Below is a collection of wild fan theories spanning the entire Dragon Age franchise and primarily, its first installment, Dragon Age: Origins. Following installments have their own WMG pages:
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Archdemons, Darkspawn, etc
The Archdemons are holding back the mother of all BlightsWhat happens in a Blight? Darkspawn dig up one of the old gods of the Tevinter Imperium, it gets corrupted by the Taint, and assembles all the Darkspawn around into a massive army to overrun civilization. So what happens when the last of the dragon-gods is defeated? Are the Darkspawn all gonna lay down and die? Ummm... No. They're not going to go anywhere. There won't be any retreat underground to search for the next old god; all the Darkspawn in the world are going to surge up out of the Deep Roads in a massive, world-wide Blight. This will, naturally, lead to an After the End scenario. Harder to get fantasy any darker than that.
The Hurlock Vanguard is the player character if they had chosen a Human Commoner origin.The game is interesting in that the third member of the group of recruits is entirely a random choice by Duncan, and that whoever Duncan chooses controls the fate of Ferelden. Whether to visit one of 6 places just before the Battle at Ostagar. Out of the Six origins, I found it odd that dwarves and elves(well given how poor the elves have it in Ferelden, the city elves are commoner while the Dalish serve the same sort of dignity as a noble) had commoner options but not humans. Had Duncan picked a commoner, the commoner would have died due to lacking the courage and determination to overcome the Joining. The reason being is that every other origin had some conflict that drove them onward. Elves have their discrimination, Nobles, both human and dwarf have their court intrigues. Commoner dwarfs suffer similar, if not worse treatment than an average elf. Mages are nigh-universally feared outside of their tower. But a human commoners? the most average and arguably comfortable class in Ferelden, the most he would have to worry about is being forced into military service by his king or something. He would have gone along with Duncan simply to escape the boredom of his life rather than something more epic worthy which is why he dies and becomes a darkspawn, and because Duncan chose him, he has the power to turn the tide in the Archdemon's favor.
The "Dragon Age" will be an age of multiple Blights.There are three remaining dragon gods scattered around the underground. Sequels will take place only a few years later, but in the other kingdoms that exist in the setting and are only mentioned intriguingly in Origins. The Anderfels, Orlais, Antiva, Tevinter...
The last two Blights will happen at the same time.Leading the two Archdemons to fight it out over who controls the Horde, with all of Thedas caught in the middle.
The Darkspawn do not eat their prisoners.Instead, they use some dark rituals to turn them into Hurlocks (or maybe other humanoid Darkspawn we have not yet seen). Why, you may ask? Well, it just seems to be too much of a convenient coincidence that we did not see Duncan die onscreen (and the game wasn't really hesitant when it came to violent scenes, right?) and that shortly thereafter, we're told that Darkspawn are known to drag their surviving enemies underground to do god-knows-what with them. Maybe Duncan will come back as a High-Ranking Hurlock General or some other kind of Darkspawn and the player will have the chance to put him out of his misery or maybe find a cure to reverse the transformation. (Or at least give him back his free will, come on, hunting Darkspawn with a Darkspawn in your own party? Epic!)
The Darkspawn are immortal unless subjected to violent death.The Ancient Darkspawn in the Dead Trenches would seem to be implying this, especially with the old Gray Warden helmet he's wearing. Most just die either in raids to the surface and the dwarven strongholds, or in fights against each other, but the few that survive will keep on getting stronger and better as long as they live. The Ancient may be a survivor all the way from the last Blight.
Dragons speak telepathically through the blood, and are of human intelligence.By drinking the dragon's blood other races can communicate with said dragon, which is how they create groups of dragon cultists to guard their nests and care for their eggs. Related, Dragons are actually quite intelligent but the huge drop in their numbers means they now lack most of their culture or teaching, and have become little more than uneducated bandits and thugs.
The Blight is the result of the Old Gods becoming Dragon-AbominationsWorking off the theory about dragons above, the old gods were dragons with the Tevinter Imperium being one huge dragon cult. What caused the Blight wasn't the Magisters travelling to the Golden City, it was the old gods being possessed by demons.
The Architect and The Mother are some of the original Magister Lords who invaded the Golden City.Future games will have you face other Magisters, and once they're all dead, the darkspawn will be cured.
There's a very good reason why the Mother referred to the Architect as "the Father."He was the one who made her into a broodmother, in hopes that their offspring would be like him. That failed miserably (like all of his other plans), but when he later created his Joining he decided to salvage her for that.
Over each of the Old Gods prisons is an Old Tevinter mage tower where it is easier to communicate with the Old God beneath. Finding the various towers reveals the locations of the Old Gods.First off, we know that the Tevinter Imperium not only worshiped, but also communicated with the Old Gods and learned a great deal of magic from them. In Dragon Age: The Calling we are told that the Grey Wardens know the locations of the Old Gods prisons, and that they don't go down and destroy them simply because of all the darkspawn in the Deep Roads (with tons of them near the prisons). It would make sense for the Tevinter Imperium to build magi towers close to the various prisons and if they had that would mean to find the prisons one would merely have to look for old Tevinter towers. It stands to reason that one of those prisons was in the Korcari Wilds near Ostagar and that was the reason that the Imperium built the Tower of Ishal (and possibly why the Grey Wardens had a base nearby). It could also be the reasoned that Flemeth lived in the Korcari Wilds so as to communicate and learn from the Old God Urthemiel (including her immortaility spell which is similar to the way the Archdemon hops bodies). Flemeth may have even been working with Urthemiel to free the Old Gods soul from it's prison, and that it was actually from Urthemiel that Flemeth learned the ritual that Morrigan can use to put the Old Gods soul in a new body.
The Grey Wardens were founded by the Tevinter MagistersThere are several hints at this one. The Joining is essentially blood magic and Tevinter is well known for it's blood mages. The Grey Wardens were also founded in the Anderfels during a time when it was still part of the Tevinter Imperium. Then despite the fact that the it's not the most useful information Grey Wardens know the locations of the Old Gods and even had an old fortress near Ostagar where the Fifth Blight began. The locations of the Old Gods doesn't seem to be very common knowledge the way it would be it it was part of the regular Tevinter faith, so it stands to reason that the Archons didn't exactly like sharing their whereabouts with just anybody (though it's still possible they found out another way). If it actually was Tevinter that created the darkspawn the Grey Wardens could just be their clean-up crew.
There is still the soul of a previous Old God wandering around out there.This is tied fairly closely to the theory that the Flemeth/Morrigan ritual regarding the Archdemon baby was done before. Think about it: the entire purpose of the Grey Wardens is to produce SOMEBODY capable of not merely killing the Archdemon but destroying its soul. Everybody we talk to is absolutely certain that if a Grey Warden doesn't do it, the soul flees into the closest Darkspawn and thus we effectively get something akin to a neverending blight that will end only once the last Darkspawn is killed. Ask yourself WHY they are so certain about this fact. Ask yourself if there have been any reports of the Darkspawn completly being killed off only to rise again. Which means that in addition to whatever the Architect is planning, we have one more active Archdemon out there in the body of your grunt Darkspawn, excluding the whole "Morrigan is having an Archdemon Baby" possibility. And any other Old Gods the Darkspawn will dig up in the meantime.
A Grey Warden doesn't need to deliver the killing blow to the Archdemon.The Archdemon's soul seeks the closest body with the Taint, therefore a Grey Warden simply needs to be standing closer to the Archdemon when it is slain than a Darkspawn.
Archdemons can't possess Grey Wardens like Darkspawn because of the Archdemon blood used in the Joining.
The Calling doesn't necessarily kill Grey Wardens.Everyone once in a while, a Grey Warden comes along that's badass enough (or thought to bring many, many health potions) to take whatever the Darkspawn dish out. If that happens, they eventually succumb to the taint and become Darkspawn.
The Archdemon was holding back the Darkspawn forces until Loghain was defeated.Think about the progression of the Blight throughout the game. After you complete the first major area, Lothering is destroyed... but you can go through dozens of sidequests, criss-cross the entire map, romp around the Deep Roads, engage in politics galore... and its not until after Loghain is killed or joins the Warden that it moves on Denerim proper. Its entirely possible that the Archdemon realized that there was political strife going on in Denerim, after Loghain's betrayal at Ostagar, and was later keeping the Gray Wardens at bay, leading to so few of them there to combat it. With Loghain focused on outside threats, it could muster its forces, send out raiding parties to make the Gray Wardens outside Denerim want to enter the fray, which might lead to more political strife, a war between Denerim and Orlais, further backstabbing and betrayal... softening up all the local parties until the Darkspawn can just walk right over whoever's left standing. The only thing stopping that would be Loghain realizing that the Blight was the true threat... which would only happen if the Darkspawn moved in masse too early, instead of just staying in the wilds and doing the occasional village raid.
Andraste, The Chantry, etc
Leliana is a double agentLeliana, a very well trained spy who outright admits she can shape her personality to become "the girl you fall in love with" appears, out of the blue, with some convincing sob story to get the warden to take her along. She then befriends the warden, and possibly seduces him/her. This is pretty classic espionage, really. It fits, too, being as Leliana has basically become chantry special forces by Dragon Age 2. The entire time she was travelling with the warden, she was gathering intelligence for the Chantry. Once you get to the ashes, you find out her story was made up. Now, one could dismiss her as simply wanting attention, but think about it. How would she know where the warden was going to be and when? How did she even know that the warden was alive? She has an intelligence network feeding her intel, that's how. That intelligence network is a part of the Chantry. Priestesses, templars, all keeping an eye open and feeding information back to Leliana.
The Chantry is one gigantic scam.In the "Search for the True Prophet" Gift, there's a statement that Andraste may have actually just been a Mage. That would explain the kind of Fade-like properties around her Urn's location. There's also the fact that the Blight doesn't seem to be related to be related to the Fade despite the Chantry's statement. Alistair and several others hint that they are all skeptical of it. The Archdemon is an old Dragon God that's been infected by something, utterly unrelated to the Tevinter empire's mages who supposedly broke creation. The Chantry is just running a lot of propaganda to capitalize on their fake religion.
The "Maker" was a Pride DemonCome on. What's more prideful thought than "I am the sole chosen and beloved of the creator of the Universe, meant to create a powerful religion that will last until the end of time"? The Tevinter Imperium actually saved the world by putting her to a torch, after their learned Magisters realized that she was in fact a powerful Abomination at this point.
The High Dragon Really Is AndrasteAndraste was a rare example of a Mage born with the power to change the world. AS her legend grew, she was eventually reborn as a dragon. The old gods where also originally powerful mages and legendary "heroes" of the Tevinter people before being reborn as dragons. This also happened to Flemeth. Had she lived, Dragon Andraste would have moved under ground to sleep, be awakened by the darkspawn, and become the Archdemon Andraste.
Demons are spirits who were originally corrupted by people.Not deliberately, but simply by staying in proximity of a weakness in the Veil. Notice that is where the highest concentration of demons remain, where they're most conscious of the material world, and where they become familiar with psyches through dream. And they are all most basically identified with human flaws, original sins. The spirits exposed to those qualities come to identify themselves with them. They in turn wish to possess human forms because they've become addicted to those qualities, and are driven to experience them more intensely. Not all spirits who come to inhabit the mortal plane are demons, Great Oak for one example, it's just that the most destructive ones that are as big a bastard as humans get all the attention.
Andraste is the original Archdemon, Dumat reborn through a ritual similar to Morrigan's.
The Darkspawn were intentionally created by the Maker to eliminate the competition.
Spirit possession is a viable solution to Demonic Possession problem...and possibly the Blood Magic problem, too. If you think about it, the two main arguments for the Circles system the Chantry has is a) that mages tend to get possessed by demons and b) that they resort to blood magic and Mind Control. Now, the demon possession is always a risk and currently, the only known solution is Tranquility. Blood magic is not inherently evil (cf. Merrill) and mages usually turn to it after exhausting all other options. There is another solution, however: replacing the Harrowing with a spirit quest of sorts, where the initiate finds and bonds with a benevolent spirit of the Fade (like Wynne). There have been no known cases of double-possession known in the canon (were there?), and having a spirit to draw upon for power will make resorting to blood magic less likely, solving both cardinal problems at once. In practice, it will turn all (Circle) mages into Spirit Healers by default... which, if nothing else, would considerably improve their standing among the muggles. Of course, that can go bad, too, as Anders' example in the sequel shows.
The Maker is Fen'Harel from the Elven PantheonThe codex entry for Fen'Harel states that he could move among the Elven gods, and more violent gods of another people. The Elven tale says he tricked both pantheons to remove them selves to their respective realms while he worked out a Truce(what he told the Elven gods) or brought about the Elven gods downfall(what he told the Forgotten Ones/the other gods). The latter group retreated into the abyss, where they were sealed away. The Chant of Light says the Maker sealed the Old Gods beneath the earth in prisons where they would sleep. These seem a little to similar too me to be a coincidence.
Flemeth is AndrasteWhile most in-game sources say Andraste was from Denerim its also stated that she was from a village on the Waking Sea, and Denerim isn't even close to there. However Highever IS on the Waking Sea. Flemeth is also stated to have been from Highever, and incidentally is the reason the Causlands are they tyerns there as she killed the former Tyern before fleeing into the wilds. Where this comes in is that it is hevily implied that for Flemeth death is a mere inconvenience, so its entirely possible that after she was killed by the Tevinters she was able to come back. As for why she attacks and kills Templars it could simply be that she feels they have gone to far and a complete reset is needed.
All the mythologies in the setting are trueRelated to above - all the different stories and mythologies are corrupted memories of the same events. As noted above, there are distinct similarities between the story of Fen'Harel sealing the gods away and the story of the Maker sealing away the Tevinter Old Gods. It all comes from the same ancient events - the Tevinter old gods attacked Flemeth's home in the Fade, so she fired back and sealed them away. In the process, they created/accidentally released the Darkspawn taint on their people. Since then, Flemeth has been working to defeat Blights, staying in the background but always present helping the heroes who are needed to get things moving in the right direction. Andraste was one of her early efforts, but the Chantry screwed things up, so she needs to clean shop before she can move to the Endgame.
The Maker is the Bigger BadWhat little we learn of the Maker definitely isn't good. At best, He seems highly passive-aggressive, abandoning His followers twice, as well as showing particular favoritism to Andraste, offering her to make her His queen because she was, apparently, just that special. Then there's the whole question about the Black City. The Chantry claims that the Maker inflicted the Darkspawn curse on Thedas as a vicious parody of human destructiveness when a handful of humans trespassed into His turf. Corypheus, however, implies that the city was already blackened; if this is so, it was evil from the city, not external to it, that caused the Taint. If the Maker exists at all (and that's a pretty big if), the evidence points to him either being an extremely strict Crystal Dragon Jesus, or an Expy of Yaldabaoth from Gnosticism. Neither option is very good
Revered Mother Dorothea a.k.a. Divine Justinia V was the previous "Sister Nightingale" to Divine Beatrix IIIIn Leliana's Song, Marjolaine steals Orlesian military intelligence from Dorothea (however did a humble Revered Mother come into its possession?), who chases after her from Orlais to Ferelden (admittedly without sanction) and employs a disgraced bard (Leliana) to retrieve it. She is nowhere to be seen in Ferelden by the time the Fifth Blight strikes a couple years later, but four years after that, the old Divine suddenly names her her successor. That would be an unusual choice... unless Dorothea was operating on Beatrix III's orders all along, in a position similar to the one held by Leliana in Dragon 9:37 ("the left hand of the Divine").
The Maker left Thedas because it didn't need him anymoreHe may have eventually decided that taking too active a role on Thedas was doing more harm than good by making its people too dependent on him. The Maker believed that Thedas could get by on its own.
We will meet (or have already met) the last living descendent of Andraste. She will be important.Because we wouldn't have found that codex entry about Andraste's offspring unless her great-great-great-great-great granddaughter was going to show up and be significant to the plot. Of the characters we've met, Cassandra or Leliana are the most likely candidates not least of all because either of them can become Divine.
Morjolaine was right about Leliana. Leliana could not stay away from the Great Game. The Blight was just an excuse to get back into the Game.While the reasons Leliana returns to intrigue may ultimately change if hardened or not, the fact is that the dramatic events around her are the things bards sing about in epic ballads. The once in a lifetime/Age chance to play with stakes as high as the fate of nations and the lives of every one in Fereldan and possibly beyond, was too great lure to resist. And if played skillfully enough, end up OPENLY becoming the mistress of the King of Fereldan (while being an Orlesian!) and confessing being a Bard/Spy/Assassin to said King's face, and perhaps be more loved then the Queen by said King AND Chantry (as a lay sister) with Orlesian support to boot! Her children might actually be royalty one day..., playing the game far better than Marjolaine could have dreamed.
Flemeth, Morrigan, and The Ritual
Flemeth is an Old GodThe Old Gods are spirits possessing humans. Flemeth is an Abomination and she can turn into a Dragon. Unlike the Archdemons, she wasn't corrupted by her transformation.
Morrigan's ritual is entirely her own idea and not Flemeth's.Before you leave Flemeth's hut after Ostagar, ask her for some advice in general. She says something like, "Trust not the weakness in men's hearts. Look to no-one to defeat the Blight but yourself. Else, it will always nip at your heels." Considering she needs the PC to ultimately back down from sacrificing himself - this advice seems a bit odd. Also, if Morrigan was in on this plan from the start - why did she continue to antagonize Alistair, one of only two (or if the PC is female - the only) sperm donors in sight.
Flemeth and/or Morrigan's (depending on how things play out) plan was to create a being capable of controlling the darkspawn.If I interpreted it correctly, the Archdemon takes control of the darkspawn Hive Mind when it is tainted. But the child already has the taint, inherited from its Grey Warden father, giving it an inborn connection to the darkspawn. This combined with the soul of the Old God should allow it to hijack the hive mind and control the horde.
Morrigan lied about Flemeth's immortality ritual and secretly manipulated you to do her dirty work.Shale points out that only Morrigan can read the book, so we're taking her word for that. As soon as you confront Flemeth, she asks if Morrigan has found someone that dances to her tune. Basically, she asks if you're doing Morrigan's bidding! Flemeth neither directly confirms nor denies Morrigan's theory. She will offer a bribe of the book if you tell Morrigan she is dead, saying she'll be back later... which she would still want to do even if she were not wanting to possess Morrigan. In fact, she treats the whole thing as though it were rather expected. It seems like it could easily be a simply power play on Morrigan so she is the only one standing at the end controlling the reborn Old God.
The Flemeth in the game isn't the original FlemethThe Reason why Flemeth is so unsurprised that the Warden comes to kill her is because she's done this before, from both sides of the equation. At some time in the past, "Flemeth" was the daughter who found someone to slay [i]her[/i] mother, and then took her place as the witch of the wilds, and continued the body-snatching from then on. There are a few things that point to this, namely "Flemeth's" nonchalance about the whole thing and her insistence that the truth doesn't matter. If she beats you or bribes you, then she will body-snatch Morrigan and continue on as she always has, and if she fails then Morrigan will become the new "Flemeth" in her place. Also there is the fact that she doesn't really seem to feel any connection to the name Flemeth, which may indicate that it's not her real name.
Morrigan's child will be able to shapeshift into a dragon or even an archdemonA human born with the soul of an Old God, who happened to have the shape of dragons? A mother who is an expert in shapeshifting, WHOSE mother was explicitly shown to be able to turn into a dragon? I think it's pretty likely that (s)he'll learn to turn into a dragon, or perhaps even an archdemon, at some point. Also, the character itself would offer dozens of plot chances. For example, with that conditions, isn't the child likely to get tainted? Will it become a new archdemon? Or what would happen if it became a Warden? If it were to become an archdemon, would it be able to retain some sanity? Maybe it could use its human form to explain the darkspawn motives? Or could it, as a new archdemon, even be able to control the darkspawn and force them to do something good, providing the sanity is retained?
Flemeth is behind EVERYTHING.She certainly seemed to be clairvoyant and the ability to see the future does exist in Thedas, as evidenced by the statue encountered in the Mage Origin story. Thus, she could easily have manipulated everything from the beginning. It was she who convinced the Magisters to go to the Golden City (she herself might even have been a magister), knowing full well what would happen to them. From there she bided her time until they found Dumat and the First Blight nearly brought about the end of the world. Taking advantage of these desperate times, she reveals the secret of tainting oneself and gaining the ability to slay the Archdemon, leading to the founding of the Grey Wardens. With the Blight ended, she retreats to the Korcari Wilds, the locals begin telling stories about this Witch of the Wilds, stories which she encourages so that her true identity will be lost to history, and she begins the practice of raising daughters whose bodies she can steal. Flash forward several centuries and Flemeth ventures into the Deep Roads to locate a certain newborn Hurlock Emissary, who she alters to be a different from all other darkspawn. Flemeth then goes on to raise Morrigan and wait until the Architect accidentally starts the Fifth Blight by tainting Urthemiel, the Dragon of BEAUTY. The events of Origins then play out and only two phases of her plan remain: to possess Morrigan Jr. (assuming that the Warden agreed to the ritual, but that seems like too good a plot point not to canonize) in order to gain power, eternal life, and eternal beauty and for the Architect (or his faction, if later games reveal his death to be canon, but that just seems like it would be a waste) to kill Razikale and Lusacan so that no one will ever have the power to oppose her.
The Dark Ritual has been done successfully before.Both Morrigan and Flemeth are very certain going through with it will work, and if the PC complies, by all appearances, it does. But how could they be certain? How could they truly be sure that conceiving a Grey Warden's child on the eve before the slaying of the Archdemon would transfer the (uncorrupted) soul of the Old God to the unborn? Probably because it already has been accomplished. Even now, there could be at least one Old God running around that nobody (except Flemeth, possibly) knows about.
Flemeth was the dragon the Dragon Age was named after.
Flemeth has been taking gradual possession of Morrigan ever since she began reading the Black Grimoire.With her magic training, not only is Morrigan conditioned to host Flemeth's full power, but she also has the ability to initiate the possession ritual hidden in Flemeth's grimoires. With Morrigan's greed for more magical knowledge, she willingly sprung the trap, making the process much less painful than a forced possession. Though Morrigan probably believes her reasons for wanting the 'true' grimoire, who can tell how much of her personality was still her own at any given time? And when you come for her head, Flemeth has all the arrogance of someone who knows she can't lose — she doesn't have to play roulette, she's already got the game wrapped with her gambits.
Flemeth's death was a Thanatos Gambit.She wanted to observe Morrigan in peace, just as she suggests she will if you choose not to fight her. She has her reasons for not wanting to kill the Warden, but she can't allow the fight be too easy, since that would be even more suspicious. She's a powerful shapeshifter, so she could be any one of the animals around, perhaps one of the ravens — or all of them.
The Maker didn't send Leliana with the Warden, a mage (possibly Flemeth) did.It turns out in Dragon Age: The Calling that the Architect faked the prophetic vision that Commander Genevieve had that then drew her and the other Wardens to the Deep Roads using blood magic. Earlier in the book we get a detailed explanation of how mages can make prophesies and how prophesies are heavily tied to the Fade by the mage Fiona. It is also heavily implied (but never stated outright) in Origins and The Stolen Throne that Flemeth is a master of prophesy. It is possible that Flemeth, or another mage, used a similar method to compel Leliana to leave Lothering to go with the Warden. Had it been Flemeth it might have been to give the Warden more skilled help in their journey. Had it been another mage... Maker only knows
Flemeth wasn't trying to create a new body with the Dark Ritual. She was trying to create a mate.When Morrigan is confronted in the Witch Hunt DLC, she tells the Warden that Flemeth isn't human, nor she an abomination, meaning that all the stories about her origin probably aren't true. Given her preference for taking the form of a dragon, it seems entirely possible she's something akin to the Old Gods, if not some forgotten Old Goddess herself, in human form. So it seems possible that her motivation for putting a male Old God in human body is to make a mate for herself. With his help, she could give birth to something new and, given what we know about Flemeth, something very powerful and dangerous.
Morrigan is preparing the God Child to oppose FlemethAt the end of Witch Hunt (underwhelming as it was), Morrigan is still greatly concerned with Flemeth's activities. At some point during the journey with the Warden, Morrigan discovered (perhaps from the Grimoire) what Flemeth truly is and what she has in store for the world. What she found scared her straight. Or perhaps her time with the Warden softened her. Whatever the reason, she realized that she had the power (or at least the opportunity) to stop Flemeth. Morrigan talks about needing to help the child prepare for what is to come, for his destiny. She may even tell the Warden that what she wants is no longer important. Flemeth must be stopped and Morrigan is going to devote her life to ensuring that the one being capable of stopping Flemeth is ready to face her when the time comes.
Flemeth's ritual has been used once before, and the result was Andraste.
Flemeth is AndrastePossibly tied in with the above. Flemeth's origin is a strange mish-mash of the Chantry's story of Andraste and Morrigan's story of her origin. Once the Maker turned his back on humanity, however, Flemeth/Andraste (after coming back from the dead) cried "What the Flames, hero?" The Cutie had been broken, leaving Flemeth to take a more nihilistic view of the world and giving her the desire to get revenge on the Maker she sees as abandoning her children.
Flemeth is Fen'Harel, who's an Old God, who's a High Dragon, who's Andraste, who's the Maker, who's Sandal, who's the OGS, who's the Bhaalspawn.
Flemeth is everyone, ever.This is the most obvious WMG on the entire page.
Flemeth has already possessed Morrigan by the time Witch Hunt comes along.And you are playing right into her hands.
I am FlemethI am joking, of course. Flemeth doesn't have an internet connection this fast. And if I were, I certainly wouldn't be trying to bring about a new age of doom upon all life. Because that would be wrong.
Flemeth is FlemethShe's not an archdemon or a super-mage or a god. She's something unique.
The Dark Ritual happens no matter what you doMorrigan would just prefer to conceive a child with the PC. If he's not interested (or a woman), she'll use Loghain or Alastair, whichever one's alive and with the party. If Loghain's around, but he rejects the offer, she could be leaving the party to find Alastair if he's alive. Otherwise, there's always that Orlesian warden. Any of the endings would then have the father of her child delivering the final blow and surviving, dying without killing the Archdemon, or letting another Grey Warden die killing the archdemon. The player's choices only affect who's involved in the ritual — that way the third game in the series can proceed under the assumption it happened, somehow.
Morrigan is an aspect of FlemethMore specifically, Morrigan (and every other "daughter" of Flemeth) is literally the personification of Flemeth's youth, innocence/inexperience and beauty: the "Maiden" aspect of a triune being. (Dragon Age: Origins perhaps takes place during a "liminal" period wherein she transitions from maiden to matron, while Flemeth herself fully shifts from matron to crone) In short, Flemeth is the Thedas version of figures like Hecate or the Morrigan. It's likely she predates the "Flemeth" legend and could be, in fact, the "Shadow Goddess" mentioned in the DA Traveler's guide. Regardless: Morrigan's sending the Warden to slay Flemeth is not out of fear of possession (the simplicity of which Flemeth even mocks: "that she does... but do you?") but prompted by a full blown existential crisis. Flemeth expects this, of course, as it's something of a rite-of-passage for her maiden incarnation. The aspect could be backed by the lore. If you talk to the Ash Warriors at Ostagar they tell a story about Morrigahhn'nan which is suspiciously similar to the Flemeth legend. There are differences in the details, but a lot matches.
Dogs can be Grey Wardens.
The Joining is even more dangerous and difficult to survive during a BlightJust because it pisses me off that Dwarf Wardens pass out in Origins, but Oghren stays standing in Awakening for a cheap laugh.
Duncan knew that Daveth would die and the Warden would live during the JoiningHe says something along the lines of 'you are now a Grey Warden' to the player, but did not to Daveth. The jury is out for Jory.
Maric the Manwhore, Alistair and other bastards.
The epilogue to Dragon Age: The Calling confirms the following:King Cailan Theirin does indeed die at the hands of that ogre in the trailer and it'll be our job to find Maric and Fiona's son to put him on the throne.
Alistair and Morrigan are the secret, illegitimate children of King Maric.To begin with, Maric said he had already paid a price for the knowledge he gained from the Witch of the Wild and he did spend time alone with her. In addition, Maric and Fiona's unknown son had blond hair and was given up so that he could have a life away from politics. Duncan, who recruited Alistair an "orphan" who bares a resemblance to King Cailan, would know exactly where their son was. Both Alistair and Morrigan are billed as the most important companions in your party and this goes a long way in explaining why.
Alistair's mother is really Fiona, not some Redcliffe maid.Arl Eamon and Maric used the dead maid as a coverstory to hide the fact that an elven mage was his true mother. When Fiona handed her baby to Maric during the epilogue of The Calling at no point did he think, "Oh crap! Another bastard to hide." The only person to might see through Eamon's lie was the maid's daughter whom he ran off from his castle, which considering the girl has just recently been orphaned seems a bit out of character. Alistair also seems to be quite skilled in his Templar abilities which do seem to require some skill in magic to pull off (and he is also not taking Lyrium supplements which may, or may not be required for those abilities to work). Magical abilty would appear to be a genetic trait as the Chantry discourages the mages from having relations and the Tevinter Imperium used to have records of all the geneologies of families producing gifted children. Alistair also has a strong liking for magical iconography. The lead writer David Gaider has also said that the game's Codex entries are not 100% accurate, merely reporting what characters believe.
Maric is alive
Alistair's mother really is a deceased Redcliffe maid, not Fiona.
Dragon Age takes place in the same universe as...
The 13th Warrior takes place in the Dragon Age universe.Fadlan is a Qunari. The other twelve warriors may be Chasind. And the cannibalistic Wendol are - of course - Darkspawn. when he/she was dead. The people of the Jade Empire just have a different understanding of the Fade than those in Thedas. The "gods" are simply Fade spirits. The Water Dragon is a Lawful Neutral Fade spirit that has taken a particular interest in the Jade Empire. The Empire is located on a continent on the other side of the world from Thedas. Jade Empire is set some time later than Dragon Age, as Sir Roderick Ponce von Fontlebottom, who is presumably from Ferelden, is wielding a gun.
The Fade is The Warp from WFB or 40k.I defy anyone to look at a Desire Demon and not see it's the first cousin to a Daemonette; they are described as a sort of all-in-one package for things Slaanesh does. Sloth demons are in fact entropic entities and thus Father Nurgle's children. Rage demons are Khornate in their desires but owe their imagery to Khaela Mensa Kaine and the Avatar...who might just be an aspect of Khorne anyways. Shades, Revenants, and Ash Wraiths are various demons of Chaos Undivided or lesser beings represented in things like Dark Heresy. Abominations are painfully daemonhostlike. Only Pride demons don't fall into the obvious slot, not being even partially Tzeentchian.
The 7th Blight will be called Emergence DayAfter the sixth blight, the dark spawn are 'permanently' defeated and forgotten, the Dwarves and Elves interbreed with men to the point there are no fullbreeds left and the Chantry figures out someway to seal off the real world from the Fade. History becomes legend and the nations of the world advance in technology for a few thousand years, until an imulsion drilling rig wakes up the last old god. The Qunari become Kai's people, the dwarven blood explains the wide frames of the Gears, the Locust are obviously Darkspawn.
The Old Gods are Reapers and the Maker is a ProtheanThe Humans/Elves/Dwarves are all human off shoots made by the protheans from kidnapped Cro Magnons. The Old Gods are reaper avatars like the Collector General and the Dark Spawn are husks. Lyrium is element zero and mages are those who've been exposed to large amounts of it in utero. In the 2nd or 3rd Dragon Age Commander Shepard and the Normandy will show up to recruit the Grey Wardens, as they are able to sense the Reaper's intentions. Naturally, this will lead to .
The Maker is an Old World Of Darkness Mage.Ok, bare with me on this one. The Fade is more than a little similar to the Umbra from Mage. There's a good reason, it was made in it's image. In one of the Time Of Judgement scenarios for Mage the PCs can use a spiritual city to escape from the World of Darkness before all magic dies there and to get in at the ground floor of a new creation. It also says that maybe the new world will be haunted by the image of a great city or the ruin of it. Sound like the Black City to you? So, one mage survives the trip out of the World of Darkness and starts creating a world. He includes things he knows, like humans and an animistic spirit world, but also makes sure THIS world has magic built in at the roots. Unfortunately two other mages managed to follow him, a Nephandus and a Technocrat. The Nephandus, always willing to make chaos and destruction, created the Darkspawn. The Technocrat, offended by the idea of an entire magical world, used Progenitor genetic engineering to create the Qunari. A big, strong race with (relavtivly) high tech and a hatred of magic. The Maker Mage saw this and other stuff, figured he failed, and left the world to stew in it's own juices, only briefly becoming involved again when he got the hots for Andraste. Hows that for a WMG?
Thedas is a part of Arda.Albeit the southern hemisphere of Arda. The continent of Middle-earth resides in the western part of that world. Dragon Age takes place around the same time as The Lord of the Rings.
Dragon Age shares a universe with MetroidThe Old Gods/Archdemons are members of Ridley's species, lyrium is phazon, elves and qunari will become or are from the races of Samus's friends in the manga, and darkspawn are like Dark Samus what with the tainting and distorted versions of other species.
Sten is a Scar Expy.They're both religious men with dark skin and short white hair who are trying to atone for unjustified murder of innocents, who have a weakness for cute things and a tendency to be taciturn. The timing fits: Dragon Age Origins was released in 2009, and Volume 15 of Fullmetal Alchemist (Wherin Scar's backstory is developed) was released in English in 2007.
Dragon Age takes place in the future of the Mass Effect universe.In the timeline of the worst ending for Mass Effect 2, Reapers invade, the denizens of the galaxy fight back - but lose. So they pull a Prothean gambit, isolating what few planets remain and erasing all records of them in order to hide them from the genocide and hope for the best. This is easier to do for them and much more successful than it was for the Protheans, since the Reapers don't have access to the Citadel. But the colonies - cut off from interstellar travel and communication by necessity - gradually revert to more primitive civilizations out of necessity. Dragon Age actually takes place on Feros, where the remaining humans have diverged into various branches ('regular' humans, dwarves, elves, qunari, etc.) and inevitably forgotten their original history as colonists. The darkspawn are actually people and native beasts, like dragons, which have been infected by remaining Thorian spores and mutated over time. Hence the 'taint'. Lyrium is Element Zero - its effects are largely the same, but due to some very mild hallucinogens in the planet's atmosphere, people interpret them differently and have subsequently found some bizarre ways of manipulating them as well. Overuse, however, can result in mass hallucination and violent behavior.
Loghain is secretly Kain.Loghain is secretly Kain. Orlais is secretly ruled by the hylden, explaining his paranoia towards them. The Grey Wardens are actually the Sarafan, explaining his disdain for them. The player character is actually Raziel, before dying and becoming a vampire. If you squint real hard, tilt your head to the side, and have just the right lighting, this explains everything. Except why Loghain isn't more of a badass.
Dragon Age III will be a fight between...A Flemeth possessed god-child and Superman, who fell to ferelden as seen in Dragon Age I. Tyke Bomb from the future and was sent back in time to prevent a horrible event that will destroy the world so thoroughly it will eventually end all life on the planet.
Dragon Age takes place in the same world as His Dark Materials.Only several centuries later. The Magister Lords of the Tevinter Imperium are identical to the Magisterium from His Dark Materials.
The Land South Of The Wilds Is Winterfell.Bioware has outright stated that A Song of Ice and Fire was a major inspiration for the series. In Origins the codex for the wilds states that if one travels far enough south through the wilds, the land becomes cold. In A Song of Ice and Fire, the unexplored lands extend North to an unknown amount. However, they know barbarians live deep enough into the forest. Both are home to rare monsters.
Alternativly, the Land north of the Donarks is Sothoryos.Related to the above, a lot of people note that Thedas is in the Southern Hemisphere and the Donarks north of the Anderfels might just be a continuation of the thick jungles of Sothoryos's northern coast.
Thedas and Westeros are interchangeable.Just to use the Human Noble origin: You begin as the second son/daughter in House
Dragon Age takes place in the far future of the Elder Scrolls universe.As of Oblivion, the Empire in Cyrodiil is on the verge of collapsing/being completely re-vamped due to the lack of an emperor from the Septim bloodline. Eventually, it will become the Tevinter Imperium. The Nine Divines will still be worshipped, but all of them will gain a dragon-ish bent thanks to the increased reverence for Akatosh. Due to the changes in the structure of the empire, slavery will become legal again. Thanks to that there will be several outright wars between the Argonians, Khajiit, Dunmer, Imperials, etc., which will lead to more use of magic, and eventually result in A: the utter (or at least, quite thorough) wipe-out of the beast races and most elves, and some odd reverberations through the Daedric realms, thanks also largely to Mehrunes Dagon's take-over attempt and the subsequent 'permanent Dragon Fire' spell which Martin's sacrifice created. Access to the Oblivion planes becomes more difficult, leading to the creation of the Fade (which is really just a single plane of Oblivion, probably Sheogorath's) and a daedric curse courtesy of a highly pissed-off Dagon (i.e. darkspawn). Over time the memory of these events becomes scattered, warped, and contested, leaving only a vague association between Tevinter and the darkspawn, and with most of the Dunmer (the most prominent Daedra-worshippers) wiped out, Daedra worship falls out of popular practice. But the Nine Divines remain, and so does the legend of Alessia - which Andraste plays upon in order to unite people against the by-then-utterly-corrupt Imperium, taking elements of a prominent religion and re-working them into a new one that subsequently challenges it.
Thedas is also the setting for ClaymoreSimilarities between Grey Wardens and Claymores (Enemy Detecting Radar, risk of And Then John Was a Zombie) and they seem to be a Gender Flip of each other (bad idea to have male Claymores, bad idea to have female Grey Wardens). I figure Youma are Quinari infected with Darkspawn taint and overdosed on Lyrium, with some magic-based mutations thrown in.
Thedas exists within the continuity of The SandmanAnd Dream of the Endless is the Maker. Thedas is a world existing within the Dreaming but somewhat divorced from the 'raw' Dreaming, while the Fade is the Dreaming itself (and behaves much like it). Some humans from Thedas did bodily enter the Dreaming (Dream's castle, no less, or at least their conception of it) for which reason Dream created the Darkspawn taint in their world - Disproportionate Retribution, but fitting of Dream's character.
Thedas is Earth Post-SynergySimilar to the theory that Thedas is in the distant past of the Mass Effect universe, except in this case it's the FUTURE after Shepard has reached the Crucible and chosen synergy, thus making every form of life a hybrid of both organic and synthetic. Earth, devastated in the wake of the Reapers' assault, descends into a primitive society, developing again starting from the Iron Age, except now with magic (a misinterpretation of biotics, which are now wholly integrated into the human body since they are now partially synthetic). The Fade is a wireless internet connection to the Crucible, as the Golden City. The Maker is an interpretation of the Catalyst, and Shepard is Andraste. The story of Shepard fighting the Reapers has become distorted through the ages as parents attempt to explain to their children the ways of a world they'll never see. The Darkspawn and demons are the remnants of Reaper tech left unchecked, and humanity has evolved along different paths, perhaps even interbreeding with aliens, thus some branches becoming dwarves, elves and the Qunari.
Lyrium isn't Element Zero...Element Zero is the material neutron stars are made of. Lyrium is instead degenerate quark matter which comes from quark stars. This explains how it possesses properties similar too, but not quite the same as Element Zero. Furthermore, Red Lyrium is made up of Strange/Charm Quark Matter.
Sten,Morrigan and the PC will return as future big badsOne of the alt endings confirms that sten will return at the head of an army one day and Morrigan probably isn't up to any good.
The sequel will revolve around a war between religionsMorrigan will revive the worship of the Old Gods with the aid of her son, who will represent an alternative Messiah-figure to many, and will be both wiser than his years and a miracle-making prophet before he turns six. This ofcourse doesn't sit well with the Chantry, who will seek to raise an Exalted March against her. The Grey Wardens won't be happy about the kid's existence either, especially when there's a chance that he might be Tainted into an Archdemon, again. And meanwhile the Qunari are planning an assault of their own, bringing the philosophy of the Qun with them to mix things up even further. And you'll be in the middle of it all, determining which side will come out on the top, and trying to prevent a world war from happening.
Duncan will be back for Dragon Age IIC'mon, they Never Found the Body!
Duncan is dead. If he appears again, it would have to be in a story that takes place prior to Origins, if anything.
The PC in the sequel will be Morrigan Jr.A human with the potential to become one of the most powerful beings in the world, who starts out morally as a blank slate but with the constant danger that they may fall to the dark side hard. It's the ideal Bioware protagonist.
Assuming you let him live, Jowan will become a party member in a sequel or expansion.
Provided that they still exist, the big conflict in Dragon Age II will be between Morrigan's child and The Architect.The Child wants to eradicate the Darkspawn and take the power of the other Old Gods for himself, and the Architect still wishes to continue his work on freeing the Darkspawn from their compulsion. So, Devil you helped create and know a tad too well vs. The Devil that tortured you for a bit and caused the whole mess in the first place! Fun choices for everyone!
Seranni will return in a sequel or expansion.She is the only one in the Architect's faction who will definitively survive, regardless of the player's actions, leaving a way for the Architect's work to continue even in his absence. Furthermore, her sister, Velanna, may be in possession of some Plot Armor (especially since, if left at the keep while you save Amaranthine, no one ever finds her body, giving her ample sequel oppotunity as well to continue that whole plot thread. But things may indeed get worse. Seranni possesses the same sickly look that most tainted individuals bear, which means it might very well be possible she could become a Broodmother! Her mind seems to display signs of transformation, as she initially takes steps to ensure the Warden and company escape, before becoming fully complicit to the Architect and his plans, and is completely indifferent to the death of her clan at his machinations. Her description of him as being "tender" is not very reassuring, either (among other things).
The Architect's meddling will backfire horribly.In Awakening, he reveals his grand plan to help the Darkspawn: use the immunity found in Grey Warden blood to cut the Darkspawn off from the call of the Old Gods. And so far, it appears to work great! The Darkspawn are freed, and even become intelligent, thinking creatures like him! If you side with him at the end, then it's implied he goes on to free all the Darkspawn in this manner, and even if you kill him, his followers escape to the deep roads anyway, so they could theoretically carry on his work even without him. So what's the problem with this scenario? The immunity of a Grey Warden doesn't last forever. It's only a matter of time before a Grey Warden's immunity runs out, and then they start hearing the call of the Old Gods themselves. So all the Darkspawn that were freed will eventually go right back to trying to find the Old Gods/destroy the world. Except they won't go back to being mindless monsters, they will keep the intelligence they gained, even as they serve the Old Gods. So in the end, all the Architect accomplished was to make the Darkspawn an even bigger threat.
The Dragon Age sequel won't allow game transfers.I should probably rephrase that they * might* , but a lot of your personal decisions won't make a difference. I'm really really really hoping I'm wrong, but everything seems to indicate that. Besides the incredibly short amount of time in between this game, and the new game (February 2011), Awakening ignored an obvious decision: whether your character sacrificed themselves. Besides that, the obvious Sequel Hook of the God Baby...if they choose to be faithful to your decision, you'd think a gigantic plot element would be missing. Then there's Eamon's foreshadowing of Connor, if you didn't kill him: that's another plot point they'd have to ignore if they allowed your decisions to carry through. I know they did this for ME, but the decisions of Mass Effect aren't as phenomenally important as they are in Dragon Age. Perhaps this can be avoided by the game occurring in a different country (who cares who's king of Orzammar when you have Kal-Sharok! Who cares about the Ferelden Circle when you can visit Orlais' Circle! Who cares if you're Queen of Ferelden, when you can be the Empress's kid! I have a strong feeling the next game will occur in Orlais.), but that's just a different way of ignoring your decisions: by making them unimportant.
Hawke will have a grudge against the Gray WardensHawke is from Lothering, one of the few places you absolutely cannot save in the previous game. This could mean that, justifiable or not, s/he could hold a grudge at the Gray Wardens for failing to save her/his town.
Cassandra is a future party member.Either for an expansion, DLC, or Dragon Age 3.
The next game will be set in OrlaisAlistair speaks to you in Dragon Age II and talks about how Orlais is undergoing civil unrest, with assassination attempts and a brewing conspiracy to reconquer Ferelden. A similar conversation occurs in Witch Hunt, with two mages talking about the civil unrest in Kirkwall. This is a Chekov's Gun, meant to tell us what Dragon Age 3 will be about.
Hawke and The Warden will team upSpoiler; The ending reveals that the chantry is looking for both Hawke and the Warden to help solve their problems, and perhaps for other reasons. A future game will revolve around the two greatest heroes in Thedas joining forces. One's the Champion who brought the Chantry to ruin, the other's the hero who killed the Archdemon and ended the Blight. Together, they save Thedas!
Sten will become ArishokIn a future game, Sten from Origins will be promoted to the position of Arishok. The previous Arishok is killed by Hawke or if he leaves with Isabella, she escapes and steals the relic from him again, proving him unworthy. Sten, the only living Qunari to face down a Blight, a well traveled warrior who has seen other nations beyond the scope of the Qunari at war, will be deemed the best suitable replacement.
There will be a female Qunari companion in DA 3Bioware's probably got the message that we want female qunari by now. She'll most likely be Tal'vashoth, having abandoned the qun because of its restrictions on women fighting.
The next game will be in Orlais or the Tevinter ImperiumIt might not happen, but quite a few characters were talking about trouble in Orlais. The third game will have an Orlaisian hero, who will dealing with invading Qunari or whatever political problem is going there. The fourth game will have The Warden, The Champion, and the Orlaisian all in it fighting to save Thedas and pick up the broken pieces(most notably in the second game). That or it will take place in the Tevinter Imperium with the hero leading a slave rebellion following the theme and warnings of change.
Dragon Age II will take place in the AnderfelsYou'll get to visit the Grey Warden's fortress, travel to the blight lands, and maybe make a side trip to Kal Shirok.
Dragonage 3 will take place in the AnderfelsSee above.
The player may end up fighting Grey Wardens and/or Templars in Dragon Age 2Assuming the player went through with the ritual, you have to figure that the Grey Warden leadership is going to be very curious as to how an Archdemon can be killed without the Warden in question dying. An investigation will reveal the player's complicity in an act of magic that the Wardens will consider perilously close to the kind that created the Darkspawn in the first place. The player will then be given the choice between helping the Wardens and possibly the Templars hunt down Morrigan or fighting against them to protect her and the child. Neither option will be particularly pleasant.
Dog has responsibilities of his own in Denerim that keep him from joining you in AwakeningNamely acting as breeding stock for Ferelden's Mabari. Just look at how many of the poor hounds died during the Battle of Ostagar. And what better sire for the next generation of warhounds than the companion of the champion who defeated the Blight?
Dragon Age 2 will have different prologues like the first game.Pretty self-explanatory. Depending on the choices made by the PC, you can begin the game from the palace in Denerim, the Warden HQ in Amaranthine, the Frostback mountains, etc.
Ballad of AyesleighThere's a codex entry that details a song about the penultimate battle of the last Blight. Note this verse:
Sten will be a Legacy CharacterSpecifically, in the sequel Hawke will encounter a Qunari who also self-identifies by his military ranking of Sten. However it's not the one from Origins, merely being another Qunari who got himself into the Free Marches and prefers not to divulge his name. The character might also have a different personality from The Stoic of the first game to differentiate from Sten 1.0 and to show that they aren't a Planet of Hats.
A future game will take place in post-apocalyptic Thedas.One of two possible scenarios will take place:
There will be, if not in Dragon Age II then in DA3, a Disciple party member.Possibly a Token Evil Teammate, possibly a type V anti-hero. It will hide its identity by wearing a mask and heavy clothing
A Tevinter Magister will be a companion in a future gameEither as a Dark Is Not Evil character or a Token Evil Teammate, the character will give the players a new perspective on the Imperium. As a Token Evil Teammate, he/she might be an Expy of Edwin from Baldur's Gate since the Imperium is basically the setting's equivalent of Thay (nation filled with evil powerhungry mages).
Every Dragon Age game will end in the player character disappearing...Until Dragon Age VII or later. Then, for the final game, you will get a party composed ENTIRELY of previous Dragon Age PCs, all of them as badass as Hawke or the Warden. You will then face the aforementioned mother of all blights.
Dragon Age 3 will let the player unify the Free Marches.Play Female!Hawke, complete the Rivalry romance with Sebastian, and side with the Templars at the end. The game finishes with the head of state of the most powerful city-state in the Free Marches (Starkhaven) proposing marriage to the head of state of the second most powerful city-state in the Free Marches (Kirkwall). There's no way this was an accident.
Dragon Age 3 starts in Orlais with the PC asking Leliana about the Warden. The Warden and Hawke later appearThe Player Character will ask about appearance and personality and perhaps accomplishments if there isn't an Origins import. Later on, the Warden and Hawke join as possible companions/important NPCs. Alternatively...
The PC of Dragon Age 3 will be the adoptive child of The Warden's love interestThus, they may also be considered the Warden's child. This will also lead to a double class feature: Be raised by Leliana or Zevran and you can be half rogue (handy for Orlais), be raised by Alistair to be half warrior, be raised by Morrigan to be half mage. If the dark ritual was accepted, you may also be the Warden (or Alistair's) biological child.
Sandal will become a Grey WardenFirst of all, there's this Sandal's amazing ability to massacre the darkspawn off-screen. He would be a great asset to the Grey Wardens. And second, Bodahn is old and in Dragon Age II, he's been thinking about finding someone else who could take care of Sandal.
The Profane (rock wraiths) will be the villains of a future game. (MEGA SPECULATION)Millenia ago, the dwarves had magic like everyone else - indeed, they were probably the most powerful civilization, given their access to lyrium. They had an entire pantheon of gods, and the Golden City was their seat. The Profane are either a creation of theirs Gone Horribly Wrong or something truly primeval. Either way, there was a war in the deeps, and it ended with the destruction of the dwarven pantheon and the corruption of the Golden City into the Black City. The psychic backlash gave the entire dwarven race amnesia, which is why they don't remember how all this went down. The darkspawn only came into being later, as a result of the Tevinter. Since that cataclysm, the Profane have been growing in numbers. They never got strong enough to even threaten the ancient dwarven empire. Since it fell, they've been kept at bay by the darkspawn. But now, not only has a surfacer penetrated to their home territory, but the darkspawn numbers are depleted from the Blight. So now there's nothing to stop the Profane from rising up to make war on everyone.
The Player Character
The main character fails the HarrowingThink about it: the real challenge of the Harrowing is a Pride demon, the most powerful and cunning of fade spirits. A mere apprentice supposedly manages to escape it by doing nothing more than revealing the demon's nature. While this seems a little suspect already, think about the rest of the game: the Warden cannot make a wrong decision. Nothing that the Warden does short of dying an ignoble death will prevent them from ultimately stopping the Blight and saving Ferelden. This kind of self-centered, egotistical delusion seems to perfectly fit the nature of a Pride demon. This also means that all mage PC's are really Abominations, and poor Cullen was seasoned and spit-roasted faster than Jowan can say "blood mage."
The Pride Demon from the Harrowing possessed UldredThe whole "Broken Circle" thing was the result of a massive mistake on the part of the Mages. They trapped a Pride Demon in a corner of the fade, stripping it of most of it's power and using it as a test for their apprentices. But it wasn't happy with this. It found a way to communicate with an ambitious mage, Uldred, teaching him Blood Magic and feeding his delusions of ultimate power. Finally, with the rest of the country distracted by Ostagar, it struck, possessing Uldred and using his followers to take revenge on the Circle for his humiliation then begin an invasion of Ferelden. Perhaps Irving and co will be a little more careful how they test their apprentices from now on...
All the Origins are true.There are countless little moments for each origin that make it seem like they should be the canon one. Well, they all are. If you pay attention to the timeline, the various events of the origins actually take place at different points. The dwarf commoner origin takes place only a week or so before dwarf noble origin, but the mage one seems to take place a few months later, and to make any sense the Dalish origin would have to take place relatively soon before Ostagar. This might allow for multiple quest options to be tackled at once, as well as having a "specialist" for each major quest area (except Redcliffe, though Alistair might count for that), and time would be of the essence in fighting the Blight—indeed, this might be the only way that significant side questing could be explicable. This would also explain why you only ever have four people in a given area (except for camp and the final battle), even when it makes a lot more sense for there to be everyone (such as in the fight against the Broodmother or the battle to save Redcliffe), as they're all split up and operating in concert. When the party is split in the final push, all the Wardens could go forward—and there would be enough to split up to tackle the Alienage and Market simultaneously, while all the non-Wardens would remain behind. It could even allow Alistair to remain on good terms with the Wardens when Loghain is spared: the Wardens take a vote, and a bare majority vote to spare him. Alistair still quits in disgust, but he remains close with those Wardens who voted to kill Loghain. (He also still makes his speech, and points out only a few of the Wardens, specifically those that voted with him, and takes command at the gates to rally them. Finally, it means that the DLC and expansion need not all apply to the same character: the one who romanced Morrigan would of course do Witch Hunt; a cunning one with maxed Coercion could become the arl of Amaranthine, perhaps bringing a few others with them; and a dwarf Warden made Paragon and assigned to work in Orzammar could do Golems of Amgarrak.
The Canonical Grey Warden of Origins is female, and Alistair fathered Morrigan's childThat child, in addition to having the soul of an Old God, will also be the only heir to the throne of Ferelden, due to the difficulty of Grey Wardens conceiving that Alistair mentions. Morrigan also seemed very certain that the child wouldn't be used "against" Ferelden, but providing an heir isn't "against", is it? Plus, how could a power-gatherer resist the temptation of creating a God-Emperor?
The Secret Lives of NP Cs
Sandal has pure lyrium running through his veins instead of blood.Having liquid magical Green Rocks in lieu of blood could explain Sandal's mental problems, instinctive mastery of enchantment, and him being able to kill a small army of darkspawn with his bare hands.
Sandal is autisticTotal lack of social skills combined with savant-level skill in one area? Sounds like autism to me. He may also be the first recorded Autistic Badass.
Loghain's coup was long plannedIn the human noble start Howe does something suicidally stupid, attacking another noble. He knows the king however won't be any position to make him pay the piper for it though. Similarly it's later shown that he's torturing another noble's son, and has another different noble's son locked up in his dungeons. Add in his smuggling and money laundering and he knew, and has known, for some time the king would die. The only way he'd know that is if Loghain told him of his plans. Probably why Howe didn't have his troops at Ostagar. Loghain isn't a man driven to protect his country, he's a cold manipulative regicidal bastard.
The entire story of Origins was a result of a plan by King Cailan.He already knew 1) of Loghain's possible impending betrayal, 2) that Alistair was his half-brother, and 3) that between his father-in-law's treachery and the approaching darkspawn horde there was no way he could come out of this situation alive. So, he deliberately sent Alistair out of the way to keep the royal bloodline alive, and the other Grey Warden (the player character) with him to ensure the Blight would be defeated. Futhermore, having them stationed at the top of the tower meant they could see the betrayal occur, and then act on it. Then he marched straight into the fight, setting it up so if Loghain did go through with the planned betrayal, he would come off obviously looking like the villain. If Loghain didn't betray them, the darkspawn get beaten back. The one thing he didn't foresee was the darkspawn invading the tower from underneath, which nearly derailed his plan. However, Flemeth's intervention managed to set the plan back on track.
Leliana isn't bisexual - she's flat-out lesbian.If the Warden is female, she never shows any attraction to men. Her attraction to a male Warden is a combination of Even The Lesbians Want Him and If It's You, It's Okay.
Sten's stoicism has nothing to do with him being Qunari or his natural character, but is a symptom of the cultural alienation resulting from his exile in Ferelden.
Leliana is the reincarnation of Andraste.Strange that this hasn't been brought up already. Both are singers, and both hear the voice of the Maker. It isn't impossible.
Leliana is the Narrator of OriginsKinda like Varric, only without the Framing Story. She is a bard. She sings the game's title theme in-game. She is on a divine mission to follow the Warden and is romanceable by both genders. Leliana's Song is the only official content that has a narrator. Before the Final Battle, she tells the Warden that they are about to forge their own legend—in other words, she will tell the world about what happened from start to finish.
Ser Cauthrien is a demigod.There is no way that any normal human could be that strong. Her in-game stats are comparable to the High Dragon. One of the Old Gods must have woken up from hibernation long enough to take human form and impregnate a peasant woman. The resulting daughter was Cauthrien, who was born with inhuman strength and durability. Loghain recognized this when she saved his life while still a youth, and quickly recruited her as his lieutenant.
The entire Darkspawn Chronicles campaign is Alistair having a nightmare.In one of the endings where Alistair survives, he thinks to himself, "Good thing we had the Warden. Who knows what would have happened without him/her." However, this turns to Fridge Horror for him when he realizes that, had the Warden failed the Joining or been killed along the way, they would very likely have lost the war. That night, he is so disturbed that he has a nightmare, with his mind putting together a scenario of what would have happened if the Warden had failed the Joining, leaving him to try to stop the Archdemon and failing. What would be a worse nightmare for Alistair than having to take all the responsibility, become king, have Ferelden overrun by the victorious Darkspawn, the Warden (who was probably his close friend or lover) dead, him watching all of his companions fall around him, a nightmarish Hurlock warrior plunging its sword into him, and the Archdemon flying away alive to torment Thedas another day? Alternatively, if Alistair was the one sacrificed, perhaps it is the Warden having the nightmare instead.
Ser Jory would have survived his Joining if Duncan hadn't knifed him.Mainly just for that extra salt in the wound bit of irony.
The Circle never gets Jowan, even if the Warden decides to turn him in.The very first thing the Warden can tell the head Mage right after telling the Arl to send Jowen to the tower is that Jowen is dead. Clearly, the Warden had made it to the tower before Jowan, and lied to protect him.
The Hurlock Vanguard was the one who killed DuncanWho do we see kill Duncan at Ostagar? A hurlock general, wearing the same style of armor as the Hurlock Vanguard in Darkspawn Chronicles. This was probably also the same hurlock who was seen signalling the darkspawn army to charge earlier. Obviously, the Archdemon sent one of his most trusted generals to oversee the Battle of Ostagar, and to ensure that the Archdemon could command the battle himself, as the Vanguard can hear his whispered commands directly. This same Vanguard then goes on to become the Bane of Thedas in Darkspawn Chronicles. In the main game, the Hurlock Vanguard still existed, but was either the Vanguard who was encountered and killed in Return to Ostagar, or was the warrior-hurlock-general who the Warden has to track down and kill during the final missions in Denerim, right before going to face the Archdemon.
Sten was actually quite horrible at his position before he met you.Not at the fighting, of course - no one is going to deny the giant can fight - but at the whole Serious Business thing the Qunari have going; the Deadpan Snarker thing is his compromise between the attitude that was drilled into him since birth and his natural attitude. In his Fade sequence, you have the option of asking if these laughing, joking Qunari are what they are like; he says no. So then why are they like that? Because that's how Sten wishes they were. He wishes they would laugh and joke as he did before their deaths, so his behavior would be "normal" instead of aberrant; he just went all serious after things truly went sour. It's even possible he blames himself for their deaths. While he never says "It's All My Fault", he could easily be thinking that - what else would you do in a cage for weeks, aside from contemplate how you royally screwed up and maybe try to bribe the passing children out of cookies? After all, if he were a "proper" Sten, he'd have been all business all the time, and maybe everyone wouldn't have died (even if untrue, you're bound to go a little crazy cooped up waiting for death like that, and the thought is bound to cross your mind at least once).
Sten is not a Kossith (Horned Qunari)Sten doesn't have horns like the Qunari in Dragon Age II because he isn't of the same race. Qunari simply means "follower/practitioner of the Qun." Anyone can convert and follow the Qun's teachings. The only Qunari we see in Origins and Awakening are humans, albeit large humans. It's also possible that they might be human/kossith hybrids.
The Pride Demon that possessed Uldred is the same one that the Mage Warden encounters during their HarrowingBecause There Are No Coincidences.
Loghain knew about the darkspawn in the Tower of IshalIt always seemed weird to me that the darkspawn apparently just took over the Tower of Ishal, yet have already butchered and dismembered everyone there, set up traps and barricades and generally left multiple traces of their presence. If you speak to the guard at the far end of the bridge just after arriving at Ostagar, he tells you that Loghain has had the area around the Tower of Ishal sealed off. Loghain somehow discovered that darkspawn were infiltrating the tower, but hushed it up, keeping the area under lock and key under the night of the battle. If the Tower was completely controlled by darkspawn, it would be nigh impossible for the beacon to be lit, giving Loghain the perfect excuse to not respond and allow Cailan and the rest of the army to die.
Loghain is the Player Character of The Stolen Throne.You could be forgiven for thinking it was Maric, but Loghain has all the hallmarks of a Dragon Age PC: He's incredibly skilled at combat with multiple weapons, he gets the main Plot Element (Maric) dumped in his lap, and he winds up on an epic quest whether he likes it or not. He has influence beyond what he should (Coercion) and is noted as being able to sense larger predators and darkspawn (Survival), his party-members (Maric and Rowan) are drawn to him despite the opinions of NPCs (everyone else considers him unlikeable; he must be taking advantage of approval-boosting dialogues!), and he has no control over the larger plot (putting Maric on the throne) but almost single-handedly influences the subplots (battles, relationships), making pivotal decisions in pivotal scenes (being the distraction instead of Maric or Arl Rendorn, silencing Maric's critics by killing the most prominent). He goes from humble roots (Human Commoner Origin?) to Commander, then Teyrn, and manipulates events via decision-making to get the Maric + Rowan ending because he thinks it's the best possible result he can achieve. To get that, he has to harden them both: Maric by having him kill Katriel, Rowan by romancing her but insisting she choose Maric (as a female Warden can do with Alistair by having him marry Anora).
Real Life Motivations for In Game Events
The purpose of the game is to set up Bioware's personal version of the King Arthur Legend.Alistair, the bastard son of the dead king who had been secretly raised by the king's uncle, bears remarkable similarities to King Arthur. It is also possible to make Morrigan, who David Gaider admits to having based off of Morgan le Fay, have sex with Alistair. In a future game Morrigan and Alistair's son (Mordred) will likely return and wage war upon Ferelden.
At some point, Oghren will make fun of Cowboy Bebop.One, he's voiced by Steve Blum. Two, he hits on any woman he can. Three, the word "bang" can have sexual context. The case rests.
Herren and Master Wade represent EA and Bioware, respectivelyThink about it. When you meet the pair in Denerim, Herren is only interested in making profit and he "helps" Master Wade by taking care of the public relations part of the job by fronting the store. Meanwhile, Master Wade is only interested in working with very exotic materials (making good games) and in Awakening loudly complains about having to work with "lesser" materials (making shovelware, low budget maybe?). He also gets very annoyed when you suggest the idea that his work be fast because he doesn't like to be rushed, much to the chagrin of Herren who would rather have Wade pump out armor faster.
The Dragon Age is not just an age in Thedas; it applies to the real world as well!The titular Dragon Age was so named for dragons were once again sighted in Thedas after having been thought extinct long before. It seems that after the game's release, there are a whole bunch of other fantasy RPGs coming out or just on the horizon, all of which involve, you guessed it, dragons suddenly reappearing in the world. And just like the Archdemon, when these guys appear, things get bad fast. In World of Warcraft: Cataclysm, Deathwing awakens and reshapes Azeroth. In Guild Wars 2, the Elder Dragons come alive and wreak havoc in Tyria. In The Elder Scrolls V: Skyrim, dragons appear in Tamriel, and can only be stopped by a lone hero. How is this all relevant? It seems that a very literal Dragon Age has been ushered into the world of RPGs. Dragons are making a comeback as the badasses they are, after going through some nasty decay for so long. And they're PISSED! "Oh," you say. "Dragons are a cliche. A bunch of unoriginal fantasy stories is hardly anything to excited over, let alone make a silly WMG on TV Tropes for." But you could be wrong! It's all an omen, and Bioware was letting us know something important. The dragons are coming back to Earth to unleash unholy vengeance on humanity! Run! Run for the hills before it's too late! None will surviiiiive!
The Finn and Ariane where given "naive" personalities intentionally to make the Warden seem older.The thing is this is the Warden's last adventure. And while they might not look, or even be that much older than either of them, they've already been through their Origin, the Blight, the Awakening, and the Amgarrak expedition by this point, where as Finn's never left the tower, and Ariane's never left her clan. In a way they're a lot like what the Mage and Dalish Origin characters could've become if the events of their Origin stories had never happened. They represent the Warden's lost innocence, while the last encounter with Morrigan represents the end of the Warden's adventures. If the Warden doesn't Join Morrigan beyond the Fade then they'd likly go to walk the deep roads after Witch Hunt. Either way, this is the end.
The Warden disappeared because (s)he was trying to bail out of the series.We all remember that last blurb at the end of Awakening that claims the Warden eventually disappeared under mysterious circumstances. As of yet, we have no idea why...perhaps because it's not related to the workings of the Dragon Age universe at all! The Warden has left the series because (s)he didn't like where it was going. Though it's not universal, many players were not only left disappointed with how DAO's expansions turned out, but were also uneasy with how Dragon Age II looked before and after release. Some even went so far as to abandon the series. But who's to say they were the only ones? Maybe the Player Characters themselves became so horribly disgusted with the forecast of Dragon Age, that they too left as a rage against Bioware!
Anders is Wynne's missing childFirstly, he comes with Spirit Healer talent. Secondly, his face resembles Wynne, at least a bit...
Alistair isn't the last of Maric's kids.Think about it: we know that either Alistair was lied to about his parentage, or Maric has another bastard running around out there. And who do we meet, but a guy who's a mage (like the mother of the possible unknown baby), has a similar sense of humor to both Alistair and Maric, and looks◊ suspiciously like Cailan◊ and Alistair◊? Hell, for bonus points, check out Anderstair, Alistair with Anders' hair. As far as I know, we're never really told about Anders' family—which, as a mage, probably isn't something even he himself would question. Plus, his sweetness with Ser Pounce-a-lot reminds at least this troper of Alistair (even the Penny Arcade Shout-Out in Chronicles lends support - Barkspawn, anyone?), and even the kingly sibling is seen as somewhat silly and childish. At first I wondered if Cailan was voiced by Greg Ellis...only for them to later cast him as Anders. I'm just saying, if Anders isn't either Alistair's brother or Wynne's son (see earlier WMG), I will be supremely disappointed. Besides, it's rather amusing thinking of a templar and apostate being brothers, and the idea that at least one of his sons would get a touch of Maric's manho-itude.
Maric had an affair with a young Wynne. Anders is the resultCombining the above two WMG about Ander's parentage. This also explians why Wynne seems so personally offended by Ostagar.
"Vashoth" is the original name for the Qunari/Kossith race.
Elves are just a subspecies of humans, while dwarves and qunari are different species of the same genus.When one compares the four races, humans and elves are the most similar physically, and when a human and an elf breed, their offspring is a human. When a human and a dwarf breed, their offspring a half-dwarf, which is difficult to conceive, just like when real world animals of different species interbreed. What happens when a human and a qunari interbreed has never been stated, but qunari are physically very different than humans. The only real problem with this theory is that Shrieks are so vastly different than Hurlocks, though that could just be a strange effect of the taint.
Dwarves used to be connected to the Fade, but intentionally cut themselves off from it.It seems rather odd that only one race is cut off from the Fade. But dwarves have one very good reason to deliberately do this: lyrium. The entire race was living underground, constantly exposed to raw lyrium. This would have been especially hard on their mages, but it couldn't have been healthy for the race in general. Cutting themselves off from the Fade would have drastically reduced the effects of exposure to lyrium, allowed them to start using lyrium in crafting weapons, and (as another bonus) given them a defense against the magic-using Tevinter Imperium that the elves didn't have.
The Eluvian is a portal to where the Elven gods are imprisoned.In Witch Hunt, Morrigan tells the Warden that the Eluvian is portal to a world beyond the Fade. No references to such a place exist, except possibly in the Elven legends of how their gods were tricked by Fen'Harel and trapped in their own realm. This would explain why the Tevinters were only ever able to use the mirrors for communication; their purpose was originally to allow the Elves to communicate with their gods. This would also explain the presence of the Varterral; it wasn't there for the Warden and co., it was there to prevent Morrigan from using the Eluvian. And Morrigan has a very good reason to seek out the Elven gods, either to form an alliance with them or to attempt to steal their power: to destroy Flemeth once and for all.
The Varterral is an ancient drake.
The Eluvian was used to enter the Golden CityPlain and simple, the Eluvians were used by the magisters as portals in their ritual to enter the Golden City. Red lyrium was also heavily involved, playing a part in creating the "song" of the old gods.
Flemeth actually was originally Captain Janeway. Captain Janeway went insane and became trapped in the Holodeck. Given Voyagers safety record, this is a definite possibility.
The Eluvian in the Witch Hunt DLC leads to Nirn. Because the Dragonborn and Morrigan's child from the Ritual are essentially the same thing, mortals with the soul of Dragons.
The final Dragon Age game will finish in 9:99 Dragon. Every 100 years the Chantry names a new age, so theoretically the developers of dragon age have 100 years to play with, this can lead to awesome stuff such as seeing characters who were just scared little boys in cupboards grow up to be heroic adventures, we can see a insignificant characters great grandchild save the day or even become the player character. Also if the last game was to end in 9:99 dragon the final epilogue would tell us what the new age is called based on the players actions, a player who fully supported mages may get the "magic age" ending or a player who did as many terrible things as possible may get the "dark age".