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Roleplay / Lords Of Creation Fate Of The Faithful

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Eden. Paradise in the new world and a soon-to-be battleground

Not to be confused with the roleplaying game published in the mid-eighties or the series of books by SM Sterling.

Lords of creation is a game that is played across a great many forums but the game detailed on this page was played on the GitP forums by a group of experienced veterans of both the site and the game itself, and a few-not-so-experienced ones.

The game works like this (at least in this edition; others handle things differently): Create a god with a personality and unique outlook on the world, then you give them their domains, like in D&D, they only have two at first but gaining more makes them more powerful. You get ten points to distribute between their combat stats HP, attack and defense. How you distribute these points determines your god's specific manner of fighting and how survivable they are. Once a god has entered the game they usually begin creating, plotting, or watching within minutes and the posts just stack up from there. In order to do anything especially big a god needs to expend AP, a limited but renewable resource which a god gets more of each rollover (Typically one a week on Saturday) in a quantity depending on their power level. There is no set win-objective since a Lords of creation game is ongoing and doesn't end, the only goals to work towards are the ones that the players make themselves and to craft a story/setting for the ages. And yes, one of the players is developing a setting based on the game.

Has a character page.

Tropes:

  • A God Is You: The entire premise of any Lords of Creation game is that you are a god and the world is your oyster.
  • Angel Unaware: Cera, the goddess of space, assumed at first that she literally WAS space. Muria eventually cleared this up for her though.
    • Periplanus pulls this sometimes, he values hospitability above all else and disguises himself as a begger to test people.
  • An Ice Person: Virilian froze half of the first world via creating an anti-sun that absorbs heat.
  • All Animals Are Dogs: This is true at first because Khorghul, god of beasts, only created dogs as his hunting companions without making any prey. The First-people become that prey very quickly when Khorghul and The Ghost Hound attack Eden
  • Being Good Sucks: The exact reason why a lot of people play evil gods.
  • Beware the Nice Ones: Orin. She warded off Khorghul's army which was invading eden by blessing all of attackers with compassion and love.
  • Crouching Moron, Hidden Badass: Quite a few of the gods. Special mention goes to Orin, who is willing to die to protect eden, she does a good job of it as well due to her seven points in defense.
  • Dark Is Not Evil: Eld, the god of death, is decidedly neutral and doesn't involve himself in conflicts. Often.
  • Deadpan Snarker: Eld, all the god-damn time.
  • Design-It-Yourself Equipment: Relics can be anything and regardless of their form they grant a bonus to one of a gods combat stats. For example: D'hakos uses a very potent halberd while Lenia Auria wields a set of panpipes.
  • Eldritch Abomination: Slight inversion in The Unknown Word - he is literally made of words and ideas, but he is Lawful Neutral and so far has been cordial and polite.
  • Even Evil Has Standards: Morthos may be sin incarnate but he is Lawful Evil and doesn't abide foul play.
  • First-Name Basis: None of the god's ever use each others titles.
    • Except for the Unknown Word, but in his case he doesn't have a name to refer to.
  • Floating Island: Eden.
    • Et al; several other deities have adopted the idea, though Eden is the most significant.
  • Gone Horribly Right: Adelin Sol created the sun to bring warmth to the new world and succeeded, accidentally destroying a large portion in the process. It gets fixed eventually.
  • Grim Reaper: Eld takes the form of one when perfoming his duties.
  • Incorruptible Pure Pureness: All the inhabitants of Eden.
  • Magical Foreign Words: Words of Power. 'Nuff said.
  • Mysterious Past: The two Zu-Latonesh sisters have a past which is hard to explain unless you've read the OOC very carefully or been in the IRC chats.
  • Obviously Evil: Muria has Morthos pinned down as an evil god from the second he arrives at the banquet, mostly because he rode in on a fireball and crashed into the courtyard.
  • Our Dragons Are Different: There are dragons in the game but they haven't been mentioned at all since they were created.
    • The Unknown Word is a dragon made out of language itself.
    • Kai'lith was born from a serpentine dragon god but is described as a western-style dragon.
  • Physical God: All of them at first, but gods who go beyond the lesser ranking need to have a special ability to influence the world directly. Though that's changing.
  • Playing with Fire: For'sok and Morthos both do this quite a bit. Even more than the actual god of fire Infernidym.
  • Reincarnation: Eld, the god of death, created a forge for the specific purpose of reincarnating everyone who dies. Except those claimed by other gods
  • RPG Mechanics 'Verse: Partly, only the combat qualifies as this, the rest of the world is pretty normal.
  • Sibling Yin-Yang: Orin is practically the physical manifestation of happiness and love, Muria is farely no-nonsense and down to earth but not excessively so.
  • Stone Wall: At least three players ended up putting seven points into defense when they were making their gods, resulting in this.
  • The Man Behind the Man: Savorla's first action was to make herself virtually unfindable and then begin manipulating the only one who knew her location, her sister Cera. (Not that it did any good, seeing as Muria still (due to a fairly heavily disputed interpretation of a rule) found her as soon as (and in fact, because of) her creation of the artifact that let her hide.) Savorla's player has also diligently maintained that she wasn't manipulating her sister, but it's impossible to actually tell from what was said IC before the game died, so no-one knows for sure.
  • The Power of Love: The magic of miracles is essentially this, it can only be wielded by good mortals.
  • The Power of the Sun: The first world has two suns, one of which destroyed a large swathe of land during its creation and the other froze part of the planet into a wasteland. Until someone stepped in to fix it.
  • Time Travel: Rand, Lenia and Periplanus represent the past, present and future respectively, although only Lenia actually possesses the time domain.

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