History YMMV / ResidentEvil2

20th Feb '18 5:48:42 AM ajbit26
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* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere,[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's.[[/note]] it doesn't gel with or have any relation to any of the other bosses in the game (whereas the rest are hideously-deformed mutants and/or ultra-powerful bioweapons, the giant alligator is ExactlyWhatItSaysOnTheTin), the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot begins as soon as it appears and ends the second its dead.

to:

* BigLippedAlligatorMoment: Ironically, the The giant alligator in the sewers. It comes completely out of nowhere,[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's.[[/note]] it doesn't gel with or have any relation to any of the other bosses in the game (whereas the rest are hideously-deformed mutants and/or ultra-powerful bioweapons, the giant alligator is ExactlyWhatItSaysOnTheTin), the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot begins as soon as it appears and ends the second its dead.



* GoodBadBugs:
** Using the Cord in one of the two shutter panels (one in the southwest corridor next to the filing room, another in the northeastern hall leading to the basement) in the A scenario makes it so that, in the B one, there are no zombies in the corridor (and surroundings) you ''didn't'' use it on after the cutscene where it blows out; even the zombies that were already there disappear completely. This makes visiting the basement and the goodie-filled eastern office a completely hassle-free experience for the B scenario character, as long as you used the cord in the southwest corridor. If you don't use the cord, zombies will break through the windows of ''both'' spots.
** Installing one of Leon's gun upgrades also completely refills its ammo count for free.

to:

* GoodBadBugs:
**
GoodBadBugs: Using the Cord in one of the two shutter panels (one in the southwest corridor next to the filing room, another in the northeastern hall leading to the basement) in the A scenario makes it so that, in the B one, there are no zombies in the corridor (and surroundings) you ''didn't'' use it on after the cutscene where it blows out; even the zombies that were already there disappear completely. This makes visiting the basement and the goodie-filled eastern office a completely hassle-free experience for the B scenario character, as long as you used the cord in the southwest corridor. If you don't use the cord, zombies will break through the windows of ''both'' spots.
** Installing one of Leon's gun upgrades also completely refills its ammo count for free.
spots.


Added DiffLines:

* TheScrappy: Sherry. Playing as a 12 year old girl is not what most gamers were looking forward to. Add in that Leon gets a HyperCompetentSidekick in Ada, and that Sherry will actually curl up into a fetel position if Claire gets too far ahead of her, messing up a SpeedRun, and you have players howling in frustration.
9th Feb '18 2:30:27 PM Sabrewing
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* GoodBadBugs: Using the Cord in one of the two shutter panels (one in the southwest corridor next to the filing room, another in the northeastern hall leading to the basement) in the A scenario makes it so that, in the B one, there are no zombies in the corridor (and surroundings) you ''didn't'' use it on after the cutscene where it blows out; even the zombies that were already there disappear completely. This makes visiting the basement and the goodie-filled eastern office a completely hassle-free experience for the B scenario character, as long as you used the cord in the southwest corridor. If you don't use the cord, zombies will break through the windows of ''both'' spots.

to:

* GoodBadBugs: GoodBadBugs:
**
Using the Cord in one of the two shutter panels (one in the southwest corridor next to the filing room, another in the northeastern hall leading to the basement) in the A scenario makes it so that, in the B one, there are no zombies in the corridor (and surroundings) you ''didn't'' use it on after the cutscene where it blows out; even the zombies that were already there disappear completely. This makes visiting the basement and the goodie-filled eastern office a completely hassle-free experience for the B scenario character, as long as you used the cord in the southwest corridor. If you don't use the cord, zombies will break through the windows of ''both'' spots.spots.
** Installing one of Leon's gun upgrades also completely refills its ammo count for free.
8th Feb '18 11:13:16 AM PF
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* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's[[/note]], it doesn't gel with or have any relation to any of the other bosses in the game (whereas the rest are hideously-deformed mutants and/or ultra-powerful bioweapons, the giant alligator is ExactlyWhatItSaysOnTheTin), the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot begins as soon as it appears and ends the second it's dead.

to:

* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere[[note]]It nowhere,[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's[[/note]], Claire's.[[/note]] it doesn't gel with or have any relation to any of the other bosses in the game (whereas the rest are hideously-deformed mutants and/or ultra-powerful bioweapons, the giant alligator is ExactlyWhatItSaysOnTheTin), the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot begins as soon as it appears and ends the second it's its dead.
6th Feb '18 8:39:04 AM MisterVercetti
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* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's.[[/note]], it really has no reason to be there other than for the "holy crap a giant monster" value, the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot ends the second it's dead.

to:

* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's.[[/note]], Claire's[[/note]], it really has no reason doesn't gel with or have any relation to be there any of the other than for bosses in the "holy crap a game (whereas the rest are hideously-deformed mutants and/or ultra-powerful bioweapons, the giant monster" value, alligator is ExactlyWhatItSaysOnTheTin), the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot begins as soon as it appears and ends the second it's dead.
6th Feb '18 8:32:42 AM MisterVercetti
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* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere, the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot ends as soon as the fight's over. This goes double in Claire's scenario: in Leon's scenario it's there to prevent Ada from venturing too far into the sewer, but there's ''absolutely no reason'' for it to be there in Claire's.

to:

* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere, nowhere[[note]]It has maybe two seconds of foreshadowing in Leon's scenario, but it's a genuine AssPull in Claire's.[[/note]], it really has no reason to be there other than for the "holy crap a giant monster" value, the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot ends as soon as the fight's over. This goes double in Claire's scenario: in Leon's scenario second it's there to prevent Ada from venturing too far into the sewer, but there's ''absolutely no reason'' for it to be there in Claire's.dead.
6th Feb '18 7:02:09 AM MisterVercetti
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* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere, the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot ends as soon as the fight's over.

to:

* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere, the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot ends as soon as the fight's over. This goes double in Claire's scenario: in Leon's scenario it's there to prevent Ada from venturing too far into the sewer, but there's ''absolutely no reason'' for it to be there in Claire's.
6th Feb '18 6:58:52 AM MisterVercetti
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Added DiffLines:

* BigLippedAlligatorMoment: Ironically, the giant alligator in the sewers. It comes completely out of nowhere, the fight against it is [[ZeroEffortBoss laughably easy]] and entirely inconsequential, and its relevance to the plot ends as soon as the fight's over.
8th Jan '18 9:55:47 AM PF
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* CompleteMonster: [[FatBastard Brian Irons]] first [[EstablishingCharacterMoment establishes himself]] as an irredeemable scumbag during his university days when he was accused not once but twice of [[RapeIsASpecialKindOfEvil raping a fellow student]]. Due to "outstanding excellence in academics", however, he managed to get away with it, later becoming [[DirtyCop Chief of the Raccoon City Police Department]], where the [[MegaCorp Umbrella Corporation]] would bribe him to turn a blind eye as they perform their experiments on the city's citizens. Not only would Irons gladly accept these bribes, but he would use them to fund his own personal "Taxidermy Sex Dungeon of Evil". The place is filled to the brim with bones, surgical tools, acids, and [[TaxidermyIsCreepy stuffed bodies]]. When Umbrella's T-Virus broke free, spreading throughout Raccoon City and causing massive chaos, Irons decides to use this opportunity to kill whomever he wants, [[TakingYouWithMe before the chaos consumes him]]. These targets include zombies, innocent bystanders, [[CopKiller fellow cops]], and even the mayor's daughter. While Brian Irons lacks the vast resources, grandiose visions, and god complexes that many other villains have, he makes up for it by being [[AxCrazy utterly psychotic]], [[TheSociopath sociopathic]], [[ForTheEvulz needlessly cruel]], and, [[HumansAreTheRealMonsters despite being only human, horribly depraved]].
** As TheDarkId put it in his LP:

to:

* CompleteMonster: [[FatBastard Brian Irons]] first [[EstablishingCharacterMoment establishes himself]] as an irredeemable scumbag during his university days when he was accused not once but twice of [[RapeIsASpecialKindOfEvil raping a fellow student]]. Due to "outstanding excellence in academics", however, he managed to get away with it, later becoming [[DirtyCop Chief of the Raccoon City Police Department]], where the [[MegaCorp Umbrella Corporation]] would bribe him to turn a blind eye as they perform their experiments on the city's citizens. Not only would Irons gladly accept these bribes, but he would use them to fund his own personal "Taxidermy Sex Dungeon of Evil". The place is filled to the brim with bones, surgical tools, acids, and [[TaxidermyIsCreepy stuffed bodies]]. When Umbrella's T-Virus broke free, spreading throughout Raccoon City and causing massive chaos, Irons decides to use this opportunity to kill whomever he wants, [[TakingYouWithMe before the chaos consumes him]]. These targets include zombies, innocent bystanders, [[CopKiller fellow cops]], and even the mayor's daughter. While Brian Irons lacks the vast resources, grandiose visions, and god complexes that many other villains have, he makes up for it by being [[AxCrazy utterly psychotic]], [[TheSociopath sociopathic]], [[ForTheEvulz needlessly cruel]], and, [[HumansAreTheRealMonsters despite being only human, horribly depraved]].
**
depraved]]. As TheDarkId put puts it in his LP:
7th Jan '18 5:39:58 PM NoSurprizes
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Added DiffLines:

** As TheDarkId put it in his LP:
-->''No [[VideoGame/ResidentEvilCodeVeronica crossdressing]] or [[VideoGame/ResidentEvil0 singing]]. No [[VideoGame/ResidentEvil4 elaborate robes]] or [[VideoGame/ResidentEvil kooky traps]]. Just murder and rape for old Brian Irons.''
1st Jan '18 7:26:42 AM PF
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* TheyWastedAPerfectlyGoodPlot: With an outbreak of T-virus infecting just about the entire population of Raccoon City, the game initially looks like it'll be about exploring a city overrun with zombies. Instead, the action swiftly moves to the police station, which looks more like a creepy art museum, and feels like a rehash of the Spencer Mansion from the previous game. It wouldn't be until ''ResidentEvil3Nemesis'' before players would get the opportunity to run around the city's zombie-filled streets in greater depth.

to:

* TheyWastedAPerfectlyGoodPlot: With an outbreak of T-virus infecting just about the entire population of Raccoon City, the game initially looks like it'll be about exploring a city overrun with zombies. Instead, the action swiftly moves to the police station, which looks more like a creepy art museum, and feels like a rehash of the Spencer Mansion from the previous game. It wouldn't be until ''ResidentEvil3Nemesis'' ''VideoGame/ResidentEvil3Nemesis'' before players would get the opportunity to run around the city's zombie-filled streets in greater depth.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ResidentEvil2