YMMV: Metal Gear

aka: Metal Gear 1987
  • Crazy Awesome:
  • Crowning Music of Awesome: So much it has its own page.
  • Die for Our Ship: Rosemary and Johnny.
  • Draco in Leather Pants: Revolver Ocelot, Vamp, and Volgin.
  • Ensemble Darkhorse: Quite a few.
    • Gray Fox and Raiden in their Cyborg Ninja forms.
    • Psycho Mantis, for having one of the most ingenuous boss fights in the series.
    • The End.
    • Raikov, whose main reason for existing was to make fun of Raiden.
    • Steven Armstrong.
  • First Installment Wins: The original Metal Gear Solid easily has the most famous story and gameplay, followed by Metal Gear Solid 3. It's a weird case of third installment wins twice.
  • Ho Yay: So much.
  • It Was His Sled:
    • Solid Snake is Liquid's twin brother. The remake gave this away in its subtitle.
    • Naked Snake is Big Boss. The sequels have turned it into a Late-Arrival Spoiler.
  • Magnificent Bastard: Ocelot is widely considered to be one of the most magnificent bastards ever created. Also Big Boss, The Boss, Zero, Liquid, and Solidus.
  • Magnum Opus: The series is certainly this for Hideo Kojima and, along with the likes of Silent Hill, Castlevania, Frogger and Contra, for Konami as a whole. Picking out a single game is tough due to disagreements within the franchise's divided fanbase, but the debate seems to be primarily centered around the four main Solid games. Each one is well-loved for varied reasons: 1 and 3 due to their memorable plots, considered to be the best in the series (as well as due to the first game's sheer nostalgic value and the third game representing the pinnacle of the series' gameplay), 2 for being very thought-provoking for its time and daring to explore themes not commonly touched upon in a video game such as free will and the influence of memes (a sentiment that emerged relatively recently in light of the strong Hype Backlash to the game), and 4 for functioning as the Grand Finale of Snake's saga, with every single possible character making an appearance and all of the series' mysteries finally getting resolved.
  • Memetic Badass: Solid Snake, naturally. Big Boss to a slightly lesser extent.
  • Memetic Mutation: Has its own page.
  • Memetic Sex God: Everyone is gay for Big Boss. Also, Snake's Thong of Shielding.
  • Moral Event Horizon:
    • Each one of the Patriots crosses it at one point or another, and that's just with the human founders. Going by the AIs, the AIs probably were already on the other side in a very short time, especially given the fact that not only were they the ones who masterminded the Big Shell Incident as well as the mess that was the war economy, but the Head AI also implied to Raiden that they viewed humanity as nothing more than tools and weapons for them to discard once they no longer serve a use.
    • Vamp's pointlessly cruel murder of poor Emma Emmerich, Otacon's adorable little sister.
    • Major Zero. He had Paz Ortega Andrade attempt to get Big Boss to rejoin Cipher (a.k.a. the Patriots). Snake refused, so what did Zero do? He also ordered Paz that, should Big Boss refuse, she frame him and the Militaires Sans Frontières by having her launch a nuke via a hijacked ZEKE at the East Coast, and then pinning them as an extremist cult.
  • Narm: It has its own page.
  • Narm Charm:
    • The series as a whole, really.
  • Never Live It Down:
    • Rosemary's very memorable Codec conversation.
    • Major Zero's radio calls about tea and James Bond. And Sigint's about the tank (Metal Gear) made out of feces.
  • Only The Creator Does It Right: The games that Hideo Kojima had no direct involvement with (Snake's Revenge, Portable Ops, The Ac!d games, Rising) aren't considered as the ones he has directed himself, with some of them not even being canon or are Broad Strokes canon at best.
  • Periphery Demographic: The series is extremely popular with women considering it's basically a crazy Rated M for Manly action movie in video game form. Yes, even the strong male bonding is verbatim action movie.
  • Player Punch: E.E, The Boss, the list goes on.
  • Recycled Script:
    • Several plot elements and set pieces used Metal Gear 2 reappear in Metal Gear Solid, with no comment from anybody. Metal Gear Solid 2 returns the favor and cribs off of Metal Gear Solid. This time, the lead character is well aware of this and won't let the player forget as the storyline spirals inexorably towards its Mind Screw Gainax Ending. Part of this has to do with the (then) low profile of Metal Gear 2 and the megahit status of Metal Gear Solid.
    • This is arguably done purposely across the entire series; There are similarities between Big Boss and Solid Snake's entries into the series that are done to emphasise their similarities and show that Big Boss took the wrong path.
  • The Scrappy:
    • Raiden, before his cybernization.
    • According to the director's commentary, the English localization team apparently did not like EVA due to some parts of her behavior. It doesn't help that the player has to assist her in the most tedious part of Metal Gear Solid 3 and that she appears only in one act in Metal Gear Solid 4 which is considered one of the worst parts of the series.
    • Raiden's girlfriend, Rose, who's received hatred largely for her relationship drama with Raiden, some of which wasn't written well, as well as a mixture of Die for Our Ship and Stop Helping Me!! feelings. Not to mention the fact that people rarely take kindly to anyone that actually waits until her lover is off at a safe distance - trying very hard not to get killed - before steam-barraging him via digital communication with everything that's bugging her about their relationship. Granted, such an idea could work out with ensuing hilarity.
      • She's less disliked in Metal Gear Solid 4 due to the fact that her romantic relationship with Raiden is downplayed and that she doesn't show up too often. However, it doesn't quite count as Rescued from the Scrappy Heap.
  • So Bad, It's Good: The serious dialogue at times.
  • So Cool It's Awesome: The wonderful mix of the complex story and the engaging gameplay.
  • Some Anvils Need to Be Dropped:
    • While a lot of video games are content to simply let players have fun and let them learn something from the experience if they so choose, this series hammers its players over the head with complex philosophy and hard-hitting truths about the way war works that even most novels shy away from. And it doesn't stop. The repetition may seem a bit like overkill, but it's exactly what makes each game's message so effective, because it will not let you forget. Check out the trope page for more details.
    • Metal Gear Solid 3 is an excellent example. It constantly drives the point that enemies are not enemies in absolute terms and that enemies today may be friends tomorrow and vice versa. The game's ending makes this point all the more poignant.
  • Suspiciously Similar Song: The "Metal Gear Solid Main Theme" is a more heroic-sounding rendition of Georgy Sviridov's classical piece "Winter Road". The theme was first composed for VR Missions by Tappi "TAPPY" Iwase and later given a fresh coat of paint in by Harry Gregson-Williams for Metal Gear Solid 2.
  • Too Cool to Live: Gray Fox and The Boss. And Big Boss. Eventually.
  • Unconventional Learning Experience: How often do you learn about nuclear weapons, ICBMs, gun mechanics, genetics, psychology, philosophy, Cold War politics, PTSD, etc., all in one video game franchise? Even better: how often do you even become interested in and curious about these concepts?
  • Viewer Gender Confusion:
    • Meta example. The teaser site before E3 2009 showed this image, and many fans wondered who the hot chick in Raiden's armor was. Turns out it was Raiden.
    • A lot of people believed it was Sunny, due to the eyes and hair. Then again...
    • What is Dr. Strangelove supposed to be?
  • Villain Sue: Ocelot. Aside from the slight complication of getting his hand sliced off by Gray Fox in Metal Gear Solid, absolutely everything in the many Xanatos Gambits he sets up goes perfectly to plan. By the time he eventually died at the hands of FOXDIE 2.0 in Metal Gear Solid 4, he had achieved everything he set out to do, so he probably wouldn't have cared anyway.
    • The Boss, particularly in Metal Gear Solid 4. In the preceding game, her politics are presented as something of a moral grey zone, with some good points and some bad. By Metal Gear Solid 4, however, almost every character you meet takes the time to gush over what a wonderful, brilliant person she was, and one character evens states his belief that she was a messiah who was martyred before she could bring forth her vision of a perfect world. Possibly a deconstruction of Villain Sue with the fact that the Boss was actually dead for years by that point, not to mention she never actually betrayed her country, and more of an Alternative Character Interpretation.
    • When Metal Gear 2 was released, Big Boss had made nuclear threats twice, raised orphans as child soldiers and terrorism which was resulted in the deaths of multiple people. The story in the Metal Gear Solid games has Big Boss being defended by several people. The Patriots brought the idea that Big Boss was fighting in defense.
  • Wangst:
    • How Old Snake (and quite a few players) sees the predicaments of the Beauty and the Beast Unit. It's part of the reason why he doesn't really give a crap and why he's annoyed whenever Drebin comes in to explain their origins.
    • Fortune. Ocelot awesomely calls her out on it, saying that she was "hamming it up as the tragic heroine".
  • The Woobie: Nine tenths of the major characters in the series. Where do we start?
    • Nastasha, Otacon, Emma, Meryl, Olga, and Stillman.
    • Iron Woobie: Snake and Roy Campbell. Big Boss as well, considering how many times he gets blown up.
    • Jerkass Woobie: Liquid, Naomi Hunter, and Psycho Mantis.
    • Stoic Woobie: The Boss.
    • Badass Angster: Gray Fox and Raiden.
      • Big Boss also goes through this in Peace Walker to the point he demands to be killed for what he did to The Boss.

Alternative Title(s):

Metal Gear 1987