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  • Ass Pull: In OG, Dr. Remir being an alien from a planet that was destroyed by evil energy. While him turning out to be evil was fairly obvious to the player, there's next to zero foreshadowing that would imply that he's not from this world, and when he does reveal himself, the first thing the player would expect is for it to be a hologram like Mega Man 2's final boss.
  • Content Leak: A video showing a Custom Man in action showed the location of a bonus stage set in Madagascar.
  • Goddamned Bats: The Laffic Trites annoy you by freezing you in place until you either kill them or take a hit.
  • Good Bad Bugs: In OG, Mega Man suffers from various color glitches in various levels, sometimes this is good because for some odd reason it makes him invincible longer in Ghost Man and Amp Man's stages.
  • Memetic Mutation: OG's soundtrack being compared to dying cats.
  • Moral Event Horizon: If Dr. Remir shooting Dr. Wily doesn't qualify as this, then his creation of The Amalgam certainly does. Taking 8 different robots, haphazardly reassembling them into one body, then having the result run on Evil Energy couldn't have been pleasant for everyone involved...
  • Nightmare Fuel: The final Sondebar Base stage. It's jarring to go from fighting robots in factories all the way to fighting Contra-esque alien monsters in a rather detailed and monstrous fleshy cave. The enemies are also very resistant against your weapons, adding a feeling of hopelessness until you finally get the Ion Blade. The worst part: Unlike a similar level in Rockman 4 Minus ∞, this is not an illusion.
    • Also the final battle is similar to the Mega Man 2 final boss, which is also not an illusion.
  • Obvious Beta: The earlier versions of this game. The later versions have managed to patch most of the bugs the earlier versions had... most of them, anyways. Sprite INC is making an extra effort to iron out a lot of the obvious bugs and glitches the game has so it can truly shine.
  • Obvious Judas: Raise your hand if you had guessed that Dr. Remir was evil upon first seeing him. Remix runs with this by having him not look very human-like in appearance at first...
  • So Bad, It's Good:
    • Alongside the NES 8-bit, 16-bit, and Game Boy LCD graphic options, Remix also has two joke options: CGA and Windows 3.1, both inspired by the DOS games. They're as gloriously gaudy as you'd expect them to be.
    • The Dying Cats soundtrack (OG's soundtrack, but with the (fake) NES instruments replaced with OPL3 instruments) in Remix.
  • So Okay, It's Average: OG's soundtrack in general.
  • That One Boss:
    • OG:
      • Saw Man is extremely erratic and unpredictable, due to the lack of a pattern. He jumps around a lot and throws out Iron Saws which are highly damaging. His weakness, Acid Bubble, is extremely tricky to hit him with due to him jumping a lot.
      • This game's Yellow Devil is very frustrating, as it has a different way of attacking from the other Yellow Devils. While it still splits apart into pieces with each then going to the other side, here, they bounce to the other side of the room at random heights, almost making them hard to dodge at times without Wild Sprint. While there's a "blind spot" in the center of the room, that doesn't mean you're safe from having to dodge some of the pieces. Its weakness is also the misnamed Storm Chaser, which, contrary to its name, doesn't home in on enemies (at least in OG), but rather goes at random angles, making it difficult to even hit the eye at times.
      • The first phase of the Remir Machine. The only way to damage it is to turn on the spikes in the room and get it to step on them, while at the same time avoiding its two massive hitboxes and the bullets it fires from the top of the screen, and also making sure you don't fall into the spikes.
  • That One Level:
  • Unexpected Character: Custom Man, full stop. While character customization in Mega Man fangames has been somewhat done (mostly just skins however), it was never done to this extent.
  • Win Back the Crowd: The game's development being picked up by Sprites INC was cause for celebration to the fans, as this guaranteed that it would receive a more polished engine, and improved visual and audial presentation. This was later followed by Mike Crain returning to pick up the mantle as lead developer again, after it became clear that ACE's real life issues and project multitasking took their toll on the game's progress.

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