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... is there more to Evil Energy than what it appears?
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A fan made game by Fifth Independent (AKA Mike Crain), a chip-tune and Famicom/NES style music artist who jumped at the chance to make a Mega Man (Classic) fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013. Development stopped for about 2 years until 2015 wherein the game was passed onto Sprites INC (AKA ACESpark), creator of the Mega Man's Christmas Carol series to finish it off, only for the original developer to resume working on the game in 2019. The new release is being made to fix the flaws of the original game and bring new content to the title.

In the year 20XX, Dr. Wily has once again risen to Take Over the World. This time, he's using a new strain of Evil Energy to corrupt eight Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Nikola Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

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Because of real life problems and interest in completing the game starting to grow thin, the creator has decided to stop working on the game, and the original download page has gone belly up as a result. Some users on Sprites INC had decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with ACE_Spark of Mega Man's Christmas Carol fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character. Development stalled yet again when ACE suffered his own life problems, but fortunately the original developer's interest in developing the game has been renewed and took over again, with ACE serving as an adviser, graphic design, and some level design.

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You can find their discussions, as well as the download to the latest beta-rebuild, here. In the meantime, the original build of the game before the Sprites INC takeover can be found here. To view and track the game's progress, all the V-log updates are compiled here, and there is a Facebook page here.


This game contains the following tropes:

  • All Your Powers Combined: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. His weakness is the same as the one he's imitating. He also has an intro like the Doc Robot.
  • An Ice Person: Cryo Man's weapon is the powerful Ice Beam and his level is set in the arctic.
  • Armor-Piercing Attack: The Iron Saw.
  • Bad Guys Do the Dirty Work: Played with and inverted in the true ending. Proto Man is ultimately the one to finish off Dr. Remir, especially if you've played as Bass beforehand. Also, Dr. Wily is the mysterious benefactor who provided the Ion Blade.
  • Barrier Change Boss: As mentioned above, The Amalgam.
  • Beam Spam: Haste Man's level is full of killer beams that rain from above.
  • Beneath the Earth: The setting of Sondebar Base's final level is this, with the first few screens consisting of nothing but your character dropping several screens in height.
  • Big Damn Heroes: Proto Man kills Dr. Remir's alien form at the very end.
  • Blob Monster: Yellow Devil's back and nastier than ever.
  • Body Horror: The Amalgam, which is assembled from the remains of the Robot Masters and runs on Evil Energy.
  • Boss Arena Idiocy: Gaton Me, the big eye orbs in Wily Stage 1, can only be destroyed by the pistons in the boss room.
  • Boss Rush: As always, for Mega Man games. Sondebar Base 3, however, has a second one in the form of The Amalgam, a crude fusion of the recently-defeated Robot Masters.
  • The Bus Came Back: This is the first fangame alongside Rock Force to properly bring back Tango.
  • Chest Monster: Mimic Mets (Camouflametall from Mega Man 9 disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.
  • Cyber Cyclops: The original Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design. In Remix, this is averted with the new design.
  • Disney Death: Dr. Wily. How he survived taking an energy shot is never explained though.
  • Disc-One Final Boss: This time, it's Dr. Wily who's not the final boss. Unless you don't collect the letters, that is.
  • Dishing Out Dirt: Sand Man's stage is a desert and his main two powers are sand control and a shield made out of it.
  • 11th-Hour Superpower: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill. Not the case in Remix, however, as Ion Blade is optional.
  • Enemy Mine: As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans...
  • Evil All Along: Dr. Remir, although Proto Man was suspicious of him and even subtly warns you.
  • Fate Worse than Death: See Body Horror above.
  • Game-Breaking Bug: In the first Sprites INC demo buildnote , attempting to save after game over-ing results in the game crashing without saving your progress. Since the only ways to save is either game over or beating a level, this makes a lot of levels very marathon-y and harder to play through as a result.
  • Gender Flip: Pyre Man and Storm Man have been changed into Pyre Woman and Storm Woman in Remix.
  • Glass Cannon: In Remix, Proto Man. While he does have a shield and has charge shots, he takes more damage.
  • Gotta Catch Them All: Each of the Robot Master stages has a secondary weapon to collect somewhere, each one being different depending on which character the player is controlling.
    • The letters spelling MEGAMANR must be collected to access the Sondebar Base and true ending(s).
    • Ghost Man: Mega Man gets Rush Coil, while Bass gets Treble Boost.
    • Saw Man: Mega Man gets Rush Marine, while Bass gets Reggae.
    • Sand Man: Mega Man gets Rush Jet, while Bass gets Bass Grenade.
    • Pyre Woman: Mega Man gets Beat, while Bass gets Scatter Inferno (Fire Spread in the original).
    • Cryo Man: Mega Man gets Tango, while Bass gets Racing Zapper.
    • Haste Man: Mega Man gets Shotgun, while Bass gets Wind Cutter.
    • Amp Man: Mega Man gets Nova Pulse, while Bass gets Star Swirl (Shooting Star in the original).
    • Storm Woman: Mega Man gets Tri Missile (Remote Missile in the original), while Bass gets Destructo Laser.
  • Greater-Scope Villain: Dr. Remir remains one unless you access the path to the true ending.
  • Green Aesop: It turns out that Evil Energy is something similar to nuclear runoff from the technology used by Remir's race. His people are immune to it, but their planet is not... well, was not.
  • Hijacked by Ganon: Really! It actually isn't Wily this time! In an ironic twist, Dr. Remir is the one who hijacks Wily and reveals his evil plans.
  • Hoist By Her Own Petard: Pyre Woman's weak to her own weapon, due to her being prone to overheating.
  • Humans Are Bastards: Subverted. Dr. Remir only thinks this because the only human he found that studied Evil Energy was Dr. Wily.
  • Kick the Son of a Bitch: Subverted. While Dr. Remir shot the untrustworthy Dr. Wily for his failure, he turns out to be much worse than Wily ever tried to be.
  • Logical Weakness: Cryo Man is weak to fire, Pyre Woman is weak to sand, Saw Man is weak to acid, and Haste Man is weak to ice.
  • Long Runner: Since 2002 this game has been in development but didn't take off until sometime in 2007.
  • Made of Explodium: Mobinades are basically explosive Tellys.
  • Make Me Wanna Shout: Amp Man's main power is sonic blasting, a lot of his robots have sonic-themed weaponry, and the music gives the impression of some sort of sound-factory.
  • Mandatory Line: Lampshaded by Bass after the final boss is defeated:
    Bass: Can't I get a word in here?! Sheesh.
  • Marathon Level: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A future update is said to reduce the length.
  • Motive Rant: Dr. Remir gives one after being reduced to 1 health unit.
  • Multiple Endings: Mega Man and Bass have their own endings.
    • If you don't collect all of the MEGAMANR letters, you are locked out from the Sondebar Base, and the game ends with Dr. Wily's defeat and punishment.
  • Nerf: Quite a few stages and Robot Masters got this upon Sprite INC taking over development. Notably, Haste Man's haste beams are no longer a One-Hit Kill, and Cryo Man can be beaten with uncharged Mega Buster shots now, when previously he could only be beaten without his weakness by abusing charge shots. A lot of stages length have also been seriously toned back to be less marathon-y.
  • No Final Boss for You: Taken to significant levels with Dr. Remir. If you didn't collect the MEGAMANR letters before fighting Dr. Wily, the game ends early and you don't go to the Sondebar Base, which is one whole third of the entire game.
  • No Name Given: The boss of the Unexpected Shmup Level before Dr. Remir's fortress.
  • Non-Human Undead: Ghost Man is a very good example; he is supposed to be a junky robot brought back from the dead (hence the name). Also some of the robots in the stage are seemingly undead as well.
    • Reaperbot, the third Wily Fortress boss, also qualifies.
  • Not Me This Time: Averted, as unlike some other fangames, there's no attempt to show that Dr. Wily isn't behind the plot, and he's clearly trying to take advantage of Evil Energy again...That is, unless you've collected the letters, in which case it's played straight after all, as Dr. Remir is the true mastermind.
  • Obvious Beta: The earlier versions of this game. The later versions have managed to patch most of the bugs the earlier versions had... most of them, anyways. Sprite INC is making an extra effort to iron out a lot of the obvious bugs and glitches the game has so it can truly shine.
  • Off-Model: Many of the new enemies and bosses in the earlier versions are drawn poorly or don't even fit the game's art style. Luckily, this is one of the issues chosen to be fixed by Sprites Inc.
  • One-Winged Angel: Dr. Remir turns into an alien in the final battle, but unlike in Mega Man 2, this alien is not a hologram.
  • Overly Long Gag: The cutscene preceding the final stage of the entire game.
  • Perpetual Beta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan games to ever exist. Sprites INC is hoping to make the final version of the game an actual possibility sometime soon.
  • Playing with Fire: Pyre Man, being a fire-based Robot Master with a giant thermal plant as his stage.
  • Point of No Return: The Sondebar Base. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.
  • Proactive Boss: Unusually for a Mega Man game, Dr. Remir himself attacks you throughout Remir/Sondebar Stage 4 with a floating chair protected by a force field, retreating every time you hit him or reach a certain point.
  • Promoted to Playable: In the Sprite INC updates, Proto Man is planned to be this. His original NPC role will in turn be replaced with Duo, since the game primarily deals with Evil Energy, which Duo himself specifically fights against and thus would make more sense for him to be the one providing support for Mega Man and Bass.
  • Recycled Soundtrack: Some songs were used in Mike Crain’s earlier Mega Man fangame, Mega Man’s Hyperball. This is due to Hyperball using the music as he never expected Revolution to ever get done.
  • Sequel Goes Foreign: This installment explicitly has you go all over the world, with the stage select screen being reminiscent of the one for 8.
  • Sequel Hook: Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it. Remix won't do this however.
    • However, it's been stated that Revolution Remix's version of the ending will be modified, so that the plot can stand on its own.
  • Shifting Sand Land: Sand Man's desert certainly counts.
  • Shock and Awe: Storm Man shoots with lightning.
  • Shoo Out the Clowns: After his defeat, Dr. Wily gets shot in the back by the decidedly more serious Dr. Remir, establishing his role as the true villain. However, Wily does apparently manage to survive this.
  • Shout-Out: Reaperbot is essentially Death in Mega Man form.
    • The Bubble Boo enemies are very reminiscent of those other Boos. They approach their victims until someone looks at them.
    • Dr. Light and Dr. Remir can be seen playing a game of Pong in the lab.
    • The platforms in Easy Mode are patterned after the POW blocks.
  • The Smurfette Principle: Pyre Woman and Storm Woman are the only female Robot Master bosses, although it's an improvement from the older versions not having any.
  • So Last Season: Mega Man had to be upgraded in order to stand a chance against the threat. Bass, however, is already powerful enough to begin with.
  • Spikes of Doom: A staple of every other Rockman/Mega Man game, so of course it's here also.
  • Take That!: The (defunct) official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.
  • Terminally Dependent Society: Dr. Remir's alien race, having become complacent with their superior technology, and inevitably paid the price for it in the form of the Evil Energy their tech produced effectively killing their home planet. Despite this, Remir still insists on finding a way to make Evil Energy safe(r), leading to the events of the game.
  • True Final Boss: Dr. Remir. To access him and the Sondebar Base, you have to collect all of the MEGAMANR letters.
  • Unexpected Shmup Level: The submarine ride to the Sondebar Base.
  • Utopia Justifies the Means: Dr. Remir is more than willing to use Earth as his laboratory so he can find a fast way to stop Evil Energy from being so toxic, so that his people could leave in peace. Protoman calls him out on this by saying that the real problem is that Remir's race even allowed Evil Energy to exist, but the doctor ignores this because his people are so dependent on it.
  • Walking Spoiler: Dr. Remir and the Sondebar Base.
  • Womb Level: The final Sondebar Base stage set Beneath the Earth is fleshy and full of alien creatures that can only be effectively killed by the Ion Blade due to their absurdly high health. Unlike Rockman 4 Minus Infinity, this stage is not an illusion.
  • Your Princess Is in Another Castle!: A double-whammy for this one. After clearing the Wily Castle, it turns out that Wily isn't the main villain, so there's still Remir's Sondebar Base to do. Then, what seemed to be the final stage for that is followed by a long fall into the actual finale.
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