Nightmare Fuel: Dragon Age

BioWare marketed Dragon Age as "Dark Fantasy." They weren't kidding.

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Franchise-spanning nightmare fuel:

  • Flemeth. She may be friendly and affable, but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory, and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long by stealing her daughters' bodies. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even humian. Fenris states the same thing. Even Anders says that Justice doesn't truly know what she is. Her cryptic warnings don't help either.
    • As of Inquisition, we finally do know what she is. It doesn't help. If anything, it makes her even more terrifying. She was once a mortal woman, who then became the host of all that remains of the Elvhen goddess Mythal... and she has plans for Thedas.
  • What we know about what the Qunari do their mages. And what we don't.
  • The general nature of Grey Wardens, if given serious thought. They acquire their special abilities by drinking a cocktail which includes the blood of the very darkspawn they kill. How did the first Wardens even come up with the idea to try this? By contracting the taint, they develop a psychic connection to the darkspawn horde and, at more senior levels, can even listen to the Archdemon. And then if they don't die while fighting the darkspawn, after about thirty-odd years they say farewell to everybody they've ever loved and trot off to the Deep Roads to take as many of their enemies with them as possible as they die. Being a Grey Warden is an amazing honor, but it's also a glorified death sentence with a lot of really unsettling potential mishaps along the way.