Follow TV Tropes


YMMV / Divine Divinity

Go To

  • Awesome Music: Divine Divinity is not at all short of brilliant, atmospheric music. Have a listen. Best of all, the entire soundtrack is available for free download off the composer, Kirill Pokrovsky's website.
  • Crosses the Line Twice: The HD remake trailer begin with four different people talking for a minute about how the game was a drug ("I couldn't wait for work to be over", "I forgot my pets", "I distanced myself from my family.") totally seriously; the next minute is spent with them talking about how stopping playing it delivered them and made them able to control their lives once again. Then the lasts thirty seconds we have their reaction to learning its return.
  • Advertisement:
  • Cult Classic
  • Demonic Spiders: Iona's dungeon is filled with these.
  • Disappointing Last Level: Could be averted if you enjoy slaughtering literally thousands of almost harmless Mooks with your rapidly increasing powers in the final hours of the game. The exploring and questing is mostly over tough.
  • Game-Breaker: Any weapon with the freeze attribute. It freezes people, wolves, ghosts, demons and the Big Bad all the same.
    • The Scorpion trap of the "Deadly gift" skill. With one point into it, the scorpion you summon are monster that are level 100 and can kill pretty much any menemy in game. They become completely broken if you spent two points or more into the skill because they become level points in the skill *100. What keeps them from being completely broken though is the fact that they are quite rare (but see duplication bug below).
  • Good Bad Bugs: The "portable" bed in the house north of the Cursed Abbey (also possible by combining two straw bales in your inventory).
    • Also the Polymorph spell, which turns the target into a harmless critter. While it is supposed to last only a few seconds, a bug ensures it is permanent. Boss fights just got a lot easier.
    • Advertisement:
    • You could also rob merchants blind with pick-pocketing and a bit of running around. And there were dozens of ways to screw around using the Teleporter Pyramids. Including a way to avoid a case of Permanently Missable Content to gain the Dragon Shield.
    • Enemies flinch when they take damage. The lightning spell can be cast as quickly as you can click your mouse, if you've got the mana. Combine these two things and you've got a spell that paralyzes an enemy while you shock them over and over again, Emperor Palpatine-style.
    • Infinite money is possible by having the same item twice (preferably an expensive gem) and selling it to a Merchant. When the amount dialogue pops up, just type in "-1" and press Enter. You will have the item once more in your inventory and 255 are placed on the desk (thus you can buy anything and have change to spare). Secondary benefit being that traders will instantly like you a lot more.
  • That One Level: Iona's Dungeon is one of the must frustrating dungeons in RPG history. It's full of Demonic Spiders, you start at the end (so you can't just run to the exit) and you don't have your teleporter stones wich would allow you to teleport to a merchant to buy potions.
    • Part of the plot requires that you become young Duke Janus' champion and personal bodyguard for a while. He proceeds to order you around like a servant, and acts increasingly rude and threatening if you make any sign of resistance. You're not allowed to leave, your teleportation stones are confiscated so that you can't warp away, and you're not allowed to make any hostile actions to anyone (read: Duke Janus) in the castle, no matter how justified you think that might be.
  • That One Boss: Josephina: A powerful mage that can make spikes appear under your feet, which chuck a large bit of your health, forcing you to move constantly, she has a group of rather resistant Orcs with her and you fight her in a very small room.
  • Vindicated by Cable: Cheap digital re-releases and frequent sales on Steam and have helped this happen.

Example of: