These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Resident Evil 2
Anti-Climax Boss: Birkin's fifth form, the final boss in the game, can only attack you if you stand around right in front of him. Meanwhile, you've got a rocket launcher.
Lickers. You can sometimes just sneak by them, but in tight corridors (which is where you'll see them best out of ten), they'll become alert and chase you down the moment you get close to them. Their close range swiping attack doesn't deal remarkable damage and you can easily get them in melee range since they're blind and won't enter their alert mode until you either run, shoot a loud weapon, or get right up next to them. Just don't alert them from far away because their long ranged attack, a leaping swipe, deals more damage than most bosses can do in one hit. It's worse if there is more than one of them.
Thankfully regular swipes (their most common attack) deal pathetic damagenote though not enough to warrant taking them on with the basic handgun, as does the tongue whip.
The Advanced Lickers beat the original by miles, as they dish out more damage and can take twice as much punishment. In the labs they can attack offscreen, and can be a One-Hit Kill (from fine to danger\dead).
HUNK. He is literally Bad Ass incarnate. He's also the Boba Fett of the Resident Evil universe as we know almost nothing about him, but has just a powerful presence and a professional attitude that demands respect. Every other appearance by Gas Mask Mooks later in the series is assumed to be him until proven otherwise.
Just like Nemesis that would follow him, William Birkin also has an ever growing fanbase simply because what an awesome boss he turned out to be.
Even Better Sequel: Resident Evil 2 improved on the original in just about every front, and is even now widely regarded as the best of the old-style Resident Evil games.
Hilarious in Hindsight: HUNK's scenario is known as the "4th Survivor," the other three being Claire, Leon, and Sherry. Even forgetting for a moment that Ada also survived due to a retcon, the third game and current and subsequent Outbreak games keep adding more and more survivors, so the whole "only four survivors" thing just gets sillier by the year.
Chief Brian Irons was intended as a hero in the original drafts of the game, very jarring when you look up.
The Reveal that Ada was a spy trying to steal corporate secrets makes the single reference to her in the first game amusing when you remember that, by sheer coincidence, the secondary password was "MOLE."
Memetic Mutation: In the police station, a player can search Wesker's desk 50 times to find a picture of Rebecca Chambers in a basketball uniform. Some fans really, really like that outfit.
Polished Port: The N64 version managed to fit two CD-ROMs worth of data into a single 64-megabyte ROM cartridge (making it the largest N64 release ever). Granted, most of the game's essential assets were already in both discs and the additional CD-ROM was only necessary for the alternate dialogue and FMV sequences in each character's scenario (some of which were removed in the N64 port in order to cut corners). Still an impressive feat and even without the Extreme Battle mode from the Dual Shock edition, it does include its own exclusive set of new features, including a set of new in-game documents (the EX Files).
The Dreamcast version was sold for cheap at its launch, packs in all the extras from the PC version, made the FMVs fullscreen, and has the helpful addition of the VMU screen to monitor your health.
Uncanny Valley: Well, it's a PlayStation game, but the way that the humans are rendered in CG cutscenes is damn creepy at times. All three Birkins have very eerie, hollow-looking eyes, and Leon looks like a bizarre Ken doll.
Visual Effects of Awesome: As noted by Pat during their playthrough, some of the effects that were new to the series for this game were impressive for the time and still great considering the hardware. Of particular note are some of Birkin's transformations, such as the Scenario A encounter with him atop the descending elevator or the finale with his changing into a more bestial form - these are all done using the in-game engine to great effect.
The Woobie: Sherry Birkin hands down. Caught in the crossfire in Raccoon City, with zombies galore, and is being chased by her insane parents, moreso her father - he implants an embryo within her that will turn her into a monster.. Not to mention she has to live the rest of her life without her parents,William(who died when he was shot and susequently injected himself with the G-Virus) and Annette( who was murdered by her husband in a horrible fashion) This all happens when she's twelve, then she gets taken by the U.S government due to hosting a mutated/vaccinated G-Virus within her that gives her a Healing Factor. It's good to see that she grew into a capable agent in Resident Evil 6, but still, she acknowledged what happened to her father in that game.