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Trivia / Homeworld

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  • Development Gag:
    • The Planet Killers from the last mission in Homeworld 2, which even the characters express confusion on what they are or where they came from and can only be damaged by the most powerful ships in the game, are the design for the T-Mat ships intended for the first game. The Council ship that appears at the very end of Homeworld 1 was a later design for the same race that was created after they realized the engine couldn't handle the first design. They would have been a mysterious race so much more powerful than you that all you could do was get out of their way.
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    • The hyperspace gate network that appears with no buildup at the end of 2 was apparently a callback to the version of the game originally teased, Homeworld: Empire, which had a completely different plot and apparently revolved heavily around such a network.
  • Dummied Out: A promotional demo disc of Homeworld was released under the title "Raider Retreat". It follows the first few missions of the game faithfully, which almost all deal with the Turanic Raiders, but the final mission in the demo is an assault on the Turanic Raiders' world, which doesn't appear anywhere in the game, and even had some special voice acting. A look at the game's data files reveals that it is present as "mission05_oem", but unplayable in the final version of the game. Quite a pity, because the level was enjoyable.
  • Executive Meddling: Gearbox and GOG released Homeworld: Cataclysm as Homeworld: Emergence, due to the word "Cataclysm" is now trademarked by Blizzard Entertainment for World Of Warcraft: Cataclysm.
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  • In Memoriam: The Remastered version of both games added one for Campbell Lane, the narrator, and the voice of the Bentusi, who had died in 2014.
    In Memory of Campbell Lane:
    Unbound 2014
  • Keep Circulating the Tapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. This is on top of a second set of copyright issues regarding Activision-Blizzard having trademarked the name "Cataclysm" for the World of Warcraft expansion. It was ultimately released without remaster as Homeworld: Emergence.
  • The Original Darrin:
    • Heidi Ernest and Michael Suncyzk, the original voices of Karan S'jet and Fleet Intelligence, respectively were brought back to reprise their roles in the Remastered version of the second game.
  • The Other Darrin:
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    • Fans were somewhat miffed when Karan S'Jet ended up voiced by a different voice actor in Homeworld 2. During the showcase of the Remastered Edition in 2014 however, the dev team divulged that they did ask Heidi Ernest (the original VA) to reprise her role and even brought her into the recording studio. Problem is, she was nine months pregnant at the time and her voice wasn't quite the same, so the team was forced to look for someone else. They ended up bringing Heidi back anyways for the Remastered Edition, both for the first game and the second.
    • It was also averted in the case of Campbell Lane, who voiced Bentus and the other Bentusi. Although he died in 2014, the game's master tapes were found during the development of the Remastered version, allowing his voice to return once more.
  • What Could Have Been:
    • Homeworld 1:
      • The first game was originally pitched as an adaptation of Battlestar Galactica (1978), but they were unable to secure the rights for it. Interestingly, the Darker and Edgier tone planned for it would have pre-dated the later reboot of the series.
      • The first iteration of the Kushan designs were far different from the final game's ships. Some of these can still be found in the Karos Graveyard. Curiously, their models were also updated for the Remastered version. It's implied those are ancient Hiigaran ships.
      • There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the T-MAT and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a starfish-shaped mothership. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had large, asteroid-like starships with glowing crystalline parts and stalactite and barnacle frigates. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be Hold the Line-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.
      • Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off during the collapse of (old) THQ, but were outbid by Gearbox.
    • Homeworld 2:
      • Originally, combat in would have revolved around massive space megaliths left by various ancient civilizations, allowing for Death Star-type fighter combat and units that could be deployed on the surface. This idea was eventually scrapped because the megaliths were too resource-intensive for most computers at the time - although you can still see the megaliths in the cutscenes and the background art - and the biggest object you can interact with in the series remains the Taiidan hyperspace inhibitor from the first game.
      • Early in development, the game was known as Homeworld: Empire. The game was going to have an entirely different and more complex storyline focusing on the meteoric rise of the Hiigaran people and on the Progenitor Portal Network (Known back then as "the Ring Road"). It also focused on a massive conflict that ravaged the galaxy known as the Dust Wars.
    • Homeworld: Deserts of Kharak:
      • The game began its development as Hardware: Shipbreakers, an MMORTS set in its own universe. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a Chinese Mega-Corp that owned the planet and designed the Prospectors' vehicles).
      • The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.
  • The Wiki Rule: [1]
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