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* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page=Homeworld Wiki]]

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* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page=Homeworld Wiki]]com/wiki/Main_Page]]


*** The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.

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*** The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.example.
* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page=Homeworld Wiki]]


* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.

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* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. This is on top of a second set of copyright issues regarding Activision-Blizzard having trademarked the name [[VideoGame/WorldOfWarcraft "Cataclysm" for the World of Warcraft expansion.]] It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.

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*** Early in development, the game was known as ''Homeworld: Empire''. The game was going to have an entirely different and more complex storyline focusing on the meteoric rise of the Hiigaran people and on the Progenitor PortalNetwork (Known back then as "the Ring Road"). It also focused on a massive conflict that ravaged the galaxy known as the Dust Wars.


*** The game began its development as ''Hardware: Shipbreakers'', an MMORTS set in its own universe. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a MegaCorp that owned the planet and designed the Prospector's vehicles).

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*** The game began its development as ''Hardware: Shipbreakers'', an MMORTS set in its own universe. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a [[ChinaTakesOverTheWorld Chinese]] MegaCorp that owned the planet and designed the Prospector's Prospectors' vehicles).


** Homeworld Shipbreakers will have surface units as being your primary units. Which makes sense seeing as it's set on Kharak before Homeworld and thus the Hiigarans (then known as Kushans) are mostly relegated to the sandy surface of the planet.

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** Homeworld Shipbreakers will have surface units ''Homeworld: Deserts of Kharak'':
*** The game began its development
as being your primary units. Which makes sense seeing as it's ''Hardware: Shipbreakers'', an MMORTS set on Kharak before Homeworld and thus in its own universe. It followed the Hiigarans (then adventures of salvager teams known as Kushans) are mostly relegated to Prospectors, who searched for treasure in crashed shipwrecks in the sandy surface desert world of LM-47 (LM stood for Long March Industries, a MegaCorp that owned the planet and designed the Prospector's vehicles).
*** The vehicle designs were both similar and different from those
of the planet.final game. Railguns had wheels, for example.


*** Originally, combat in would have revolved around [[BigDumbObject massive space megaliths]] left by various ancient civilizations, allowing for Death Star-type fighter combat and units that could be deployed on the surface. This idea was eventually scrapped - although you can still see the megaliths in the cutscenes and the background art - and the biggest object you can interact with in the series remains the Taiidan hyperspace inhibitor from the first game.

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*** Originally, combat in would have revolved around [[BigDumbObject massive space megaliths]] left by various ancient civilizations, allowing for Death Star-type fighter combat and units that could be deployed on the surface. This idea was eventually scrapped because the megaliths were too resource-intensive for most computers at the time - although you can still see the megaliths in the cutscenes and the background art - and the biggest object you can interact with in the series remains the Taiidan hyperspace inhibitor from the first game.


*** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043&format=original stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921&format=original barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.

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*** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043&format=original jpg/revision/latest?cb=20080126180043 stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921&format=original jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.


* FanNickname: "Banana Ship". Guess what it is for.


** Homeworld 1

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** Homeworld 1''Homeworld 1'':



*** Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off during the collapse of (old) THQ, but were outbid by Gearbox.

to:

*** Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off during the collapse of (old) THQ, but were outbid by Gearbox.Gearbox.
** ''Homeworld 2'':
*** Originally, combat in would have revolved around [[BigDumbObject massive space megaliths]] left by various ancient civilizations, allowing for Death Star-type fighter combat and units that could be deployed on the surface. This idea was eventually scrapped - although you can still see the megaliths in the cutscenes and the background art - and the biggest object you can interact with in the series remains the Taiidan hyperspace inhibitor from the first game.
** Homeworld Shipbreakers will have surface units as being your primary units. Which makes sense seeing as it's set on Kharak before Homeworld and thus the Hiigarans (then known as Kushans) are mostly relegated to the sandy surface of the planet.


*** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.

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*** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 jpg/revision/latest?cb=20080126180043&format=original stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 jpg/revision/latest?cb=20071201113921&format=original barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.


* TheOriginalDarrin:
** Heidi Ernest and Michael Suncyzk, the original voices of Karan S'jet and Fleet Intelligence, respectively were brought back to reprise their roles in the Remastered version of the second game.



** The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica1978'', but they were unable to secure the rights for it. Interestingly, the DarkerAndEdgier tone planned for it would have pre-dated the [[Series/BattlestarGalactica2003 later reboot]] of the series.
** The first iteration of the Kushan designs were far different from the final game's ships.
** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.
** Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off during the collapse of (old) THQ, but were outbid by Gearbox.

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** **Homeworld 1
***
The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica1978'', but they were unable to secure the rights for it. Interestingly, the DarkerAndEdgier tone planned for it would have pre-dated the [[Series/BattlestarGalactica2003 later reboot]] of the series.
** *** The first iteration of the Kushan designs were far different from the final game's ships.
**
ships. Some of these can still be found in the Karos Graveyard. Curiously, their models were also updated for the Remastered version. It's implied those are [[spoiler:ancient Hiigaran ships.]]
***
There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.
** *** Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off during the collapse of (old) THQ, but were outbid by Gearbox.

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* DummiedOut: A promotional demo disc of ''Homeworld'' was released under the title "Raider Retreat". It follows the first few missions of the game faithfully, which almost all deal with the Turanic Raiders, but the final mission in the demo is an assault on the Turanic Raiders' world, which doesn't appear anywhere in the game, and even had some special voice acting. A look at the game's data files reveals that it is present as "mission05_oem", but unplayable in the final version of the game. Quite a pity, because the level was enjoyable.


* TheOtherDarrin: Fans were somewhat miffed when Karan S'Jet ended up voiced by a different voice actor in Homeworld 2. During the showcase of the Remastered Edition in 2014 however, the dev team divulged that they did ask Heidi Ernest (the original VA) to reprise her role and even brought her into the recording studio. Problem is, she was nine months pregnant at the time and her voice wasn't quite the same, so the team was forced to look for someone else. They ended up bringing Heidi back anyways for the Remastered Edition, both for the first game and the second.

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* TheOtherDarrin: TheOtherDarrin:
**
Fans were somewhat miffed when Karan S'Jet ended up voiced by a different voice actor in Homeworld 2. During the showcase of the Remastered Edition in 2014 however, the dev team divulged that they did ask Heidi Ernest (the original VA) to reprise her role and even brought her into the recording studio. Problem is, she was nine months pregnant at the time and her voice wasn't quite the same, so the team was forced to look for someone else. They ended up bringing Heidi back anyways for the Remastered Edition, both for the first game and the second.


** The Taiidani ship designs were originally intended to be the Kushan/Hiigarans'.
** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite destroyers]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.

to:

** The Taiidani ship **The first iteration of the Kushan designs were originally intended to be far different from the Kushan/Hiigarans'.
final game's ships.
** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite destroyers]] stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.

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