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Video Game / Power Pro-kun Pocket 5

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Power Pro-kun Pocket 5 is a 2003 Baseball simulator + visual novel + turn-based RPG developed by Diamond Head and published by Konami for the Game Boy Advance. It introduced the My Pennant mode, in which you can enter your custom characters to see if you can win an entire year-long season without getting fired.

Outer Success Mode: Oogami Moglers Edition

Yusaku Kosugi is a star player who has just beat the Oogami Moglers team. While dashing away from reporters, he crashes face-first into a disgruntled player from Moglers, "Hero 5". When he comes to, Yusaku finds the crash somehow switched their bodies, and that Hero 5 has no intention of setting things right. Now in a terribly unfit body and surrounded by people he doesn't know, can Yusaku make his way to the top again?

Inner Success Mode: Sengoku Ninja Edition

In the Sengoku period, the Daimyo's daughter Norika claims she really wants a Baseball Doll. Ninjas from all over the country scramble to eradicate each other and make the perfect Doll to earn Norika's favour.

This game features the following tropes:

  • Bittersweet Ending: Yusaku makes his way to championship in Hero 5's body, but to his dismay Hero 5 canonically does not perform as well and is eventually fired and sent off to Happiness Island.
  • Call-Back: The Outer Success is given the alternate name of "Drill Moglers 2".
  • Continuing Is Painful:
    • If you get a Game Over you'll be forced to start over from the beginning. You can reset, but the game punishes that with stat losses and will eventually just erase your save file.
    • Regarding My Pennant mode, you can only enter each character in it once and if you get fired you cannot continue. Your character won't get deleted or anything, though. You can still reset if you lose, but just once and with a penalty. Those rules apply for the rest of the series.
  • Featureless Protagonist: By virtue of being a ninja, Hero 5' slighty downplays the trope by being the first Pawapuro-kun who wears an unique costume.
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  • Final Death: Don't let non-generic teammates die in Sengoku Ninja.
  • "Freaky Friday" Flip: The whole premise. It is possible to get Yusaku and Hero 5 switched back, but canonically this doesn't happen and they end up embracing their new identities.
  • Game Within a Game:
    • The Gradius minigame is presented in-universe as a game one of the protagonist's teammates owns.
    • The RPG scenario in this game unlocks after clearing the first scenario once.
  • Gotta Kill Em All: As you progress through Sengoku Ninja you must destroy the two clans opposing you and claim all their territories.
  • Hello, [Insert Name Here]: You start out by giving Hero 5 a name and his role on the Moglers team. And then you find you're going to play as another guy in Hero 5's body.
  • Inventory Management Puzzle: In Sengoku Ninja you get 30 slots to insert stat increasers and perks into your Baseball Doll. Same thing as the inventory from 3.
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  • Multiple Endings: There are several possible outcomes for the story.
  • New Game+: Starting from here, you can enter your characters in Pennant mode... but the mode isn't quite fun just yet. CPU auto-play until your turn at batting is too slow even at fast-foward and you cannot increase your stats any further.
  • No Death Run: You only get one life to clear the Gradius minigame. During Oogami Moglers, you must at least get a certain amount of points to clear its sidequest.
  • Relationship Values: This was the first Pawapoke to make earning the team manager's approval after successful pitching/batting training and matches a mandatory goal.
  • The Rival: Hero 5 in Yusaku's body is the main antagonist.
  • Schrödinger's Player Character: When setting up Hero 5' in Sengoku Ninja, instead of choosing his skin color you choose which out of three factions he belongs to.
  • Unexpected Gameplay Change: You are required to clear 3 different minigames to increase the Relationship Values between you and your teammates.


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