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** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.

to:

** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.injuries storywise.



to:

* ''Awesome/AssassinsCreedOrigins''
* ''Awesome/AssassinsCreedOdyssey''


* ''Awesome/AssassinsCreedII
* ''Awesome/AssassinsCreedBrotherhood
* ''Awesome/AssassinsCreedRevelations
* ''Awesome/AssassinsCreedIII

to:

* ''Awesome/AssassinsCreedII
''Awesome/AssassinsCreedII''
* ''Awesome/AssassinsCreedBrotherhood
''Awesome/AssassinsCreedBrotherhood''
* ''Awesome/AssassinsCreedRevelations
''Awesome/AssassinsCreedRevelations''
* ''Awesome/AssassinsCreedIII''Awesome/AssassinsCreedIII''


See subpages:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.

to:

See subpages:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.
!!Games



* Awesome/AssassinsCreedI
* Awesome/AssassinsCreedII
* Awesome/AssassinsCreedBrotherhood
* Awesome/AssassinsCreedRevelations
* Awesome/AssassinsCreedEmbers
* Awesome/AssassinsCreedIII
* Awesome/AssassinsCreedIVBlackFlag
* Awesome/AssassinsCreedRogue
* Awesome/AssassinsCreedUnity
* Awesome/AssassinsCreedSyndicate
* Awesome/AssassinsCreedInitiates
* Awesome/AssassinsCreed2016

to:

* Awesome/AssassinsCreedI
''[[Awesome/AssassinsCreedI Assassin's Creed]]''
* Awesome/AssassinsCreedII
''Awesome/AssassinsCreedII
* Awesome/AssassinsCreedBrotherhood
''Awesome/AssassinsCreedBrotherhood
* Awesome/AssassinsCreedRevelations
''Awesome/AssassinsCreedRevelations
* Awesome/AssassinsCreedEmbers
''Awesome/AssassinsCreedIII
* Awesome/AssassinsCreedIII
''Awesome/AssassinsCreedIVBlackFlag''
* Awesome/AssassinsCreedIVBlackFlag
''Awesome/AssassinsCreedRogue''
* Awesome/AssassinsCreedRogue
''Awesome/AssassinsCreedUnity''
* Awesome/AssassinsCreedUnity
''Awesome/AssassinsCreedSyndicate''

!!Expanded Universe

* Awesome/AssassinsCreedSyndicate
''Awesome/AssassinsCreedEmbers''
* Awesome/AssassinsCreedInitiates
''Awesome/AssassinsCreedInitiates''
* Awesome/AssassinsCreed2016''Awesome/AssassinsCreed2016''


Added DiffLines:


!!Meta

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.

Added DiffLines:

* Awesome/AssassinsCreed2016


* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn {{Badass}} that they never got hit, '''ever'''.

to:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn {{Badass}} badass that they never got hit, '''ever'''.



to:

** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.

Added DiffLines:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn {{Badass}} that they never got hit, '''ever'''.

Added DiffLines:

* Awesome/AssassinsCreedSyndicate

Added DiffLines:

* Awesome/AssassinsCreedRogue

Added DiffLines:

* Awesome/AssassinsCreedUnity


* Awesome.AssassinsCreedI
* Awesome.AssassinsCreedII
* Awesome.AssassinsCreedBrotherhood
* Awesome.AssassinsCreedRevelations
* Awesome.AssassinsCreedEmbers
* Awesome.AssassinsCreedIII
* Awesome.AssassinsCreedIVBlackFlag

to:

[[index]]
* Awesome.AssassinsCreedI
Awesome/AssassinsCreedI
* Awesome.AssassinsCreedII
Awesome/AssassinsCreedII
* Awesome.AssassinsCreedBrotherhood
Awesome/AssassinsCreedBrotherhood
* Awesome.AssassinsCreedRevelations
Awesome/AssassinsCreedRevelations
* Awesome.AssassinsCreedEmbers
Awesome/AssassinsCreedEmbers
* Awesome.AssassinsCreedIII
Awesome/AssassinsCreedIII
* Awesome.AssassinsCreedIVBlackFlagAwesome/AssassinsCreedIVBlackFlag
* Awesome/AssassinsCreedInitiates
[[/index]]


[[redirect:Awesome/AssassinsCreedI]]

to:

[[redirect:Awesome/AssassinsCreedI]]See subpages:

* Awesome.AssassinsCreedI
* Awesome.AssassinsCreedII
* Awesome.AssassinsCreedBrotherhood
* Awesome.AssassinsCreedRevelations
* Awesome.AssassinsCreedEmbers
* Awesome.AssassinsCreedIII
* Awesome.AssassinsCreedIVBlackFlag
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