Police 911 (The Keisatsukan in Japan and Asia) is a Light Gun Arcade Game made by Konami, about a police officer either in the LAPD or the Tokyo Metropolitan Police against an international Yakuza organization called Gokudou-kai. It is a spin-off from Lethal Enforcers. Unique to the series is that the player can move their body around to dodge enemy fire through motion technology.
The first game was released in arcades in 2000, known as Police 911 1.
A sequel was released in arcades in 2001, known as Police 911 2.
- Awesome, but Impractical: The games give you increasingly impressive bonuses for advancing through the ranks, with the ultimate one, for Commissioner, being 100 lives. Once you get that, you can keep playing until... well, you run out of time. Worse, you don't get any benefits whatsoever once you reach Commissioner, meaning that once the clock runs down, you're sunk. And needless to say, if you continue, your lives get reset to 3. Unless you're a real ace at this game to the point where time isn't an issue, it's much better to pick up the first two bonuses (5 seconds and 10 seconds, respectively) and then die on purpose to reset them, tacking on the third bonus (1 life) only when you're on your last life.
- Big Bad: Katsuji Haraguchi is the leader of Gokudou-kai in the first game. In the second game, Shigenobu Matsuyama becomes the new leader.
- Big Bad Duumvirate: Shigenobu Matsuyama and Hung Ko Cheung in the second game.
- Censor Box: The eyes of criminals in their portraits are censored out, not unlike in Japanese television broadcasts. When you fight them, their faces are pixellated.
- Darker and Edgier: To the first two Lethal Enforcers games.
- Dual Boss: Bai Ei Lee and Noriko Nagata in the Japanese version of the first Police 911 game.
- Dynamic Difficulty: The game's extremely fast, with bosses running and shooting around. Players have to aim more precisely in order to defeat the boss.
- High-Speed Battle: You need to Take Cover! and return fire in a quick succession in a limited time to avoid getting hit by enemy gunfire. Also, all bosses, despite being Cat-and-Mouse Boss, runs at fast movements.
- Hostage Spirit-Link: You don't actually die, you just get treated to a time-wasting cutscene, and you lose a few ranks. The same applies to Lethal Enforcers 3, in which it shows a news headline reading "[occupation of civilian] shot by mistake."
- Infinite 1-Ups: Reaching the highest rank is no easy feat, as deaths and shooting civilians will demote you. But if you can pull it off, you'll get a 100-life bonus as a reward. However it is not a guaranteed win, because you can still get a Game Over by running out of time.
- Oddly Named Sequel 2: Electric Boogaloo: It was intended to be a separate game series, before Lethal Enforcers 3 arrives.
- Painfully Slow Projectile: Bullets are so slow you can easily follow their trajectories. It helps, because the series is still Nintendo Hard even with these slow bullets.
- Shout-Out: The bosses are named after the staff members of Konami.
- Songs in the Key of Panic: If the player either loses a life, shot an officer or a civilian, or is down to their last life, more distressing music plays.
- Take Cover!: The series is an expansion of this idea, using motion sensors instead of a foot pedal.
- Tech-Demo Game: One of two games produced to show off the use of motion-capture technology in an arcade environment, the other being Mocap Boxing.
- Video Game Cruelty Punishment: Shooting innocents in the Japanese version will lose you a life as well as your rank.
- Video-Game Lives: The game gives you one hundred more extra lives above your starting three if you reach the top rank of Comissioner - but since the process of losing a life and restarting takes about 15 seconds of your rarely more than 2 minute timer (the game ends instantly if the timer runs out) this is solely a Bragging Rights Reward. And if you die on your way to Commissioner rank, you lose every promotion and have to start over.
Player died on duty.