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  • Dummied Out:
    • There are a few awards on the PC version that don't show up on the Awards screen for III, namely visiting all the Greek Brothers, and the number of Pearls of Youth and Beauty brought to the Pirate Queen. These still show up in save game editors, but they can't be activated. They work normally in the Sega CD version.
    • VII has quite a bit of it.
      • There are unused NPC portraits and voices found in the data files, there are three Manticore type monsters that were fully coded but who don't have sprites. There's a door in the Temple of Light blocked off by a fallen pillar.
      • Thanks to the programmers failing to completely dummy out the Manticores, their presence in the files but lack of sprites can cause a bug: they can spawn in the Arena, but due to being spriteless they are invisible, hit-detection is iffy and the game crashes if you right-click on them. Hottip: If you encounter manticore types in the Arena, use the A key (or whatever key you've rigged to auto-attack) to overcome hit detection issues. Just don't try to loot their corpses afterwards, because that too will crash the game. Thankfully this was later fixed in a patch.
    • Like its predecessors, VIII was going to be a Druid class that would fill the usual spot of mixed spellcaster that benefits from both intelligence and personality, before it was cut out for some reason. A leftover of this is the Druid Circle dungeon in Murmurwoods. No quest will take you there, and there's a chest with an item called the Druid Circlet which does nothing, but was presumably needed to complete the promotion quest.
  • God Does Not Own This World: When New World Computing went defunct in 2003, all the rights to this series (and all of its spinoffs, such as Heroes of Might and Magic) were sold to Ubisoft.
  • No Export for You: An odd variation. A PS2 port of VIII was made, but only got released in Japan.
  • Port Overdosed: The first two games were on just about every home computer in the late 80s and early 90s, and have each been re-released several times since then.
  • Retcon: In Darkside of Xeen, the fate of the party from Terra was mentioned in Corak's logs: Their spacecraft followed Sheltem's and Corak's to Xeen, but their re-entry angle was too steep. Corak instructed the party on how to teleport themselves to the planet's surface (perhaps even making them the player characters starting in Clouds of Xeen) while the spacecraft itself burned in the atmosphere. VII changes this by having the party get steered off course as they approached Xeen, ending up on Enroth instead, and being part of the main plot of that game.
  • Screwed by the Network:
    • X was released in Jan 2014. Support from Ubisoft was discontinued by March 2014, and with major bugs unresolved.
    • In 2021, Ubisoft has shutdown the authentication servers for X, causing players to no longer be able to access the game's DLC and go beyond Act 1 if they just installed the game.
  • Sequel Gap: 5 years between M&MV and M&MVI, and 13 years between M&MIX and M&MX.
  • Shout-Out:
    • In I, after you expose the imposter Lord Alamar, if you return to his throne room Lord Alamar will tell you to "live long and prosper."
    • A pair of wizards in II, good and evil, are named Ybmug and Yekop.
    • An egregious one in II, the time travel portal is owned by Lord Peabody, who will only aid the party if you find and rescue his Knight, Sherman (Sherman is a potential hireling for the party with some fantastic stats if you can afford him)
    • One of the Sphinx in IV has a level including the bridge of the Enterprise.
    • A dungeon in Might and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each password is the name of the character that filled that roll in Star Trek spelled backwards. The captain's password is "krik", the doctor's password is 'yoccm", and so on.
    • One quest in Might & Magic X involves hunting down a woman's three wayward sons, who are named Luke, Kirk and Ripley.
    • One of the sound bites for a dwarven character in X is "Certainty of death, small chance of success... what are we waiting for?''
  • Trolling Creator: In IV/V, at the bottom of the Dungeon of Death, the only thing to be found is a computer demanding a password. Get it wrong and you receive the meaningless title "Goober." The password can be found in the very, very last area of the game, where you traverse a Space-Filling Path with no enemies to get to the ending cutscene. If you leave, go all the way back to the Dungeon of Death, all the way back to the bottom of it, and enter the correct password into the computer, you receive the meaningless title "SUPER Goober."
    • You get trolled in a similar way in VI. Deep in the Control Center, there is a chest containing duplicates of the Memory Crystals and Control Cube that you needed to open the Control Center in the first place, and a scroll proclaiming you "Super Goober."
  • What Could Have Been:
    • Might and Magic VI was originally planned to take place on the world of the novels. When the world was changed to Enroth (the world Heroes of Might and Magic I and II had taken place on), the planned third novel in the trilogy fell through as well.
    • One of the reasons 3DO bought New World Computing was that Jon van Caneghem wanted to make the MMORPG Might & Magic Online, and 3DO had just published Meridian59, probably the first MMORPG. For various reasons, the project never managed to get off the ground. It wasn't until years after 3DO went under that fans heard about this.

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