YMMV / Dragon Age
See the separate YMMV subpages for the individual installments of the franchise:
The franchise as a whole
- Broken Base:
- The Templars. They 're either fanatics who mercilessly hunt down innocent mages or protectors of mages and non-mages alike. The conflict between the two factions plays a major role in the second and third games in the series.
- The Qunari as a whole. Are they the Only Sane Man species of Dragon Age, a complex, flawed society that, like most things in Dragon Age, can't be defined as right or wrong, or pretentious, self-righteous murderers who deserve to all die? Inquisition has fanned the flames of this as new insight from Iron Bull downplays several of the negatives.note The Trespasser DLC of Dragon Age: Inquisition cast the Qunari as the primary antagonists, and showed them doing some deeply disturbing and downright villainous things, and seems to indicate that BioWare intends them to be bad guys. All this has done is escalate the debate about the Qunari from the fandom's perspective, however.
- As of Dragon Age: Inquisition, the topic of transgender people among the Qunari. Another layer to Qunari society that makes them seem more progressive and sympathetic, or a cheap Author's Saving Throw by BioWare done in a poor attempt to retcon how they wrote the Qunari as having strict gender roles in earlier games? That it intersects with a sensitive Real Life issue and can easily be construed as carrying Unfortunate Implications doesn't help matters.
- Also the Dalish. Some respect their dedication to preserving their religion and culture, their refusal to bow to humans that would convert and subjugate them like their city elf brethren, and their commitment to holding out for a homeland. Others see them as an overly haughty, elitist, Cultural Posturing White-Dwarf Starlet race that cling too much to past glory, are overly hostile and distrusting to all non-Dalish (including fellow elves), and feel they are largely responsible for their own plight since they continually alienate anyone that might help them.
- Complete Monster: See Dragon Age.
- Draco in Leather Pants: The Qunari society is seen by a large margin of players as superior to the others in the setting due to providing clear metrics of success and failure without ambiguity, being equal with everyone having the same prestige and place as well as being taken care of by the state. These fans also seem to downplay the bad elements of the Qun in their heads. No family, no opportunity to choose one's own role or path in life. You go where you are told and do what you are told. Personal happiness is not a concern. You should be happy in the Qun's role for you. If you are not, then there is no recourse because the problem is you. Enjoy being "re-educated" until you either are successfully indoctrinated or are turned into a mindless slave.
- Same case about the Tevinter Empire. It is THE textbook example on 'Mages gone bad', with slavery, blood magic and power abuse on a regular basis, yet many people who are Pro Mage and Anti Templar uphold this as a positive example of Mages being able to govern themselves, which is totally backwards.
- Fandom Berserk Button: Drawing or using Mods to make a darker skinned character have lighter skin will without a doubt enrage many fans.
- Fandom Rivalry: With fans of CD Projekt RED's The Witcher adaptations over the protagonist choice, tone, and sexual content mostly. This was mostly in early in 2011, both Dragon Age 2 and The Witcher 2 coming out in the same period, though it has flared up occasionally between Dragon Age: Inquisition and The Witcher 3.
- Friendly Fandoms: Anyone who doesn't fall into the above entry generally gets along with Witcher fans over the differences and similarities between the franchises. They may even like playing both.
- Misaimed Fandom: It's not uncommon to hear complaints in the fandom over the reduced importance of the Grey Wardens in the sequels. This typically comes from those who hold the first game in the highest regard and feel that the Wardens should remain the focus of the series. They tend to ignore the fact that even going back to the first game, their only purpose is to fight the Darkspawn and the Blight, and as the franchise grew beyond this initial plot and Wardens were appropriately phased to the background.
- Ron the Death Eater: Many Mage supporters tend to paint the Chantry, and particularly the Templar Order, as the ultimate source of evil in Thedas. While it is outdated in some aspects and quite a few members like Sister Petrice or Ser Alrik are a bunch of horrible people, there are many decent people among them too and the conflict is much more complex than just evil fanatics trying to oppress the innocent minority.
- Dalish haters also tend to paint them as all violently haughty, elitist, racist, genocidal elven supremacists who want to wipe out or enslave all humans (and city elves for being Race Traitors) to spread the Dalish Master Race, even though the games have made it clear that most Dalish want just one nation of their own where they can live in peace away from humans, which is not unreasonable considering how elves are treated in human nations. This also ignores how the level of friendliness to and acceptance of outsiders varies from clan to clan and individual to individual, just like people of every other Thedas nation or culture.
- Underused Game Mechanic:
- In Dragon Age: Origins, BioWare initially intended for every playable character to become a Grey Warden potentially. Originally, Bioware wanted for the taint to infect all of the companions, meaning the player would have to make them into a Grey Warden. This mechanic was incorporated into Awakening in a way, but there are very few consequences gameplay-wise for not making Nathaniel, Velanna, and Sigrun into Grey Wardens save Nathaniel being executed.
- Post-Origins, the Rogue class' iconic Stealth ability becomes practically useless, since your non-stealthy party members are hard-wired to follow you even if you order them to stay back. Its only use is to quickly de-aggro yourself when surrounded and to shift positions, similar to the Tactical Cloak in Mass Effect. In DAO, by contrast, a good enough rogue could scout out the entire map, stealthily disarming traps right under the enemies' noses and thus making upcoming fights a lot easier.
- Unfortunate Implications: Given that Word of Gaider has admitted that the elves were inspired by Medieval Jews, and the elves' history of oppression at the hands of humans has some real-world parallels to the history of Native Americans and other oppressed minorities, Dragon Age: Inquisition's rather controversial revelations about elven history and human/elf relations has left many fans feeling that the implications for the entire franchise are rather uncomfortable, if not outright disgusting.
- What Do You Mean, It's Not Political?: A lot of people are drawing parallels between the Templars and Mage conflict to real-life issues of security vs. freedom. 1, 2, 3.
- Woobie Species: After the elves had their homeland invaded, were enslaved, freed, had their homeland invaded again, and now are either second class citizens or living in the forest, with uneasy relations with humans, it's hard not to pity the elves. Though their descendants certainly suffer greatly, it's heavily implied that the attacks on the Dales weren't unprovoked. The Inquisitor discovers some letters from those involved in the Attack on Red Crossing, which sparked the war against the Dales: It was a tragic case of Poor Communication Kills, fueled by years of growing hostility and distrust from both sides. Whether or not one feels the war was justified, most Thedas humans now consider the conflict just another footnote in their long history, while the entire elven race (outside Tevinter) is still being punished for it over 700 years later.