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My Superhero Academy Crisis Of Infinite Reboots

First things first
I'ma say all the words inside my head
I'm fired up and tired of the way that things have been, oh ooh
The way that things have been, oh ooh
Second thing second
Don't you tell me what you think that I can be
I'm the one at the sail, I'm the master of my sea, oh ooh
The master of my sea, oh ooh
-Believer, Imagine Dragons

     S.A. Staff in General 

The School Staff in My Superhero Academy

The original protectors, founded by Saint retired to teach the new generation of heroes.
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     Killgore 
Long VersionClass One's homeroom teacher.
    The Saint 
Player: Kkhohoho
Long Story

The principal of Saint Academy note  and a founding member of the Protectors, Saint is a powerful and very experienced hero whose idealism matches his strength. He founded Saint Academy not just to raise mighty heroes but icons of hope that will light the way to the future.
  • Achilles' Heel: Achilles Heart in this case. While the students of Class 1 miss an aside where he shows symptoms of heart trouble, Leon attempts to exploit this.
  • The Cape: The Saint serves a s a community role model as well as a role model for generations of heroes, despairs at harm even done to villains, and very much demands that his students work to be ideal heroes as well.
  • Close-Range Combatant: Notable in that this distinguishes him from most of Class 1 (who by and large prefer to blast or tentacle grapple things from afar). When pitted against Leon, he kept punching until he got through.
  • Feeling Their Age: As noted in DT, Saint is pushing 60 physically, has well over 100 years behind him, and as he reveals to Matten and Mikael after dispatching Leon (in what was intended as Badass Boast), the hero is far past his prime strength.
  • Flying Brick: Aged or no, Saint broke through a shield designed specifically to resist him and punched a villain clear out of the city.
  • Good Is Not Soft: Saint is the affable, caring, and expectant principal of Saint Academy, and also fired Interceptor (a longtime friend and comrade) on the spot for helping cause a disaster; tore Class 1 a new one for their excessive Good Is Not Soft behavior (and worse); and punched the villain who led the invasion of his school clear out of town.
  • Passing the Torch: Saint founded Saint Academy for this exact purpose, and to make sure the new generation of heroes came up not only strong but right.
  • Thou Shalt Not Kill: Of course; though one wonders if all of Class 1 would have gotten the message had he and Interceptor not made the direction explicit.
  • We Help the Helpless: The Lesson that Interceptor hints at and Saint makes explicit in Class 1's first time in the Training Room is the priority of protecting civilians while being ready for any job that requires a hero. Beating up the 'bad guy' helps little when civilians are dying like animals or there is nothing around to punch.
  • What the Hell, Hero?: Delivers quite the withering speech to Class 1, for some of their 'creativity' in their first confrontation with supervillains, even prompting to both Lucy and Hei Lin note  to offer their own necks on the chopping block.
    • Go and Sin No More: The main targets of the speech avoid expulsion (mostly), but Saint demands they learn and adopt heroic morality. And yes, there's a class for that, which is pass or leave school.

    Interceptor 
Player: Kkhohoho
Long Version

The Cowl to Saint's Cape, and another founding member of the Protectors. Initially a Badass Normal, he has long experience dispatching evil with cunning and martial arts. Interceptor eventually began to feel the weight of his years, and, still dedicated to suppressing crime, had Armada upload his brain into a robot body. Still, fatigue set in and he left the front lines to teach future heroes. He's gained something of a reputation for being a hardass who never gives his students a break...

  • Badass Abnormal: Interceptor has had his brain transferred into a robot body.
  • Break the Haughty: Seems to have this attitude towards students.
  • Broken Ace: Has suffered a tragedy related to a former sidekick in the past, and has never forgiven himself for it. One way he responded was to insist on absolute obedience from any students of his—without explanation. This ends up leaving the students unaware of something rather important. (See Poor Communication Kills on the main page).
  • The Cowl: Interceptor utilizes the classic Stealth Hi/Bye (having been hiding in the classroom undetected during Class 1's entire introduction); is stern toward his students, demanding unquestioning obedience; and seems to be (or have been) Saint Academy's hand-to-hand, stealth, and general combat pragmatism expert.
  • Fired Teacher: Saint fires Interceptor without ceremony when he arrives ready to punish Class 1 for the pool incident—at a horrible time. Not to mention the whole thing was partly the fault of his poor communication.
  • Thou Shalt Not Kill: One of the first lessons that The Interceptor teaches Class 1.
  • We Help the Helpless: The Lesson that Interceptor hints at and Saint makes explicit in Class 1's first time in the Training Room is the priority of protecting civilians while being ready for any job that requires a hero. Beating up the 'bad guy' helps little when civilians are dying like animals or there is nothing around to punch.

    Armada 
Player: Kkhohoho
Long Version

The school's resident Chief Engineer and head of Tech Support. Also a founding Protector. Formerly Ben Holland, he was an engineer and inventor working on his latest and greatest invention, a fully functioning android. However, when a group of mercs broke into his house to steal his work and accidentally shot him in the gut, he had no choice but to activate an emergency transfer process and upload his brainwaves into the android. Once successfully uploaded, he kicked the merc's arses, but now he had to deal with his current situation. Which was even more complicated due to the fact the android was female.

Eventually, (s)he managed to sort things out and became a founding member of the Protectors. Over the years, she continued to serve with the team, upgrading her body all the while, but never shifting into a male body. After being stuck as a female for so long, she couldn't think of herself any other way. That said, like Interceptor, she eventually began to feel the weight of her years and desired a change of pace. And Saint Academy was the perfect outlet. Now the school's Chief Engineer and head of Tech Support, she keeps the school and it's defenses in tip-top shape while also teaching classes on engineering, computer science, and similar topics Cool, calm, collected, and almost always in a good mood, she's also a voice of reason and a foil to Interceptor, who is... not.

    Dr. Bozo 
Player: Kkhohoho
Long Version

Teacher of magical defense, founding Protector, and a talented sorcerer, Dr. Bozo dresses like a 1930's hobo, drinks like a fish, and used humanity's #1 defense against the dark forces of the Outer Worlds. He has hardly slacked off since then, still proving himself to be a powerful sorcerer and putting his talents into teaching the next generation of heroes.
  • Drunken Master: Oh yeah. Dr. Bozo's powers are fueled by booze, and he's always at least somewhat sloshed, but at least two members of Class 1 underestimate him at their own expense.
  • Beware the Silly Ones: Dr. Bozo proves nearly as stern as The Interceptor when something catches his attention, and exceeds Matten in his intolerance for insults to his ability.
  • Wax On, Wax Off: Has a tendency to demand favors or tests in exchange for extracurricular lessons. The latest example being his asking Mikael to mow his lawn in exchange for the good doctor teaching the new demon to put up a human glamour. This may or may not be covert training in itself. With Bozo one never knows.
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     Nurse Hello 
Player: Kkhohoho
Long version

Nurse Hello or Hello, Nurse! as some call her, she's the school's Head Nurse, and is able to heal any injuries with a kiss. That said, the worse the injury, the more energy it takes out of her, and there are some injuries she just can't heal. (Such as an arm being lopped off for instance.) Given that there's a fair amount of fighting in a school like this, it's safe to say that she more than earns her keep. Also teaches Health and similar studies.

     Flora 
Botany teacher and caretaker of both the gardens and the forest. Also a founding Protector. Originally a plant elemental from a dimension full of sentient plantlife, she decided that being part of one big Hive Mind collective wasn't enough for her. She wanted to be her own person, free to live her own life and make her own choices. And also do something other than sit around in the dirt all day. Not that it isn't refreshing to just stand in the grass and let the sheer overwhelming beauty of nature overwhelm you, but there had to be more to life than that. So when the Saint found himself tossed into her dimension in an early adventure, she didn't hesitate to go back to Earth with him. After that, she became a founding Protector, but eventually grew tired of all the fighting and longed to do something else with her life. Cue Saint Academy. As if embodying nature itself, Flora is usually very calm and serene but can turn deadly if provoked. Her moods also depend on the season. She's at her best during the summer, warm and full of life, but God help you if you catch her on a bad day in winter. (Interceptor learned this the hard way.)

     Doctor Rienbach 
Long VersionScience teacher. Formerly Dr.Nazi and an actual Nazi (WWII vintage!), the good Doctor has since renounced both his name and former ideology for... obvious reasons. Formerly a Mad Scientist for the 3rd Reich during WWII, he promptly offered his services to Uncle Sam at the end of the war in exchange for clemency. After working on numerous projects for the US Government for several decades, they considered his debt to humanity paid in full and gave him a full pardon. Soon after that, he sought somewhere where he could work on his own personal projects while also getting out of the public eye, and Saint Academy — or rather it's basement — seemed like the perfect place. He gets to work on his experiments without being bothered — in the basement, miles underground, where no-one can see him — and all he has to do is teach punk kids some Science and Biology.

Of course, one has to wonder what he's really doing down there... (He's also given himself superpowers by experimenting on himself. Namely flight, superstrength, electrical blasts, and extended longevity. It's why he didn't keel over years ago.)

     Jasmine 
Long VersionTeacher of the Power Control course. However, not many students attend that class, so she spends most of her time assisting Flora, tending to the gardens, and watching over the forest. Jasmine used to be a student at the Academy years ago. That's all most people know about her. (Officially.) The most striking thing about her is her appearance. Covered in thick fur from head to toe with the hooves and horns of a goat, she almost looks like a female satyr or fawn. And yet, in her junior photo, she appears completely human. She also has a habit of absentmindedly pulling a lute from a rope around her waist and playing it for a moment before looking completely lost. She then hastily puts the lute down and goes back to whatever she was doing, hoping no-one noticed. No-one's quite sure what happened to her, but rumor has it that she ventured off into the forest one day despite not having clearance. When she returned, she was never the same. (And has never aged a day.) If there is any truth to the rumor, one has to wonder what could have done this to her. And if it's still lurking within the forest after all these years...

In any case, Jasmine has a superhuman strength, a holdover from when she was a student at the school. Ever since her transformation, she can also use her lute for various effects, ranging from controlling plantlike to instilling various moods within those who hear it. These moods can range anywhere from sleepiness to calm to rage to anywhere in between, and can be very effective when used right. She also knows something about control. Since that fateful day years ago, she has had to learn to keep a certain amount of control over herself, or else she risks losing herself. Which is what makes her a perfect fit for the Power Control course. She knows how to control herself and her abilities, and teaches others how to do the same. And yet, as anyone who attends her course will discover, there's a bit more to it than that...

     Mr. Clean 
Long VersionMr.Clean is SA's Janitor and looks exactly like you think he does; bald, middle-aged, and buff as hell with a warm, constant smile. He tried his hand at the Superhero games years back, but unfortunately, his powers just weren't very well suited for hero work. What they were suited for was janitorial work of the highest order, and he quickly became SA's most renowned janitor. Mr.Clean himself is all smiles and sunshine on the surface, but do NOT fuck with him. He has absolutely no fucks to give, but he never really gets all that angry or mad, oh no. Rather, he gets passive-aggressive as all hell. He's one of the most polite people you'll ever meet, but being polite doesn't necessarily have anything to do with being nice.

Mr.Clean's powers are self-explanatory. He can clean just about anything. All he has to do is create a thick layer of super-foam and it will instantly dissolve all dirt, grime, germs, and anything else they come in contact with. He also has minor telekinetic powers that allow him to lift small or light objects. He can't really do anything heavy duty, but it's perfect for serving as a makeshift vacuum or broom, along with perhaps a few other uses.

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     Laurie (The Therapist!) 
Long VersionLaurie is the school therapist. Like Mr.Clean, her powers weren't always well suited for hero work, but she soon found another use for them as SA's therapist. (After getting the proper degree of course.) Laurie herself is a kind, sweet, fun-loving gal, but also somewhat introverted at times. But she's able to be more forward when it comes to helping her students.

Laurie is able to produce pheromones which are capable of affecting all sorts of different moods and emotions. She can make people feel sad, angry, nervous, happy, or just about anything else. This helps her in her therapy work in that it allows her to tap into certain emotions or feelings that might otherwise be hard for her patients to deal with, or make them confront certain parts of themselves they aren't always comfortable with bringing out. However, she also understands that using such powers can make people feel uncomfortable, so she always gives her patients a full disclosure before beginning her sessions.

  • Bunny-Ears Lawyer: Trying to psychoanalyze Matten turned her into this. She's still a trained therapist, but she acts like a wild teen with almost zero impulse control.
  • Critical Psychoanalysis Failure: Laurie used to be the very model of sanity. Then she met Matten. It didn't end well.
  • Expy: Of Harley Quinn. Imagine if Harley stayed a therapist instead of becoming a full blown psychopath. That's Laurie in a nutshell.
  • Manchild: Trying to get inside Matten's head only served to bring her own issues to the fore. As a result, she has all the sensibilities of a 16 year old wild child despite being in her twenties and is basically living out the teen years she never had. Seeing as her dad never let her have any fun.

     Killdozer 
Long VersionKilldozer is the school's football coach. A former member of the Protectors, he was one of the group's strongmen back in the 80's, 90's, and early 00's before calling it quits. But before any of that he was a quarterback, so when he finally did settle down, he put both of his careers to good use and became SA's football coach. Killdozer is the epitome of Good Is Not Nice. He's rude, crude, and one mean SOB. He was also best friends with fellow Protector Drill Sergeant Nasty, which tells you all you need to know. That said, he does have his students' best interests at heart and does care about helping people. He just doesn't always do a good job of showing it.

Killdozer is incredibly strong and durable, but that's just the tip of the iceberg. He also has a suit of Powered Armor made by Armada that strengthens his powers while also giving him other bells and whistels. He has jet propulsers on his feet that let him fly, but he also has a couple of giant bulldozer claws covering his hands that can also fire laser beams or shoot out hard light missiles. He can also whip out a couple of tractor wheels that let him steamroll anything in his path. Of course, he doesn't use the armor during football practice, but even without it, he's still a force to be reckoned with.

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