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"AUEHHH?"

Home Improvement: Power Tool Pursuit! is a 1994 licensed Platform Game for the Super Nintendo Entertainment System, based on the sitcom Home Improvement.

Tim Taylor's "Tool Time" Show is going pretty well, but just as Tim about to unveil the new Binford ultra power tool line named after him, the Binford-Taylor Turbo Power Tool Line, he discovers they are missing, with a mysterious ultimatum note left by the thief challenging Tim to find the power tools. So the mission is on. With power tools on hand, its up to Tim to explore different film sets around the studio and recover the missing Power Tools and save his show.

Power Tool Pursuit! is a 2D platformer. You play as Tim "The Toolman" Taylor as he explores different studio sets, fending off enemies and other dangerous foes with his multitude of tool weaponry. Tim's greatest attribute is his tool arsenal. He can use nail guns, blowtorches, jackhammers, hammers, electric rail guns, and more. Each tool/weapon has their own particular function, like busting through walls, or striking smaller enemies. The mission of each stage is to find five crates, with contain missing pieces of the power tools. Levels are very large and spacious with lots of nooks and crannies.

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Power Tool Pursuit contains examples of:

  • Big Boo's Haunt: The Third Set is set in a Haunted Castle/Horror Movie set complete with ghosts and other creepy crawlies.
  • Build Like an Egyptian: The Second Set is a an egyptian desert setting.
  • Chainsaw Good: One of Tim's special weapons. It's so good it also functions as a Laser Blade.
  • Death Is a Slap on the Wrist: You have infinite continues. Be thankful for that.
  • Excuse Plot: Some mysterious thief has stolen Tim's power tools!
  • Guide Dang It!: Don't know what to do or where to go in this game? Too bad. Figure it out yourself, because the "instruction booklet" sure isn't telling you.
  • Hints Are For Losers: The game infamously came with an "instruction manual" with a fake sticker plastered over saying "REAL MEN DON'T NEED INSTRUCTIONS".
  • Hit Points: Similar to the Sonic games, Tim doesn't have a typical life meter. Taking a hit causes him to lose whatever nuts and bolts he has, only losing a life when he takes a hit while he has none. He can grab them back if he's quick enough.
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  • Macguffin: The missing power tools.
  • Nintendo Hard: Levels are large and spacious, enemies take a ton of punishment, and its easy to get lost.
  • Practical Joke: The mysterious power tool thief? It was all an elaborate prank on Tim done by Al. Tim's sons were also in on the gag.
  • Prehistoria: The first set. Complete with fierce dinosaurs.
  • Rule of Cool: Tim the Toolman battling dinosaurs with laser blade chainsaws and blowtorch flamethrowers. Yes.
  • Sword Beam: The Chainsaw weapon fires beams of energy.
  • Tim Taylor Technology: Falling in line with the show, the power tools Tim uses are standard, but with MORE POWER, making them effective weapons, like a Chainsaw that fire sword beams, a blow torch that is a flamethrower, and electrical wiring that is also a Rail Gun.
  • Tomorrow Land: The fourth and final set has Tim exploring is a futuristic setting on the moon.
  • Utility Weapon: Inverted. Tim's tools naturally have utility, but they also function as powerful weaponry.
  • Videogame Flamethrowers Suck: Aversion. The blowtorch weapon is very powerful with the added bonus of spreading flames outward that also damage enemies.
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