These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Super Robot Wars Alpha
Anti-Climax Boss: In Alpha 1, the EVA Angels, sadly. They're built up to be incredibly dangerous, and each one has a unique level, but they're all really rather easy, even if you're going for skill points or other secrets. Either that or they're purely for show (Ramiel, for example, doesn't need to be interacted with in a meaningful manner during its mission).
Particular points for this go to Zeruel; in the show, he's literally an unstoppable death machine. In the game, thanks to Rei's Demoralize spirit command it's relatively easy to take him down without a berserked Unit 1, even. Hell, he hits so soft that it can actually be a challenge to get Shinji killed for the "canon" play-out of the missionnote and resulting S2 Engine upgrade unless, instead of demoralizing him, you intentionally hit Zeruel with weak attacks just to build up his Will pool.
Demonic Spiders: Ghost X-9s have INSANELY high evasion rates, making them nigh untouchable to even the most accurate and agile Real Robots; it's nearly impossible to hit them without using the "Strike" Spirit Commandnote Increase accuracy to 100% for one turn. Thankfully, they don't show up much.
The Aura Battler grunts in Alpha 1 can also be annoying; they all come with an "aura barrier" that can absorb a fair amount of beam-type damage. So far, so what, right? Early on it isn't so much of a concern, but late in the game, the stronger Aura Battler units begin getting a fair amount of armor. As the absorption is calculated after damage reduction from armor, this means hurting even grunts, never mind boss AB units, with beam weapons can get very annoying. Which leads in to a further problem: most of the grunts are S-size. The best units for clearing them out would be your Gundams - but the Gundams can't damage them reliably. So either your supers and others have to spend tons of SP on Strike, you have to lean real hard on the Macross and Dunbine units, or just pray that your guys scale faster in damage than the grunts do.
Good Bad Bugs: "Phase-Shift Armor" ability for the Mobile Suit Gundam SEED units in Alpha 3. It reduces damage from a lot more things than it says it does, including energy beams that aren't close enough to what would be a considered a "beam" in Gundam terminology. For example, "Breast Fire" counts as a beam in-game; Phase-Shift says it doesn't.
Fridge Brilliance: Back in Gundam SEED, Kira Yamato is able to survive atmospheric re-entry because the Strike's Phase-Shift Armor protects it from the severe heat.
Alpha DC has the odd little bug where unit 'Limit' is disregarded - it doesn't actually limit anything. The only reason to upgrade it is to get the unit upgrade bonus.
There's a funny little infinite cash bug in stage 58 of Alpha (Playstation version only), where if you cast 'Provoke' on Tashiro, every move your units make will rake in 50k (plus an asston of cash when you end a turn) until someone attacks someone.
Ho Yay: Averted for the Alpha originals, much like it was in Super Robot Wars 4. When choosing the protagonist's (romantic) partner, it must be of the opposite sex, without exception. The game has no support for same-sex pairings, not even non-explicitly-romantic ones.
The Scrappy: Katz Kobayashi remains as annoying as he is in Zeta Gundam. He even expresses racism similar to the Blue Cosmos in Alpha 3 (though Kamille quickly corrects him). No surprises that he keeps getting labeled as "expendable" in various manga adapatations of Alpha.
That One Level: The Information High sequence in Alpha 3. Due to the singing by Sharon Apple, you cannot use Spirit Commands until a certain point in the scenario. The knife-twister? At the very beginning, you have only two units on the field: Isamu Alva Dyson's YF-19 and Guld Goa Bowman's YF-21. Worse, you're fighting against Ghost-X9s, so unless you've been pouring money into the mobility stats of the YF-19 and YF-21, you'll be lucky if your accuracy gets above 30%. Getting the Skill Point is also a Luck-Based Mission.
The Turn X scenario in Alpha Gaiden. This is around the time where the game hates you for getting this far: not only is the Turn X, at this point, the strongest enemy in the game with high strength, accuracy and maneuverability, but you'll need to cast Spirit Commands to most of your attacks to both hit it and not die from counterattacks. Unfortunately, the Turn X comes with a high percentage of Regenerating Health, flanked by two powerful mooks with "Support Attack"/"Support Defend" and Gym will cast "Guts" note Restore HP to max once half his HP is gone (though the latter's due to a triggered event). The field itself has a large group of enemies standing between you and the Turn X, on top of a turn limit of 13 turns.
The best part? This scenario is the time where the Difficulty Spike becomes apparent. Fortunately, in the last few scenarios after that, Breather Levels kick in, only for the game to be rendered cruel again, particularly scenarios 42, 43 and 45 (ESPECIALLY 43). However, despite its That One Level status, Turn X is merely a Wake-Up Call Boss.
That One Boss: R-Gun Rivale in Original Generation. In spite of the machine having more health than the game displays, the scenario it appears in grants it powerful, low-cost weaponry, Regenerating Health and a protective Warp Field that halves all damage. Worse, in order to achieve the Battle Mastery for the scenario, you must lower its HP to zero in seven turns. What most players find so difficult about the Rivale isn't so much that it's That One Boss, but there was never any build-up to it appearing at all.
Americans Are "Meh" About Kusuha: The majority of the international fanbase only know Kusuha via the Original Generation games via the Game Boy Advance, where not only is she unpopular due to her constant Damsel in Distress issues, but is statistically a below-average pilot. A fair cop in that context - Kusuha basically gets into trouble like the "partner" character from Alpha, rather than the protagonist, thus her skill set and stats aren't what they were in Alpha. This also frustrates those more familiar with the franchise, because they know she's much more capable in her own games (or even in the Second Original Generation).
Alternate Character Interpretation: In the Divine Wars TV series for Original Generation, Leona participates in the final battle between the Earth Federation Army and United Colony Corps; in the games, she's ordered not to by her commander Julia Heinkel.
Additionally, in the manga Record of ATX, Leona and few surviving members of the Troye Unit make the decision to join up with the Hagane and Hiryu Custom battleships right before the Divine Crusaders invades Geneva, Switzerland (Federation government headquarters). While Leona does the same thing in Divine Wars, only after the DC has been defeated in Geneva does she wind up aligning with the heroes (in this case, her cousin Elzam had to persuade her).
Moe Moe: Actually won the 2006 Saimoe RPG tournament!
Alternate Character Interpretation: The InspectorAnimated Adaptation took steps to rewrite her portrayal in Original Generation 2, including her rivalry with Ibis. After escaping from the Tesla-Leicht Institute, Sleigh sticks around to not only protect the TLI transports from the Inspectors (as Ibis' Calion is shot down in the previous episode and Kusuha decides to not deploy in her Grungust Type-3), but to later witness Ibis handle the Astelion with considerable talent. Sleigh realizes Ibis is more committed to Project Terrestrial Dream than she is and chooses to join up with Ratsel on the Kurogane battleship instead of fleeing to the Neo Divine Crusaders. When Sanger and Ratsel assault TLI to liberate it from the Inspectors, Sleigh assists them; however, she opts to retreat back to the Kurogane instead of joining up with Ibis and Tsugumi. Most players agree The Inspectors handled this much better than Original Generation 2.
Foe Yay, Les Yay: With Ibis; a source of frustration for her as her odds at landing a guy aren't looking good when she's surrounded by plenty of girls.
OT 3: The fandom likes to pair Arado, Seolla and Cobray together as a...er, "happy trio".
OT 3: Some fans present Seolla as someone who doesn't mind... "switching" between her long-time partner Arado and their friend Cobray.
Moe: No one can say they don't want to hug her when she smiles.
Uncanny Valley: In her persona as Nashim Gan Eden, when she opens her eyes, they become unusually big.
Counterpart Comparison: With Bullet; lampshaded in Alpha 3, wherein upon completing all routes in the game, a special scenario featuring the Original Generation has Minaki Tomine and Kusuha notice the vocal and facial similarities between the two, wondering if they're related.
Nightmare Fuel: Keisar Ephes..."End of the Galaxy" final attack: AAAAAHHH!!!
The Ideon Ending plays up the Be Invoked movie, but instead of Ascend to a Higher Plane of Existence, Keisar Ephes swoops in, corrupts Messiah and takes over every soul, condemning them all to his personal Hell as his playthings. No Mind Screw here: what's clear is that you're going to Hell. YIKES.