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  • Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, ever.
    • Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries storywise.
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