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** The Planet Killers from the last mission in Homeworld 2, which even the characters express confusion on [[GiantSpaceFleaFromNowhere what they are or where they came from]] and can only be damaged by the most powerful ships in the game, are the design for the T-Mat ships intended for the first game. The Council ship that appears at the very end of Homeworld 1 was a later design for the same race that was created after they realized the engine couldn't handle the first design. They would have been a mysterious race (potentially a BiggerBad) so much more powerful than you that all you could do was get out of their way.

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** The Planet Killers from the last mission in Homeworld 2, which even the characters express confusion on [[GiantSpaceFleaFromNowhere what they are or where they came from]] and can only be damaged by the most powerful ships in the game, are the design for the T-Mat ships intended for the first game. The Council ship that appears at the very end of Homeworld 1 was a later design for the same race that was created after they realized the engine couldn't handle the first design. They would have been a mysterious race (potentially a BiggerBad) so much more powerful than you that all you could do was get out of their way.


---> Campbell Lane: Unbound 2014

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---> In Memory of Campbell Lane: Lane:
--->
Unbound 2014


* InMemoriam: The Remastered version of both added one for Campbell Lane, the narrator, and the voice of the Bentusi, who had died in 2014.

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* InMemoriam: The Remastered version of both games added one for Campbell Lane, the narrator, and the voice of the Bentusi, who had died in 2014.

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* InMemoriam: The Remastered version of both added one for Campbell Lane, the narrator, and the voice of the Bentusi, who had died in 2014.
---> Campbell Lane: Unbound 2014


** It was also averted in the case of Campbell Lane. Although he died in 2014, the game's master tapes were found during the development of the Remastered version, allowing his voice to return once more.

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** It was also averted in the case of Campbell Lane.Lane, who voiced Bentus and the other Bentusi. Although he died in 2014, the game's master tapes were found during the development of the Remastered version, allowing his voice to return once more.

Added DiffLines:

** It was also averted in the case of Campbell Lane. Although he died in 2014, the game's master tapes were found during the development of the Remastered version, allowing his voice to return once more.


* TheOtherDarrin: Fans were somewhat miffed when Karan S'Jet ended up voiced by a different voice actor in Homeworld 2. During the showcase of the Remastered Edition in 2014 however, the dev team divulged that they did ask the original VA to reprise her role and even brought her into the recording studio. Problem is, she was nine months pregnant at the time and her voice wasn't quite the same, so the team was forced to look for someone else. They ended up bringing her back for the Remastered Edition.

to:

* TheOtherDarrin: Fans were somewhat miffed when Karan S'Jet ended up voiced by a different voice actor in Homeworld 2. During the showcase of the Remastered Edition in 2014 however, the dev team divulged that they did ask the Heidi Ernest (the original VA VA) to reprise her role and even brought her into the recording studio. Problem is, she was nine months pregnant at the time and her voice wasn't quite the same, so the team was forced to look for someone else. They ended up bringing her Heidi back anyways for the Remastered Edition.Edition, both for the first game and the second.


** The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica'', but they were unable to secure the rights for it. Interestingly, the DarkerAndEdgier tone planned for it would have pre-dated the [[Series/BattlestarGalactica2003 later reboot]] of the series.

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** The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica'', ''Series/BattlestarGalactica1978'', but they were unable to secure the rights for it. Interestingly, the DarkerAndEdgier tone planned for it would have pre-dated the [[Series/BattlestarGalactica2003 later reboot]] of the series.


** The hyperspace gate network that appears with no buildup at the end of 2 was apparently a callback to the version of the game originally teased, ''Halo: Empire'', which had a completely different plot and apparently revolved heavily around such a network.

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** The hyperspace gate network that appears with no buildup at the end of 2 was apparently a callback to the version of the game originally teased, ''Halo: ''Homeworld: Empire'', which had a completely different plot and apparently revolved heavily around such a network.


** Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off, but were outbid by Gearbox.

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** Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off, off during the collapse of (old) THQ, but were outbid by Gearbox.


* DevelopmentGag: The Planet Killers from the last mission in Homeworld 2, which even the characters express confusion on [[GiantSpaceFleaFromNowhere what they are or where they came from]] and can only be damaged by the most powerful ships in the game, are the design for the T-Mat ships intended for the first game. The Council ship that appears at the very end of Homeworld 1 was a later design for the same race that was created after they realized the engine couldn't handle the first design. They would have been a mysterious race (potentially a BiggerBad) so much more powerful than you that all you could do was get out of their way.

to:

* DevelopmentGag: DevelopmentGag:
**
The Planet Killers from the last mission in Homeworld 2, which even the characters express confusion on [[GiantSpaceFleaFromNowhere what they are or where they came from]] and can only be damaged by the most powerful ships in the game, are the design for the T-Mat ships intended for the first game. The Council ship that appears at the very end of Homeworld 1 was a later design for the same race that was created after they realized the engine couldn't handle the first design. They would have been a mysterious race (potentially a BiggerBad) so much more powerful than you that all you could do was get out of their way.way.
** The hyperspace gate network that appears with no buildup at the end of 2 was apparently a callback to the version of the game originally teased, ''Halo: Empire'', which had a completely different plot and apparently revolved heavily around such a network.


* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well.

to:

* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.

Added DiffLines:

* ExecutiveMeddling: Gearbox and GOG released ''Homeworld: Cataclysm'' as ''Homeworld: Emergence'', due to the word "''Cataclysm''" is now trademarked by Creator/BlizzardEntertainment for [[VideoGame/WorldOfWarcraft World Of Warcraft: Cataclysm]].


** The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica'', but they were unable to secure the rights for it. Interestingly, had this happened, the game would have effectively merged the storyline of the original series with the DarkerAndEdgier tone of its [[Series/BattlestarGalactica2003 later reboot]].

to:

** The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica'', but they were unable to secure the rights for it. Interestingly, had this happened, the game would have effectively merged the storyline of the original series with the DarkerAndEdgier tone of its planned for it would have pre-dated the [[Series/BattlestarGalactica2003 later reboot]].reboot]] of the series.


* WhatCouldHaveBeen: Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off, but were outbid by Gearbox.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The first game was originally pitched as an adaptation of ''Series/BattlestarGalactica'', but they were unable to secure the rights for it. Interestingly, had this happened, the game would have effectively merged the storyline of the original series with the DarkerAndEdgier tone of its [[Series/BattlestarGalactica2003 later reboot]].
**
Prominent space RTS developers Stardock and Paradox attempted to obtain the Homeworld rights when they were auctioned off, but were outbid by Gearbox.

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