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Video Game / Power Pro-kun Pocket 6

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Power Pro-kun Pocket 6 is a 2003 Baseball simulator + visual novel developed by Diamond Head and published by Konami for the Game Boy Advance. The game's Baseball simulator engine has been visibly modified, and both of its Success modes are standard visual novels. The second one, in fact, is the one of the few in the series that's connected to the first one. This installment also introduced the "Power Point" currency you can use to unlock content and items for New Game+.

This game's engine was later used for a Video Game Remake of the first and second installments.

Success Mode: A Factory's Baseball Team Edition

A time traveller comes from the future on a mission to find the time criminal whose alterations to the timeline have caused the important Wakura tech factory to become bankrupt. After getting hired, "Hero 6" must investigate his co-workers and help them win in Baseball matches against other corporations...

Another Success Mode: Mysterious Happiness Island Edition

...However, the Wakura team loses a match against the Great Empire Killers and is bankrupted. Hero 6 fails to even confront the time criminal. The plot goes Off the Rails as Hero 6 is sent to the Blood Butterfly Army's camp as a slave to Work Off the Debt. And it's no "army boot camp" matter — they're flat out nazi-esque arms traffickers who are performing human experiments regarding the eponymous "happiness herbs" drugs. Can Hero 6 work there for 100 days without getting freaking executed? Will he stir a rebellion or will he instead join their ranks?

This game features the following tropes:

  • Armies Are Evil: No, really. The Blood Butterfly army drugs people without their consent, works them to death for little payment and executes them if they don't perform to their standards.
  • Attack of the 50-Foot Whatever: The BB Army's drug experiments creates a frog-scorpion kaiju called Toshio-kun. If the monster does break free, Hero 6 pilots Gundar Robo to kill it, and then takes the opportunity to stomp the army flat afterwards.
  • The Bad Guy Wins: The canon ending of Factory Baseball, but Hero 6 eventually makes a comeback.
  • Bag of Spilling: Happiness Island is an Immediate Sequel to Factory Baseball. Hero 6 still starts with low stats and you can't bring a previous custom character into it.
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  • Big Bad: Happiness Island has Helga, the director of the BB Army. Makonde is her main enforcer and Mecha Kameda is the one running the show behind the two.
  • Big Creepy-Crawlies: The shmup minigame sees Hero 6 fending off an infestation of giant cockroaches.
  • Bloodless Carnage: Slighty subverted. In scenes involving people getting shot dead, most of them display a pop-up of a gun being fired while some display a pop-up with a splash of blood.
  • Canon Discontinuity: Nearly the entire second year of Factory Baseball never happened because the protagonist canonically loses to the Great Empire Killers.
  • Cartoon Creature: Horuhisu is a multi-colored crayon blob thing with wide blank white eyes and a vacant perpetual smile. None of his co-workers other than the protagonist seem to notice or care, and he's actually a good fellow.
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  • Continuing is Painful: If you fail the story you'll need to start over from the beginning. You can reset the GBA, but the game punishes this with stat losses and will just erase the save file if you do it over three times.
  • Darker and Edgier: Happiness Island is a Nazisploitation story of sorts, with the protagonist trapped in a military labor camp under threat of human experimentation and firing squad execution. The only scenarios in the series darker than this tend to deal with closer-to-home subjects.
  • Death Is Cheap: In one scene where Hero 6 is discussing books with Helga, she remarks that she dislikes stories where death is not definitive. Ironically, there are cases of resurrections in the Pawapoke games since 2 with Kameda but Helga herself is Killed Off for Real.
  • Eagle Land: The US Super Heroes team which is the final Baseball opponent in both stories. Their cowboy hat-clad manager keeps bragging about his home country and all the players are named after American characters and cultural concepts.
  • Earn Your Happy Ending: After failing his quest and getting sent to a deadly labor camp, Hero 6 manages to dismantle the Blood Butterfly Army and rebuilds the Wakura Factory.
  • Eaten Alive: Happens to Hero 6 if he fails to kill Toshio-kun, who's a giant frog-scorpion. This trope reoccurs several times in other game over scenes across the series.
  • Evil Knockoff: The BB Army is secretly run by Mecha Kameda, who was created by the Propeller Team to hunt the traitorous Kameda but instead grew obssessed with surpassing him in every way.
  • Final Boss: Factory Baseball has no unusual final boss after the Baseball tournament, but Happiness Island has two you can choose from.
  • Friendly Enemy: Hero 6 can befriend Helga and learn her motivations regarding the human experiments performed by the BB Army. With high enough Relationship Values, he feels bitter about her being put on death row at the end and comes to visit before she is executed.
  • Gag Nose: In Pennant mode, your reputation is represented by a meter depicting a tengu's nose growing until it reaches outer space. Sadly, it caps out there.
  • Game Within a Game: Subverted in this installment. While there is a second scenario available, it doesn't change the game's genre.
  • Giant Space Flea from Nowhere: The giant frog-scorpion Toshio-kun can be awakened at the end of Happiness Island Edition. Hero 6 drives Gundar Robo to kill it and then stomps the BB Army flat in the confusion.
  • Guide Dang It!: There is an ending where Hero 6 arrests the time criminal, but it requires the correct choice to be made at a certain event.
  • Hello, [Insert Name Here]: You start out by giving the protagonist a name and role as usual.
  • The Hero: Hero 6, the first main Power Pro-kun who gets a unique outfit (Hero 5B also had an unique costume in the previous game). Like Hero 1, he stars in a second story but it is in the same game.
  • Humongous Mecha: There's a Gundar Robo hidden away in the Blood Butterfly camp, which can be used by Hero 6 to kill Toshio-kun.
  • Karmic Death: After Mecha Kameda is destroyed, Helga shoulders all the blame for the BB Army's actions and is executed by a firing squad. If you had befriended her, the game lets you see her about to get shot.
  • Indentured Servitude: People who are neck-deep in debts are sent to the Blood Butterfly camp to work on their factories, mines and happiness grass fields. And that's the least of their problems...
  • It's a Wonderful Failure:
    • If you lose a Baseball match in Factory Baseball, the protagonist is sent off into servitude for some kind of prison camp. This one is actually canon.
    • If you return to the future at the end of Factory Baseball without arresting the time criminal, the protagonist regrets leaving his friends behind and finds everything he did was in vain. Oh, and even if you do catch the criminal this also counts as a Game Over! Every love interest has a bad epilogue for this outcome, and as a bonus this ending plays its own depressing song during the epilogue sequence.
    • Slack off on the job at the BB camp? They shoot you dead. Becoming their employee of the month is no good, either, and one possible epilogue shows Helga and Makonde getting away with everything while the island becomes filled with graves.
    • In Factory Baseball Hero 6 can become addicted to purchasing nerd merch and in Happiness Island he can get addicted to the Happiness Grass drugs. In both cases you get to see him looking miserable after you clear the game.
    • The game over screen for Pennant mode shows the protagonist alone in an alley, drunk and lying in a pool of his own tears. It's the harshest-looking one among the series' Pennant game overs.
  • Last-Second Ending Choice:
    • If you fail to find the time criminal in Team Factory, you can accuse certain characters of being him. Then there's a choice of returning to the future or not (if you accused anyone you're locked to the first option). If you do return, you find everything was pointless and your custom character is lost.
    • At the end of Happiness Island, you can choose between a neutral ending or one of two final bosses depending of how the story turned out.
  • Left Hanging: Turns out the time criminal had good reasons for bankrupting the Wakura factory, but we only learn his motivations 5 installments later (on hidden content, at that).
  • Made a Slave: Hero 6 becomes one for the BB Army. Another notable character found at Happiness Island is "Yusaku" from the previous game.
  • Merging the Branches: In Happiness Island, you either destroy Mecha Kameda and avoid encountering Toshio-kun or you kill Toshio-kun and Mecha Kameda escapes. Later games establish that somehow both of them were defeated by Hero 6.
  • Mood Dissonance: Happiness Island has a lighthearted soundtrack to go with the series' cartoony art style and is not without humorous moments, but there's also themes of arms trafficking, forced doping experimentation and people getting executed before Hero 6's eyes.
  • Multiple Endings: There are two main endings for Factory Baseball and three for Happiness Island. And then a bunch of possible epilogues as usual.
  • New Game+:
    • Starting from here, Power Points can be exchanged for certain items and a secret love interest (you can pick up to 3 things) in your next playthrough of Factory Baseball.
    • Pennant mode now lets you increase your character's stats and abilities, if only a little because the prices get inflated in this mode.
  • No Death Run: You only get one life to clear the vertical shmup minigame. During Factory Baseball, you must at least get a certain amount of points to clear its sidequest.
  • Poison Mushroom: The Happiness herbs are available as an usable item from this game on. They have a variety of both good and bad random effects.
  • Potty Emergency: One minigame has Hero 6 running like hell to get to a toilet in a rural area. You have to jump over a ton of animal crap on the way which slows you down for the rest of the play if tripped over, and to clear its sidequest properly, you must make it through squeaky-clean.
  • Psycho Serum: The Blood Butterfly army performs illegal experimentation of the strenght-enhancing Happiness Grass drug, which has wildly different and random effects from person to person and causes severe chemical dependency.
  • Serious Business: The fates of corporations are decided on the outcome of Baseball matches. And those who go bankrupt are sent off to concentration camps.
  • Set Right What Once Went Wrong: Hero 6's goal is to restore the timeline by preventing the collapse of the Wakura factory.
  • Standard Status Effects: Beware of the "Mania" status from getting addicted to the toys and media your glassy friend tries to share with you. It is permanent, causes the protagonist to waste turns buying nerdy merch and results in a bad ending.
  • Stars Are Souls: If Hero 6 returns to the future at the end of Factory Baseball, we get a shot of his colleagues stargazing while his face appears in the sky.
  • Stranger Behind the Mask: None of the suspects is the faceless time criminal, and his identity is never revealed even when confronted and arrested.
  • Unexpected Gameplay Change:
    • Averted for the Inner Success story, which is a standard visual novel instead of a turn-based RPG.
    • There are only two minigames in this installment other than the regular fortune minigame. One is a kind of racing game and the other is a vertical shmup.
    • The final bosses in Happiness Island. One is a top-down action game like Zelda. Another is a first-person mech battle based on the Goemon Impact battles from Ganbare Goemon 2 and 3.
  • Utopia Justifies the Means: Helga believes to the bitter end that the results of the Happiness Herbs experiments would validate all the deaths they caused in the process. Ironically, the protagonist of 13 does receive those drugs as treatment to recover from his career-damaging injuries.
  • Villain: Exit, Stage Left: If you choose the Happiness Island ending where you battle Toshio-kun, Mecha Kameda escapes in the confusion.
  • You Have Failed Me: In Happiness Island Edition you have to manage the "Dog Meter". If you fail to serve the Blood Butterfly army properly and it drops to zero they'll execute you in cold blood. You don't want the meter to fill all the way, either, as that will trigger the ending where you turn into their madly loyal soldier.


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