- Author Appeal: You know you're in an Obsidian game when it features speaking with the dead, putting them to rest, amnesia and recovering submerged memories, resurrection and past lives, the soul as something quantifiable and commodified, ghosts, zombies, and constructs in a prominent role, haunted ruins, hunger as an almost elemental force, past wars, past sins, an unlikely party of lost souls thrust together seemingly by fate, mentor figures whose teachings were wrong, misguided, or evil, complex moral choices with no easy answers, and extensive dialogue trees which serve to turn the listener's entire worldview on its ear.
- Finally, to top it all off, there's a showreel of all the places you went and the consequences of your actions.
- Career Resurrection: By the devs' own admission, the success of the Pillars crowdfunding campaign saved the company from going the way of its predecessors Black Isle and Troika.
- Dueling Games:
- Pillars of Eternity and Torment: Tides of Numenera were both Kickstarter funded spiritual successors to old-school CRPGs, specifically Planescape: Torment. Unsurprisingly, Planescape: Torment team members like Chris Avellone worked on both. Downplayed in that both teams have wholeheartedly endorsed each other's projects, and Obsidian made a point of directing their backers to donate to Torment as well.
- Also, with Divinity: Original Sin, as both are tactical, isometric RPGs with old school sensibilities that feature open-ended tasks and shy away from hand-holding. Both also draw comparisons to Baldur's Gate II.
- Talking to Himself: Edér, Aloth, and one of the Player Character voice sets are played by Matthew Mercer. In the sequel, Taliesin Jaffe plays Eothas and his onetime host Waidwen, before, during, and after his possession.
- What Could Have Been: Two of Chris Avellone's companions, Durance and Grieving Mother, were initially much, much darker and had their backstories intertwined together: after the hollowborn thing, Durance hunted down the GM and tortured her mind, body, and soul, with the GM using her power to return the favor, and the Watcher having to danger mental dungeons to find out their pasts. Due to a combination of miscommunication, some of the staff finding their backstories too dark, and being over budget and low on time, their stories were separated and the elaborate dream sequence dungeons were cut in favor of more straightforward static scenes with exposition dumps. About the only thing remaining of this early version of their backstories is stuff in the official guide.
- The Wiki Rule: There is an Eternity Wiki available.
- Working Title: The game debuted on Kickstarter as "Project Eternity"; the title wasn't publicly finalized until over a year later.
Trivia / Pillars of Eternity