This game came out of nowhere and blew my socks off. And it's being made by one hell of a Dream Team! Hell yeah!
These are proper mecha too, not plodding monsters or chibified toys. Gameplay is gonna be hyyyyyype.
edited 12th Jun '18 10:19:33 PM by ShirowShirow
Bleye knows Sabers.The mechas looks strangely similar to those of xenoblade X. I think I've even seen some of their animations being reused in the trailer.
I'm quite interested by the game, at any rate. Though I'm not sure if it's because the trailer was good or if I'm just doing a fixation on X's mechs.
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."I was really intrigued by this one at E3. I'm excited to see where it goes.
It's been 3000 years…So I'm assuming we're getting the mech control scheme where each L/R button is attached to a weapon, one for each hand and shoulder. This being on the switch, though, control schemes could be all over the place...
Bleye knows Sabers.It looks cool, as impressive as something like fighting with a giant robot should be.
So, to get this out of the way.
I DIG GIANT ROBOTS!!
Wake me up at your own risk.Okay, Nintendo Treehouse just showed off some gameplay in action!
So, a few highlights...
Destructible environments that can actually damage enemies, too. Character customization, with the ability to walk around your hanger and the mission map once you've completed the mission. Full flight with no limitations on flight time. Reference to a Karma Meter of some sort. Multiplayer co-op...
The setup makes me think a little of God Eater with giant robots, to be honest, with a small hub and missions sorted by rank.
That all... Is basically exactly what I wanted out of it. Jesus, it looks like this title is explicitly targeting me.
Bleye knows Sabers.I swear, it's like our combined desire for Armored Core 6 has willed this perfect storm into existence.
If only Nintendo would wisen up and increase the internal memory for the Switch to prevent the annoying issue of constantly running out of system memory, the console would already be in my house...
Or you could buy a couple of SD cards.
Eeeeh... I know. Guess I have bitter memories from losing my old PS 1 memory cards, and got used to the modern hard drives with tons of storage capacity.
I admit I finally pulled the trigger and bought a Switch because Best Buy was giving away a massive $180 SD Card for free with purchase of the console. ^_^;
Anyway I'm also kinda excited about the game apparently having the weapon sounds me musical instruments. Shred on the guitar as you shred enemies with your beam saber!
I'm kinda hoping that they include an wider variety of weaponry. Missile spam and taking up an victim's sword is cool and all, but there should be an shotgun since you're already getting up in someone's face.
Answer no master, never the slave Carry your dreams down into the grave Every heart, like every soul, equal to breakFuck shotguns, if you get up in someone’s face you do it with style and pilebunker that shit.
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheyI feel like this game is gonna have a whynotboth.jpeg solution to this dilemma given how much goddamn weaponry everyone seems to be loaded to bear with.
Bleye knows Sabers.I love the title of this thing by the way. Great play on 'Deus Ex Machina'.
Visit my Tumblr! I may say things. The Bureau ProjectSomeone must say something about "becoming a god or a demon". It must happen.
edited 25th Jun '18 6:26:25 PM by Blueace
Wake me up at your own risk.I was so psyched to hear that wording. There's no way that wasn't intentional.
You can get a sneak peek at what sort of weapons might be available in the final game in the Treehouse video by looking at the "trophies". I can't remember everything at the moment but one thing that stuck out to me was a pair of maces that looked very familiar...
My only wish would be that the gameplay focus less on speedy, crazy Platinum-style moves and more on the grounded mechwarrior Armored Core style battle that the grognards love, but I'm still content with what I'm seeing. Just hoping that they don't make EVERY major enemy require a combo to finish off - would be nice to have variety in the tactics used to take down foes.
That's what Mechwarrior 5 is for. I'm perfectly happy to have my crazy, over-the-top acrobatic mecha again since with rare exception, Japanese mecha games that aren't licensed Gundam titles tend to stick pretty close to the VOTOMS school. The first three gens of Armored Core were unique in that they played more like One Year's War-era Gundam in terms of boost physics and maneuverability. But then Gen V doubled down on more VOTOMS-esque physics, complete with a hard flight ceiling.
So yeah, it's been a long, long time since Armored Core's fourth gen, longer since the last Zone of the Enders, and Another Century's Episode never came stateside. I'd say I'm due another high-speed acrobatic mecha action title that isn't about arcade dueling with licensed machines.
Geez, Gunheart. I knew you knew your mecha but... You know your mecha.
I agree that a fast-paced original mecha game like this has been long overdue.
Bleye knows Sabers.Is it coming out for a real system, or just the Nintendtoy?
Edited by HextarVigar on Jun 26th 2018 at 11:47:53 AM
Your momma's so dumb she thinks oral sex means talking dirty.Well what a silly way to ask that question. Anyway it appears to be Nintendo Exclusive.
Visit my Tumblr! I may say things. The Bureau ProjectThis game looks almost to good for the Switch, count me interested. Having actual gameplay from the get-go got me hooked.
Produced by Kenchiro Tsukuda, producer of Armored Core Gens 2 and 3.
Character designs Yusuke Kozaki of Fire Emblem: Awakening and No More Heroes fame.
Music by Junichi Nakatsuru and Rio Hamamoto, Namco veterans with Soulcalibur, Tekken and Ace Combat under their belt.
And mechanical designs by Shoji Kawamori, the man who brought us the Transforming Mecha via Super Dimension Fortress Macross and also previously worked on Armored Core.
Already looking like a cel-shaded Armored Core for Answer 2, this is easily shaping up to be one of the greatest mecha games ever. I'm particularly excited by there being a character designer on board; as someone who loves mecha anime, even Japanese games tend to skimp on the character focus in favor of simply voices to give you mission briefings.
It's also been confirmed that yes, the machines are fully customizable. Honestly as a big Armored Core fan this already has everything I love about the franchise with apparently a bit more flexibility (actual melee weapons instead of just arm-mounted emergency weapons, for example), so even if a sixth never happens, this feels like a suitable replacement for me.
edited 12th Jun '18 10:14:40 PM by TheGunheart