History YMMV / SuperRobotWarsAlpha

3rd May '16 1:50:51 PM Willbyr
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** The Aura Battler {{Mook}}s in ''Alpha''; all come with an "Aura Barrier" that can absorb a fair amount of beam-type damage. This isn't so much of a concern early in the game, but when stronger Aura Battler units appear late-game, they come bundled with a fair rating of armor. As the absorption is calculated ''after'' damage reduction from armor, this means hurting even grunts, never mind Aura Battler boss units, with beam weaponry can become annoying. Unfortunately, this leads to another problem: most Aura Battler {{Mook}}s are "S" size. The best units for clearing them out would be [[{{Gundam}} Mobile Suits]], but they can't damage them reliably. This forces players to either use {{Super Robot}}s, while others must invest Spirit Points into Spirit Commands like "Strike", lean ''real'' hard on the ''Anime/{{Macross}}'' and ''Anime/AuraBattlerDunbine'' units, or just pray the LevelScaling in damage is faster for allied units than {{Mook}}s.

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** The Aura Battler {{Mook}}s in ''Alpha''; all come with an "Aura Barrier" that can absorb a fair amount of beam-type damage. This isn't so much of a concern early in the game, but when stronger Aura Battler units appear late-game, they come bundled with a fair rating of armor. As the absorption is calculated ''after'' damage reduction from armor, this means hurting even grunts, never mind Aura Battler boss units, with beam weaponry can become annoying. Unfortunately, this leads to another problem: most Aura Battler {{Mook}}s are "S" size. The best units for clearing them out would be [[{{Gundam}} [[Franchise/{{Gundam}} Mobile Suits]], but they can't damage them reliably. This forces players to either use {{Super Robot}}s, while others must invest Spirit Points into Spirit Commands like "Strike", lean ''real'' hard on the ''Anime/{{Macross}}'' and ''Anime/AuraBattlerDunbine'' units, or just pray the LevelScaling in damage is faster for allied units than {{Mook}}s.
7th Jan '16 8:06:39 PM nombretomado
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* GoddamnBats: The [[Anime/{{Gunbuster}} STMC]] and the [[SpaceRunawayIdeon Buff Clan]] in ''Alpha 3''.

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* GoddamnBats: The [[Anime/{{Gunbuster}} STMC]] and the [[SpaceRunawayIdeon [[Anime/SpaceRunawayIdeon Buff Clan]] in ''Alpha 3''.



** ''Alpha 3'': [[Anime/GaoGaiGar The Sol Lords' Palparepa Plus/Prajna and Pia Decem Pit/Peak]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/{{Macross 7}} Gepelnitch]], [[Anime/MobileSuitGundamSEED Rau Le Creuset's Providence Gundam]], and [[SpaceRunawayIdeon Doba Ajiba's Bairal Jin]].

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** ''Alpha 3'': [[Anime/GaoGaiGar The Sol Lords' Palparepa Plus/Prajna and Pia Decem Pit/Peak]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/{{Macross 7}} Gepelnitch]], [[Anime/MobileSuitGundamSEED Rau Le Creuset's Providence Gundam]], and [[SpaceRunawayIdeon [[Anime/SpaceRunawayIdeon Doba Ajiba's Bairal Jin]].



** [[spoiler:The [[SpaceRunawayIdeon Ideon]] Ending plays up the ''Be Invoked'' movie, but instead of AscendToAHigherPlaneOfExistence, Keisar Ephes swoops in, corrupts [[SpaceRunawayIdeon Messiah]] and takes over every soul, condemning them all to his personal Hell as his playthings. No MindScrew here: what's clear is that you're going to Hell]]. '''YIKES'''.

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** [[spoiler:The [[SpaceRunawayIdeon [[Anime/SpaceRunawayIdeon Ideon]] Ending plays up the ''Be Invoked'' movie, but instead of AscendToAHigherPlaneOfExistence, Keisar Ephes swoops in, corrupts [[SpaceRunawayIdeon [[Anime/SpaceRunawayIdeon Messiah]] and takes over every soul, condemning them all to his personal Hell as his playthings. No MindScrew here: what's clear is that you're going to Hell]]. '''YIKES'''.
28th Nov '15 10:56:37 PM nombretomado
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** The SegaDreamcast version of ''Alpha'' has an odd bug where unit "Limit" is disregarded - it doesn't actually limit anything. The only reason to upgrade it is to get the "Full Upgrade Bonus".

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** The SegaDreamcast UsefulNotes/SegaDreamcast version of ''Alpha'' has an odd bug where unit "Limit" is disregarded - it doesn't actually limit anything. The only reason to upgrade it is to get the "Full Upgrade Bonus".
29th Oct '15 8:18:54 AM bwburke94
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** There's a funny little infinite cash bug in Scenario 58 of ''Alpha'' (SonyPlayStation version only), where if the Spirit Command "Provoke" is used on Tashiro, every move allied units make will rake in roughly 50,000 credits until someone attacks a target. By the end of a player turn, expect a metric asston of credits.

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** There's a funny little infinite cash bug in Scenario 58 of ''Alpha'' (SonyPlayStation (UsefulNotes/PlayStation version only), where if the Spirit Command "Provoke" is used on Tashiro, every move allied units make will rake in roughly 50,000 credits until someone attacks a target. By the end of a player turn, expect a metric asston of credits.
21st Aug '15 9:54:28 PM nombretomado
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* GoodBadBugs: "Phase-Shift Armor" ability for the ''MobileSuitGundamSEED'' units in ''Alpha 3''. It reduces damage from a lot more things than it says it does, including energy beams that aren't close enough to what would be a considered a "beam" in Gundam terminology. For example, "[[Anime/MazingerZ Breast Fire]]" counts as a beam in-game; Phase-Shift says it doesn't.
** FridgeBrilliance: Back in ''Gundam SEED'', [[MobileSuitGundamSEED Kira Yamato]] is able to survive atmospheric re-entry because the Strike's Phase-Shift Armor protects it from the severe heat.

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* GoodBadBugs: "Phase-Shift Armor" ability for the ''MobileSuitGundamSEED'' ''Anime/MobileSuitGundamSEED'' units in ''Alpha 3''. It reduces damage from a lot more things than it says it does, including energy beams that aren't close enough to what would be a considered a "beam" in Gundam terminology. For example, "[[Anime/MazingerZ Breast Fire]]" counts as a beam in-game; Phase-Shift says it doesn't.
** FridgeBrilliance: Back in ''Gundam SEED'', [[MobileSuitGundamSEED [[Anime/MobileSuitGundamSEED Kira Yamato]] is able to survive atmospheric re-entry because the Strike's Phase-Shift Armor protects it from the severe heat.
3rd Aug '15 3:47:56 PM nombretomado
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** ''Alpha 2'': Emperor Gore's Invincible Battleship Dai, [[Anime/{{Daitarn 3}} Don Zauser]], [[Anime/GreatMazinger The Emperor of Darkness]], [[Manga/MobileSuitCrossboneGundam Crux Dogatie's Divinidad]] and [[spoiler:[[MobileSuitGundamCharsCounterattack Char Aznable's Nightingale]]]]

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** ''Alpha 2'': Emperor Gore's Invincible Battleship Dai, [[Anime/{{Daitarn 3}} Don Zauser]], [[Anime/GreatMazinger The Emperor of Darkness]], [[Manga/MobileSuitCrossboneGundam Crux Dogatie's Divinidad]] and [[spoiler:[[MobileSuitGundamCharsCounterattack [[spoiler:[[Anime/MobileSuitGundamCharsCounterattack Char Aznable's Nightingale]]]]
26th Jul '15 9:54:18 PM MightyMatilda
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** The Turn X scenario in ''Alpha Gaiden''. This is around the time where the game hates players for getting this far: not only is the Turn X, at this point, the strongest enemy in the game with high strength, accuracy and maneuverability, but Spirit Commands are needed for most attacks to both hit it and not die from the Gym's counterattacks. Unfortunately, the Turn X comes with a high percentage of RegeneratingHealth, flanked by two powerful {{Mook}}s with "Support Attack"/"Support Defend" and Gym will cast "Guts"[[note]]Restore HP to max[[/note]] once half his HP is gone (though the latter's due to a triggered event). The field itself has a large group of enemies standing between allied units and the Turn X, on top of a turn limit of 13 turns.

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** The Turn X scenario in ''Alpha Gaiden''. This is around the time where the game hates players for getting this far: not only is the Turn X, at this point, the strongest enemy in the game with high strength, accuracy and maneuverability, but Spirit Commands are needed for most attacks to both hit it and not die from the Gym's counterattacks. Unfortunately, the Turn X comes with a high percentage of RegeneratingHealth, flanked by two powerful {{Mook}}s with "Support Attack"/"Support Defend" and Gym will cast "Guts"[[note]]Restore HP to max[[/note]] once half his HP is gone (though the latter's due to a triggered event). The field itself has a large group of enemies standing between allied units and the Turn X, on top of a turn limit of 13 turns.10-18 turns (depending on difficulty).
22nd Jul '15 11:16:06 AM StFan
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* MoralEventHorizon: EVERYTHING [[{{Xabungle}} Kashim King]] does in ''Alpha Gaiden''. Of couse, he [[spoiler:brainwashes Elche like in the series, but in the final battle with him, he sends out [[Anime/MobileSuitZetaGundam Rosamia Badam]] in the Psyco Gundam MK II after he'd ERASED HER MIND. If you deploy the [[Anime/MobileSuitZetaGundam Zeta Gundam]] like you're supposed to, you get a TearJerker as [[Anime/MobileSuitZetaGundam Kamille Bidan]] is forced to kill her as she attacks the ''[[Anime/MobileSuitGundamCharsCounterattack La Cailum]]'' battleship. Then Kashim [[NukeEm fires a ton of nuclear missiles he dug up and tries to wipe out every non-Innocent off the face of the Earth]]. Kamille flies into an UnstoppableRage and gives Kashim King nearly the EXACT speech he gave [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] in his home series, accompanied by a ThemeMusicPowerUp, MidSeasonUpgrade and a whole lot of RammingAlwaysWorks]].

to:

* MoralEventHorizon: EVERYTHING [[{{Xabungle}} [[Anime/{{Xabungle}} Kashim King]] does in ''Alpha Gaiden''. Of couse, he [[spoiler:brainwashes Elche like in the series, but in the final battle with him, he sends out [[Anime/MobileSuitZetaGundam Rosamia Badam]] in the Psyco Gundam MK II after he'd ERASED HER MIND. If you deploy the [[Anime/MobileSuitZetaGundam Zeta Gundam]] like you're supposed to, you get a TearJerker as [[Anime/MobileSuitZetaGundam Kamille Bidan]] is forced to kill her as she attacks the ''[[Anime/MobileSuitGundamCharsCounterattack La Cailum]]'' battleship. Then Kashim [[NukeEm fires a ton of nuclear missiles he dug up and tries to wipe out every non-Innocent off the face of the Earth]]. Kamille flies into an UnstoppableRage and gives Kashim King nearly the EXACT speech he gave [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] in his home series, accompanied by a ThemeMusicPowerUp, MidSeasonUpgrade and a whole lot of RammingAlwaysWorks]].
19th Jul '15 9:39:45 PM nombretomado
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* GoodBadBugs: "Phase-Shift Armor" ability for the ''MobileSuitGundamSEED'' units in ''Alpha 3''. It reduces damage from a lot more things than it says it does, including energy beams that aren't close enough to what would be a considered a "beam" in Gundam terminology. For example, "[[MazingerZ Breast Fire]]" counts as a beam in-game; Phase-Shift says it doesn't.

to:

* GoodBadBugs: "Phase-Shift Armor" ability for the ''MobileSuitGundamSEED'' units in ''Alpha 3''. It reduces damage from a lot more things than it says it does, including energy beams that aren't close enough to what would be a considered a "beam" in Gundam terminology. For example, "[[MazingerZ "[[Anime/MazingerZ Breast Fire]]" counts as a beam in-game; Phase-Shift says it doesn't.
9th Jul '15 5:04:30 PM ShinyTsukkomi
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** The Aura Battler {{Mook}}s in ''Alpha''; all come with an "Aura Barrier" that can absorb a fair amount of beam-type damage. This isn't so much of a concern early in the game, but when stronger Aura Battler units appear late-game, they come bundled with a fair rating of armor. As the absorption is calculated ''after'' damage reduction from armor, this means hurting even grunts, never mind Aura Battler boss units, with beam weaponry can become annoying. Unfortunately, this leads to another problem: most Aura Battler {{Mook}}s are "S" size. The best units for clearing them out would be [[{{Gundam}} Mobile Suits]], but they can't damage them reliably. This forces players to either use {{Super Robot}}s, while others must invest Spirit Points into Spirit Commands like "Strike", lean ''real'' hard on the ''{{Macross}}'' and ''Anime/AuraBattlerDunbine'' units, or just pray the LevelScaling in damage is faster for allied units than {{Mook}}s.

to:

** The Aura Battler {{Mook}}s in ''Alpha''; all come with an "Aura Barrier" that can absorb a fair amount of beam-type damage. This isn't so much of a concern early in the game, but when stronger Aura Battler units appear late-game, they come bundled with a fair rating of armor. As the absorption is calculated ''after'' damage reduction from armor, this means hurting even grunts, never mind Aura Battler boss units, with beam weaponry can become annoying. Unfortunately, this leads to another problem: most Aura Battler {{Mook}}s are "S" size. The best units for clearing them out would be [[{{Gundam}} Mobile Suits]], but they can't damage them reliably. This forces players to either use {{Super Robot}}s, while others must invest Spirit Points into Spirit Commands like "Strike", lean ''real'' hard on the ''{{Macross}}'' ''Anime/{{Macross}}'' and ''Anime/AuraBattlerDunbine'' units, or just pray the LevelScaling in damage is faster for allied units than {{Mook}}s.



* ThatOneLevel: The Information High sequence in ''Alpha 3''. Due to the singing by [[MacrossPlus Sharon Apple]], players cannot use Spirit Commands until a certain point in the scenario. The knife-twister? At the very beginning, only two allied units are on the field: [[MacrossPlus Isamu Alva Dyson's YF-19 and Guld Goa Bowman's YF-21]]. Worse, Ghost-X9s are the enemy, so unless money has been poured onto the mobility stats of the YF-19 and YF-21, it's considered luck if their accuracy gets above 30%. Acquiring the Skill Point is also a LuckBasedMission.

to:

* ThatOneLevel: The Information High sequence in ''Alpha 3''. Due to the singing by [[MacrossPlus [[Anime/MacrossPlus Sharon Apple]], players cannot use Spirit Commands until a certain point in the scenario. The knife-twister? At the very beginning, only two allied units are on the field: [[MacrossPlus [[Anime/MacrossPlus Isamu Alva Dyson's YF-19 and Guld Goa Bowman's YF-21]]. Worse, Ghost-X9s are the enemy, so unless money has been poured onto the mobility stats of the YF-19 and YF-21, it's considered luck if their accuracy gets above 30%. Acquiring the Skill Point is also a LuckBasedMission.
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