Rob King and Paul Romero never seemed to get the credit they deserved for their amazing work with the Might and Magic themes and the spin-off series Heroes of Might and Magic. The music for ''Heroes II'' was even praised by Gamespot!
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Heroes I
- The joyful marching Knight Theme.
- The charming and waltz-like Sorceress Theme.
Heroes II
- The Knight Town theme from The Price of Loyalty starts with a beautiful piano melody, then transforms into a grand and evocative orchestral piece. The track was so good it was remade as the "scenario victory" theme in Heroes III.
- The original Knight theme is a cheerful and bombastic operatic piece, fitting for the primary heroes of the game.
- Sorceress Theme is a cathartic, soaring track with epic vocals that is totally worth listening to for its full 4 minutes.
- The melancholically beautiful Grass Theme.
- The haunting Snow Theme.
Heroes III
- The appropriately hellish and intimidating Inferno (Demonaic) Theme.
- Castle (Knight) Theme, capturing the pride and glory of Erathia.
- The joyfully mad and chaotic Necropolis (Necromancer) Theme.
- The serene and earthy Rampart (Druid) Theme.
- The gloomy and almost unnerving Fortress (Beastmaster) Theme.
- The mystical and foreboding Conflux (Elementalist) Theme.
- The appropriately dark and menacing Dungeon (Warlock) Theme.
- The quirky Tower (Wizard) Theme.
- The majestically proud Stronghold (Barbarian) Theme.
- The combat themes are in a league of their own:
- The first combat theme is a relatively quiet one, just appropriate enough for those small-scale battles in the early game.
- The second one, despite not really fitting the slow-paced tactical battle gameplay, is almost immediately recognized by just about every Heroes of Might and Magic 3 fan out there. Some people even note that it just doesn't sound the same without the constant sound of troops moving and attacking.
- The third theme immediately starts out fast-paced and stays that way for the entire time you'll be hearing it.
- And finally, the fourth battle theme is also one of the quieter slow-paced ones, but has a particular sense of finality to it, perfectly fitting for a final decisive battle.
- The scenario victory theme is just the right track to hear after a particularly tedious or difficult map, and will probably make you shed a few tears just from how utterly glorious it sounds.
Heroes V
- The Haven Theme is majestic, with an appropriately powerful One-Woman Wail.
- The Haven battle theme really gets you pumped for the battle.
- The Academy Theme goes splendidly together with the impossible Scenery Porn of a flying magical city.
- The Necropolis Theme is a delightfully mad "dance macabre" with a twisted Haven theme for the main melody.
- The Fortress Theme is a powerful piece that fits the fire-and-forge motifs of the dwarves, and this also extends to their battle theme. They also have the longest siege theme, which totally fits their rock solid defensive capabilities.
Heroes VI
- The Dungeon faction's campaign in VI starts with them in their Darkest Hour, without a homeland after losing many wars in a row. Things get much worse for them before they get better, and the music conveys this with an eerie and forlorn tone. In the final mission, the overworld music is interwoven with pieces of the Dungeon theme from Heroes III, communicating to the player that the Dungeon is back in business as the powerful force they once were.
Covers and Remixes
- The Heroes Orchestra, based in Poland, perform good old Heroes music live, often with the help of Paul Anthony Romero himself. Their orchestrations sometimes follow the original tracks exactly, sometimes expand on them (usually with epic choir vocals and instrumental solos), and sometimes are merged into medleys. (The orchestra perform music from other games as well, such as World of Warcraft.)