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The Cadet

Our protagonist, a young member of the ATOM organization sent forth into the world to locate a lost expedition.
  • Heroic Willpower: Our Cadet proves to be a strong case of this, when faced with certain mushroom-related mental influences.
  • The Leader: Since you can play in various ways, Headstrong Leader is the best-suited subtrope.
  • Player Character: Well, duh.

Fidel

A deep cover agent of ATOM, running a tavern on the outskirts of Krasnoznamenny. The Cadet's initial orders are to link up with him and look for clues.
  • Bunny-Ears Lawyer: He's overally a competent agent and a fully functional individual, who just has the quirk that he really likes Latin American culture.
  • Foreign Culture Fetish: He kind of pretends he's Cuban, when he's really of Central Asian descent.
  • Gratuitous Spanish: ...yeah, at this point you would expect it.
  • The Lancer: Though he's apparently a longtime member of the organization, he leaves the leading to you.
  • Nice Guy: Fidel is a kind and considerate man deep down, once you look past his Cuban posturing. He's one of the most polite, kindhearted and altruistic characters in the game.

Hexogen

A crazy old man you can meet in Red Fighter, fighting spiders and trying to raise rabbits to be good communists.
  • Bunny-Ears Lawyer: Despite his odd mannerisms, he's a competent fighter, and a genuinely accomplished writer.
  • Chummy Commies: He's the most outspoken about Communism as a political doctrine, although at times he seems to be a bit confused in the details.
  • Cloud Cuckoo Lander: Just see him talk and how often what he says makes sense. (He's still giving you advice, it's just that his reasoning goes in odd ways.)
  • The Smart Guy: Despite his being bonkers, he's got the highest intelligence of your companions, only being potentially topped by you.

Alexander

The Cadet's acquaintance and a friend from ATOM, in "the friend nobody likes" kind of way.
  • The Big Guy: The most durable member of the party.
  • Boisterous Bruiser: Definitely a bruiser, and definitely he boasts about his achievements, whether real or not.
  • Casanova Wannabe: All the time. When you meet him for the first time in game, he had been trying to woo Katya.
  • Close-Range Combatant: Unlike other party members, upon joining he already has perks in the melee tree.
  • Deadpan Snarker: He has his moments, in particular when you ask him for opinion.
  • Guys are Slobs: A firm believer in this trope. The default quote on initiating conversation is that he's at the moment trying to burp out the Soviet anthem.
  • Identity Breakdown: When you question him in Red Fighter, he claims to have been overtaken by a mind-devouring worm that assimilated his memories and now controls his body. Who is he now — the man, the worm, both at once? You can help him settle the issue.
  • Vitriolic Best Buds: Settles for this role with Cadet, once you enlist him into the party.

Dzhulbars:

Your faithful companion in a cruel, unforgiving world.
  • Deadpan Snarker: He turns out to be quite deadpan once the Cadet is in condition to speak to him. The snark is mostly about his opinion on taking the kind of stuff that makes you think animals can talk.
  • Optional Party Member: He will join your party only if you find him in a random encounter, and even then, it needs his previous owner to die and you to pass a skill check.
  • Team Pet: Dzhulbars is a dog, y'know. His character sheet has majority of skills greyed off with descriptions of "bark bark bark!"

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