Pokémon Tower Defense is a fangame by Sam and Dan that turns the mons into Towers and Creeps. The objective is simple, prevent the Mons (creeps) from stealing candy. To do this, you the trainer must place your Mons (towers) in places where they will attack the incoming creeps and prevent them from stealing the candy and running away with it.
The gameplay mixes the best of the two genres. Like in Pokemon, you can catch Mons with Pokeballs and then use those Mons as towers. The story on the other hand, if it was written on fanfiction.net, would have all the signs of a Crack Fic.
Please spoiler mark all tropes that involve Story Mode. We don't want to spoil some parts of the game.
This fangame provides examples of:
- Anti-Frustration Features: When it comes to catching shiny Pokémon. The screen freezes to give you an alert that a shiny Pokémon is about to appear, which stays until you click it. The game's speed automatically resets to 1x, and a shiny will always have a red health bar, so you can catch it as soon as it appears. As a result, the risk of accidentally knocking out a shiny is much lower compared to the main games.
- Big Damn Heroes: At the end of the first level, Oak's Lab, Gary Oak arrives with his Blastoise to fend off the horde of incoming Rattata.
- It's a recurrent aspect that some Hero will come right when needed, from Oak and Gary to specific Pokemon.
- Boss in Mook Clothing: The Boss units, especially those which are fast and hard to defeat (Cerulean Gym's Starmie, for example).
- Captain Ersatz: Maruto is totally not another character from another anime. Believe it!
- Creator Cameo: Sam Otero appears in the first level of Chapter 5, Rocket Hideout.
- Did You Just Punch Out Cthulhu?: The second Cerulean Gym level has two of your Pokémon vs. Misty's KYOGRE.
- Dungeon Bypass: Some creeps will guard themselves with Protect as they run/fly/swim by your towers, like the Goldeen and Shellder in Cerulean Gym, Picnicker Ariana's Gyarados in Rock Tunnel and a few Persian in Lavender Town.
- Easter Egg: A surfing and flying Pikachu can be seen on the title screen if one waits for a while.
- Metal Slime: You have a really tiny chance of finding Pikachu in Viridian Forest, Abra on Route 5, Eevee on Route 8, and catchable Cubone in Poké Tower 1 (for Eevee, replace "really tiny" with "infinitesimally microscopic").
- Shiny Pokemon are also present in this game. Thankfully, an alert appears before you face against one. On the brighter side, you can always catch them even when they are at full health!
- My Future Self and Me: The two Celebi in Celadon Gym. The good one restores the health of your Pokémon that are on the map every so often; the evil one appears as a near-undefeatable creep.
- Not Completely Useless: Remember all those debuff attacks in the original game? Remember how you got rid of them most of the time in favor of offensive attacks? They're back, and they are VERY helpful.
- The Charmander line was considered the hardest to start with, but as soon as it learns Dragon Rage, that always-40 damage will be very helpful.
- Olympus Mons: Misty's Kyogre, Mewtwo, Mewthree, Entei, Raikou, Suicune, Moltres, Zapdos, Articuno, and Celebi.
- Palette Swap: Shiny Pokémon, although it's not just a swap — shiny Pokémon get double the experience. They can also be caught without being weakened, unlike regular Pokémon.
- A recurring NPC who befriends Youngster Joey is a blond with a Ninetales and a Poliwhirl and a verbal tic where he says 'Believe it!' named Maruto.
- The pair of Team Rocket grunts in Vermillion City are named Tom and Jerry.
- During the brief scene on the S.S. Anne, there's a pair of NPC sailors named Shanks and Ace. Shanks even says that he hopes he doesn't get his arm ripped off.
- Shown Their Work: Sam is very accurate when it comes to when Pokémon learn new moves and evolve.
- Something Completely Different: The challenge stages.
- As well, the standard "towers take down creeps" game-play has been put aside for "play as the creeps" and "level-grinding modes" both of which call on their own strategies. And then there's Rock Tunnel. And the achievements, and hidden trades. And math-based puzzles used to obtain codes for rare/powerful/unique Pokemon. Each update tried to make something new and interesting.