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Funny / SWAT 4

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  • Some of the conversation between your SWAT AI could be this, especially Fields' comments on how Fairfax is more disgusting than Jackson. Adding to the Rule of Funny is Jackson knowing where Fields lives.
  • While the voice acting is very good, some of the voices can be considered Narm in the way it's presented sometimes.
  • The first mission tasks the heavily armed SWAT team to bust a weapon workshop masquerading as a Chinese takeout restaurant without giving anyone any warning. The surprised reactions from the patrons waiting for their food is priceless:
  • In the night club shootout mission, the suspects will often quip the (given the setting) hilarious line:
  • Players can create loads of hilarious, Crosses the Line Twice moments by screwing around in missions. Purposefully getting in your team's way, pulling stupid Hollywood-style antics instead of actual tactics, and engaging in some Police Brutality are just some of the things the player can engage in.
  • The mission of the Manchild that hid women in his under ground dungeon. His own mother is apparently confident enough to stand up against a squad of five fully armed and armored men single handed-ally, telling them to leave. She's quick to break her spirits if you shoot/spray her with your tazer/pepper-spray.
  • SomeOrdinaryGamers's videos on the game have some pretty funny moments.
    • The video of him playing St. Paul's Asylum, a custom mission, has him being scared by an unexpected suspect when he opened a door he didn't check under, which led to him killing the suspect on accident. There's also a moment where he shoots an uncompliant suspect and causes the game to crash.
    • His playthrough of the Sellers Street Auditorium mission brings the disappearance of a suspect with an AK-47, the questions about what the officers learned in the academy when using CS gas and sting grenades, and his comments about the Windows error sounds playing.
    • His playthrough of the Brewer County Courthouse, which is also his first video with Elite Force installed, has him calling out his commander about killing an uncompliant suspect running away being considered Unauthorized Deadly Force and the AI not listening to him most of the time.
  • Throughout the Sisters of Mercy mission from the expansion, you can find numerous signs stating some of the rules that the residents have to follow, such as lights out at 10 PM, and no drinking alcohol or doing drugs, all of which makes sense. Then there's this sign...
    NO SMOKING
    • In the same mission, you'll often find that many of the heavily armed suspects, often carrying assault rifles or machine guns and always wearing body armour and paramilitary uniforms, are significantly more likely to surrender peacefully than the old men who live at the halfway house.

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