Time of Dragons is a massive multiplayer battle game that features, well, Dragons. It has a playstyle similar to that of games like War Thunder or World of Warplanes, just, it has Dragons instead of planes.
This game provides examples of:
- Air Jousting: And lots of it given that the weapons are fixed forward.
- Bottomless Magazines: Rockets and Mines don't seem to have an ammo count, just cool down times.
- Boring, but Practical: Although it doesn't do much damage, the basic plasma cannon all of the Dragons start with can very quickly rack up damage once you get the hang of it.
- Camera Abuse: When you fly through smoke screens, you'll very quickly find that your target markers are gone, and you yourself can no longer see until you're out of the screen. Just don't be in a high speed dive.
- Cherry Tapping: The specialty of the basic plasma cannon.
- Cold Sniper: The potential of the Rail Gun can quickly make players into this.
- Critical Hit: The "Sniper" award is granted for achieving this.
- Death from Above: Can happen when players apply "Boom and Zoom" tactics of WW2 to Dragons.
- Experience Points: DNA is unlocked with each level, which in turn is used to unlock new Dragons.
- Fixed Forward-Facing Weapon: Your primary, and Secondary weapons are fixed forward. The Cronus also breaths fire directly ahead.
- Instant Awesome: Just Add Dragons!: The Game. Seriously, what else is there to be said? The game has several dragons to choose from, all with unique play styles.
- Kill It with Fire: This being a game with Dragons, you can expect that some dragons will have this as a feature.
- Lead the Target: You have to fire where the target will be at longer ranges. At short range, or if you're using the Rail Gun, you can reliably aim at the target.
- Macross Missile Massacre: Load up the rockets, and let'em fly at enemy Dragons. They have IFF thankfully, so you won't have to worry about hitting friendlies by accident.
- Over Heating: All weapons over-heat, and must cool down before firing again. Ergo, it's better to fire in short, controlled bursts unless you can guarantee the kill and get out while your weapons cool down.
- Ramming Always Works: If you slam into another dragon, both dragons will take damage. The one with the most health at impact will usually be the better off, but if both are of sufficient health, the most that will happen, is both will just lose some health.