The game is considered by many to be an important proponent of the 'games as art' movement, although some critics, including Jim Sterling, have criticized the game for its strictly linear structure, ambiguous ending, and an inherent lack of interactivity.
This game provides examples of:
- Comically Missing the Point: If you show up for work in your underwear, your boss gets mad at you... for not wearing a tie.
- Crazy Homeless People: Downplayed with the homeless man who takes you to the "quiet place." At least, he's quite creepy. Possibly deconstructed in that his seeming insanity is really the wisdom gained only by being disconnected from the corporate world: one can only find peace from the monotony and pressure of society in death.
- Disproportionate Retribution: Later on in the game, your boss fires you for not wearing a tie. Oddly enough, he doesn't comment on the fact that you're in nothing but your underwear .
- Deliberately Monochrome: Subverted with the occasional Splash of Color.
- Driven to Suicide: It's implied that after your character does this, the entire population follows suit.
- "Groundhog Day" Loop: Arguably, the entire game.
- Jerkass: Your boss. Literally his entire range of dialogue consists of yelling at you for being late, and firing you for not wearing a tie.