YMMV / Persona 2

  • Alternative Character Interpretation: Philemon isn't like the Abrahamic God, being all-powerful compared to Nyarlathotep's Devil. No, Phil and Nyarly are roughly equal in power and Philemon is actually saving us by making "the bet" - because if he didn't push Nyarlathotep into accepting a game with rules, using humans as the pieces, then Nyarlathotep would just lash out first and destroy everything. This way, we get a chance and Philemon gives us the power to keep pushing back. He is still kind of a callous jerk about the damage this does to his chosen champions' lives, though.
    • Philemon is the incarnation of humanity's greatest aspects and potential and gives everyone the Personas and motivation they need to stop Nyarlathotep. Does he do this because he genuinely loves humanity, or because he's just as prideful as Nyarlathotep and doesn't want to lose his best? Are his words of encouragement given because he's benevolent Guardian Entity who wants humanity to flourish, or a Manipulative Bastard who sees humans as pawns to use against Nyarlathotep?
    • Given how Innocent Sin's class and students lavish over Tatsuya repeatedly despite Tatsuya doing nothing to warrant any of it; it's highly possible that Tatsuya's status is because he's the victim of rumors swirling around about him.
  • Anticlimax Boss: If you prepare for the bosses, they'll become this trope. It's also possible to kill 'em all with Armageddon.
  • Author's Saving Throw: The North American version of Eternal Punishment is a peculiar example, as it reverted the original Persona's characters back to their canonical Japanese surnames. For sake of continuity, however, the characters' first names were left Anglicized. The localization team tried to compensate for this Continuity Snarl by retconning some of the bigger translation goofs; For example, the revelation that "Guido Sardenia" is actually an alias for Guido Kandori, the previous game's antagonist. He's still named Guido, due to Nate and co. retaining their western names, so Eternal Punishment breaks even and just calls him Guido Kandori.
  • Awesome Ego: For most of Innocent Sin Eikichi Mishina would happily talk about how awesome he is, and most of the fans of the game would agree.
  • Awesome Music: Many in both the PSX and PSP OSTs, but the boss battle music and JOKER stand out.
    • An interesting case of why this occurred. The original PSP Persona remake remixed if not changed the OST around to their P3/P4 counterparts to mixed reactions. Here, Atlus comprised both the PSP and remix version in the game proper in case the remixes weren't to fans' liking. But this time, the remixes were good. DAMN GOOD.
  • Common Knowledge: No, Adolf Hitler is not the Final Boss of Persona 2. Rather, he's the first form of the Final Boss of Innocent Sin, and even then, he's just an avatar of Nyarlathotep, the actual Final Boss of both games.
  • Ensemble Darkhorse:
    • While this may be the one Persona game without a single scrappy, Eikichi and Katsuya are absolutely adored by the fandom, to the point that the idea of them returning as DLC or in a sequel to Persona 4: Arena has them stoked.
    • Among the number of major supernatural antagonists in Persona, and even in Shin Megami Tensei as a whole, Nyarlathotep is one of the most popular of them all. Similar to Eikichi and Katsuya, his return is a perennial theory among fans, and his popularity spiked as a result of the Arena duology introducing a Suspiciously Similar Substitute in as its main villain, with the most prevalent question while said villain's identity was unknown was whether or not he was Nyarlathotep.
  • Genius Bonus: There's several small bits of trivia, ranging from Aztec mythology to the significance of the names Maya and Maia.
    • The publishing company Maya works at, Kismet, is a synonym for "destiny".
      • And, of course, all the Personae (except Tatsunoshin Suou, Maihime Amano, Junnosuke Kuroda, and Alfred/Yamoaka from Eternal Punishment) are from real mythologies.
  • Ho Yay: Jun Kurosu, who definitely sees Tatsuya Suou as more than a friend.
    • Parts of the game and interviews would imply Suou and Kurosu are the intended Innocent Sin pairing. Specifically scenario designer Satomi Tadashi note  and character designer Kaneko Kazuma.
  • Les Yay: Yukino and Anna in Innocent Sin. If you pick the wrong choice to leave Yukino behind at the entrance to Caracol, you encounter Shadow Yukino and Anna instead of the Longinus mechs, at which point Shadow Yukino kisses Anna. After the battle, Anna will jump off the bridge in Caracol holding hands with Shadow Yukino, who convinced her to do it so that they would be together forever. If you bring Yukino, she will, after you fight Joker, give her Persona ability to Jun and go off into the city to fight Nazis with Anna, who has promised to look after her now that she doesn't have her Persona anymore.
  • Memetic Mutation: Let's positive thinking!
  • Moral Event Horizon: Believing and support in the apocalypse started by Nyarlathotep would be bad enough, but Okamura definitely crosses one when she stabs Maya with the spear of Longinus, killing her in Innocent Sin.
  • Narm: Hitler wearing sunglasses in the PSP remake.
    • Narm Charm: Nobody can deny this makes the fight even better.
  • Never Live It Down: Even if Philemon is the personification of human's goodness and tried his best to help the heroes against Nyarlathotep with his hands tied, good luck finding people who won't consider him a jackass because he made the bet with Nyarlathotep in the first place.
  • Sophomore Slump: Eternal Punishment is generally considered to be the Return of the Jedi of the two, as it can't quite measure up to the pathos of Innocent Sin. It doesn't help that half the game is dedicated to the events of Persona ONE.
  • That One Boss: The Final Boss of Innocent Sin, Great Father Nyarlathotep. He can launch five attacks in one turn and will pretty much annihilate you unless you're at a high level. In Eternal Punishment the Metal Trio. They don't have much HP, but they're immune to physical damage all have really strong attacks that hit your whole party.
    • That One Attack: One of the Bolontiku in Innocent Sin and Metal Jun in Eternal Punishment have an attack in their respective games called "Terror Fortune" which deals moderately high Wind and Dark damage to the entire party, which isn't so bad. The problem is that it ALSO inflicts random ailments on your party, including instant death. Have fun keeping your party alive...
    • Old Maid in Eternal Punishment is no fun either. It's a spell that turns one of the character's persona into Joker. When this happens, if you don't immediately abort your battle and defend, it will do some decent damage to the party. What makes this spell a real pain in the ass is that Joker battles tend to have the joker in question spam the spell repeatedly, dragging the battle out.
  • That One Sidequest: The cartography (map-making) sidequest in Eternal Punishment involves a LOT of running around every square inch of a dungeon, probably doing one or two of the dungeon's puzzles (like the Secret Lab's Fuse Box puzzle), walking over all the traps and pitfalls, and generous use of the Estoma spell. It's not fun and it can be draining. And if Salam didn't offer up a King's Ransom for his requests (for an equivalent, think of the rewards on par with Chocobo Hot and Cold); nobody would willingly do it.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Persona2