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  • Jacques de Molay's nameless advisor in the Helix scenario you play before Bishop steps in. The Grand Master sends him to hide the Sword of Eden and Codex Pater Intellectus where future generations of Templars can discover it, and he sees it through. Drawbridge goes up before he can get there? He's got Le Parkour skills to find a different way in. Thomas de Carneillon steals the blade and book? The knight - who was just discussing the Brotherhood with de Molay, so he knows what Assassins can do - charges after him without hesitation.
    • Thomas gets enough of a lead to duck around a corner and try to assassinate him from his blind spot. The knight manages to hold back his Hidden Blade and force him into open combat, then beats him down until he drops the Sword of Eden. Thomas didn't stand a chance after that.
    • To his credit, Thomas didn't exactly stay down after taking a blast of lightning from an Isu weapon. As soon as the knight comes out of the temple, Thomas puts a Hidden Blade in his chest.
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  • Napoleon managing to get the drop on Arno while he's infiltrating and managing to get a pistol at his chest before he could try attacking him with his Hidden Blade.
  • The whole Time Anomalies Feature. How do you show famous monuments that they couldn't cover otherwise and satisfy fan demands for a World-War II/Modern Day AC, while still keeping it consistent with the design metaphor of the Animus and Modern Day story? You go nuts, that's how. Every now and then, Abstergo will wise up to you digging in Arno's memories, and as a result will try to purge you from the system. The Assassins then boot you off to a server bridge of incomplete memories, and being incomplete, strange things happen all around. Epic platforming ensues.
    • For a series that has never been a stranger to insanity, from flying a glider across Venice, a fistfight with the Pope in the Sistine Chapel, a boss-fight with an Ax-Crazy George Washington over a Pyramid, a full Pirate game, you would think the developers have pretty much mined the field. Nope, in-comes reality-warping gameplay, that sends a French Revolutionary to scale the Eiffel Tower and fire Machine guns at Nazi planes.
    • The Belle Epoque mission. It's amazing to see Paris 100 years after the Revolution, to see it survive the violence and bloodshed and witness the Golden Age of Impressionism, Art Nouveau and then see the Eiffel Tower with all the Balloons and then finally we see Lady Liberty just as she's being built as a gift to America and New York.
  • Every single assassination mission due to how Arno can meticulously find and exploit every weakness he can find, making every finishing stab extremely satisfying.
    • The one in the demo carried over to the main game, the assassination of La Sivert. What does he do? He steals the keys to the Notre Dame, sets up a confession with his target, and manages to kill La Sivert while confessing everything to him. And because no alarms were rung for full sync, he escaped without anyone being the wiser (Or that he killed the guards so quickly none could respond in time).
      • A player can even set up a Bond One-Liner with timing, because La Sivert, thinking Arno is a fellow Templar, asks 'What's [his] cut?" And is surprisingly hard not to say "This." And take the Quick Time Event to bury the Hidden Blade in his skull.
    • The Assassination of Rouille is less extraordinary than most, but one notable element stands out. Arno needs to stop some snipers: he achieves this by lighting their watch tower on fire.
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    • Assassinating Le Peletier. After stealing some poison wine, Arno bribes some window cleaners for a hilariously easy shortcut straight to the dining room, whereupon he has the wine replaced. Le Peletier stumbles into the back room before Arno stabs him, and he leaves without any trouble at all.
    • The Fate of Versailles, where he assassinates La Touche. Arno sways half the crowd over to his side by unlocking the food stalls, then unlocks the cage for all the prisoners to take their place. He literally pretended he was about to be executed before stabbing La Touche's smug face right in front of the crowds.
  • Arno doesn't assassinate Robespierre... but only because he got what he wanted without needing it.note  After getting discredited at the Festival of the Supreme Being and narrowly escaping an escort to Luxembourg, Robespierre holes up in Hotel de Ville. There, Arno and Elise manage to corner him and demand Germain's location, with Arno at least knowing he can put his Hidden Blade in Robespierre's throat if he refuses to answer. Robespierre makes the mistake of Tempting Fate.
    Robespierre I will never talk.
    (Robespierre suddenly has a gunshot wound through his jaw)
    Elise: Then write.
  • The player can pull this off in the final memory. Arno observes, while trying to think of a way into the temple, that "Germain's built himself quite a fortress" - no weak points to exploit. The optional objectives are a pair of sabatoged alarm bells and some double air assassinations. Which means that it's not entirely difficult to locate Germain via the "Levantine approach" and get full sync. And since the mission objective is "Find Germain", indicating that Arno didn't know where he was, this in turn means that Arno could have canonically located Germain with the Levantine approach.
  • What exactly Arno did with the Sage's remains. He hid them amongst a pile of bones, making it nigh impossible to find them at all even if they could be of use to anyone who needs Sage DNA.
    Bishop: Arno won this fight two centuries before it started.
  • Meta: The game’s model of the Notre Dame Cathedral is so detailed that it was tapped as a visual aid for the Cathedral’s restoration after it was badly damaged in a fire five years after the game’s release.

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