History NightmareFuel / DragonAge

31st Dec '15 12:49:29 AM dayday2121
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** The Trespasser makes her outburst in Inquisition even scarer when you realize that the only [[spoiler:OnlySaneWoman of the Elevn Pantheon might have gone insane and is manipulating the world into a dangerous position up to her death all to get revenge on the other "gods" who betrayed her for her continually stopping their insane plans to gain more power which could have either destroyed the world or killed thousands of people.]]

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** The Trespasser dlc makes her outburst in Inquisition even scarer when you realize that the only [[spoiler:OnlySaneWoman of the Elevn Pantheon might have gone insane and is manipulating the world into a dangerous position up to her death all to get revenge on the other "gods" who betrayed her for her continually stopping their insane plans to gain more power which could have either destroyed the world or killed thousands of people.]]
31st Dec '15 12:48:52 AM dayday2121
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**The Trespasser makes her outburst in Inquisition even scarer when you realize that the only [[spoiler:OnlySaneWoman of the Elevn Pantheon might have gone insane and is manipulating the world into a dangerous position up to her death all to get revenge on the other "gods" who betrayed her for her continually stopping their insane plans to gain more power which could have either destroyed the world or killed thousands of people.]]
8th May '15 10:13:02 AM CleverCorvid
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*** We've seen people die time and time again because of drinking the ''refined'' version, the mixture that works. Who knows how many people died drinking just the pure blood, or how many horrorific experiments went on trying to get it to work. [[FridgeHorror There's no chance in the Fade that it was easily implemented.]]
3rd May '15 9:00:08 AM RainbowPhoenix
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** One of the first Wardens threw out the idea of drinking darkspawn blood at random. When that happened, the First Blight had been raging for ninety years. Dumat had been slain multiple times, but just kept coming back. It was a bonafide apocalypse. [[GodzillaThreshold They were just that desperate]].
3rd Apr '15 11:30:34 PM LadyNorbert
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* Flemeth. She may be friendly and [[AffablyEvil affable]] but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long with her stealing of daughters' bodies. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even humian. Fenris states the same thing. Even Anders doesn't truly know what she is. Her cryptic warnings don't help either.

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* Flemeth. She may be friendly and [[AffablyEvil affable]] affable]], but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory backstory, and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long with by [[spoiler:stealing her stealing of daughters' bodies.bodies]]. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even humian. Fenris states the same thing. Even Anders says that Justice doesn't truly know what she is. Her cryptic warnings don't help either.either.
** As of ''Inquisition'', we finally ''do'' know what she is. It doesn't help. If anything, it makes her even more terrifying. [[spoiler:She was once a mortal woman, who then became the host of all that remains of the Elvhen goddess Mythal... and she has ''plans'' for Thedas.]]


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* The general nature of Grey Wardens, if given serious thought. They acquire their special abilities by drinking a cocktail which includes the blood of the very darkspawn they kill. How did the first Wardens even come up with the idea to try this? By contracting the taint, they develop a psychic connection to the darkspawn horde and, at more senior levels, can even listen to the Archdemon. And then if they don't die while fighting the darkspawn, after about thirty-odd years they say farewell to everybody they've ever loved and trot off to the Deep Roads to take as many of their enemies with them as possible as they die. Being a Grey Warden is an amazing honor, but it's also a glorified death sentence with a lot of really unsettling potential mishaps along the way.
4th Mar '15 1:25:37 PM CleverCorvid
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* Flemeth. She may be friendly and [[AffablyEvil affable]] but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long with her stealing of daughters' bodies. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even human. Fenris states the same thing. Even Anders doesn't truly know what she is. Her cryptic warnings don't help either.

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* Flemeth. She may be friendly and [[AffablyEvil affable]] but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long with her stealing of daughters' bodies. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even human.humian. Fenris states the same thing. Even Anders doesn't truly know what she is. Her cryptic warnings don't help either.either.
* [[FateWorseThanDeath What we know about what the Qunari do their mages.]] [[NothingIsScarier And what we]] ''don't''.
8th Aug '14 8:22:03 AM IchigoMontoya
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* NightmareFuel/DragonAgeInquisition
28th Feb '13 12:16:50 PM Koveras
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[[{{DragonAge}} http://static.tvtropes.org/pmwiki/pub/images/dragon_age_more_2670.jpg]]

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[[{{DragonAge}} http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dragon_age_more_2670.jpg]]



BioWare marketed ''DragonAge'' as "dark fantasy." They weren't kidding.
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[[foldercontrol]]
[[folder: Dragon Age: Origins]]
* The Broodmother and the entire explanation given for it. To elaborate: [[spoiler:They take some poor group of people, and make one of the females eat most of the rest (while gang-raping her). Those that are left over are some of the other females, because seeing ''that'' makes them break more easily when it's their turn. Then 'bile and blood' get poured down the subject's throat and turns them into utter BodyHorror, and over the process of a week, they become the Broodmother, who turns out more darkspawn.]]
** Also before that fight, Hespith's [[CreepyMonotone monotone rhyme]], detailing her experience in the Dead Trenches, dogs you as you navigate a claustrophobic labyrinth. It's '''disturbing'''. [[NothingIsScarier The boss fight almost comes as a relief.]]
-->[[spoiler:First day, they come and catch everyone]]
-->[[spoiler:Second day, they beat us and eat some for meat]]
-->[[spoiler:Third day, the men are all gnawed on again]]
-->[[spoiler:Fourth day, we wait and fear for our fate]]
-->[[spoiler:Fifth day, they return and it's another girl's turn]]
-->[[spoiler:Sixth day, her screams we hear in our dreams]]
-->[[spoiler:Seventh day, she grew as in her mouth they spew]]
-->[[spoiler:Eighth day, we hated as she is violated]]
-->[[spoiler:Ninth day, she grins and devours her kin]]
-->[[spoiler:Now she does feast, for she's become the beast.]]
** This isn't the worst part. [[spoiler: Branka ''deliberately allowed'' her female retinue to be infected, so that their Darkspawn progeny would provide her with a limitless supply of test subjects]].
*** That's not the worst part, either. [[spoiler: Hespith, who narrates all of this to you? She was Branka's lover. Branka left her behind anyway, and Hespith's now the last woman alive from the entirety of Branka's noble house. Hespith has seen every last one before her die or corrupted, and she knows what's coming next for her. And she knows that it's happening to her because she fell in love with the wrong person.]]
**** That's STILL not the worst part! You remember the Dwarf Noble origin? You're [[spoiler: sent to be locked in the deep roads. If you're female, then just imagine what would happen if, say, you didn't get rescued by Duncan? You would have become a broodmother. Of course, this doubles with Fridge Horror.]]
** To find this you have to walk right into the Dead Trenches. A city that used to be a Necropolis, overrun by thousands of darkspawn and is still haunted by the ghosts of ancient Dwarf warriors, the place itself looks and ''feels'' like hell. The Broodmother is just the climax of a slow escalation of creepiness that begins when you first enter the place and see the [[LegionsOfHell massive army of darkspawn]] marching under you, and watch the Archdemon himself fly overhead, shrieking horribly.
* The orphanage in the Elven Alienage. A bunch of ripped-apart children's corpses, blood splatters, and plenty of [[IronicNurseryRhyme mysterious voices]] spread through the place give an unholy idea of what's been going on there. Hell, going through there makes one feel like [[{{FEAR}} Alma]] is going to come skipping around the corner any second...
** Take a look at the map you exit through the back... into the front. Nothing on either map suggests a loop around, and this is AFTER you've 'cleansed' the place.
** And don't forget the fate of poor [[spoiler:Ser Otto, the blind Templar who helps you throughout the whole thing.]]
* The [[BloodMagic Blood Wound]] spell, which ''boils your target's blood from inside their very veins.'' They just stand there twitching when it works...
* Similar to the above "Blood Wound" spell, [[ExactlyWhatItSaysOnTheTin "Walking Bomb"]] turns your enemies into mobile explosives, [[LudicrousGibs and then into fountains of blood.]] In that order. Worse yet is "Virulent Walking Bomb," which is functionally identical... unless the explosion injures a target, in which case there's a chance the spell's effect will infect the target. And the worst part? Unlike the above "Blood Wound" and below "Blood Control" spells, which (by virtue of being blood magic) are forbidden by both national and church law, the Walking Bomb spells fall under spirit magic, and therefore are LEGAL!
* There is a Blood Magic spell which can control any living thing with as a marionette by moving its blood. And the victim will suffer horrendous body damage in the case of resistance.
** Even more terrifying after they've used it on your party once, so you know what's going to happen when combat suddenly stops and everyone around you gets friendly... there's nothing you can do before you and your party are suddenly frozen in place and turned into gushing fountains of blood that all flows toward the enemy blood mage. Anyone who survives to fight will be near death, while the blood mage is replenished.
* The entire sequence that plays out if you decide to [[spoiler:kill Connor]] instead of entering the Fade. It bounces back and forth between NightmareFuel and TearJerker and doesn't know when to stop.
* The Tranquil. Despite being benevolent - as benevolent as a soulless walking mannequin can be, anyway - they make you want to hug your pillow and cry, just to remind yourself that ''you still can.''
** Particularly the ones in the "Broken Circle" quest, the ones who barely even have the capacity to be afraid of the demonic abominations rampaging around the tower. This is especially true of the Tranquil who calmly tells you not to go into the tower's stockroom because it's in "no fit state." During the conversation, he says that he attempted to get to safety, but found Wynne's barrier in his way, and, rather than attempt to get the attention of the mage who conjured it, chose to go back into the stockroom. (Wynne, who comes with you to cleanse the place, states that she would have let him through if he'd said something.)
* The [[LegionsOfHell darkspawn]] are NightmareFuel and {{Squick}} already, but one survivor's description of what happened at [[spoiler:Ostagar]] is pure undiluted horror. Darkspawn everywhere, captives being eaten alive, the very ground literally rotting underfoot like fetid meat; it's like {{Mordor}}, but ''[[UpToEleven even worse]]''. You don't get to see it, but the veteran's account is more than enough to give the player nightmares. The ''Stone Prisoner'' DLC, however, gives you a firsthand look at what happens to towns that fall to the darkspawn.
* Ah, Haven. [[TownWithADarkSecret A friendly little village with peaceful villagers]]. Especially that one little boy who carries a human finger bone and begins [[IronicNurseryRhyme rhyming...]]
-->'''Child:''' [[KnifeNut That's a nice dagger! I wonder if my dad will let me have it later?]]
** The altar in one of the houses in Haven: [[spoiler: coated with years of dried blood and JUST the right size for an infant or toddler.]]
* Redcliffe Village becomes a ghost town if you leave during the quest to prepare it for the impending little ZombieApocalypse. NothingIsScarier indeed. No wait, the really scary part is [[spoiler: seeing some of the now undead villagers later in Redcliffe Castle]].
** While on the subject of Redcliffe, one militia member's description of what happened to his friend is this trope. One of the devouring corpses, a dead body possessed by a demon of hunger, got on him and started eating his face. He screamed and tried to push it off, but couldn't...
** Also in Redcliffe, kids speaking with regular adult voices creep me out. Kids speaking with otherworldly demonic booming voices with a superimposed kid voice on top? That's just mean, Bioware.
* Codex entries about Abominations and Revenants. They're mentioned killing the Templars sent to slay them, and the Abominations are barely even HUMAN now. They're all mutated and swollen, now merely vessels for the demons that have inhabited the body of a poor, luckless mage.
** One Templar recalls looking right at an Abomination who was blasting a town apart trying to keep the Templar and his men from getting into sword's reach of said Abomination, and suddenly understanding that the no-longer-human mage wasn't luckless: the Templars had already been hunting him for using forbidden magic, and the mage realized he wasn't powerful enough to win without letting himself turn into an Abomination.
* The Circle Tower, whenever you go to it, might be this as well. You see the moon behind it, and the tower is completely black. The only light is from a spot near the ground, which you assume is the main door.
* The whole section where you get [[LotusEaterMachine trapped]] in the fade by a sloth demon is NightmareFuel. The music doesn't help, nor does the convoluted, frustrating and claustrophobic nature of the missions in the dreamscape.
** The sloth demon itself, between its gravelly voice and attacking you in your nightmares, is a reasonably good {{Expy}} of [[Franchise/ANightmareOnElmStreet Freddy Kreuger]]. Now imagine Freddy Kreuger possessing a mage.
* The landscape of the Fade: a twisted, confusing mass of small islands filled with demons and spirits of the dead. And in the center, there's the Black City... always there... always in the center. The city of the Maker, the god who has turned his back on all except those who believe in him.
* In the Codex entry in Caridin's journal, he describes the process used to create golems. [[HumanResources It is not a nice thing,]] and that's the {{understatement}} of the Age.
** Golems in ''DragonAge'' are made of equal parts lyrium and FridgeHorror. Sure, Caridin was a genius. He probably exhausted every scheme for golem-making that seemed even remotely feasible, before finally settling on that not-very-nice one. Still, he ultimately decided to [[spoiler:stick one of his fellow dwarves in a ten-foot-tall suit of armor and pour liquid lyrium into the joints until the subject stopped screaming]]. That the dwarves would elevate him to Paragon after he did something like that, did it enough times to create an army... it pushes them from DeadlyDecadentCourt into "Good God, what the hell is ''wrong'' with you people!?" Caridin himself comes off even worse, if possible: by his own account, he failed to appreciate the full horror of his procedure until [[spoiler:he himself became a golem]]. Leaving aside for the moment the moderate to severe sociopathy that such a failure implies, [[spoiler:who made Caridin a golem? And what happened to that person, and his knowledge of golem creation? Hopefully it didn't fall into the wrong hands]]...
*** Caridin never told the court or the general public the true horror of the golem creating technique. The dwarves were desperate and there was no shortage of volunteers in the face of the encroaching darkspawn. Then the king at the time, Valtor, decided to turn casteless, criminals, and his political enemies into golems. Caridin objected, and that's when he was turned into a golem himself.
* A low-key example from Ortan Thaig: You've been harassed by spiders since you entered the place, and now you have to go deeper into the bowels of the earth. Oh look, more spiders in the tunnel...except, in violation of all video game monster etiquette, they're not attacking you: they're pulling back. Nothing about their behavior suggests fear. It's more like a controlled retreat where they only stick around long enough to make sure you're following them deeper. It's a nice and unexpectedly creepy touch.
* Something about the way that [[spoiler: Tamlen]] vanishes, screaming, in the Dalish Elf origin is more than shiver-worthy. [[spoiler: Getting ambushed by what remains of him later in the game is just the icing on the cake.]]
** Also, think about the implications of not playing a Dalish Elf. The [=PC=] likely [[spoiler: turned into a Shriek like Tamlen, which means there's a high chance he met his death at your hands.]]
*** The implications of not playing ''any'' of the backgrounds is pretty Nightmare Fuelish: [[spoiler: the Human Noble is slaughtered at the hands of his/her family's "oldest friend"; the City Elf is raped (if female) and probably murdered; the Dwarf Commoner is executed; and the most fun of all, the Dwarf Noble is sent out to die in the Deep Roads. Only if that noble is a princess, she isn't going to die at all, is she...]] The thought has occurred to this troper more than once that it's never explicitly stated that [[spoiler: the Broodmother you fight is one of Branka's household. It could very well be the dwarven princess that Duncan wasn't there to rescue.]]
*** [[spoiler: If you ask Harrowmont about Endrin's death, the conversation leads to the events of the aborted Dwarf Noble origin, in which Harrowmont confirms the Noble was a prince. Luckily for the prince... And the Dwarf Commoner found his way back into the carta's custody, rather than being executed. He then went on a hunger strike for a bet, and died. You see his remains in a cell.]]
*** In the ''Witch Hunt'' DLC, [[spoiler:you can find out that the Dalish Elf was found and brought back to camp, but never recovered and ended up just dying, luckily spared the same fate as Tamlen. Dying is probably preferable to finding out he's been suffering in pain for months while you've been making good use of your second chance at life/extended death sentence.]]
*** [[spoiler: And the mage? The mage is probably taken to Aeonar for helping Jowan, a prison run by the Chantry at the site of an old Tevinter facility. Due to experiments the magisters did there, the Fade is so thin most mage inmates get possessed by demons. If the mage turned on Jowan, he/she was probably killed or possessed and then killed in Uldred's rebellion.]]
* Abominations are pretty scary, yes, but what ''really'' plunges the player into uncontrollable terror is watching a guy get twisted into one. He screams horribly and starts glowing and floating... and then he's gone, and in his place there is a deformed, twisted monster who doesn't even remotely look human anymore. And the thing's ''gaze''... * shudder*
** Even creepier when Uldred offers to turn ''you'' into one as well.
* Sten's story about the fiends of Seheron the Tal'Vashoth is disturbing, particularly where he describes a small farming village where he was stationed. He's somewhat vague on the details, but the implication is that a Tal'Vashoth was picking off the inhabitants one by one, leaving only bits and pieces of their bodies in the jungle for the others to find.
** In ''DragonAgeII'', you meet some Tal'Vashoth. While some of them are willing to kill humans on sight, there are also reasonable ones with good points. Sten is honorable to the ends of his fingertips, but that doesn't mean he's always [[UnreliableNarrator reliable]].
* From the ''Golems of Amgarrak'' DLC comes the Harvester, a flesh golem. Imagine a gigantic mass of corpses crudely sewn together and driven to kill more people to add to it. The process behind making it was so horrible that even Branka was [[EvenEvilHasStandards too disgusted to consider using it]].
** Amgarrak itself. Even before you breach the entryway, it's clear something's not right; the undead attack you right outside the entrance, and you see [[GoddamnBats Deepstalkers]] fleeing in terror from something up ahead. Then you enter the fortress, and things get a whole lot worse. The Harvester scuttles ahead of you at every turn, the grisly research notes from the overseer detail its [[BodyHorror creation]], and the increasingly panicked journal entries from the leader of the recovery party who went in ahead of you, as he realizes that ''something'' is in there with them, make it feel like ''SystemShock 2'' meets ''Dragon Age''.
** When you kill the Harvester and leave Amgarrak, the last shot is of dozens of the Harvester brood flooding out behind you.
* The DLC ''The Darkspawn Chronicles'' examines an alternate timeline where your character died during his/her Joining and Alistair was TheHero. You play as a Darkspawn Vanguard during the final assault on Denerim. Along the way, you fight and kill members of your party including [[spoiler: Sten, Wynne, Oghren, and Zevran.]] Lastly, you go up to the top of Fort Drakon to defend the Archdemon from [[spoiler: Alistair, Leliana, Morrigan, and Dog. The end cinematic has Alistair crawling on the ground looking at the dead bodies of the other three companions. Then Alistair is impaled by the darkspawn you control. If you cared about any of your companions, this scene is both NightmareFuel and TearJerker]].
** Also the presence of Morrigan in that battle implies that [[spoiler: Alistair agreed to Morrigan's Dark Ritual. Things must have been so grim that Alistair, who had to be coaxed into agreeing with the ritual in the main game, did so willingly without the influence of your character. BreakTheCutie indeed...]]
** And add to the fact that Leliana is rumoured to have been Alistair's lover in this AU. Meaning that Alistair not only probably [[spoiler: slept with Morrigan to have a chance at a happy life with her after the Blight (against every revulsion he must have had at the thought of doing it),]] but one of the last things he sees is Leliana's mangled body - giving him enough time to react with horror before [[spoiler:getting his head hacked off]]...
* The first time you see a Joining it's pretty creepy. The guy stumbles back moaning in pain, then suddenly his eyes go ''completely blank'' (or roll up so that the pupils aren't visible, which is ''even worse''). Then, because he's one of the many unlucky ones who don't survive the Joining, he starts choking to death right before your eyes. No wonder Jory freaked out.
** Even more terrifying to me was the entire concept of the Right of Conscription. So, basically a Warden can just pick you off the streets and ''force'' you to become a recruit for any reason they see fit. Result? A) Death from poison, B) death from ''instant murder'' if you try and back out upon realizing that you've been shanghaied/misled, or C) the solid gold Kewpie doll: you survive... but are still almost guaranteed a violent and premature death from fighting. I am having so many Jedi flashbacks right now, only with 90% more dying.
* Lothering fits many of the "first town" tropes, complete with helpful people surprisingly quick to join you on your deadly adventure, monsters described as tough but really aren't, and sidequests requiring absurdly low-level skills. And then you leave, and the icon turns into a skull and crossbones. The Blight hits Lothering, and literally wipes it off the map. Excepting recruited party members and a father-and-son merchant duo, you never see any of the people there ever again, despite having lengthy conversations with a dozen or so of them. Count the [=NPCs=] on your next playthrough, and remember that excepting one family (if you're nice to them) and one child (if you talk with him), you never saw anyone leave. (Another exception is made in [[spoiler:the second game--the Hawke family lived in Lothering, and most of them escape, but they're full-on hero types]].)
** [[spoiler: Hawke does get letters from other survivors of Lothering. Some the Warden met, some s/he didn't]].
* Just the Deep Roads are freaky ''enough''.
* One thing that also bothered this player about the end of ''Witch Hunt'' is that if the Warden goes through the Eluvian with Morrigan, they are effectively abandoning Finn and Ariane in the Mother's former lair. Remember that you ''just'' defeated a giant spider outside not 5 minutes ago; what's to say nothing else is waiting for them outside? Also, is Ariane likely going to escort Finn back to the Tower where Templars could perhaps hold her for information on the location of her clan and their Keeper? Taking that into consideration, if they parted ways and Finn is left to return on his own, what's going to happen if a Templar patrol comes across him and believes him to be an escaped apostate?
** That is not so terrible. The worst monsters were cleared from the surface when they entered and, judging by the fact that we skip from the entrance to the Mother's Lair, there was nothing worth noting in the tunnels. Finn does not need Ariane to escort him the whole way to the tower; despite his age he's ([[ImprobablePowerDiscrepancy surprisingly]]) a high-level mage. If he encounters Templars he can tell them exactly what he's told you - he has permission to leave the tower to perform research. If they don't believe him then they'll take him back to the tower - exactly where he's going anyway.

[[/folder]]

[[folder: Dragon Age: Origins - Awakening]]
* One of your party members is a spirit of the Fade that must possess a corpse. So basically you have an animated corpse, still with its old, grave injuries that killed the body, and soulless eyes. Try not to look at him too hard.
* The Architect doesn't seem that creepy at first -- especially not when compared to [[spoiler: The Mother]]. Then you notice the little things that seem "off" about him. That NiceHat of his? It's actually ''part of his head''. And his eyes...yikes.
* '''The Mother''' for gosh sakes! FanDisservice cranked UpToEleven, and when she opens her "mouth"... *shudders*
* The final part of the short sidequest "Adria's Plight." Anything can be made scarier with [[spoiler:shrieking]].
* Drake's Fall is even more unnerving than the Deep Roads. Imagine a desolate wasteland in the dead of night littered with the bones of long dead dragons. Then add the hordes of Darkspawn. Then add [[spoiler:the Children]]. Finally there's the cherry on the terror sundae: [[spoiler:being ambushed by a ''High Dragon'']].
* At the end of the "Last of the Legion" quest, at the very bottom of Kal Hirol, you find [[spoiler:the Broodmother pit]]. Just one of those things is bad enough, but three... Brrrr.
** The Warden arrives just in the nick of time to save Sigrun from being carried off by darkspawn, something she mentions happened to all of the other women in her unit. Made far worse as it's implied she ''knows'' perfectly well what happens to women the darkspawn take prisoner.
* The Blackmarsh questline, from the start to finish. Dark swamp with werewolves and Children lurking abound, coupled with multiple, eerie Veil tears. And in the middle of it there's an abandoned, overgrown village. [[spoiler:The part in the Fade isn't that bad if you don't count the crypt]], but when you return you have to fight a force of Revenants and Shrieks, and the less we speak about The Baroness' true form, the better.
** For me the scariest part of the Blackmarsh were the Blighted Werewolves. Here are creatures already cursed, transformed into monsters and unable to control their violent rage. And then they get the darkspawn corruption, probably through ''eating them'', leaving them twisted, mad and in constant pain. Killing them felt like doing them a favour. Plus some of them can just POOF out of nowhere and suddenly your uberpowered main (or your horribly, horribly underarmored mage) is pinned to the ground by an Overwhelm from a high-level miniboss...
* The Children in their [[HRGiger Gigerian]] glory are pretty damn horrifying: take a human baby, cross it with a giant maggot, giver it some sharp teeth and jagged claws, and you got yourself Children that at times during battle will grab fellow darkspawn or hapless [=NPCs=], devour them whole and turn bigger, faster, and gooier (and more dangerous) as a result.

[[/folder]]

[[folder: Dragon Age II]]
* [[spoiler: Leandra's death. She's killed by Quentin, a demented blood mage, so he can use ''her head'' to reconstruct his dead wife using ''parts from other women he's killed.'' If Hawke hadn't killed Quentin, then she would have been aware of [[FridgeHorror what he was doing to her]] for the rest of his life, completely unable to do a thing about it.]]
** [[spoiler:Not only that, but the first of his notes about his wife just sound...wrong. He really doesn't seem to be focused on her as a person.]]
** Replaying the game after finding out the identity of [[spoiler:O]] might never make you look at [[spoiler:Orsino]] the same way again. [[spoiler:Granted, the letter is implied to be from before he found out about the particular brand of deranged Quentin is, but even when he speaks regretfully of his actions (...before turning into a [[BodyHorror Harvester]]...), it's completely not to the point he should be, and in part because of that and because of the note's [[MoodDissonance general amicability]], it still comes off as pure FridgeHorror.]]
* The little tidbit in "Alone" that will simultaneously want to make you grab the BrainBleach, kill Danarius in the most brutal fashion possible and make even the most ardent Fenris hater feel bad for him.
--->'''Danarius''': [[spoiler: Do I detect a hint of jealousy? It's not surprising. The lad is ''quite'' skilled isn't he?]]
** Danarius' ''voice''. There is no doubt in this man's mind that all he's done and all he's doing is perfectly acceptable, no, worse, that it's ''right''. [[spoiler:If you hand Fenris over, the letter makes it clear that he thinks that the mindwiped!Fenris is happier and better off that way. He even invites you to come and visit sometime.]]
--->'''Danarius''': [[spoiler: You weren't always this way, Fenris. [[MoreThanMindControl Once upon a time you had affection for me.]] [[NoYay I remember it fondly.]]]]
*** WordOfGod has confirmed that implication to be canon.
* The [[HellIsThatSound music]] that plays when you have only one wounded party member left alive.
* [[spoiler: Orsino's transformation into a Harvester [[BodyHorror using the corpses]] of the other dead mages.]]
* In the Anders companion quest "Dissent," you learn about Ser Alrik, who wants to use the Rite of Tranquility on all mages. What makes this even worse is that [[spoiler: when you get to the scene where he threatens a young mage woman, it's heavily implied he's doing so to effectively make Tranquil women his sex slaves! To add in some FridgeHorror, consider that the Templars with him might be in on the whole thing.]] And finally [[spoiler: this quest shows how badly out of control Anders/Justice is becoming, turning into Vengeance. One of your companions is losing control and can potentially murder an innocent girl.]]
** And if you go to the Gallows during Act II, you will get to hear a human female Tranquil talking to her former lover. [[spoiler: She tells them that she belongs to Ser Alrik now.]]
* The Varric companion quest "Family Matter," his brother Bartrand has gone insane and [[spoiler:has been performing horrific experiments on people, driving his guards mad as well and rigging the place with traps.]] Not to mention the Lyrium idol is gone, and [[spoiler:is now in Meredith's possession.]] It turns to [[TearJerker tearjerker territory]] if you bring Anders along and temporarily make Bartrand lucid, [[spoiler:showing how much its influence has destroyed him.]]
** Really, the idol itself deserves a mention. [[spoiler:It drives people insane and is one of the causes of the Mage-Templar War.]] This is the reason that, when Cassandra tells Varric that the Champion "must have known what was down there," he responds the way he does.
--> '''Varric:''' No. None of us knew. If we had, this all would have turned out very differently.
* In the [[spoiler: Poisoned side alley]] there is an insane elven woman that screams something about something "sharp and shiny". The way she says shiny is really disturbing.
* [[spoiler: What happens to Meredith after you beat her. [[http://www.youtube.com/watch?v=ZQIFH-pWFJI Start at :41.]]]]
* The Bone Pit is generally a creepy place, particularly once you learn of the abuses that the Tevinter slave masters carried out there. The music is unsettling, and the sounds of animals fighting or howling somewhere in the distance doesn't help.
* If you've followed all the Enigmas of Kirkwall through all the acts, you'll be ''blessed'' with the pleasure of finding out this interesting fact: [[spoiler: Kirkwall was turned by the Imperium into a gigantic blood sacrifice ritual, causing such problems as failed Harrowings, constant problems with blood mages, people getting lost and a Veil so weak that demons could come in easily enough and in such numbers that they hunt down normal people because ''there's too much competition to get to the mages''. Why is this? The Tevinters wanted the Veil weakened by the thousands of slave sacrifices to try and summon the Forbidden Ones, ancient powerful demons that taught the people how to use blood magic in the first place! How bad are they? In ''Origins'', you faced one as a bonus boss - Gaxkang the Unbound. In ''Dragon Age II'', you face two of them, the bonus bosses of Acts II and III. And the worst part? According to the codex, [[FromBadTOWorse there's one left]], The Formless One. Not to neglect the special neighbor in the Vimmark Mountains, Corypheus, one of the Tevinter Magisters of old that tried to storm the Golden City and became one of the first darkspawn!]]
* Playing as a character who loses one sibling to death, [[spoiler: potentially another to death, kidnapping, or betrayal, and a mother to horrific murder]], watches friends suffer awful tragedies or slowly lose their minds, and is potentially used by [[spoiler: a lover as an unwitting accomplice in a terrorist attack, if you romanced Anders]] makes ''DragonAgeII'' a goldmine of AdultFear.
* Huon's power-up scene, where he whispers under his breath about the power of blood magic as his skin grows pale and large blood spots appear all over his face. He's basically a shining example of the evil maleficar that the Chantry makes every blood mage out to be.
* The final battle. The Templars have been ordered to slaughter every Circle mage, despite the fact they're innocent of any wrongdoing. And suddenly Hawke faces the choice between a group of well-meaning guardians most of whom genuinely believe they're protecting the city and a group of terrified mages half of whom are about to make themselves into monsters just to try to survive. One of these groups is going to get slaughtered, and it's up to him to decide who it will be. The worst part is that Hawke has absolutely no chance to influence the terms of battle or keep relative innocents out of harm's way, so even if you ''wanted'' a war, this probably wasn't what you had in mind.
* Meeting the monstrous spider for the first time during the Deep Roads expedition can't be fun for arachnophobes. And if you have a fear of scorpions or other crawly spiky things, [[http://images3.wikia.nocookie.net/__cb20110331164427/dragonage/images/thumb/4/4d/VarterralDAII2.png/270px-VarterralDAII2.png say hello to the Varterral]]!
* Poor Feynriel--thanks to his powers as a ''somniari'', he gets horrifying nightmares of demons, all of which are real and very much out to get him. His mother is helpless to do anything, his father walked out on them, the Templars are hunting him down, and he gets caught by slavers when he tries to run away. If Hawke saves him [[HopeSpot he heads off to the Dalish]]--but he's alone without friends or family, nobody trusts him and the elders are afraid of him, and then his nightmares get even worse and he finds himself trapped in the Fade and facing powerful demons. Hawke's choices can help him [[TookALevelInBadass get better]] in the end, but wow.
** Even if Hawke helps him and he gets a [[TookALevelInBadass badass upgrade]], it carries some heavy NightmareFuel. In Act III, Hawke is tasked with tracking down a kidnapped girl on the Wounded Coast, only to find her safe with all the kidnappers dead. [[spoiler: Turns out that Feynriel massacred the entire group when they tried to rape her, through the Fade, with his physical body residing in Tevinter... which is located on another ''continent!'']]

[[/folder]]

[[folder: Series]]

to:

BioWare Creator/BioWare marketed ''DragonAge'' ''Franchise/DragonAge'' as "dark fantasy."DarkFantasy." They weren't kidding.
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[[folder: Dragon Age: Origins]]
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!!Subpages:

* The Broodmother and the entire explanation given for it. To elaborate: [[spoiler:They take some poor group of people, and make one of the females eat most of the rest (while gang-raping her). Those that are left over are some of the other females, because seeing ''that'' makes them break more easily when it's their turn. Then 'bile and blood' get poured down the subject's throat and turns them into utter BodyHorror, and over the process of a week, they become the Broodmother, who turns out more darkspawn.]]
** Also before that fight, Hespith's [[CreepyMonotone monotone rhyme]], detailing her experience in the Dead Trenches, dogs you as you navigate a claustrophobic labyrinth. It's '''disturbing'''. [[NothingIsScarier The boss fight almost comes as a relief.]]
-->[[spoiler:First day, they come and catch everyone]]
-->[[spoiler:Second day, they beat us and eat some for meat]]
-->[[spoiler:Third day, the men are all gnawed on again]]
-->[[spoiler:Fourth day, we wait and fear for our fate]]
-->[[spoiler:Fifth day, they return and it's another girl's turn]]
-->[[spoiler:Sixth day, her screams we hear in our dreams]]
-->[[spoiler:Seventh day, she grew as in her mouth they spew]]
-->[[spoiler:Eighth day, we hated as she is violated]]
-->[[spoiler:Ninth day, she grins and devours her kin]]
-->[[spoiler:Now she does feast, for she's become the beast.]]
** This isn't the worst part. [[spoiler: Branka ''deliberately allowed'' her female retinue to be infected, so that their Darkspawn progeny would provide her with a limitless supply of test subjects]].
*** That's not the worst part, either. [[spoiler: Hespith, who narrates all of this to you? She was Branka's lover. Branka left her behind anyway, and Hespith's now the last woman alive from the entirety of Branka's noble house. Hespith has seen every last one before her die or corrupted, and she knows what's coming next for her. And she knows that it's happening to her because she fell in love with the wrong person.]]
**** That's STILL not the worst part! You remember the Dwarf Noble origin? You're [[spoiler: sent to be locked in the deep roads. If you're female, then just imagine what would happen if, say, you didn't get rescued by Duncan? You would have become a broodmother. Of course, this doubles with Fridge Horror.]]
** To find this you have to walk right into the Dead Trenches. A city that used to be a Necropolis, overrun by thousands of darkspawn and is still haunted by the ghosts of ancient Dwarf warriors, the place itself looks and ''feels'' like hell. The Broodmother is just the climax of a slow escalation of creepiness that begins when you first enter the place and see the [[LegionsOfHell massive army of darkspawn]] marching under you, and watch the Archdemon himself fly overhead, shrieking horribly.
NightmareFuel/DragonAgeOrigins
* The orphanage in the Elven Alienage. A bunch of ripped-apart children's corpses, blood splatters, and plenty of [[IronicNurseryRhyme mysterious voices]] spread through the place give an unholy idea of what's been going on there. Hell, going through there makes one feel like [[{{FEAR}} Alma]] is going to come skipping around the corner any second...
** Take a look at the map you exit through the back... into the front. Nothing on either map suggests a loop around, and this is AFTER you've 'cleansed' the place.
** And don't forget the fate of poor [[spoiler:Ser Otto, the blind Templar who helps you throughout the whole thing.]]
NightmareFuel/DragonAgeOriginsAwakening
* The [[BloodMagic Blood Wound]] spell, which ''boils your target's blood from inside their very veins.'' They just stand there twitching when it works...
* Similar to the above "Blood Wound" spell, [[ExactlyWhatItSaysOnTheTin "Walking Bomb"]] turns your enemies into mobile explosives, [[LudicrousGibs and then into fountains of blood.]] In that order. Worse yet is "Virulent Walking Bomb," which is functionally identical... unless the explosion injures a target, in which case there's a chance the spell's effect will infect the target. And the worst part? Unlike the above "Blood Wound" and below "Blood Control" spells, which (by virtue of being blood magic) are forbidden by both national and church law, the Walking Bomb spells fall under spirit magic, and therefore are LEGAL!
* There is a Blood Magic spell which can control any living thing with as a marionette by moving its blood. And the victim will suffer horrendous body damage in the case of resistance.
** Even more terrifying after they've used it on your party once, so you know what's going to happen when combat suddenly stops and everyone around you gets friendly... there's nothing you can do before you and your party are suddenly frozen in place and turned into gushing fountains of blood that all flows toward the enemy blood mage. Anyone who survives to fight will be near death, while the blood mage is replenished.
* The entire sequence that plays out if you decide to [[spoiler:kill Connor]] instead of entering the Fade. It bounces back and forth between NightmareFuel and TearJerker and doesn't know when to stop.
* The Tranquil. Despite being benevolent - as benevolent as a soulless walking mannequin can be, anyway - they make you want to hug your pillow and cry, just to remind yourself that ''you still can.''
** Particularly the ones in the "Broken Circle" quest, the ones who barely even have the capacity to be afraid of the demonic abominations rampaging around the tower. This is especially true of the Tranquil who calmly tells you not to go into the tower's stockroom because it's in "no fit state." During the conversation, he says that he attempted to get to safety, but found Wynne's barrier in his way, and, rather than attempt to get the attention of the mage who conjured it, chose to go back into the stockroom. (Wynne, who comes with you to cleanse the place, states that she would have let him through if he'd said something.)
* The [[LegionsOfHell darkspawn]] are NightmareFuel and {{Squick}} already, but one survivor's description of what happened at [[spoiler:Ostagar]] is pure undiluted horror. Darkspawn everywhere, captives being eaten alive, the very ground literally rotting underfoot like fetid meat; it's like {{Mordor}}, but ''[[UpToEleven even worse]]''. You don't get to see it, but the veteran's account is more than enough to give the player nightmares. The ''Stone Prisoner'' DLC, however, gives you a firsthand look at what happens to towns that fall to the darkspawn.
* Ah, Haven. [[TownWithADarkSecret A friendly little village with peaceful villagers]]. Especially that one little boy who carries a human finger bone and begins [[IronicNurseryRhyme rhyming...]]
-->'''Child:''' [[KnifeNut That's a nice dagger! I wonder if my dad will let me have it later?]]
** The altar in one of the houses in Haven: [[spoiler: coated with years of dried blood and JUST the right size for an infant or toddler.]]
* Redcliffe Village becomes a ghost town if you leave during the quest to prepare it for the impending little ZombieApocalypse. NothingIsScarier indeed. No wait, the really scary part is [[spoiler: seeing some of the now undead villagers later in Redcliffe Castle]].
** While on the subject of Redcliffe, one militia member's description of what happened to his friend is this trope. One of the devouring corpses, a dead body possessed by a demon of hunger, got on him and started eating his face. He screamed and tried to push it off, but couldn't...
** Also in Redcliffe, kids speaking with regular adult voices creep me out. Kids speaking with otherworldly demonic booming voices with a superimposed kid voice on top? That's just mean, Bioware.
* Codex entries about Abominations and Revenants. They're mentioned killing the Templars sent to slay them, and the Abominations are barely even HUMAN now. They're all mutated and swollen, now merely vessels for the demons that have inhabited the body of a poor, luckless mage.
** One Templar recalls looking right at an Abomination who was blasting a town apart trying to keep the Templar and his men from getting into sword's reach of said Abomination, and suddenly understanding that the no-longer-human mage wasn't luckless: the Templars had already been hunting him for using forbidden magic, and the mage realized he wasn't powerful enough to win without letting himself turn into an Abomination.
* The Circle Tower, whenever you go to it, might be this as well. You see the moon behind it, and the tower is completely black. The only light is from a spot near the ground, which you assume is the main door.
* The whole section where you get [[LotusEaterMachine trapped]] in the fade by a sloth demon is NightmareFuel. The music doesn't help, nor does the convoluted, frustrating and claustrophobic nature of the missions in the dreamscape.
** The sloth demon itself, between its gravelly voice and attacking you in your nightmares, is a reasonably good {{Expy}} of [[Franchise/ANightmareOnElmStreet Freddy Kreuger]]. Now imagine Freddy Kreuger possessing a mage.
* The landscape of the Fade: a twisted, confusing mass of small islands filled with demons and spirits of the dead. And in the center, there's the Black City... always there... always in the center. The city of the Maker, the god who has turned his back on all except those who believe in him.
* In the Codex entry in Caridin's journal, he describes the process used to create golems. [[HumanResources It is not a nice thing,]] and that's the {{understatement}} of the Age.
** Golems in ''DragonAge'' are made of equal parts lyrium and FridgeHorror. Sure, Caridin was a genius. He probably exhausted every scheme for golem-making that seemed even remotely feasible, before finally settling on that not-very-nice one. Still, he ultimately decided to [[spoiler:stick one of his fellow dwarves in a ten-foot-tall suit of armor and pour liquid lyrium into the joints until the subject stopped screaming]]. That the dwarves would elevate him to Paragon after he did something like that, did it enough times to create an army... it pushes them from DeadlyDecadentCourt into "Good God, what the hell is ''wrong'' with you people!?" Caridin himself comes off even worse, if possible: by his own account, he failed to appreciate the full horror of his procedure until [[spoiler:he himself became a golem]]. Leaving aside for the moment the moderate to severe sociopathy that such a failure implies, [[spoiler:who made Caridin a golem? And what happened to that person, and his knowledge of golem creation? Hopefully it didn't fall into the wrong hands]]...
*** Caridin never told the court or the general public the true horror of the golem creating technique. The dwarves were desperate and there was no shortage of volunteers in the face of the encroaching darkspawn. Then the king at the time, Valtor, decided to turn casteless, criminals, and his political enemies into golems. Caridin objected, and that's when he was turned into a golem himself.
* A low-key example from Ortan Thaig: You've been harassed by spiders since you entered the place, and now you have to go deeper into the bowels of the earth. Oh look, more spiders in the tunnel...except, in violation of all video game monster etiquette, they're not attacking you: they're pulling back. Nothing about their behavior suggests fear. It's more like a controlled retreat where they only stick around long enough to make sure you're following them deeper. It's a nice and unexpectedly creepy touch.
* Something about the way that [[spoiler: Tamlen]] vanishes, screaming, in the Dalish Elf origin is more than shiver-worthy. [[spoiler: Getting ambushed by what remains of him later in the game is just the icing on the cake.]]
** Also, think about the implications of not playing a Dalish Elf. The [=PC=] likely [[spoiler: turned into a Shriek like Tamlen, which means there's a high chance he met his death at your hands.]]
*** The implications of not playing ''any'' of the backgrounds is pretty Nightmare Fuelish: [[spoiler: the Human Noble is slaughtered at the hands of his/her family's "oldest friend"; the City Elf is raped (if female) and probably murdered; the Dwarf Commoner is executed; and the most fun of all, the Dwarf Noble is sent out to die in the Deep Roads. Only if that noble is a princess, she isn't going to die at all, is she...]] The thought has occurred to this troper more than once that it's never explicitly stated that [[spoiler: the Broodmother you fight is one of Branka's household. It could very well be the dwarven princess that Duncan wasn't there to rescue.]]
*** [[spoiler: If you ask Harrowmont about Endrin's death, the conversation leads to the events of the aborted Dwarf Noble origin, in which Harrowmont confirms the Noble was a prince. Luckily for the prince... And the Dwarf Commoner found his way back into the carta's custody, rather than being executed. He then went on a hunger strike for a bet, and died. You see his remains in a cell.]]
*** In the ''Witch Hunt'' DLC, [[spoiler:you can find out that the Dalish Elf was found and brought back to camp, but never recovered and ended up just dying, luckily spared the same fate as Tamlen. Dying is probably preferable to finding out he's been suffering in pain for months while you've been making good use of your second chance at life/extended death sentence.]]
*** [[spoiler: And the mage? The mage is probably taken to Aeonar for helping Jowan, a prison run by the Chantry at the site of an old Tevinter facility. Due to experiments the magisters did there, the Fade is so thin most mage inmates get possessed by demons. If the mage turned on Jowan, he/she was probably killed or possessed and then killed in Uldred's rebellion.]]
* Abominations are pretty scary, yes, but what ''really'' plunges the player into uncontrollable terror is watching a guy get twisted into one. He screams horribly and starts glowing and floating... and then he's gone, and in his place there is a deformed, twisted monster who doesn't even remotely look human anymore. And the thing's ''gaze''... * shudder*
** Even creepier when Uldred offers to turn ''you'' into one as well.
* Sten's story about the fiends of Seheron the Tal'Vashoth is disturbing, particularly where he describes a small farming village where he was stationed. He's somewhat vague on the details, but the implication is that a Tal'Vashoth was picking off the inhabitants one by one, leaving only bits and pieces of their bodies in the jungle for the others to find.
** In ''DragonAgeII'', you meet some Tal'Vashoth. While some of them are willing to kill humans on sight, there are also reasonable ones with good points. Sten is honorable to the ends of his fingertips, but that doesn't mean he's always [[UnreliableNarrator reliable]].
* From the ''Golems of Amgarrak'' DLC comes the Harvester, a flesh golem. Imagine a gigantic mass of corpses crudely sewn together and driven to kill more people to add to it. The process behind making it was so horrible that even Branka was [[EvenEvilHasStandards too disgusted to consider using it]].
** Amgarrak itself. Even before you breach the entryway, it's clear something's not right; the undead attack you right outside the entrance, and you see [[GoddamnBats Deepstalkers]] fleeing in terror from something up ahead. Then you enter the fortress, and things get a whole lot worse. The Harvester scuttles ahead of you at every turn, the grisly research notes from the overseer detail its [[BodyHorror creation]], and the increasingly panicked journal entries from the leader of the recovery party who went in ahead of you, as he realizes that ''something'' is in there with them, make it feel like ''SystemShock 2'' meets ''Dragon Age''.
** When you kill the Harvester and leave Amgarrak, the last shot is of dozens of the Harvester brood flooding out behind you.
* The DLC ''The Darkspawn Chronicles'' examines an alternate timeline where your character died during his/her Joining and Alistair was TheHero. You play as a Darkspawn Vanguard during the final assault on Denerim. Along the way, you fight and kill members of your party including [[spoiler: Sten, Wynne, Oghren, and Zevran.]] Lastly, you go up to the top of Fort Drakon to defend the Archdemon from [[spoiler: Alistair, Leliana, Morrigan, and Dog. The end cinematic has Alistair crawling on the ground looking at the dead bodies of the other three companions. Then Alistair is impaled by the darkspawn you control. If you cared about any of your companions, this scene is both NightmareFuel and TearJerker]].
** Also the presence of Morrigan in that battle implies that [[spoiler: Alistair agreed to Morrigan's Dark Ritual. Things must have been so grim that Alistair, who had to be coaxed into agreeing with the ritual in the main game, did so willingly without the influence of your character. BreakTheCutie indeed...]]
** And add to the fact that Leliana is rumoured to have been Alistair's lover in this AU. Meaning that Alistair not only probably [[spoiler: slept with Morrigan to have a chance at a happy life with her after the Blight (against every revulsion he must have had at the thought of doing it),]] but one of the last things he sees is Leliana's mangled body - giving him enough time to react with horror before [[spoiler:getting his head hacked off]]...
* The first time you see a Joining it's pretty creepy. The guy stumbles back moaning in pain, then suddenly his eyes go ''completely blank'' (or roll up so that the pupils aren't visible, which is ''even worse''). Then, because he's one of the many unlucky ones who don't survive the Joining, he starts choking to death right before your eyes. No wonder Jory freaked out.
** Even more terrifying to me was the entire concept of the Right of Conscription. So, basically a Warden can just pick you off the streets and ''force'' you to become a recruit for any reason they see fit. Result? A) Death from poison, B) death from ''instant murder'' if you try and back out upon realizing that you've been shanghaied/misled, or C) the solid gold Kewpie doll: you survive... but are still almost guaranteed a violent and premature death from fighting. I am having so many Jedi flashbacks right now, only with 90% more dying.
* Lothering fits many of the "first town" tropes, complete with helpful people surprisingly quick to join you on your deadly adventure, monsters described as tough but really aren't, and sidequests requiring absurdly low-level skills. And then you leave, and the icon turns into a skull and crossbones. The Blight hits Lothering, and literally wipes it off the map. Excepting recruited party members and a father-and-son merchant duo, you never see any of the people there ever again, despite having lengthy conversations with a dozen or so of them. Count the [=NPCs=] on your next playthrough, and remember that excepting one family (if you're nice to them) and one child (if you talk with him), you never saw anyone leave. (Another exception is made in [[spoiler:the second game--the Hawke family lived in Lothering, and most of them escape, but they're full-on hero types]].)
** [[spoiler: Hawke does get letters from other survivors of Lothering. Some the Warden met, some s/he didn't]].
* Just the Deep Roads are freaky ''enough''.
* One thing that also bothered this player about the end of ''Witch Hunt'' is that if the Warden goes through the Eluvian with Morrigan, they are effectively abandoning Finn and Ariane in the Mother's former lair. Remember that you ''just'' defeated a giant spider outside not 5 minutes ago; what's to say nothing else is waiting for them outside? Also, is Ariane likely going to escort Finn back to the Tower where Templars could perhaps hold her for information on the location of her clan and their Keeper? Taking that into consideration, if they parted ways and Finn is left to return on his own, what's going to happen if a Templar patrol comes across him and believes him to be an escaped apostate?
** That is not so terrible. The worst monsters were cleared from the surface when they entered and, judging by the fact that we skip from the entrance to the Mother's Lair, there was nothing worth noting in the tunnels. Finn does not need Ariane to escort him the whole way to the tower; despite his age he's ([[ImprobablePowerDiscrepancy surprisingly]]) a high-level mage. If he encounters Templars he can tell them exactly what he's told you - he has permission to leave the tower to perform research. If they don't believe him then they'll take him back to the tower - exactly where he's going anyway.

[[/folder]]

[[folder: Dragon Age: Origins - Awakening]]
* One of your party members is a spirit of the Fade that must possess a corpse. So basically you have an animated corpse, still with its old, grave injuries that killed the body, and soulless eyes. Try not to look at him too hard.
* The Architect doesn't seem that creepy at first -- especially not when compared to [[spoiler: The Mother]]. Then you notice the little things that seem "off" about him. That NiceHat of his? It's actually ''part of his head''. And his eyes...yikes.
* '''The Mother''' for gosh sakes! FanDisservice cranked UpToEleven, and when she opens her "mouth"... *shudders*
* The final part of the short sidequest "Adria's Plight." Anything can be made scarier with [[spoiler:shrieking]].
* Drake's Fall is even more unnerving than the Deep Roads. Imagine a desolate wasteland in the dead of night littered with the bones of long dead dragons. Then add the hordes of Darkspawn. Then add [[spoiler:the Children]]. Finally there's the cherry on the terror sundae: [[spoiler:being ambushed by a ''High Dragon'']].
* At the end of the "Last of the Legion" quest, at the very bottom of Kal Hirol, you find [[spoiler:the Broodmother pit]]. Just one of those things is bad enough, but three... Brrrr.
** The Warden arrives just in the nick of time to save Sigrun from being carried off by darkspawn, something she mentions happened to all of the other women in her unit. Made far worse as it's implied she ''knows'' perfectly well what happens to women the darkspawn take prisoner.
* The Blackmarsh questline, from the start to finish. Dark swamp with werewolves and Children lurking abound, coupled with multiple, eerie Veil tears. And in the middle of it there's an abandoned, overgrown village. [[spoiler:The part in the Fade isn't that bad if you don't count the crypt]], but when you return you have to fight a force of Revenants and Shrieks, and the less we speak about The Baroness' true form, the better.
** For me the scariest part of the Blackmarsh were the Blighted Werewolves. Here are creatures already cursed, transformed into monsters and unable to control their violent rage. And then they get the darkspawn corruption, probably through ''eating them'', leaving them twisted, mad and in constant pain. Killing them felt like doing them a favour. Plus some of them can just POOF out of nowhere and suddenly your uberpowered main (or your horribly, horribly underarmored mage) is pinned to the ground by an Overwhelm from a high-level miniboss...
* The Children in their [[HRGiger Gigerian]] glory are pretty damn horrifying: take a human baby, cross it with a giant maggot, giver it some sharp teeth and jagged claws, and you got yourself Children that at times during battle will grab fellow darkspawn or hapless [=NPCs=], devour them whole and turn bigger, faster, and gooier (and more dangerous) as a result.

[[/folder]]

[[folder: Dragon Age II]]
* [[spoiler: Leandra's death. She's killed by Quentin, a demented blood mage, so he can use ''her head'' to reconstruct his dead wife using ''parts from other women he's killed.'' If Hawke hadn't killed Quentin, then she would have been aware of [[FridgeHorror what he was doing to her]] for the rest of his life, completely unable to do a thing about it.]]
** [[spoiler:Not only that, but the first of his notes about his wife just sound...wrong. He really doesn't seem to be focused on her as a person.]]
** Replaying the game after finding out the identity of [[spoiler:O]] might never make you look at [[spoiler:Orsino]] the same way again. [[spoiler:Granted, the letter is implied to be from before he found out about the particular brand of deranged Quentin is, but even when he speaks regretfully of his actions (...before turning into a [[BodyHorror Harvester]]...), it's completely not to the point he should be, and in part because of that and because of the note's [[MoodDissonance general amicability]], it still comes off as pure FridgeHorror.]]
* The little tidbit in "Alone" that will simultaneously want to make you grab the BrainBleach, kill Danarius in the most brutal fashion possible and make even the most ardent Fenris hater feel bad for him.
--->'''Danarius''': [[spoiler: Do I detect a hint of jealousy? It's not surprising. The lad is ''quite'' skilled isn't he?]]
** Danarius' ''voice''. There is no doubt in this man's mind that all he's done and all he's doing is perfectly acceptable, no, worse, that it's ''right''. [[spoiler:If you hand Fenris over, the letter makes it clear that he thinks that the mindwiped!Fenris is happier and better off that way. He even invites you to come and visit sometime.]]
--->'''Danarius''': [[spoiler: You weren't always this way, Fenris. [[MoreThanMindControl Once upon a time you had affection for me.]] [[NoYay I remember it fondly.]]]]
*** WordOfGod has confirmed that implication to be canon.
* The [[HellIsThatSound music]] that plays when you have only one wounded party member left alive.
* [[spoiler: Orsino's transformation into a Harvester [[BodyHorror using the corpses]] of the other dead mages.]]
* In the Anders companion quest "Dissent," you learn about Ser Alrik, who wants to use the Rite of Tranquility on all mages. What makes this even worse is that [[spoiler: when you get to the scene where he threatens a young mage woman, it's heavily implied he's doing so to effectively make Tranquil women his sex slaves! To add in some FridgeHorror, consider that the Templars with him might be in on the whole thing.]] And finally [[spoiler: this quest shows how badly out of control Anders/Justice is becoming, turning into Vengeance. One of your companions is losing control and can potentially murder an innocent girl.]]
** And if you go to the Gallows during Act II, you will get to hear a human female Tranquil talking to her former lover. [[spoiler: She tells them that she belongs to Ser Alrik now.]]
* The Varric companion quest "Family Matter," his brother Bartrand has gone insane and [[spoiler:has been performing horrific experiments on people, driving his guards mad as well and rigging the place with traps.]] Not to mention the Lyrium idol is gone, and [[spoiler:is now in Meredith's possession.]] It turns to [[TearJerker tearjerker territory]] if you bring Anders along and temporarily make Bartrand lucid, [[spoiler:showing how much its influence has destroyed him.]]
** Really, the idol itself deserves a mention. [[spoiler:It drives people insane and is one of the causes of the Mage-Templar War.]] This is the reason that, when Cassandra tells Varric that the Champion "must have known what was down there," he responds the way he does.
--> '''Varric:''' No. None of us knew. If we had, this all would have turned out very differently.
* In the [[spoiler: Poisoned side alley]] there is an insane elven woman that screams something about something "sharp and shiny". The way she says shiny is really disturbing.
* [[spoiler: What happens to Meredith after you beat her. [[http://www.youtube.com/watch?v=ZQIFH-pWFJI Start at :41.]]]]
* The Bone Pit is generally a creepy place, particularly once you learn of the abuses that the Tevinter slave masters carried out there. The music is unsettling, and the sounds of animals fighting or howling somewhere in the distance doesn't help.
* If you've followed all the Enigmas of Kirkwall through all the acts, you'll be ''blessed'' with the pleasure of finding out this interesting fact: [[spoiler: Kirkwall was turned by the Imperium into a gigantic blood sacrifice ritual, causing such problems as failed Harrowings, constant problems with blood mages, people getting lost and a Veil so weak that demons could come in easily enough and in such numbers that they hunt down normal people because ''there's too much competition to get to the mages''. Why is this? The Tevinters wanted the Veil weakened by the thousands of slave sacrifices to try and summon the Forbidden Ones, ancient powerful demons that taught the people how to use blood magic in the first place! How bad are they? In ''Origins'', you faced one as a bonus boss - Gaxkang the Unbound. In ''Dragon Age II'', you face two of them, the bonus bosses of Acts II and III. And the worst part? According to the codex, [[FromBadTOWorse there's one left]], The Formless One. Not to neglect the special neighbor in the Vimmark Mountains, Corypheus, one of the Tevinter Magisters of old that tried to storm the Golden City and became one of the first darkspawn!]]
* Playing as a character who loses one sibling to death, [[spoiler: potentially another to death, kidnapping, or betrayal, and a mother to horrific murder]], watches friends suffer awful tragedies or slowly lose their minds, and is potentially used by [[spoiler: a lover as an unwitting accomplice in a terrorist attack, if you romanced Anders]] makes ''DragonAgeII'' a goldmine of AdultFear.
* Huon's power-up scene, where he whispers under his breath about the power of blood magic as his skin grows pale and large blood spots appear all over his face. He's basically a shining example of the evil maleficar that the Chantry makes every blood mage out to be.
* The final battle. The Templars have been ordered to slaughter every Circle mage, despite the fact they're innocent of any wrongdoing. And suddenly Hawke faces the choice between a group of well-meaning guardians most of whom genuinely believe they're protecting the city and a group of terrified mages half of whom are about to make themselves into monsters just to try to survive. One of these groups is going to get slaughtered, and it's up to him to decide who it will be. The worst part is that Hawke has absolutely no chance to influence the terms of battle or keep relative innocents out of harm's way, so even if you ''wanted'' a war, this probably wasn't what you had in mind.
* Meeting the monstrous spider for the first time during the Deep Roads expedition can't be fun for arachnophobes. And if you have a fear of scorpions or other crawly spiky things, [[http://images3.wikia.nocookie.net/__cb20110331164427/dragonage/images/thumb/4/4d/VarterralDAII2.png/270px-VarterralDAII2.png say hello to the Varterral]]!
* Poor Feynriel--thanks to his powers as a ''somniari'', he gets horrifying nightmares of demons, all of which are real and very much out to get him. His mother is helpless to do anything, his father walked out on them, the Templars are hunting him down, and he gets caught by slavers when he tries to run away. If Hawke saves him [[HopeSpot he heads off to the Dalish]]--but he's alone without friends or family, nobody trusts him and the elders are afraid of him, and then his nightmares get even worse and he finds himself trapped in the Fade and facing powerful demons. Hawke's choices can help him [[TookALevelInBadass get better]] in the end, but wow.
** Even if Hawke helps him and he gets a [[TookALevelInBadass badass upgrade]], it carries some heavy NightmareFuel. In Act III, Hawke is tasked with tracking down a kidnapped girl on the Wounded Coast, only to find her safe with all the kidnappers dead. [[spoiler: Turns out that Feynriel massacred the entire group when they tried to rape her, through the Fade, with his physical body residing in Tevinter... which is located on another ''continent!'']]

[[/folder]]

[[folder: Series]]
NightmareFuel/DragonAgeII
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!!Franchise-spanning nightmare fuel:




[[/folder]]

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25th Feb '13 8:52:54 AM Sifr1889
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** Even if Hawke helps him and he gets a [[TookALevelInBadass badass upgrade]], it carries some heavy NightmareFuel. In Act III, Hawke is tasked with tracking down a kidnapped girl on the Wounded Coast, only to find her safe with all the kidnappers dead. Turns out that Feynriel massacred the entire group when they tried to rape he., [[spoiler: Through the Fade. And with his physical body residing in Tevinter. Located on another ''continent!'']]

to:

** Even if Hawke helps him and he gets a [[TookALevelInBadass badass upgrade]], it carries some heavy NightmareFuel. In Act III, Hawke is tasked with tracking down a kidnapped girl on the Wounded Coast, only to find her safe with all the kidnappers dead. [[spoiler: Turns out that Feynriel massacred the entire group when they tried to rape he., [[spoiler: Through her, through the Fade. And Fade, with his physical body residing in Tevinter. Located Tevinter... which is located on another ''continent!'']]
25th Feb '13 8:51:52 AM Sifr1889
Is there an issue? Send a Message



to:

** Even if Hawke helps him and he gets a [[TookALevelInBadass badass upgrade]], it carries some heavy NightmareFuel. In Act III, Hawke is tasked with tracking down a kidnapped girl on the Wounded Coast, only to find her safe with all the kidnappers dead. Turns out that Feynriel massacred the entire group when they tried to rape he., [[spoiler: Through the Fade. And with his physical body residing in Tevinter. Located on another ''continent!'']]
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