Starship Troopers: Invasion is a 2012 CGI film directed by Shinji Aramaki that takes elements from the book, the movie, and the TV series and works them into a new story. John Rico sends Carmen Ibáñez and the troopers of K-12 and A-01 squads to track down the John A. Warden, Carmen's old ship, which has gone dark after being commandeered by Carl Jenkins.
Starship Troopers: Invasion provides examples of the following tropes:
Air-Vent Passageway: Trig, though she has to strip out of her armor to pull it off. She also lampshades that the vent is too small for Bugspray to fit in.
Batman Gambit: The Bugs' entire plan hinges on the humans finding the John A. Warden derelict in space, and restarting the engines.
Given that the queen had access to Carl's mind, it would have known exactly how much the John A. Warden meant to Carmen and how far she'd go to recover it.
Beam Spam: Utilized during the ship-to-ship combat scenes.
Beauty Is Never Tarnished: While many troopers get torn limb from limb, Trig's body is left intact enough that it's not immediately clear that she's dead. Justified Trope in that the Bugs were using her as bait for an ambush. And it works.
Beta Couple: Ice Blonde and Ratzass. Unusually, they survive while the main couple perish.
BFG: Ratzass gets a minigun and Trig has her non-regulation sniper rifle.
Black Guy Dies First: Seeing this is basically "Trope Defiance: The Motion Picture," it's the token black guy, the Beta Couple, and the cameos who make it out alive.
Body-Count Competition: Trig intends to avenge every single person from her home town who were killed by the Bugs, and keeps a running count through the entire film. After Trig dies, Bugspray picks up the count for her during his You Shall Not Pass.
Broken Bird: Trig very much so. Ice Blonde somewhat less.
Bug War: You didn't even have to read this far down the page to guess this one, did you?
Daylight Horror: Once they get the power started again on the John A. Warden, the Bugs swarm. Their plan the entire time hinged on taking control of the ship, and they needed the power on to do it.
"Don't be afraid of the dark!"
Death by Sex: Trig and Bugspray, though they last a lot longer than many of the more celibate characters. Meanwhile, Ratzass and Ice Blonde clearly have it for one another, but never actually have sex on screen...and they make it out alive.
Decoy Protagonist: Lt. Daugherty? Nope. Bugspray and Trig? Still nope. Even the protagonists from the original film feel like they're running towards Back for the Dead territory at times, but they all survive.
Distracted by the Sexy: Inverted. Ratzass actually wins a fight he was losing badly to Chao, evidently because he was inspired by Ice Blonde flashing him. Ratzass goes from straightforward fisticuffs to fighting with a style that's best described as some sort of libido-fueled variant of drunken boxing.
Drop Ship: Used in the film's intro to deploy Daughtery's squad, and again in the climax to deploy Rico's Drop Pods.
Elite Mooks: Rico's squad of Mini Mecha troopers. They're clad in the same nondescript black armor as the troopers accompanying Jenkins at the beginning, and from the look of it, only Rico and one other trooper make it to the ship.
Everyone Knows Morse: When the Alesia first catches up with the John A. Warden, it is mentioned that the former have tried every possible means of contacting the latter, including light flash signals. Later, one of the troopers starts firing bursts from his gun in front of a window, and Rico is able to figure out what he's signaling.
Exotic Weapon Supremacy: Trig uses a non-standard sniper rifle, which her superiors let her keep because she is a fantastic shot and it has the stopping power to kill bugs with relative ease. The weapon has sentimental value, having been made in her hometown before the bugs wiped it out.
Expy: Although the plot is heavily inspired by Aliens (see Shout-Out below), Carl gets bonus points for being an Expy of both Newt and Burke.
Eyepatch of Power: Good thing Rico doesn't need depth perception to do an orbital drop.
Faceless Mooks: Interestingly enough, not any more or less likely to die than named characters.
Fanservice: We get to see all three female characters naked.
Genre Savvy: Although the humans fail to catch on to a few of the details of what the Bugs are up to, they tend to be catch on quickly. For example, once the John A. Warden unexpectedly jumps to the Solar System, and refuses to respond to messages, the Federation forces immediately assume it to be hostile.
Godzilla Threshold: When Carmen's bug-infested ship threatens to hit Earth in Invasion, the order is given to nuke it to hell and back once it touches down. France would have no longer been habitable had that plan worked. Of course, the alternative of having a Bug Queen inside a heavily-armed warship was far worse.
Gunship Rescue: The powered armor units invoke this trope when they descend from the sky.
Hollywood Atheist: Two of them in Daugherty's squad. One mainly interested in verbally sparring with him, and Ice Blonde, who mostly teases him for the wide variety of religious tattoos he wears on his body.
Hollywood Tactics: Not glaringly obvious like the first team, but a lot of casualties would have been averted if the fighting were done more properly.
The Mobile Infantry squads are still grossly under-armed. Their primary weapon is assault rifles, even with Bottomless Magazines, still need several seconds to down a single bug, while they are constantly swarmed with dozens. Ratzass has a minigun, Trig has a sniper rifle, Ice Blonde has some sort of light machinegun, Varro has an underbarrel grenade launcher, and that's it. Varro doesn't even use his grenade launcher until the very end. Maybe they do have more advanced weapon which were lost or ammunition depleted in previous missions, but the movie never made it clear.
As the Warden approached Earth and had to be intercepted, the 3 intercepting ships flew on a straight line right in front of the Warden's main laser guns and predictably got blown up.
As Rico and his men are dropped to the crashed Warden, they didn't even bother to spread out while air-borne, and most were wiped out mid-air. Rico only survived thanks to Plot Armor.
Ship lost power, everyone's dead. Doesn't anyone in the rescue team suspect that the bugs might be waiting to ambush them? They happily split up, don't bother to reinforce their position or create defensible choke points, and quite a number get killed by the bug ambush.
Chow, who decides thathe will have better chances fighting bugs with punches and kicks and no helmet.
In a Single Bound: The trooper armor has jet-boots, used for moving in zero-gravity, and for making badass leaps through the air.
Nice Job Fixing It, Villain: Carl relieves Carmen of command of her ship when he commandeers it and leaves her behind. This is pretty much the only reason she is still alive in the second act after the John A. Warden goes missing.
Nom de Guerre: Many, either reflective of the troopers' personalities, or Punny Names. A few characters get mentioned by name once or twice, but you usually won't hear their real names again once the plot kicks into gear.
Nominal Importance: Averted. Named characters die just as easily as unnamed ones, the main difference being that the unnamed ones die before viewers have the chance to know anyone's name.
Nose Art: The two squads have different paint jobs on their armor to help tell them apart, and some of the troopers, such as Trig and Shock Jock, have custom artwork on their armor as well.
Nothing Is Scarier: After the heroes board the John A. Warden. They would really like to know what happened to the Bugs after they killed everyone.
Nuke 'em: Standard strategy once the Bugs have overrun a base or landed on Earth. Sanitize the site with nukes, either planted by troopers or dropped from orbit.
Percussive Maintenance: The door to Bugspray's room. When Bugspray tries to do this, he only suceeds in making enough noise to cause Trig to come out of her room and wordlessly show him the right spot to kick the door to make it open.
Plot Armor: Only the major characters from the other movies are guaranteed to survive. Almost everyone else loses theirs at some point in the movie.
Point Defenseless: Utterly averted. Rico loses most of his squad just trying to get down to the ground.
Played straight with the L-6 base. It fires off exactly one barrage, which the John A. Warden then dodges, and afterwards, they are too close to fire more shots. Justified, however, in that Rico was hesitant to destroy the ship with his friends aboard who sent a message that they were still alive and fighting.
Redemption Equals Death: Subverted. Hero dies as soon as his mission is complete, but the only reason he was in trouble to begin with was because he refused to take his squad on a Suicide Mission for Carl Jenkins.
Rescue Romance: Trig and Bugspray meet for the first time when Trig nearly doesn't make it onto the Alesia, save for Bugspray grabbing her hand. When she runs into him the second time, she doesn't realize who he is until he tells her. She is very appreciative.
Retirony: The troopers were on their way back to Terra for some long-overdue downtime when they got diverted for a high-priority operation.
Screaming Warrior: The troopers are in the habit of this. In particular, when bugs try to get into the Bridge of the Warden as it's going through the wormhole, all of them start screaming wordlessly at the top of their lungs while firing.
Slave Mooks: Surprisingly, Carl turns the bugs into this. He only had a few prototypes operational and they were slaughtered eventually, but it was impressive, and timely. Varro eventually performs a Heroic Sacrifice so that Carl could survive and continue developing this project, in the hopes of turning the war around.
To Absent Friends: The MI have a ritual where they hold up their hands as if holding glasses (actual glasses are only provided on Earth) and toast to their fallen friends, as well as those who will inevitably fall next.
Took a Level in Jerkass: Carl has definitely crossed over to the dark side. For all his My Country, Right or Wrong attitude in the first film, you at least got the sense that he genuinely cared about Carmen and Johnny. In Invasion, he's downright mean to Carmen, and Rico is obviously tempted to just leave Carl's ass in the proverbial fire during the climax. It's implied that he still cares about them a fair bit, though. He certainly didn't need Carmen alive to escape (or at least didn't know she'd be useful at the time), but he still telepathically guided her to the MI squad.
Trojan Horse: The bug plot. The Terrans are Genre Savvy enough to know that it's a trick, but the John A. Warden is too powerful for them to intercept her before she can get to Earth.
Vasquez Always Dies: The tough-as-nails trooper Ice Blonde and the (comparatively) cute and feminine sniper Trig make up the two female squad members. Guess which of the two make it to the end? Did you just say Trig? Buzzzz. Wrong.
Villainous Rescue: The bug queen utilizes the John A. Warden's guns to shoot down the nukes that was coming down on them.
Warrior Monk: Holy Man invokes this trope, and has tattoos of various faiths on his body.
Weaponized Exhaust: When leaving Fort Casey, the Troopers' ship turns around and uses its thrusters to blast the bugs in the landing bay. Carmen later does the same with a shuttle's thrusters.
We Used to Be Friends: Rico and Carmen, toward Jenkins. Rico claims not to care about it anymore, but even he is tempted to just leave Jenkins to die. Carmen outright hates him.
We Will Wear Armor in the Future: Complete with a Technology Porn gearing up scene, and armor withinMini Mecha. The standard armor the characters wear most of the time has magnetic boots (complete with a Silent Running mode that lets them move around whisper silent rather than clomping around like stormtroopers), and jet boosts for leaping, all of which get put to good use several times.
Wild Weasel: Rico's Marauders have to take out the John A. Warden's turrets during their drop.
The Worf Barrage: When Carmen's bug-infested ship is bearing down on Earth, Rico orders it shot down. Despite outnumbering it three to one and having a heavily armed station as backup, they can barely manage to land a hit. The bugs, in control of the ship, manage direct and crippling hits with almost every attack.