- The first crowning moment of awesome goes not to Altaïr but to Malik. After Altaïr is cut off from Malik and his brother, you are supposed to assume that they get slaughtered in the other room, being outnumbered by elite Templars and having apparently no way to escape. Jump forward to several minutes later when Malik shows up not only alive (albeit with his arm so wounded that it needs to be amputated) but with the golden Apple as well.
- Assassinating Majd Addin, if only for the combination of the moral unambiguity of killing the godless, sadistic bastard and Altaïr's glib ending line:Addin: "You would have done the same in my place."Altaïr: "Long ago, perhaps. But then I learned what happens to those who elevate themselves above others."Addin: "What is that?"Altaïr: "Here. Let me show you." (stabs Addin in the neck)
- It also stands out in light of why Altaïr was hunting Majd Addin and the other Templars in the first place.
- Altaïr wading through the battle of Arsuf, leaving a carpet of bodies on both sides. As this is the endgame, you'll probably be so used to the combat system that you'll be slaughtering anyone that attacks you. In regular combat, when you kill several guards in a row without getting hit once it can cause the other guards to panic and run away, presumably to go change out of their armor.
- Not only Altaïr going through dozens of soldiers, especially if the player is REALLY good at swordfighting and kills them all without taking a scratch, which, according to the synchronization system, is exactly what Altaïr actually did.
- King Richard gets one by offering Altaïr a chance to fight for his life, something he had no obligation to do. He quickly surmised that Robert was capable of treachery, and allowed Altaïr to eliminate him and his fellow Templars.
- Malik, from the second he has his Big Damn Heroes entrance near the end of the game, and promptly follows it up by telling Altaïr that he'll do his best to hold off a good chunk of Masyaf's assassin population so Altaïr will have a clear path to Al Mualim. What's even better is that Malik does it. He holds off a veritable Zerg Rush of Brainwashed and Crazy assassins with only one arm and four guys, and shows up after Al Mualim's defeat without a scratch.
- This also doubles as a Heartwarming Moment, given the history between Malik and Altaïr.
- Altaïr's fight against Al Mualim, in which he "pierces the illusion" and proves himself to be resistant to the Piece of Eden's effects.
- Altaïr again, when he calls Al Mualim out on his bullshit twice: The first time being partway through the game, where Altaïr demands answers and snarls that he is not a dog and will bow to no one even though he knows Al Mualim might kill him for it; and the second being just before (and somewhat during) the climatic battle between them, over the course of which Altaïr delivers some beautiful Shut Up, Hannibal!/World Of Cardboard lines.
- Which can be seen here: https://www.youtube.com/watch?v=s1pysewfeGw"How did you know I wouldn't kill you?"
"Truth be told, Master... I didn't. I took a leap of faith."
- Here's another excerpt:Al Mualim: I have offered you a chance to restore your lost honor.
Altaïr:: Not 'lost,' taken by you, and you set me to fetch it again like some damn dog! You said the answer to my question will arise when I no longer need to ask it, so I will not ask. I demand to know what binds these men!
- Here's another excerpt:
- Which can be seen here: https://www.youtube.com/watch?v=s1pysewfeGw
- The Vigilantes get one every time they step in to help Altaïr. They get an especially big one whenever they grab hold of Altaïr's fleeing target and very thoughtfully keep him in one place until Altaïr catches up to stab him.
- This is possible with several of the targets, but it's most likely to occur with Talal since his escape route runs directly into a particular Vigilante spot.
- The fact that they call you 'friend' while holding your target will make you wish the game had a brofist command. note
- Some of Altaïr's Pick-Pocket targets get off-screen moments of awesome. For instance, during the Talal assassination, one of them mapped out the slave driver's favorite hiding places and then tries to hire his own hit man, and another one mapped out the location of Talal's warehouse guards and learned his schedule so he could kill the villain himself. Altaïr recognizes this information as "invaluable".
- The first time you successfully evade all of the high-alert guards in order to get right up to your assassination target, and kill him without being noticed.
- Getting a clean getaway into the first hiding spot you come across is like icing on this already wonderful murder cake
- Anyone who has done the following gets one of these: You have never played the game before. You get to the part where you lose all your stuff. All you have is your fists and four tiny little bars. What do you do? Punch every guard you see to death, and (mostly) survive.
Awesome / Assassin's Creed I