An obscure Russian Real-Time Strategy game from 1999 (but not released abroad until 2 years later), Aztec Wars takes place in an Alternate History where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical Spider Tanks, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with Psychic Powers, yetis, and a slew of ridiculously advanced Steampunk machinery.
Aztec Wars never really achieved a success, and was criticized for its simplicity compared to other RTS's of the time, as well as poor graphics. But it sure has some catchy music.
Tropes exemplified by this game:
- Alternate History
- Anti-Infantry: Bears and jaguars.
- Beast of Battle
- Bears Are Bad News: Russian bears, deadly against infrantry, helpless against buildings.
- Bigfoot, Sasquatch and Yeti: A Chinese unit. Has yellow fur, for some reason, and swings a colorful club around.
- Panthera Awesome: The Aztecs and their jaguars.
- War Elephants: The Chinese. They have cannons on their backs.
- Color-Coded Armies: Especially important due to you being able to control units by other nations. The weirdest example is the Yeti's club, which changes color from a cheery blue to a bright red or bright green.
- Construct Additional Pylons: Simplified. On each map you are limited to a number of pre-placed bases, which can only produce the weakest infantry unit, but can be expanded into one of two or three types: Village, City and Fortress. Each of the types has a different selection of buildings and units available. Getting money is achieved simply by putting down the Farm or Mine buildings, which then produce cash automatically (though they can only be built on a specific type of terrain, and give more income when placed on especially fertile spots, so terrain in the game is sort-of the equivalent of limited map resources).
- Damage Is Fire: The fire gets increasingly bigger as the building approaches destruction.
- Enemy Exchange Program: In fact, some of your own units require buildings that can only be constructed by a different nation, requiring you to conquer their base.
- Gadgeteer Genius: The campaign storyline involves an Arabian inventor, who must be saved by the Russes and later supplies them with bomb-equipped zeppelins.
- Hero Unit: One of the campaign missions gives you one of the characters, a badass Arabian, as an unit. <Hero> Must Survive, of course.
- Hong Kong Dub: The Polish translation of the game, especially painfully visible in the intro.
- Hopping Machine: The Aztec cannon.
- Market-Based Title: Renamed as Aztec Empire, Die Azteken or The Aztec: True History Of Empire outside Russia.
- Modern Mayincatec Empire: One of the sides of the conflict.
- Ninja: A Chinese unit.
- No Campaign for the Wicked: Only the Russes get one.
- Psychic Powers: Supposedly what the Yogas use to attack enemies with lightning.
- Spider Tank: The Aztec have two of these. One of them equipped with a flamethrower.
- Steampunk: The Russian and Chinese war machinery.
- Unique Enemy: You begin the first campaign mission with two catapults. This unit never appears anywhere else in the game (neither in the campaign nor standalone missions) and cannot ever be built.