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!!Meta

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries storywise.
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* ''Awesome/AssassinsCreedValhalla''
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** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.

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** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.injuries storywise.

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* ''Awesome/AssassinsCreedOrigins''
* ''Awesome/AssassinsCreedOdyssey''
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* ''Awesome/AssassinsCreedII
* ''Awesome/AssassinsCreedBrotherhood
* ''Awesome/AssassinsCreedRevelations
* ''Awesome/AssassinsCreedIII

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* ''Awesome/AssassinsCreedII
''Awesome/AssassinsCreedII''
* ''Awesome/AssassinsCreedBrotherhood
''Awesome/AssassinsCreedBrotherhood''
* ''Awesome/AssassinsCreedRevelations
''Awesome/AssassinsCreedRevelations''
* ''Awesome/AssassinsCreedIII''Awesome/AssassinsCreedIII''

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Removed: 438

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See subpages:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.

to:

See subpages:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.
!!Games



* Awesome/AssassinsCreedI
* Awesome/AssassinsCreedII
* Awesome/AssassinsCreedBrotherhood
* Awesome/AssassinsCreedRevelations
* Awesome/AssassinsCreedEmbers
* Awesome/AssassinsCreedIII
* Awesome/AssassinsCreedIVBlackFlag
* Awesome/AssassinsCreedRogue
* Awesome/AssassinsCreedUnity
* Awesome/AssassinsCreedSyndicate
* Awesome/AssassinsCreedInitiates
* Awesome/AssassinsCreed2016

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* Awesome/AssassinsCreedI
''[[Awesome/AssassinsCreedI Assassin's Creed]]''
* Awesome/AssassinsCreedII
''Awesome/AssassinsCreedII
* Awesome/AssassinsCreedBrotherhood
''Awesome/AssassinsCreedBrotherhood
* Awesome/AssassinsCreedRevelations
''Awesome/AssassinsCreedRevelations
* Awesome/AssassinsCreedEmbers
''Awesome/AssassinsCreedIII
* Awesome/AssassinsCreedIII
''Awesome/AssassinsCreedIVBlackFlag''
* Awesome/AssassinsCreedIVBlackFlag
''Awesome/AssassinsCreedRogue''
* Awesome/AssassinsCreedRogue
''Awesome/AssassinsCreedUnity''
* Awesome/AssassinsCreedUnity
''Awesome/AssassinsCreedSyndicate''

!!Expanded Universe

* Awesome/AssassinsCreedSyndicate
''Awesome/AssassinsCreedEmbers''
* Awesome/AssassinsCreedInitiates
''Awesome/AssassinsCreedInitiates''
* Awesome/AssassinsCreed2016''Awesome/AssassinsCreed2016''


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!!Meta

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn badass that they never got hit, '''ever'''.
** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.
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Added DiffLines:

* Awesome/AssassinsCreed2016
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* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn {{Badass}} that they never got hit, '''ever'''.

to:

* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn {{Badass}} badass that they never got hit, '''ever'''.
Is there an issue? Send a MessageReason:
None



to:

** Downplayed in later installments, where medicine restores health and where there are some instances where the ancestor sustains injuries.
Is there an issue? Send a MessageReason:
Added the CMOA from Assassin's Creed 1 to the main franchise list.

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* Here's one for every single game: Instead of health, we have "synchronization": every time you take a hit your synchronization with the ancestor drops a bit. Now if we think what this means we understand that every one of these ancestors was so goddamn {{Badass}} that they never got hit, '''ever'''.
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None

Added DiffLines:

* Awesome/AssassinsCreedSyndicate
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* Awesome/AssassinsCreedRogue
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* Awesome/AssassinsCreedUnity
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* Awesome.AssassinsCreedI
* Awesome.AssassinsCreedII
* Awesome.AssassinsCreedBrotherhood
* Awesome.AssassinsCreedRevelations
* Awesome.AssassinsCreedEmbers
* Awesome.AssassinsCreedIII
* Awesome.AssassinsCreedIVBlackFlag

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[[index]]
* Awesome.AssassinsCreedI
Awesome/AssassinsCreedI
* Awesome.AssassinsCreedII
Awesome/AssassinsCreedII
* Awesome.AssassinsCreedBrotherhood
Awesome/AssassinsCreedBrotherhood
* Awesome.AssassinsCreedRevelations
Awesome/AssassinsCreedRevelations
* Awesome.AssassinsCreedEmbers
Awesome/AssassinsCreedEmbers
* Awesome.AssassinsCreedIII
Awesome/AssassinsCreedIII
* Awesome.AssassinsCreedIVBlackFlagAwesome/AssassinsCreedIVBlackFlag
* Awesome/AssassinsCreedInitiates
[[/index]]

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[[redirect:Awesome/AssassinsCreedI]]

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[[redirect:Awesome/AssassinsCreedI]]See subpages:

* Awesome.AssassinsCreedI
* Awesome.AssassinsCreedII
* Awesome.AssassinsCreedBrotherhood
* Awesome.AssassinsCreedRevelations
* Awesome.AssassinsCreedEmbers
* Awesome.AssassinsCreedIII
* Awesome.AssassinsCreedIVBlackFlag
----
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[[redirect:Awesome/AssassinsCreedI]]
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These are all specific to the first game, and so have been moved to that entry.


* Assassinating Majd Addin, if only for the combination of the moral unambiguity of killing the godless, sadistic bastard and Altair's glib ending line:
-->'''Addin''': "You would have done the same in my place."
-->'''Altaïr''': "Long ago, perhaps. But then I learned what happens to those who elevate themselves above others."
-->'''Addin''': "What is that?"
-->'''Altaïr''': "Here. Let me show you." ''(stabs Addin '''in the neck''')''
* Any time where you kill several guards in a row without getting hit once, causing all the other guards to panic and run away, presumably [[BringMyBrownPants to go change out of their armor.]]
* Malik, from the second he has his BigDamnHeroes entrance near the end of the game, and promptly follows it up by telling Altaïr that he'll do his best to hold off a good chunk of Masyaf's assassin population so Altaïr will have a clear path to Al Mualim. What's even better is that Malik ''does it''. He holds off a veritable ZergRush of BrainwashedAndCrazy assassins with only ''one arm'' and four guys, and shows up after Al Mualim's defeat ''without a scratch''.
** This also doubles as a CrowningMomentOfHeartwarming, given the history between Malik and Altaïr.
** Apperently this one often causes people to forget that he also had one at the very start of the game. After Altaïr is cut off from Malik and his brother, you are supposed to assume that they get slaughtered in the other room, being outnumbered by elite Templers and having apparently no way to escape. Jump forward to several minutes later when Malik shows up not only alive (albeit with his arm so wounded that it needs to be amputated) but with the golden Apple as well.
* Altaïr's fight against [[spoiler:Al Mualim,]] in which he "[[ArcWords pierces the illusion]]" and proves himself to be resistant to the Piece of Eden's effects.
* Altaïr again, when he [[CallingTheOldManOut calls Al Mualim out]] on his bullshit ''twice'': The first time being partway through the game, where Altaïr demands answers and snarls that he is not a dog and will bow to no one ''even though he knows Al Mualim might kill him for it''; and the second being just before (and somewhat during) the climatic battle between them, over the course of which Altaïr delivers some beautiful ShutUpHannibal[=/=][[WorldOfCardboardSpeech World Of Cardboard]] lines.
** Which can be seen here: http://www.youtube.com/watch?v=s1pysewfeGw
--> "How did you know I wouldn't kill you?"
--> "Truth be told, Master... I didn't. I took a leap of faith."
*** Here's another excerpt:
-->'''al Mualim''': "I have offered you a chance to restore your lost honor."
-->'''Altaïr''': "Not 'lost,' ''taken'' by you, and you set me to fetch it again like some damn dog! You said the answer to my question will arise when I no longer need to ask it, so I will not ask. I ''demand'' to know what binds these men!"
* The Vigilantes get one every time they step in to help Altaïr. They get an ''especially'' big one whenever they grab hold of Altaïr's ''fleeing target'' and very thoughtfully keep him in one place until Altaïr catches up to stab him.
** This is possible with several of the targets, but it's most likely to occur with Talal since his escape route runs ''directly'' into a particular Vigilante spot.
** The fact that they call you 'friend' while holding your target makes me wish the game had a brofist command.
* The first time you successfully evade all of the high-alert guards in order to get ''right up'' to your assassination target, and '''''kill him''''' without being noticed.
* The endgame, where you'll probably be so used to the combat system that you'll be slaughtering anyone that attacks you. This troper went to Arsuf, and the first big fight he got into? Carpet of bodies.
* Anyone who has done the following gets one of these: You have never played the game before. You get to the part where you lose all your stuff. All you have is your fists and four tiny little bars. What do you do? ''Punch every guard you see to death, and (mostly) survive.''
* An understated one happens in ''Bloodlines'' when Templars corner Altaïr on top of a building. In response, the Assassin faces his enemies, holds out his hands, and calmly falls of the edge in the series' only leap of faith done backward.
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* An understated one happens in ''Bloodlines'' when Templars corner Altaïr on top of a building. In response, the Assassin faces his enemies, holds out his hands, and calmly falls of the edge in the series' only leap of faith done backward.
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** The fact that they call you 'friend' while holding your target makes me wish the game had a brofist command.
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* Anyone who has done the following gets one of these: You have never played the game before. You get to the part where you lose all your stuff. All you have is your fists and four tiny little bars. What do you do? ''Punch every guard you see to death, and (mostly) survive.''
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* Any time where you kill several guards in a row without getting hit once, causing all the other guards to panic and run away, presumably to go change out of their armor.

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* Any time where you kill several guards in a row without getting hit once, causing all the other guards to panic and run away, presumably [[BringMyBrownPants to go change out of their armor.]]



** Apperently this one often causes people to forget that he also had one at the very start of the game. After Altaïr is cut off from Malik and his brother, you are supposed to assume that they get slaughtered in the other room, being outnumbered by elite Templers and having apperently no way to escape. Jump forward to several minutes later when Malik shows up not only alive (albeit with his arm so wounded that it needs to be ampuatated) but with the golden Apple aswell.

to:

** Apperently this one often causes people to forget that he also had one at the very start of the game. After Altaïr is cut off from Malik and his brother, you are supposed to assume that they get slaughtered in the other room, being outnumbered by elite Templers and having apperently apparently no way to escape. Jump forward to several minutes later when Malik shows up not only alive (albeit with his arm so wounded that it needs to be ampuatated) amputated) but with the golden Apple aswell.as well.
Is there an issue? Send a MessageReason:
None


* Altaïr's fight against Al Mualim, in which he "[[ArcWords pierces the illusion]]" and proves himself to be resistant to the Piece of Eden's effects.

to:

* Altaïr's fight against Al Mualim, [[spoiler:Al Mualim,]] in which he "[[ArcWords pierces the illusion]]" and proves himself to be resistant to the Piece of Eden's effects.

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