- Napoleon managing to get the drop on Arno while he's infiltrating and managing to get a pistol at his chest before he could try attacking him with his Hidden Blade.
- The whole Time Anomalies Feature. How do you show famous monuments that they couldn't cover otherwise and satisfy fan demands for a World-War II/Modern Day AC, while still keeping it consistent with the design metaphor of the Animus and Modern Day story? You go nuts, that's how. Every now and then, Abstergo will wise up to you digging in Arno's memories, and as a result will try to purge you from the system. The Assassins then boot you off to a server bridge of incomplete memories, and being incomplete, strange things happen all around. Epic platforming ensues.
- For a series that has never been a stranger to insanity, from flying a glider across Venice, a fistfight with the Pope in the Sistine Chapel, a boss-fight with an Ax-Crazy George Washington over a Pyramid, a full Pirate game, you would think the developers have pretty much mined the field. Nope, in-comes reality-warping gameplay, that sends a French Revolutionary to scale the Eiffel Tower and fire Machine guns at Nazi planes.
- The Belle Epoque mission. It's amazing to see Paris 100 years after the Revolution, to see it survive the violence and bloodshed and witness the Golden Age of Impressionism, Art Nouveau and then see the Eiffel Tower with all the Balloons and then finally we see Lady Liberty just as she's being built as a gift to America and New York.
- Every single assassination mission due to how Arno can meticulously find and exploit every weakness he can find, making every finishing stab extremely satisfying.
- The one in the demo carried over to the main game, the assassination of La Sivert. What does he do? He steals the keys to the Notre Dame, sets up a confession with his target, and manages to kill La Sivert while confessing everything to him. And because no alarms were rung for full sync, he escaped without anyone being the wiser (Or that he killed the guards so quickly none could respond in time).
- The Fate of Versailles, where he assassinates La Touche. Arno sways half the crowd over to his side by unlocking the food stalls, then unlocks the cage for all the prisoners to take their place. He literally pretended he was about to be executed before stabbing La Touche's smug face right in front of the crowds.
- Assassinating Le Peletier. After stealing some poison wine, Arno bribes some window cleaners for a hilariously easy shortcut straight to the dining room, whereupon he has the wine replaced. Le Peletier stumbles into the back room before Arno stabs him, and he leaves without any trouble at all.
- The Assassination of Rouille is less extraordinary than most, but one notable element stands out. Arno needs to stop some snipers: he achieves this by lighting their watch tower on fire.
- The player can pull this off in the final memory. Arno observes, while trying to think of a way into the temple, that "Germain's built himself quite a fortress" - no weak points to exploit. The optional objectives are a pair of sabatoged alarm bells and some double air assassinations. Which means that it's not entirely difficult to locate Germain via the "Levantine approach" and get full sync. And since the mission objective is "Find Germain", indicating that Arno didn't know where he was, this in turn means that Arno could have canonically located Germain with the Levantine approach.
- What exactly Arno did with the Sage's remains. He hid them amongst a pile of bones, making it nigh impossible to find them at all."Arno won this fight two centuries before it started."
Awesome / Assassin's Creed: Unity