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Mythology Gag / Tabletop Games

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  • Dungeons & Dragons 4e loves tossing in shout-outs to settings that are not part of this edition's gameline. Sigil is once again center-stage at higher tiers, the Spelljamming Helms can be used to navigate the Astral Sea, and it's made throw-away references to defunct settings like Greyhawk and even Dark Sun before it was confirmed as a campaign setting for this edition.
    • Previously, the 3rd edition Dungeon Master's Guide used exactly the same sample dungeon for its demonstration of game play as had been presented in the 1st Edition Dungeon Master's Guide. The characters' actions were nearly identical, although Lidda fared much better against the ghouls than did the original version's gnome.
    • In the Monster Manual for 5th edition, the Goblin entry contains a short flavor text consisting of "Bree-Yark!", with an assurance in parenthasis that, to the best of the author's knowledge, this is Goblin for "We Surrender!" Those who have played (or at least are familiar with) the original Keep on the Borderlands module, where the phrase originated from, know that whilst this is what the goblins in that adventure claim it means, it actually translates as something closer to "Hey, Rube!" — a battle-cry demanding aid from all nearby allies in a potentially life-or-death struggle.
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  • In Vampire: The Masquerade, the Camarilla was the ruling body of vampiric politics — a worldwide conspiracy meant to keep the Kindred operating behind the scenes and hidden from mortals. In the reboot, Vampire: The Requiem, the Camarilla was a vampiric body politic that stretched throughout the Roman Empire... and fell when it did, emphasizing the game line's shift from global to local politics.
  • In the early Warhammer supplement Realm of Chaos there were rules for ramdomly generating demons; one of the example demons was called Kweethul Gristlegut that was similar to the Horned Rat, god of the Skaven. A later Skaven army book briefly mentions Kweethul as being a heretic.
  • The origin of the Free Council order in Mage: The Awakening occurred when they refused the Seer of the Throne ministry known as the Union's invitation to unite and create a world-controlling Technocracy.
    • Word of God is that the Old Man of the Hollow, the Anthropomorphic Personification of the Abyss, visually resembles renegade Euthanatos archmage Voormas. Rather disturbingly, the Old Man is a lot nicer than his inspiration...
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    • Many of the Legacies take their names, nicknames, and/or thematics from Ascension - the Dreamspeakers strongly resemble their Ascension predecessors, the Subtle Ones take inspiration from the Ahl-i-Batin, the Thread-Cutters from the Euthanatos, etc.
  • Werewolf: The Forsaken has a giant worm-like entity known as Zmai who may or may not have something to do with vampires.
    • The antagonistic Pure Tribes are at least partially based on the less liked elements of WTA: the Ivory Claws are based on the Silver Fangs, smug aristocrat werewolves whose one-time alliance with the Nazis led to them getting constantly skipped, while the savage, anti-civilisation Predator Kings are basically the Red Talons as a villainous splat rather than a technically heroic one.
  • The Return of the Scarlet Empress book for Exalted had the Ebon Dragon construct an enormous Black Spiral. In addition, the entire world of Autochthonia is based on Mage: The Ascension. These qualify as Mythology Gags because Exalted was originally supposed to be a prequel to the World of Darkness, which has more or less fallen off with subsequent editions.
    • Exalted had another Werewolf reference in "Shards of the Exalted Dream", with a sinister corporation in the Modern Age shard being named after a subsidiary of Pentex.
    • In Manual of Exalted Power: Alchemicals, their Excellencies (usually straightforward dice adders) are known as Augmentations because they were designed before the term "Excellency" was coined. The first edition Alchemical charmset was the one that first introduced the concept before second edition gave them to everyone.
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  • Hoyle's Rules of Dragon Poker was the third or fourth attempt to complete the game. All previous versions, including the one from the books, were woven into the back story the author created for the game.

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