro Thunder Racing Association rule, or something from a real-world organization, would my hypothetical variant of Thresher even be allowed to race to begin with? Edited by Gofastmike
openNew Game + Bonus Videogame
Completely new option or content that's only available in NG+
openArtifactual... Honorifics? Anime
Is there anything that covers the fact that a character's name, nickname, or in this case, somebody's use of Japanese Honorifics is artifactual due to an in-universe fact? I don't think Artifact Title covers it. The following case comes from UsefulNotes.Japanese Honorifics:
- In Asteroid in Love, Misa, the protagonist Mira's older sister, calls Mira's old friend Ao "Ao-kun," despite Ao being a girl. Since Mira initially thought Ao was a boy, and only realized the truth when they met again at the start of the series, it's possible that Misa was operating under the same assumption.
openConworlds are free reign
1. A work that isn't Historical Fiction introduces a new element.
2. Critics deem it as thematically inappropiate.
3. Defenders respond that people can't object to it because it's not Earth.
openYear a work takes place in is in the title
Is there a trope similar to Annual Title, except the year in the title refers to the year the work takes place in?
openWould this count as a Laser Blade?
The sword I'm thinking of has all of its solid components, including the sharp, narrow metal blade. However, a laser beam runs along the edge of it, which augments its cutting power. Is it still a Laser Blade, is it simply a Cool Sword, or is it something else?
Edited by ZombieAladdinopenlooked the same as a baby
What's that trope where it shows when a character was a baby and they have some distinctive features of theirs from the present, like hairstyle or glasses?
openLooking for a Trope about Morality?
Where's the trope where the hero/protagonist is unsure of if they're good or bad? Thank you!
Edited by ColorCodedopenAll the world's a stage
A trope where the main story takes place in a world that is used as a gameboard by beings that reside outside it in a separate dimension. These extradimensional beings act like gods and use the characters in the “game world” like chess pieces, either influencing or outright controlling them, and pit them against their opponent’s game pieces to achieve some win condition. The characters in the game world may or may not be aware of the existence of these beings.
Examples:
- Umineko
- Drifters
- Yu-Gi-Oh! Duel Monsters (Pharaoh's Memories arc)
Edited by Blackace25openJaywalking is the Squick
There doesn't seem to be a general trope I can find for the fairly common joke where what to the real world audience is an Arson, Murder, and Jaywalking list is treated as a Bread, Eggs, Milk, Squick list to a character who hears it. Like in Treehouse of Horror IV when Devil Flanders gradually reveals his Jury composed of famous villains like John Wilkes Booth, Benedict Arnold, Blackbeard, and the 1976 Philadelphia Flyers, and only the last actually frightens the family.
Should it have its own trope or do we just say it's Arson, Murder, and Jaywalking combined with Faux Horrific? There's I Take Offense to That Last One but that is only when it's the accused/insulted responding.
Edited by DeepFiemottresolved Character was conceived and raised solely to have their magical power harvested
But this would imply on their death. Is it living battery or is there a more appropriate trope? It is more like Walking Transplant but with magical power instead of organs.
openCharacter thinks they've lost something abstract/intangibe?
A variant is when characters try to search for the voice during a Lost Voice Plot only to be told that's not what losing your voice means. I've also seen:
- A My Friends Tigger & Pooh episode where they search for Pooh's "rumbly", i.e. the sound of his stomach rumbling.
- A kids' book where a cat "loses his purr" and goes off to look for it.
- Another kids' book where a little girl "loses her kisses" and searches for them, only to learn that you can't lose kisses. She kept saying this little rhyme involving "missing her kissing".
Ok, despite the title, this can often add flavour to the atmosphere of a game, but pragmatically speaking, it's pointless. The type of thing I'm talking about here is, for example, when a game lets you open and close the (empty) drawers, turn the lights on and off, etc, and this has no impact on anything or any apparent purpose beyond just existing.